wolfy852
5c9aaf2fe4
Move hook into G_SpawnPlayer
2016-02-25 22:28:19 -06:00
Alam Ed Arias
cb9542848b
Merge remote-tracking branch 'public/next' into next
2016-02-25 18:42:28 -05:00
Inuyasha
8b7e0347fd
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next
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# Conflicts:
# src/sdl/i_system.c
2016-02-25 15:41:13 -08:00
Alam Ed Arias
b3b5521e1b
Merge branch 'master' into next
2016-02-25 18:33:29 -05:00
Alam Ed Arias
8a369d969b
whitespace clean
2016-02-25 18:31:40 -05:00
Inuyasha
5108bb97f4
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next
2016-02-25 15:16:15 -08:00
Inuyasha
1e15ed2f7b
Merge branch 'i-hate-stupid-speedrun-tricks' into 'next'
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Fix chain launching
Basically you're not allowed to launch off a chain the frame you touch it anymore.
Coincidentally the changes here allow you to actually use PF_*STASIS in a Lua script now and have it work as you'd expect it to (it lasts for a tic).
See merge request !49
2016-02-25 18:12:39 -05:00
Inuyasha
aa4414d706
Merge branch 'sdlmix-master' into 'master'
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cpuaffinity/sdl_mixer changes
Hopefully this will alleviate SDL2 sound issues.
If not, hopefully this will give us info on what the hell is going on.
See merge request !51
2016-02-25 18:12:10 -05:00
Inuyasha
8cc6261c15
Merge branch 'monster-misc-2' into 'master'
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Monster misc 2
Just some clean-up in doomdef.h, nothing important or majorly game-breaking really. It's all stuff that apparently hasn't been used by the game itself in many years by now.
...
inb4 I find something else obsolete to kill later and make monster misc branch no. 3
See merge request !52
2016-02-25 18:10:48 -05:00
Inuyasha
8cf74f5044
Merge branch 'mf_pain-fix' into 'next'
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Fix dead MF_PAIN objects hurting the player
Makes MF_PAIN check for health before damaging the player. Fixes issue #12
See merge request !47
2016-02-25 18:10:08 -05:00
Inuyasha
f10279d61b
Very minor performance improvement.
2016-02-25 14:35:05 -08:00
Monster Iestyn
3802ec33de
Fixed how dying players who were standing on slopes just jump off to the side
2016-02-23 22:53:24 +00:00
Inuyasha
6dda71bef7
I guess this is becoming the "try to make SDL_mixer work" branch
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Move InitSubSystem calls into proper places,
don't use AUDIO_S16LSB (bad according to SDL_mixer docs)
Add error checking
2016-02-22 23:08:35 -08:00
Inuyasha
b258b9b503
remove cpuaffinity code from SDL
...
still exists in DD (while it exists) but no longer saves.
No reason whatsoever for affinity to be settable by the game itself.
2016-02-22 23:08:34 -08:00
Alam Ed Arias
0369f39ef4
Merge branch 'master' into gl-slopes
2016-02-22 00:15:26 -05:00
RedEnchilada
bcd05b1c63
Also fixed it for MD2s
2016-02-21 23:04:14 -06:00
RedEnchilada
ce793dfe28
Fix vissprite-related crashing in OGL
2016-02-21 22:50:29 -06:00
Monster Iestyn
f87f1b7b1a
Fixed compiler errors as well as a ton of tab spaces (apparently it's a common problem in this file anyway but whatever)
2016-02-21 11:37:59 -06:00
Monster Iestyn
3058648fdc
Fix elemental flame trails not spawning when going up slopes
2016-02-16 17:58:08 +00:00
Monster Iestyn
03470118cd
Added missing ESLOPE ifdef from when I first did these fixes for slope compiling
2016-02-15 20:57:35 +00:00
Monster Iestyn
fa1bc5a09b
Whoops forgot this for last commit
2016-02-15 20:55:57 +00:00
Monster Iestyn
b5673ed101
Fix player spawning on slopes
2016-02-15 20:46:56 +00:00
Monster Iestyn
ef6430c23e
Fix respawning rings on slopes
2016-02-15 20:34:53 +00:00
wolfy852
000ec9ac67
Call LUAh_PlayerSpawn instead of checking for it
2016-02-14 15:22:13 -06:00
Inuyasha
7c5adacc6f
Fixed chain launching
...
In the process, the stasis flags work like you'd expect them to.
You can now set them in Lua or code and they'll actually do something.
2016-02-14 12:28:03 -08:00
wolfy852
db3797fd35
Add PlayerSpawn hook
2016-02-14 06:10:20 -06:00
wolfy852
e43f21cdda
Fix dead MF_PAIN objects hurting the player
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Fixes #12
2016-02-13 17:31:38 -06:00
Monster Iestyn
dabc4415af
Fix crash caused by drawing scaled, mirrored sprites semi-covered on the left side by portal edge
...
I suspect this crash was possible even outside the context of portals, but whatever
2016-02-13 18:11:50 +00:00
Inuyasha
04d334d454
Merge branch 'backport_state-animations' into 'backport_state-animations'
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BACKPORT: State animations MD2 fix
Fixes interpolation for MD2's for states using FF_ANIMATE.
See merge request !46
2016-02-09 19:49:46 -05:00
Monster Iestyn
62d15e54e8
Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into portal-fix
2016-02-09 20:02:33 +00:00
Monster Iestyn
7278625963
Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into Lua-video-lib-expansion
2016-02-09 20:01:32 +00:00
Monster Iestyn
17d6bafc7e
Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into new-SOC-lump-names
2016-02-09 20:00:54 +00:00
Monster Iestyn
e44c96e417
Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into lua-sector-lines
2016-02-09 19:58:51 +00:00
Monster Iestyn
db18ad6b7f
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2.git into monster-misc-2
2016-02-09 19:54:49 +00:00
Monster Iestyn
5d1c8d2968
My cherry picking somehow lead to these functions being doubled ...whoops
2016-02-09 19:35:04 +00:00
Alam Ed Arias
6000b5c980
Merge branch 'master' into next
2016-02-09 14:13:50 -05:00
Sean Ryder
ddb5652ab6
Tabbing
2016-02-09 18:05:19 +00:00
Sryder13
6b8c438e58
Change a few colours.
2016-02-09 18:05:11 +00:00
Sryder13
31deecc51c
Colour Changing MD2s
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I don't know how I can move my old branch over so I've just created a new one.
2016-02-09 18:04:59 +00:00
Monster Iestyn
700c9c2e70
Merge branch 'md2_colourchange' into 'master'
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Colour Changing MD2s
What it says it is, I haven't touched it in quite a while, but I have checked and it seems to be working.
See merge request !30
2016-02-09 13:03:52 -05:00
Sean Ryder
b7ebb8186d
Fix MD2 interpolation for FF_ANIMATE states
2016-02-09 16:20:18 +00:00
Inuyasha
8fc484cea9
Just a few more changes to TUNES, nothing special
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(cherry picked from commit 63a9c66317
)
2016-02-09 02:48:35 -08:00
Inuyasha
04d112276e
Fixed some oddities with TUNES.
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(cherry picked from commit a4d05350f7
)
2016-02-09 02:48:35 -08:00
Inuyasha
1203b0aa73
Fix crash on game clear
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(No, game, you can't allocate a map header for the credits, why were you doing that before and how did it not break anything??)
(cherry picked from commit e1f9a01229
)
2016-02-09 02:48:34 -08:00
Inuyasha
caab150c92
Fixed LD413
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(cherry picked from commit 1e4c2f8aad
)
2016-02-09 02:48:34 -08:00
Inuyasha
8c17dac589
The concept of "music slots" doesn't exist anymore.
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Use whatever names you want for your music. So long as you prefix the lumps with O_ or D_, it doesn't matter anymore.
DISCLAIMER: Linedef type 413 (change music) and Lua scripting is not tested.
(cherry picked from commit 025ca413a2
)
# Conflicts:
# src/p_user.c
2016-02-09 02:48:33 -08:00
Inuyasha
58e685353a
Attempt 2 at special stage fades.
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More basic in execution.
2016-02-09 02:43:24 -08:00
Inuyasha
1bdd4cf641
backport state-animations from internal master to public next
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most other code in the branch did not come along for the ride.
2016-02-09 02:39:16 -08:00
Monster Iestyn
66175d87b8
removed unused macros from doomdef.h
2016-02-08 20:10:32 +00:00
Alam Ed Arias
985b9a11cc
Merge branch 'travis-ci' into 'master'
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Travis-CI builds
Merge support to build SRB2 for Linux system via Travis-Ci
This will build SRB2 with GCC and Clang to make sure we do not break Linux/GNU builds
See merge request !41
2016-02-07 21:57:26 -05:00