Commit graph

99 commits

Author SHA1 Message Date
Lactozilla
e7b4beba20 Update dates in copyright notices of all files modified in 2024 2024-09-21 21:35:01 -03:00
spherallic
f4588d50b0 Merge branch 'next' into fruits-clipper 2024-02-13 19:14:26 +01:00
Logan Aerl Arias
ae8bfbe763 Merge branch '1168-accessing-an-invalid-variable-in-ticcmd_t-crashes-the-game' into 'next'
check if LUA field exists before accessing it

Closes #1168

See merge request STJr/SRB2!2261
2024-02-12 19:58:56 +00:00
spherallic
243fdd1a82 Merge branch 'next' into fruits-clipper 2024-02-04 22:43:48 +01:00
Lactozilla
1d2ea9b046 Fix #1177 2024-01-17 20:02:50 -03:00
Logan Aerl Arias
4ae7a0e093 LUA mapthing_t checks
add check that LUA can't access fields that don't exist in mapthing_t
2024-01-07 16:21:09 -05:00
Logan Aerl Arias
057a3efe7f Merge branch 'next' into fruits-clipper 2023-12-31 12:04:16 -05:00
Krabs
5fc7a5c2da Merge branch 'add-auto-kick-idle-players' into 'next'
Add auto-kick for inactive players

See merge request STJr/SRB2!2148
2023-11-04 16:34:46 +00:00
LJ Sonic
c0146744b7 Normalise 2.3-related TODO comments 2023-10-28 14:46:10 +02:00
LJ Sonic
d1dbdee016 Refactor global userdata registration 2023-10-28 00:24:04 +02:00
LJ Sonic
bc9a378521 Refactor userdata metatable registration 2023-10-27 20:17:27 +02:00
Gustaf Alhäll
80e386b16f
Expose lastinputtime to Lua 2023-10-14 21:50:59 +02:00
spherallic
9f2a6cde8a NiGHTS text changes:
- Add lastmaretime to players, used to show time at mare/end results
- Replace textvar numbers with an enum (NTV_)
2023-09-28 22:22:29 +02:00
Sal
1a209146d6 Merge branch 'spemblems' into 'next'
Allow obtaining ring, time & grade emblems in regular gameplay

See merge request STJr/SRB2!1752
2023-07-25 09:45:12 +00:00
GoldenTails
4212035729 Fix errors due to declaring variables in switch bodies 2023-07-24 21:44:53 -05:00
Sal
2e37995e89 Merge branch 'ping_lua' into 'next'
Port player.ping from SRB2Kart

See merge request STJr/SRB2!2025
2023-07-24 18:00:31 +00:00
Jisk
b36ca89e16 Port player.ping from SRB2Kart 2023-07-24 18:00:31 +00:00
spherallic
86b4f93610 Allow obtaining ring, time & grade emblems in regular SP gameplay. 2023-07-24 08:34:10 -04:00
Sal
31d26c6f55 Merge branch 'awayview-fix' into 'next'
Call P_ResetCamera Upon Switching To/From an Away View Camera

See merge request STJr/SRB2!2011
2023-07-24 09:15:56 +00:00
SMS Alfredo
66f8908b03 Reset Camera only if a new camera is set / Fix Lua jank with setting awayviewmobj or awayviewtics solo 2023-07-22 20:44:22 -05:00
Gustaf Alhäll
beda6109b2
Fix segfault when trying to set a read-only field on player_t 2023-07-03 23:30:49 +02:00
SMS Alfredo
ebdc36f56b Merge branch 'next' into awayview-fix 2023-06-30 16:13:15 -05:00
Gustaf Alhäll
2f2de7d3d3
Optimize field lookups in Lua metatables 2023-06-18 18:05:16 +02:00
SMS Alfredo
aa43aa7c8c Call P_ResetCamera Upon Switching To/From an Away View Camera 2023-06-03 15:43:58 -05:00
spherallic
1470d099e3 Update copyright year & credits 2023-03-31 14:53:31 +02:00
spherallic
14295ac7de 2022 2022-03-03 20:24:46 +01:00
Shane Ellis
09f445f227 Merge branch 'next' into 'addplayer'
# Conflicts:
#   src/g_game.c
2021-06-19 20:20:45 -04:00
sphere
786516fa5f Merge branch 'kart-latency' into 'next'
Kart cmd->latency port

See merge request STJr/SRB2!1470
2021-06-09 10:53:09 -04:00
Shane Ellis
18c47afc76 Merge branch 'next' into 'addplayer'
# Conflicts:
#   src/lua_baselib.c
#   src/r_skins.c
2021-06-02 11:47:11 -04:00
LJ Sonic
d325c7e6d3 The year is 2021 2021-05-07 17:45:56 +02:00
Sally Coolatta
57d81ddb21 Kart cmd->latency port
Nev3r was talking about something that would've been drastically improved with this, and it is really simple, so I ported it :)
2021-04-21 19:58:14 -04:00
CobaltBW
0a60fe0b1d Almost forgot: player.blocked 2021-01-23 14:05:36 -08:00
Shane Ellis
c391d76c11 buttons_last -> lastbuttons 2021-01-23 10:06:47 -05:00
Shane Ellis
ce8e389a2d Add lua player.botleader and player.buttons_last (read+write) 2021-01-23 09:49:57 -05:00
SMS Alfredo
b2d6d4f83f Expose player.skin and player.availabilities to Lua as Read-only 2020-11-25 12:35:36 -06:00
Zachary McAlpin
cbba71051d Allow cmd to be modified using the PlayerCmd hook 2020-07-25 20:08:41 -05:00
Zachary McAlpin
d26c7654ff Ported Lat's PlayerCmd hook to vanilla SRB2 2020-07-17 00:08:38 -05:00
SwitchKaze
b37c73b008 Make colors UINT16, increase color freeslots to 1024 2020-05-23 19:35:36 -05:00
SwitchKaze
46191cade7 Update to 2.2.4 2020-05-22 16:47:51 -05:00
Louis-Antoine
e3cbdf8fab Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
SwitchKaze
21b28b6295 Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors 2020-02-29 23:41:16 -05:00
LJ Sonic
8dd4e47a35 Merge branch 'realmo' into 'next'
Let Lua access spectator mobjs

See merge request STJr/SRB2!756
2020-02-25 15:06:29 -05:00
SwitchKaze
6415e10216 Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors 2020-02-23 11:50:13 -05:00
James Hale
56b67a3b4f Custom skincolors 2020-02-21 21:56:39 -05:00
Steel Titanium
76f26cda24 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
James R
7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Louis-Antoine
2eaf02d234 Let Lua access spectators mobjs 2020-02-03 19:42:37 +01:00
fickleheart
bea7ad2185 Merge remote-tracking branch 'upstream/next' into viewroll 2020-01-26 18:01:58 -06:00
Louis-Antoine
d374bf4f9b Let clients rejoin the server without losing their status
This is accomplished by simply preserving
the player's body after disconnecting.

Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.

Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.

From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.

Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00
fickleheart
c25e969676 wip viewroll stuff 2020-01-14 23:29:56 -06:00