mazmazz
3829998889
Initial work on SDL Mixer X
2018-08-21 14:57:53 -04:00
Monster Iestyn
87e37e21df
Merge branch 'public_next'
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# Conflicts:
# src/sdl12/i_cdmus.c
# src/win32ce/win_cd.c
2018-08-21 15:40:54 +01:00
Monster Iestyn
2daaf637d9
Merge branch 'master' into next
2018-08-21 15:36:36 +01:00
Monster Iestyn
9d3aad9036
Merge branch 'XPMupdate' into 'master'
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update XPM icon
See merge request STJr/SRB2!267
2018-08-21 10:31:25 -04:00
Monster Iestyn
dcf843e485
Merge branch 'defaultsoundvol' into 'master'
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Change default sound volume
See merge request STJr/SRB2!238
2018-08-20 09:41:04 -04:00
Monster Iestyn
b63290211a
Merge branch 'master' into next
2018-08-16 22:04:00 +01:00
Monster Iestyn
a4cfa9e82a
Merge branch 'lua-sector-names-fix' into 'next'
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Lua sector names fix
See merge request STJr/SRB2!263
2018-08-16 16:57:41 -04:00
Monster Iestyn
364339e1ce
Merge branch 'sdl_mixer_fixes' into 'master'
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SDL Mixer fixes
Closes #31
See merge request STJr/SRB2!260
2018-08-16 16:57:14 -04:00
Nev3r
f19b7bfacf
Merge branch 'horizon-line-hom-fix' into 'master'
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Horizon line HOM fix
See merge request STJr/SRB2Internal!152
2018-08-12 03:48:20 -04:00
Alam Ed Arias
01a023206f
Merge branch 'master' into XPMupdate
2018-08-11 21:59:39 -04:00
Alam Ed Arias
7d3e4f729f
TravisCI: also remove gcc-6
2018-08-11 21:59:08 -04:00
Alam Ed Arias
b5cc11f7d8
TravisCI: gcc-4.9 is also gone
2018-08-11 21:44:07 -04:00
Alam Ed Arias
bb94d9fa3a
Merge branch 'master' into XPMupdate
2018-08-11 20:37:34 -04:00
Alam Ed Arias
6603f26772
Merge branch 'xpm_fix' into 'XPMupdate'
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Fix white being treated as transparent.
See merge request STJr/SRB2!266
2018-08-11 20:36:57 -04:00
Steel Titanium
d9c7334dea
Fix white being treated as transparent.
2018-08-10 19:02:03 -04:00
Alam Ed Arias
0575d2f1f9
TravisCI: remove gcc-5 test, gcc-5 package is gone
2018-08-10 17:16:26 -04:00
Alam Ed Arias
3479310546
SDL: update IMG_xpm.c
2018-08-10 17:09:11 -04:00
Monster Iestyn
30e4d2cd51
Merge branch 'polyobj-sky-plane-crash-fix' into 'master'
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Polyobject sky plane crash fix
See merge request STJr/SRB2Internal!146
2018-08-10 15:40:43 -04:00
Monster Iestyn
299337f578
Merge branch 'leveltitle-tinkering' into 'master'
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Leveltitle tinkering
See merge request STJr/SRB2Internal!134
2018-08-10 15:30:26 -04:00
Monster Iestyn
a5510cab5d
Merge branch 'master' into polyobj-sky-plane-crash-fix
2018-08-10 20:06:12 +01:00
Monster Iestyn
d7830dfff4
Merge branch 'master' into horizon-line-hom-fix
2018-08-10 20:04:39 +01:00
Monster Iestyn
55fd60b29b
Merge branch 'master' into leveltitle-tinkering
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# Conflicts:
# src/hu_stuff.h
2018-08-10 20:03:59 +01:00
Monster Iestyn
fa382c0233
Merge branch 'public_next'
2018-08-10 19:36:51 +01:00
Monster Iestyn
7ee9c5b0f4
Merge branch 'master' into next
2018-08-10 19:31:15 +01:00
Monster Iestyn
653fd3038d
Merge branch 'woops!_all_trans' into 'master'
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Woops! All trans
See merge request STJr/SRB2!265
2018-08-10 14:27:45 -04:00
Digiku
a439dce584
Merge branch 'hardcoding-nights-spheredamage' into 'master'
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NiGHTS: Handle sphere damage correctly upon timeout
* Spill spheres/chips, implement MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP
* Handle player->spheres and player->rings consistently
See merge request STJr/SRB2Internal!157
2018-08-10 13:50:57 -04:00
Digiku
ed99f3a425
Merge branch 'nights-invertloopfix' into 'master'
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NiGHTS fix lap detection on inverted axis
See merge request STJr/SRB2Internal!138
2018-08-10 13:49:42 -04:00
mazmazz
672e196aa4
Pandora's Box support for player->spheres
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Opting to handle this transparently via the Rings menu option. Doesn't seem worth making a separate entry for Spheres.
2018-08-10 13:15:54 -04:00
MascaraSnake
04063ba3a2
Merge branch 'hardcoding-time-again' into 'master'
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Hardcoding time again
See merge request STJr/SRB2Internal!130
2018-08-10 13:14:53 -04:00
mazmazz
4cb7036f51
SETSPHERES console command for debugging/cheating
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Fixed sphere spill bug where no spheres spill if player->rings is 0
2018-08-10 13:06:53 -04:00
mazmazz
bd8316f49b
Track player's previous mare rings with player->finishedrings.
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There may not be a point to this, other than to be consistent with how spheres are tracked. If non-special stage NiGHTS should tally a ring bonus, this may be useful.
2018-08-10 04:05:20 -04:00
mazmazz
b05960431d
Reset player->rings on denightserize and on new mare
2018-08-10 04:01:33 -04:00
mazmazz
14c17cf012
Tag damage fix error
2018-08-10 02:34:21 -04:00
mazmazz
62e288a664
Correct player->spheres deduction upon losing spheres
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player->rings appears to be used for ring/star pickups. Player never loses stars, so it seems player->rings should not be deducted in-level.
Therefore, just deduct player->spheres.
2018-08-10 02:18:34 -04:00
mazmazz
e0f6dee8be
MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP implementation
2018-08-10 02:18:24 -04:00
mazmazz
fe61678437
MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP entries
2018-08-10 02:18:20 -04:00
toaster
145c050e14
...and R_DrawTranslucentSplat_8, even though it isn't used!
2018-08-09 17:08:20 +01:00
toaster
5daeaf529f
Apply the double-colormap ordering fix to R_DrawTiltedTranslucentSpan_8 as well.
2018-08-09 16:56:43 +01:00
Monster Iestyn
10a2ba8d39
Merge branch 'master' into next
2018-08-07 20:54:19 +01:00
Monster Iestyn
c8ea5cfcaa
Merge branch 'transparency_i_hardly_knew_er' into 'master'
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Transparency? I hardly knew 'er!
See merge request STJr/SRB2!264
2018-08-07 15:29:35 -04:00
toaster
ecc9ebe8c1
Change the order of operations when applying transparency and colormap such that colormap isn't applied to the screen pixel twice (or, in the case of R_DrawTranslatedTranslucentColumn_8, thrice).
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Please note I haven't touched the ASM equivalent, given as it's not actually used.
2018-08-07 19:12:10 +01:00
Monster Iestyn
c703bc2fd7
Trim off any extra null bytes off the end of sector floorpic/ceiling when you access them in Lua
2018-08-06 22:37:44 +01:00
Monster Iestyn
02d2b61866
Merge branch 'master' into next
2018-08-06 15:15:35 +01:00
Monster Iestyn
5943eb125e
Merge branch 'lua-archive-long-string-fix' into 'next'
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Fixes for archiving/unarchiving Lua strings in netgames
See merge request STJr/SRB2!262
2018-08-06 10:12:59 -04:00
Monster Iestyn
8d54d8adaa
Merge branch 'password-fix-hotfix' into 'master'
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Password fix hotfix
See merge request STJr/SRB2!261
2018-08-06 09:43:54 -04:00
Monster Iestyn
2738f3a537
Rewrite archiving/unarchiving of Lua strings for netgames.
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This now means:
* Lua strings longer than 1024 chars can now be read properly without awful crashes
* Lua strings with embedded zeros can be written/read without truncating anything (hopefully)
2018-08-05 22:02:20 +01:00
Monster Iestyn
8d622ff6f8
Quick fix for LJ's password fix: don't check if password is set until we've confirmed that the receiving player is the server!
2018-08-05 20:17:30 +01:00
MascaraSnake
21cb0cab3c
Reorganized the thing type numbers
2018-08-03 23:58:11 +02:00
Monster Iestyn
83d87c343b
Fix Cacolantern's preparing sound being played everywhere across the map
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(or, in other words, fixing this to be the same as the equivalent state in the original SOC)
2018-08-02 16:15:30 +01:00
Monster Iestyn
b5ec286667
Merge branch 'master' into hardcoding-time-again
2018-08-02 16:04:54 +01:00