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Merge branch 'add-auto-kick-idle-players' into 'next'
Add auto-kick for inactive players See merge request STJr/SRB2!2148
This commit is contained in:
commit
5fc7a5c2da
7 changed files with 52 additions and 2 deletions
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@ -607,6 +607,7 @@ typedef struct player_s
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tic_t jointime; // Timer when player joins game to change skin/color
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tic_t quittime; // Time elapsed since user disconnected, zero if connected
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tic_t lastinputtime; // the last tic the player has made any input
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#ifdef HWRENDER
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fixed_t fovadd; // adjust FOV for hw rendering
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#endif
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@ -3713,6 +3713,7 @@ static int lib_gAddPlayer(lua_State *L)
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newplayer->jointime = 0;
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newplayer->quittime = 0;
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newplayer->lastinputtime = 0;
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// Read the skin argument (defaults to Sonic)
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if (!lua_isnoneornil(L, 1))
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@ -223,6 +223,7 @@ enum player_e
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player_blocked,
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player_jointime,
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player_quittime,
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player_lastinputtime,
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player_ping,
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#ifdef HWRENDER
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player_fovadd,
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@ -371,6 +372,7 @@ static const char *const player_opt[] = {
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"blocked",
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"jointime",
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"quittime",
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"lastinputtime",
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"ping",
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#ifdef HWRENDER
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"fovadd",
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@ -826,6 +828,9 @@ static int player_get(lua_State *L)
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case player_quittime:
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lua_pushinteger(L, plr->quittime);
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break;
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case player_lastinputtime:
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lua_pushinteger(L, plr->lastinputtime);
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break;
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case player_ping:
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lua_pushinteger(L, playerpingtable[plr - players]);
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break;
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@ -1349,6 +1354,9 @@ static int player_set(lua_State *L)
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case player_quittime:
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plr->quittime = (tic_t)luaL_checkinteger(L, 3);
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break;
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case player_lastinputtime:
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plr->lastinputtime = (tic_t)luaL_checkinteger(L, 3);
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break;
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#ifdef HWRENDER
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case player_fovadd:
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plr->fovadd = luaL_checkfixed(L, 3);
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@ -113,6 +113,7 @@ consvar_t cv_blamecfail = CVAR_INIT ("blamecfail", "Off", CV_SAVE|CV_NETVAR, CV_
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static CV_PossibleValue_t playbackspeed_cons_t[] = {{1, "MIN"}, {10, "MAX"}, {0, NULL}};
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consvar_t cv_playbackspeed = CVAR_INIT ("playbackspeed", "1", 0, playbackspeed_cons_t, NULL);
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consvar_t cv_idletime = CVAR_INIT ("idletime", "0", CV_SAVE, CV_Unsigned, NULL);
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consvar_t cv_dedicatedidletime = CVAR_INIT ("dedicatedidletime", "10", CV_SAVE, CV_Unsigned, NULL);
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void ResetNode(INT32 node)
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@ -226,6 +227,7 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
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newplayer->jointime = 0;
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newplayer->quittime = 0;
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newplayer->lastinputtime = 0;
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READSTRINGN(*p, player_names[newplayernum], MAXPLAYERNAME);
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@ -492,6 +494,10 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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HU_AddChatText(va("\x82*%s has been banned (%s)", player_names[pnum], reason), false);
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kickreason = KR_BAN;
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break;
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case KICK_MSG_IDLE:
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HU_AddChatText(va("\x82*%s has left the game (Inactive for too long)", player_names[pnum]), false);
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kickreason = KR_TIMEOUT;
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break;
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}
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if (pnum == consoleplayer)
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@ -507,6 +513,8 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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M_StartMessage(M_GetText("Server closed connection\n(synch failure)\nPress ESC\n"), NULL, MM_NOTHING);
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else if (msg == KICK_MSG_PING_HIGH)
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M_StartMessage(M_GetText("Server closed connection\n(Broke ping limit)\nPress ESC\n"), NULL, MM_NOTHING);
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else if (msg == KICK_MSG_IDLE)
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M_StartMessage(M_GetText("Server closed connection\n(Inactive for too long)\nPress ESC\n"), NULL, MM_NOTHING);
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else if (msg == KICK_MSG_BANNED)
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M_StartMessage(M_GetText("You have been banned by the server\n\nPress ESC\n"), NULL, MM_NOTHING);
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else if (msg == KICK_MSG_CUSTOM_KICK)
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@ -1267,6 +1275,32 @@ static void UpdatePingTable(void)
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}
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}
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static void IdleUpdate(void)
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{
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INT32 i;
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if (!server || !netgame)
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return;
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for (i = 1; i < MAXPLAYERS; i++)
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{
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if (cv_idletime.value && playeringame[i] && playernode[i] != UINT8_MAX && !players[i].quittime && !players[i].spectator && !players[i].bot && !IsPlayerAdmin(i) && i != serverplayer)
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{
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if (players[i].cmd.forwardmove || players[i].cmd.sidemove || players[i].cmd.buttons)
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players[i].lastinputtime = 0;
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else
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players[i].lastinputtime++;
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if (players[i].lastinputtime > (tic_t)cv_idletime.value * TICRATE * 60)
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{
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players[i].lastinputtime = 0;
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SendKick(i, KICK_MSG_IDLE | KICK_MSG_KEEP_BODY);
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}
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}
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else
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players[i].lastinputtime = 0;
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}
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}
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// Handle timeouts to prevent definitive freezes from happenning
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static void HandleNodeTimeouts(void)
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{
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@ -1299,6 +1333,8 @@ void NetKeepAlive(void)
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GetPackets();
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IdleUpdate();
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#ifdef MASTERSERVER
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MasterClient_Ticker();
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#endif
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@ -1419,6 +1455,8 @@ void NetUpdate(void)
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GetPackets(); // get packet from client or from server
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IdleUpdate();
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// The client sends the command after receiving from the server
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// The server sends it before because this is better in single player
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@ -48,7 +48,7 @@ typedef enum
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KR_TIMEOUT = 4, //Connection Timeout
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KR_BAN = 5, //Banned by server
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KR_LEAVE = 6, //Quit the game
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KR_IDLE = 7, //Remained still for too long
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} kickreason_t;
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/* the max number of name changes in some time period */
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@ -73,7 +73,7 @@ extern UINT32 realpingtable[MAXPLAYERS];
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extern UINT32 playerpingtable[MAXPLAYERS];
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extern tic_t servermaxping;
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extern consvar_t cv_netticbuffer, cv_resynchattempts, cv_blamecfail, cv_playbackspeed, cv_dedicatedidletime;
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extern consvar_t cv_netticbuffer, cv_resynchattempts, cv_blamecfail, cv_playbackspeed, cv_idletime, cv_dedicatedidletime;
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// Used in d_net, the only dependence
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void D_ClientServerInit(void);
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@ -601,6 +601,7 @@ void D_RegisterServerCommands(void)
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CV_RegisterVar(&cv_showjoinaddress);
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CV_RegisterVar(&cv_blamecfail);
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CV_RegisterVar(&cv_dedicatedidletime);
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CV_RegisterVar(&cv_idletime);
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COM_AddCommand("ping", Command_Ping_f, COM_LUA);
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CV_RegisterVar(&cv_nettimeout);
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@ -331,6 +331,7 @@ typedef struct
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#define KICK_MSG_PING_HIGH 6
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#define KICK_MSG_CUSTOM_KICK 7
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#define KICK_MSG_CUSTOM_BAN 8
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#define KICK_MSG_IDLE 9
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#define KICK_MSG_KEEP_BODY 0x80
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#endif
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