Commit graph

12548 commits

Author SHA1 Message Date
Jaime Passos
453f49cb77 Fix floorsprites not being rendered when viewed from the bottom 2020-10-12 22:07:11 -03:00
James R
cb8f6097cf Merge branch 'save-netvars' into 'next'
Save netvars

See merge request STJr/SRB2!1179
2020-10-12 19:03:01 -04:00
Jaime Passos
831ccccdd6 OpenGL support for splats, fix some shadow draw bugs in Software 2020-10-12 19:53:21 -03:00
James R
58464771a8 Merge branch 'addfile-vararg' into 'next'
Give the addfile command variable argument support.

See merge request STJr/SRB2!1176
2020-10-12 18:32:20 -04:00
lachwright
6a73e81227 Merge remote-tracking branch 'origin/next' into i-pity-you 2020-10-13 09:24:09 +11:00
James R
d73fbd8616 Merge branch 'slight-shader-cleanup' into 'next'
Shader code cleanup

See merge request STJr/SRB2!1103
2020-10-12 18:22:08 -04:00
GoldenTails
87a5e1d30c Futureproof against strict buildbots. 2020-10-12 17:14:32 -05:00
James R
d7b8d5d0f3 Merge branch 'penalty-of-death' into 'next'
I am going to die :D (closes #337)

Closes #337

See merge request STJr/SRB2!1183
2020-10-12 18:11:09 -04:00
James R
5a5024faf4 Merge branch 'skip-credits-gone-wrong' into 'next'
Fix clients being able to skip credits AGAIN (closes #339)

Closes #339

See merge request STJr/SRB2!1182
2020-10-12 18:09:48 -04:00
James R
d4bef36c19 Merge branch 'specialstagecheck' into 'next'
A special stage is a special stage, even outside of coop.

Closes #211

See merge request STJr/SRB2!1180
2020-10-12 18:08:02 -04:00
James R
d1c8d41f94 Merge branch 'no-demo-visit' into 'next'
Don't count demo playback as visiting a level.

Closes #327 and #340

See merge request STJr/SRB2!1177
2020-10-12 18:05:43 -04:00
GoldenTails
94f6d0b002 Fix gzip failing to compress SRB2's objdump on non-Windows. 2020-10-12 16:59:47 -05:00
James R
35c666514b Merge branch 'splitscreen-parameter' into 'next'
Add `-splitscreen` commandline parameter

See merge request STJr/SRB2!1175
2020-10-12 17:46:55 -04:00
James R
9538ca696a Merge branch 'ceilingz' into 'next'
Add P_CeilingzAtPos function

See merge request STJr/SRB2!1164
2020-10-12 17:44:51 -04:00
Jaime Passos
b620f4835a Support spritexscale and spriteyscale in OpenGL
Fix papersprite scaling with spritexscale and spriteyscale in Software
2020-10-12 17:25:18 -03:00
Zippy_Zolton
da27f720da Whitelist the "X" shown in the HUD 2020-10-11 23:22:16 -05:00
Jaime Passos
cc97e22e2f Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
Jaime Passos
b808b3ef41 Move calculation of rotated patch dimensions into its own function
Simplify rotation code when the pivot isn't in the center
2020-10-11 03:39:31 -03:00
James R
7f8ec74c27 Use the macro in sectorlines_num too 2020-10-10 17:40:01 -07:00
James R
8bc8946be8 Turn the lua sector lines hack into a macro 2020-10-10 16:43:09 -07:00
Jaime Passos
6145442a34 Fix rotated flipped patches 2020-10-10 19:06:29 -03:00
Jaime Passos
b2f45986ad Add r_patchrotation.h 2020-10-10 18:53:05 -03:00
Jaime Passos
6e5f71dd45 Refactor patch rotation 2020-10-10 18:43:26 -03:00
Jaime Passos
b15bbd505c Merge branch 'next' into patch-stuff-again-2 2020-10-10 17:01:10 -03:00
Hannu Hanhi
465693b242 Put newline to end of m_perfstats.h 2020-10-10 22:23:33 +03:00
Hannu Hanhi
4f20a20165 Performance stats 2020-10-10 22:12:34 +03:00
Jaime Passos
06c0932ab4 Only check the tRNS (trans) chunk if the image is still palettized 2020-10-10 14:17:53 -03:00
Jaime Passos
4d847f4223 Compare the PNG's palette with the game's palette instead of assuming they are the same 2020-10-10 14:17:42 -03:00
Jaime Passos
0021a9aeaf Fix bug 2020-10-10 13:37:23 -03:00
Jaime Passos
c5a3a61b28 Make 3D floors cull areas below or above them to reduce overdraw (2) 2020-10-10 01:00:39 -03:00
James R
4b5cb8025b Show revert value of cvar with help command 2020-10-09 16:28:03 -07:00
James R
b67807dd04 When save/loading config use revert value for netvars if you are not the server 2020-10-09 16:22:17 -07:00
James R
f5e4d076b9 Add CV_NETVAR to server affecting cvars
showjoinaddress
maxplayers
joindelay
rejointimeout
resynchattempts
blamecfail
maxsend
noticedownload
downloadspeed
jointimeout
maxping
pingtimeout
servername
2020-10-09 15:23:16 -07:00
James R
aa102dcea0 Add CV_SAVE to netvars
dumpconsistency
allowjoin
joinnextround
restrictskinchange
allowteamchange
startinglives
respawndelay
competitionboxes
allowseenames
matchboxes
specialrings
powerstones
countdowntime
touchtag
hidetime
autobalance
teamscramble
scrambleonchange
friendlyfire
overtime
pointlimit
timelimit
basenumlaps
allowexitlevel
inttime
coopstarposts
cooplives
advancemap
playersforexit
exitmove
pausepermission
respawnitemtime
respawnitem
flagtime

tv_recycler
tv_teleporter
tv_superring
tv_supersneaker
tv_invincibility
tv_jumpshield
tv_watershield
tv_ringshield
tv_forceshield
tv_bombshield
tv_1up
tv_eggmanbox
2020-10-09 15:06:09 -07:00
Zippy_Zolton
1c751fdf0f I am going to die :D 2020-10-09 15:42:55 -05:00
James R
a17446f905 Oops, go straight to evaluation if not in a netgame
serverrunning means that you are actually the server.
2020-10-09 13:16:56 -07:00
sphere
76d16473b9 how did this even happen 2020-10-09 05:55:10 -04:00
Jaime Passos
0811f60b2a Let the server or an admin toggle clients' custom shaders 2020-10-09 02:06:13 -03:00
James R
15008f31a7 Merge branch 'sanity-meter-empty' into 'next'
Replace cvar initializers with a macro

See merge request STJr/SRB2!1178
2020-10-08 22:02:25 -04:00
James R
7c72eab58b Merge branch 'manifest-stuff' into 'next'
Provide a default exe manifest

See merge request STJr/SRB2!1174
2020-10-08 22:01:17 -04:00
James R
ddb6823fe5 Merge branch 'fix-theoretical-lua-exposure-crashes' into 'next'
Fix some theoretical crashes when using the P_*XYMovement, P_*ZMovement, and P_RailThinker functions in Lua.

See merge request STJr/SRB2!1173
2020-10-08 22:01:02 -04:00
James R
45b9e23895 Merge branch 'ogl-driver-error' into 'next'
Add error message when the GDI Generic OpenGL renderer is encountered in Windows

See merge request STJr/SRB2!1172
2020-10-08 22:00:43 -04:00
James R
933381fb8f Merge branch 'expose-modversion-to-lua' into 'next'
Expose MODVERSION to Lua (because for some reason it wasn't).

See merge request STJr/SRB2!1158
2020-10-08 21:57:38 -04:00
James R
d83a112fc5 Merge branch 'next' into 'next'
Updated 16 bit momentum values to 32 bit in demos, changed demo version

See merge request STJr/SRB2!1157
2020-10-08 21:56:30 -04:00
Jaime Passos
63d4c1dffc Merge remote-tracking branch 'origin' into slight-shader-cleanup 2020-10-08 22:45:39 -03:00
James R
c3c34c489b Merge branch 'lua-sectorsounds' into 'next'
Support sectors as sound origins in Lua

See merge request STJr/SRB2!1144
2020-10-08 21:05:01 -04:00
James R
355cc1a697 Merge branch 'autocomplete-aliases' into 'next'
Autocomplete aliases in console

See merge request STJr/SRB2!1113
2020-10-08 20:30:07 -04:00
James R
88b3a3cd2e Merge branch 'v-string-colormap-lua-exposure' into 'next'
Expose V_GetStringColormap to Lua via v.getStringColormap().

See merge request STJr/SRB2!1111
2020-10-08 20:28:25 -04:00
James R
95a5bb888a Merge branch 'chain-attraction-homing' into 'next'
Chain Homing with Attraction Shield

See merge request STJr/SRB2!1109
2020-10-08 20:19:21 -04:00
James R
faaefd5061 Merge branch 'playercmd-kart-port' into 'next'
PlayerCmd Port

See merge request STJr/SRB2!1072
2020-10-08 20:10:16 -04:00