spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
Jaime Ita Passos
32a68f35c9
Change my name
2021-11-08 01:11:51 -03:00
sphere
9a5bb59801
https://mb.srb2.org/threads/the-most-utterly-unimportant-typo-ever.27152
2021-11-07 12:51:21 +01:00
James R
d88eb7cc14
Missed the 'i'
2021-09-21 02:17:44 -07:00
James R
143a515445
Correct Big Wave Dave/InstantSonic credits
2021-09-21 02:15:11 -07:00
James R
c33d8b3b5d
Merge remote-tracking branch 'origin/next' into hudlib-hook-refactor
2021-09-12 18:37:47 -07:00
Tatsuru
6ed063dcce
Merge branch 'polish-lua-inputs' into 'next'
...
Polish the Lua input library
See merge request STJr/SRB2!1598
2021-09-11 14:59:41 +00:00
James R
f4f7af6f6d
Add my full name
2021-08-30 18:40:36 -07:00
LJ Sonic
5bc0ce7a62
Give fields in event_t better names
2021-08-14 23:42:39 +02:00
Monster Iestyn
c337709d10
Update f_finale.c
2021-07-11 16:32:36 -04:00
James R
b4fa98d2fb
Refactor hudlib hooks to hooklib
...
HUD hooks now meet the standard of hooklib. HUD registry
magic numbers are gone.
HUD hooks may also be added using addHook.
addHook('HUD', fn[, type])
hud.add still exists, but the intention is to remove it
eventually.
2021-07-07 00:23:51 -07:00
sphere
d11a1bb016
Merge branch 'srbii' into 'next'
...
Replace "II" in credits with "2" for consistency
See merge request STJr/SRB2!1547
2021-06-15 05:42:59 -04:00
Radicalicious
781678389f
Replace "II" with "2" for consistency
2021-06-12 20:36:57 -04:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
Jaime Ita Passos
5501d495c7
OpenGL backend: Manage uploaded GPU textures with an internal list
...
Indirectly fixes the game doing whatever after freeing a patch.
This commit implements a FTextureInfo struct type, instead of it being a typedef to the GLMipmap_s struct type.
2021-01-27 17:48:57 -03:00
Tatsuru
90b0242802
Put his name at the right order
2021-01-11 21:49:31 -03:00
Tatsuru
fbcc0c25b3
Add Logan to the art credits
2021-01-10 23:17:40 -03:00
James R
69d98b22ad
Credits: add Zolton and Ors to the programming section
2020-12-10 13:40:47 -08:00
Jaime Ita Passos
5293c52bca
Remove SHORT macros for referencing patch width/height/offsets
2020-11-22 20:02:47 -03:00
Jaime Ita Passos
5e890ee6f8
Merge branch 'next' into spritestuff2
2020-11-19 00:52:43 -03:00
Zolton Auburn
9a0d65a0f1
Update f_finale.c
2020-10-24 20:17:20 -04:00
Zolton Auburn
24596bd8d5
Update f_finale.c
2020-10-24 20:16:21 -04:00
Zippy_Zolton
e8419ea876
Credits Changes
2020-10-17 20:13:29 -05:00
Jaime Passos
b15bbd505c
Merge branch 'next' into patch-stuff-again-2
2020-10-10 17:01:10 -03:00
sphere
2642df4c98
Fix Arrietty's name being misspelled.
2020-09-29 18:06:50 +02:00
sphere
2ebe731bd4
Game design is a team effort.
2020-09-29 17:23:44 +02:00
sphere
2e172de6eb
Merge Programming and Programming Assistance, and some other tweaks.
2020-09-28 15:54:10 +02:00
sphere
a3d09ca625
These people deserve to be in the credits proper, also formatting fixes.
2020-09-28 14:48:55 +02:00
James R
057d765821
Add Jeck to the credits
2020-09-25 11:47:24 -07:00
Jaime Passos
dcaad758f4
Improved memory management for patches
2020-09-07 02:23:07 -03:00
James R
9a1099ec17
Update SuperPhanto's name with real name per request
2020-09-02 17:59:53 -07:00
James R
7bec06856f
Add SuperPhanto to the art credits
2020-09-01 18:51:47 -07:00
Steel Titanium
b20352141e
Fix compile error
2020-08-29 20:04:11 -04:00
Steel Titanium
0bd71d9980
Attempts to make the intro a bit more shorter
...
Make the scene time be 5 seconds long max
Use the standard fade which is much shorter in length.
2020-08-29 19:28:16 -04:00
Steel Titanium
3ef8024697
Make the intro shorter as I felt it was a bit too long
...
Change the code a bit so less magic numbers.
2020-08-28 20:08:46 -04:00
Steel Titanium
a3039a781a
New STJR Intro, replaces the old PURE FAT intro
2020-08-28 17:10:54 -04:00
James R
3e8cf5ab06
Merge branch 'bt_spin' into 'next'
...
Replace all occurances of BT_USE with BT_SPIN (2.2!)
See merge request STJr/SRB2!982
2020-08-09 21:03:17 -04:00
Jaime Passos
91ed56ef40
Refactor patch loading
2020-08-08 05:16:47 -03:00
James R
93615b07be
Merge remote-tracking branch 'origin/next' into http-mserv
2020-07-13 08:58:43 -07:00
toaster
e1a217dc10
Two minor fixes for Marathon Mode.
...
* Apply the RTA penalty to the live event backup rather than the current timer. (Resolves #184 )
* Snap the character name and timer mode text to the bottom of the screen, just above the bar.
2020-07-12 13:00:08 +01:00
GoldenTails
8b140b1831
Replace 'use' with 'spin' in game control constants
2020-07-11 21:59:54 -05:00
GoldenTails
465ad1a7bc
Replace all occurances of BT_USE with BT_SPIN (2.3?)
...
I'd use `next-major` but it doesn't exist lol
2020-07-11 21:59:54 -05:00
James R
479bbeacbe
Merge remote-tracking branch 'origin/next' into http-mserv
2020-07-11 17:41:46 -07:00
toaster
8a5069156f
Add a small amount of extra info to the Evaluation screen for Marathon Mode, on request from multiple runners.
2020-07-10 21:16:28 +01:00
James R
96bccd5f9f
Credit Oni for CODE
2020-07-04 12:59:56 -07:00
James R
e1996a437d
Add "Discord Community Testers" to the Testing section
2020-07-01 16:29:26 -07:00
James R
99a9c935f9
Credits: add back fickle, add Chrispy and Hannu
2020-07-01 16:23:26 -07:00
James R
fae583915a
Remove Producer role from the credits
2020-07-01 16:04:46 -07:00
SteelT
bff6b19056
Merge branch 'marathonmode' into 'next'
...
MARATHON RUN
See merge request STJr/SRB2!941
2020-06-17 19:36:10 -04:00
SwitchKaze
46191cade7
Update to 2.2.4
2020-05-22 16:47:51 -05:00