Jaime Passos
79d5192b7c
TOL/Level platter stuff
2019-12-18 13:24:10 -03:00
Jaime Passos
b759ebf622
Death of TOL_CUSTOM
2019-12-18 12:40:46 -03:00
Jaime Passos
45580ce557
Make NUMGAMETYPEFREESLOTS lower because netcode
2019-12-18 12:36:54 -03:00
Jaime Passos
aa619e1b34
Rankings tweaks
2019-12-18 12:36:02 -03:00
Jaime Passos
7807424633
NUMGAMETYPES vs gametypecount
2019-12-18 12:30:01 -03:00
Jaime Passos
86ac94817a
Spectator HUD tweaks
2019-12-18 12:28:01 -03:00
Jaime Passos
15862ed02c
G_NewGametype
2019-12-18 12:23:42 -03:00
Jaime Passos
6660d63028
There are only so many bits
2019-12-18 12:14:18 -03:00
Jaime Passos
da4e759a73
GTR_DEATHPENALTY
2019-12-18 12:13:24 -03:00
Jaime Passos
83732f38a9
GTR_PITYSHIELD
2019-12-18 12:09:44 -03:00
Jaime Passos
1b81232d32
sike
2019-12-18 11:47:26 -03:00
Jaime Passos
299f2bd8cd
GTR_TEAMFLAGS
2019-12-18 11:43:50 -03:00
Jaime Passos
185fa2799d
Update comments
2019-12-18 11:33:56 -03:00
Jaime Passos
ea5e0d28ed
More gametype rules yay!!
2019-12-18 01:54:45 -03:00
James R
23951cf938
bleh
2019-12-17 20:54:44 -08:00
Jaime Passos
7bfdc2caa0
Gametype rules draft, mind the debug command
2019-12-18 01:25:57 -03:00
Jaime Passos
317191ec7c
Freeslot moment!
2019-12-18 00:52:50 -03:00
Jaime Passos
254d812901
More customisable title card
...
Add TitleCardZigZag, TitleCardZigZagText and TitleCardActDiamond fields to SOC.
Add the same fields to Lua under their internal names.
Turn map header level flags into an UINT16, so that NoTitleCard works. (NOBODY caught this, I'm actually disappointed.)
2019-12-18 00:28:58 -03:00
James R
4029167a57
Merge branch 'fix-divby0-spindash-crash' into 'next'
...
Fix a divide by zero crash when mindash and maxdash were the same.
See merge request STJr/SRB2!539
2019-12-17 20:42:56 -05:00
Zachary McAlpin
3fc1069082
Don't run the LUAh_PlayerThink function if the time ran out in Race or Competition
2019-12-17 19:20:46 -06:00
Zachary McAlpin
fc70164f93
Don't execute LUAh_PlayerThink(player) for respawning bots
2019-12-17 18:41:26 -06:00
Zachary McAlpin
01f11cdca6
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into new-lua-features
2019-12-17 18:21:17 -06:00
James R
d1b944121a
Fix "SRB2" SOC directive, though its usefulness is debatable
2019-12-17 14:11:45 -08:00
James R
e009d62dc3
Merge branch 'hud-toggling' into 'next'
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Let Lua toggle Team Match/CTF team scores HUD element
See merge request STJr/SRB2!544
2019-12-17 16:17:01 -05:00
James R
184d04e6d5
Merge branch 'rvz1-crashfix' into 'next'
...
Fix crash on mapload when removing Dragonbomber with Lua
See merge request STJr/SRB2!545
2019-12-17 16:16:51 -05:00
Jaime Passos
79daafd893
Fix missing "-" prefix on "-software" cmdline parm
2019-12-17 18:04:05 -03:00
Jaime Passos
53885e5ac0
Free PU_HWRMODELTEXTURE tag
2019-12-17 16:28:32 -03:00
Jaime Passos
e359f802fd
Update comments
2019-12-17 16:14:26 -03:00
Jaime Passos
cc54163210
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-17 16:12:44 -03:00
Jaime Passos
a0971d0756
Put loadgame patch loading back in M_ReadSaveStrings
2019-12-17 15:56:56 -03:00
Jaime Passos
c3f0e6aa44
Avoid recreating the color LUT mid-recording-frame
2019-12-17 15:37:43 -03:00
Jaime Passos
0af71fafc5
Don't use the local palette, because OpenGL mixes it into the textures themselves
2019-12-17 15:20:22 -03:00
Jaime Passos
3d08664de4
Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into gl_gifs
2019-12-17 15:14:22 -03:00
Jaime Passos
141d0376a5
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-12-17 15:05:16 -03:00
Jaime Passos
e3ab21c85f
opengl
2019-12-17 13:48:48 -03:00
Jaime Passos
aff5b52eba
change ROTANGLES to 72
2019-12-17 13:39:26 -03:00
Jaime Passos
8422c88063
optimise R_CacheRotSprite
2019-12-17 13:25:55 -03:00
Jaime Passos
c6f36fc470
un-ROTSPRITE rollangle and spriteinfo
2019-12-17 13:09:25 -03:00
Jaime Passos
6a5ea548e6
make ROTANGLES be 360
2019-12-17 13:00:50 -03:00
Jaime Passos
7e55dd31f5
fix menu spacing
2019-12-17 12:53:26 -03:00
Jaime Passos
369563ad92
allow models to change colors more than once.
2019-12-17 12:50:41 -03:00
James R
4da57653eb
Merge branch 'spawn_z_refactor' into 'next'
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(UDMF prereq.) Spawn Z refactor
See merge request STJr/SRB2!536
2019-12-16 23:21:07 -05:00
James R
4f33476fc0
Merge branch 'fix-sector-lines' into 'next'
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Fix sector.lines in Lua
See merge request STJr/SRB2!542
2019-12-16 23:05:52 -05:00
Steel Titanium
0e371774c8
Fix crash on mapload when removing Dragonbomber with Lua
2019-12-16 21:25:41 -05:00
James R
c0b9671c5b
Merge branch 'lua-maincfg-vars' into 'next'
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Lua MainCfg vars
See merge request STJr/SRB2!543
2019-12-16 17:54:01 -05:00
Tatsuru
0ab31b3de0
Let Lua toggle Match/CTF team scores HUD element
2019-12-16 17:58:00 -03:00
Monster Iestyn
46f431616c
Added a lot of SOC-editable variables to Lua, as well as the tutorialmode boolean
2019-12-16 20:26:19 +00:00
Monster Iestyn
f028bb0219
Fix numoflines
calculations in sectorlines_* functions by first typecasting seclines (the sector.lines address) to size_t before doing any math on it, then (after the math) typecast the result to size_t * and dereference it.
...
And yes, this time I tested it to make sure it works :)
2019-12-16 17:46:27 +00:00
Monster Iestyn
130794cc4d
Merge branch 'master' into next
2019-12-16 15:41:47 +00:00
MascaraSnake
79350992df
Some more cleanup of map loading code
2019-12-16 00:17:20 +01:00