wolfy852
6ddee877c5
Expose NEWTICRATE and NEWTICRATERATIO to Lua
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This should keep 70FPS-compatible scripts from throwing nil value errors.
2018-08-25 03:40:43 -05:00
mazmazz
4f075bfb5d
Update functions for other targets
2018-08-24 18:20:53 -04:00
mazmazz
e88d147761
I_SongPlaying detect GME properly
2018-08-24 18:03:50 -04:00
mazmazz
eae5d3333f
Stub I_UnloadSong because we already unload in I_StopMusic
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* Stop-gap for now. Ideally the logic would be in the respective places.
# Conflicts:
# src/sdl/mixer_sound.c
2018-08-24 18:02:46 -04:00
mazmazz
d39b7011c5
Volume fixes
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# Conflicts:
# src/sdl/mixer_sound.c
2018-08-24 18:01:57 -04:00
mazmazz
9d0d101d03
I_SongPlaying detect GME properly
2018-08-24 18:00:39 -04:00
mazmazz
4d91b44c63
Detect GME more simply
2018-08-24 17:58:56 -04:00
mazmazz
bd01c75a4e
Stub I_UnloadSong because we already unload in I_StopMusic
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* Stop-gap for now. Ideally the logic would be in the respective places.
2018-08-24 17:56:22 -04:00
mazmazz
a688de5dc2
Volume fixes
2018-08-24 17:56:14 -04:00
mazmazz
fb6f8c8a07
A word
2018-08-24 13:41:26 -04:00
mazmazz
df455fc638
Merge branch 'music-cleanup' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into music-cleanup
2018-08-24 13:36:07 -04:00
mazmazz
5f21bf230d
GME fix: play song in I_PlaySong, not I_LoadSong
2018-08-24 13:35:41 -04:00
mazmazz
bf4e7d2dd6
Lua S_MusicInfo fix and FMOD GME fix: play song in I_PlaySong, not I_LoadSong
2018-08-24 13:12:14 -04:00
mazmazz
bf61dbb6e2
Checkpoint: Revised fading routines for new load/play pattern
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* Perform fade-out/fade-in using callbacks
* Move queued music from interface to s_sound
2018-08-24 13:11:38 -04:00
mazmazz
b5ef4e04d8
Lua method reordering for Musicplus
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* Change to S_MusicName to S_MusicInfo for API
2018-08-23 21:23:55 -04:00
mazmazz
a2d626384a
Merge branch 'music-cleanup' into musicplus-core
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Pending rewrite of fade music changing
# Conflicts:
# src/android/i_sound.c
# src/djgppdos/i_sound.c
# src/i_sound.h
# src/s_sound.c
# src/s_sound.h
# src/sdl/mixer_sound.c
# src/sdl/sdl_sound.c
# src/win32/win_snd.c
2018-08-23 21:07:39 -04:00
mazmazz
9e6eebeb8d
Refactor I_MusicType MusicPlaying and MusicPaused other targets
2018-08-23 20:23:16 -04:00
mazmazz
4b82de9e54
Refactor I_MusicType MusicPlaying and MusicPaused -> I_SongType ...
2018-08-23 20:14:46 -04:00
Monster Iestyn
aee7dce891
Rewrite seenames HUD code even more; use text color flags rather than the special text color chars
2018-08-23 23:00:15 +01:00
mazmazz
cf065e106f
Refactoring and reordering other targets
2018-08-23 17:54:40 -04:00
Monster Iestyn
011459790f
Add INFLIVES as a constant that Lua/SOC can use
2018-08-23 22:18:52 +01:00
Monster Iestyn
e2c280504b
Make switch case for cv_seenames.value in ST_Drawer
2018-08-23 22:09:48 +01:00
mazmazz
a7d51bf810
Minor refactoring and reordering
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* I_GetMusicType() -> I_MusicType()
* Wrap MIDI volume hack in #ifdef _WIN32
2018-08-23 17:05:37 -04:00
Monster Iestyn
6a88a65b94
Add quick macro for drawing the 1st person timer icons with timer string, add comments to ST_drawPowerupHUD
2018-08-23 22:00:37 +01:00
mazmazz
f6ec93198f
Play the opposite type music (Digital/MIDI) when toggling between them in menu
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* S_MusicInfo method to retrieve name, flags, and looping
2018-08-23 16:46:40 -04:00
Monster Iestyn
0948b12eae
ST_drawNiGHTSHUD tweaks: Split NiGHTS link drawing into its own function, remove "minlink" hack and just do things properly
2018-08-23 21:13:45 +01:00
Monster Iestyn
d2a4408610
Make switch case for stplyr->textvar in ST_drawNightsRecords
2018-08-23 20:27:40 +01:00
Monster Iestyn
aa863e481e
Add INFLIVES macro, to make it easier to find infinite lives-related code
2018-08-23 20:09:39 +01:00
mazmazz
4aa100aa57
Toggle Digi/MIDI music in menu accurately; add S_MusicType
2018-08-23 13:09:20 -04:00
mazmazz
86f151db65
nodigimusic nomusic nosound refactor other targets
2018-08-23 12:43:38 -04:00
mazmazz
07738fb0bc
nodigimusic nomusic nosound -> digital_disabled midi_disabled sound_disabled
2018-08-23 12:42:57 -04:00
mazmazz
d5ec388159
I_MusicPlaying, I_MusicPaused other targets
2018-08-23 12:31:01 -04:00
mazmazz
f5f0b5e76c
Refactoring, music statues
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* S_Init -> S_InitSfxChannels because it did mostly SFX anyway
* S_MusicPlaying, S_MusicPaused, S_MusicName, S_MusicExists new status methods
* I_MusicPlaying, I_MusicPaused
2018-08-23 12:30:47 -04:00
mazmazz
9fb9386f84
Consolidate I_SetDigMusicVolume and I_SetMIDIMusicVolume other targets
2018-08-23 11:54:58 -04:00
mazmazz
701cc5a7dd
Consolidate I_SetDigMusicVolume and I_SetMIDIMusicVolume into one method
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* In s_sound, they are merged to one method as well, but there are still two separate digvolume and seqvolume variables
* Simplified Dig/MidiMusicDisabled in s_sound
* Method reordering
2018-08-23 11:54:36 -04:00
mazmazz
14b393ab16
Added I_GetMusicType and removed midimode variable: other targets
2018-08-23 10:19:04 -04:00
mazmazz
55f3803e4b
Added I_GetMusicType and removed midimode variable
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* Revised S_PlayMusic arguments
* Now music plays again!
2018-08-23 10:18:38 -04:00
mazmazz
9a5fc5f66a
Loose ends other targets
2018-08-23 09:37:02 -04:00
mazmazz
e89eccf78e
Loose ends from previous work
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* Pause/ResumeSong remove handle argument
* LoadSong declare char *data argument
* Variable weirdness
2018-08-23 09:36:51 -04:00
mazmazz
3ec1a122e0
Revert "Nix'd midimusicvolume other targets"
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This reverts commit 58fbb4636f
.
# Conflicts:
# src/android/i_sound.c
# src/dummy/i_sound.c
# src/win32/win_snd.c
2018-08-23 09:09:12 -04:00
mazmazz
75cbfab8c6
Playback routines other targets
2018-08-23 09:06:31 -04:00
mazmazz
7efab8b314
Revert "Nix'd midimusicvolume", don't know what I want to do with this yet
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This reverts commit b5c3095820
.
# Conflicts:
# src/i_sound.h
# src/s_sound.c
# src/s_sound.h
# src/sdl/mixer_sound.c
2018-08-23 09:06:13 -04:00
mazmazz
e42defa299
Playback routines: Load, Play, Pause, Stop, Unload
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* Re-purpose I_LoadSong for digital music loading
* I_StartDigSong logic split between I_LoadSong and I_PlaySong
* Pause, Stop, and Unload routines are combined from Digi and MIDI
* music_lumpnum, music_data, music_handle from s_sound.c are gone
2018-08-23 09:02:14 -04:00
mazmazz
0bc9576eb0
Revert "CHANGED MIND: Nix'd S_MIDIMusic, I_PlaySong, and I_RegisterSong"
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This reverts commit 8b46bce155
.
2018-08-23 07:50:02 -04:00
mazmazz
8b46bce155
CHANGED MIND: Nix'd S_MIDIMusic, I_PlaySong, and I_RegisterSong
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* music_lumpnum, music_data, music_handle are gone
* Relevant interfaces I_PlaySong are transferred to I_StartDigSong
2018-08-23 07:49:09 -04:00
mazmazz
58fbb4636f
Nix'd midimusicvolume other targets
2018-08-23 07:39:45 -04:00
mazmazz
b5c3095820
Nix'd midimusicvolume
2018-08-23 07:39:32 -04:00
Monster Iestyn
32bcf11cda
Merge branch 'cez-bramble-hardcode' into 'master'
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CEZ Bramble Hardcode
See merge request STJr/SRB2Internal!169
2018-08-22 14:47:04 -04:00
Monster Iestyn
f8c4c6dbc4
Hardcoded Brambles.lua from CEZRes.pk3, changed thing type to 1125
2018-08-22 17:16:11 +01:00
mazmazz
720a1212ae
Update SDL Windows dependency to 2.0.8
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* To do: Update Visual Studio .lib files
2018-08-22 11:39:29 -04:00