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839 commits

Author SHA1 Message Date
MascaraSnake
052bfe130c Make exclusive scrolling the default 2021-07-01 00:47:56 +02:00
MascaraSnake
977887f456 Adapt scroller linedefs to UDMF 2021-06-30 23:50:54 +02:00
MascaraSnake
ac5eb1518d Add floor/ceiling/both enum 2021-06-27 12:36:46 +02:00
MascaraSnake
2da5b54e73 Now that set flats linedef exists, simplify set heights linedef 2021-06-27 12:21:26 +02:00
MascaraSnake
099cea0a19 Implement "set flats" linedef type 2021-06-27 11:56:06 +02:00
MascaraSnake
92982be76b Adapt the remaining plane movement linedef types to UDMF 2021-06-27 09:53:57 +02:00
MascaraSnake
446e78b6e2 Linedef type 403: Allow executor chaining and flat change at the same time 2021-06-26 15:28:28 +02:00
MascaraSnake
9fdd9060e4 Adapt crusher linedefs to UDMF 2021-06-26 12:53:14 +02:00
MascaraSnake
c8bb18b389 Adapt linedef type 53-58 to UDMF 2021-06-26 10:23:12 +02:00
MascaraSnake
8f39e23105 Adapt linedef type 405 and 407 to UDMF 2021-06-26 08:43:35 +02:00
MascaraSnake
53976e4b52 Adapt linedef types 403-404 to UDMF 2021-06-26 08:31:59 +02:00
MascaraSnake
6abcba6876 Adapt linedef types 400-401 to UDMF + some EV_ cleanup 2021-06-25 18:34:56 +02:00
MascaraSnake
770612bc9d Adapt moving platform linedef specials to UDMF 2021-06-25 11:33:16 +02:00
MascaraSnake
259700be3c Get rid of customspeed in EV_DoElevator and read speed from args[1] 2021-06-25 11:11:16 +02:00
MascaraSnake
7025f12d95 -Pass tag as argument to EV_ functions
-Get rid of junk linedefs for specialized EV_ calls
-Store tag in args[0]
2021-06-25 10:12:16 +02:00
MascaraSnake
23efeeed8e Merge branch 'next' into udmf-fofs-mkii 2021-06-23 19:48:26 +02:00
LJ Sonic
e3a5da3f6f Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into HEAD
# Conflicts:
#	src/lua_hook.h
#	src/lua_hooklib.c
2021-06-19 20:49:12 +02:00
sphere
52f9b47ce3 Ignore a linedef tag of 0 when using linedef action 96. 2021-06-10 17:49:33 +02:00
James R
4d22b9f17f Merge remote-tracking branch 'origin/next' into hooklib-refactor 2021-06-07 18:12:52 -07:00
sphere
d040b61edc Merge branch 'multitagging_plus' into 'next'
Enhance the multitagging functionality added by 

See merge request 
2021-06-01 17:25:29 -04:00
flarn2006
115254efc9 Fix compiler warning related to precedence 2021-06-01 17:10:29 -04:00
sphere
69b6c409b5 Merge branch 'flicky-mapload-crash-fix' into 'next'
Flicky mapload crash fix (and other tmthing-related fixes)

Closes 

See merge request 
2021-06-01 14:58:01 -04:00
flarn2006
172454f108 Fix offset_tags array indices 2021-06-01 10:09:57 -04:00
Nev3r
b49238f7c4 Merge branch 'remove-iterdeclarations' into 'next'
Remove TAG_ITER_DECLARECOUNTER

See merge request 
2021-06-01 07:36:50 -04:00
sphere
4908712641 Merge branch 'go-away' into 'next'
Make a few messages more helpful (resolves )

Closes 

See merge request 
2021-05-31 16:32:42 -04:00
flarn2006
0b51b391f1 Make 96's flags consistent with 97-99 by default 2021-05-30 12:16:15 -04:00
flarn2006
f8fe763df2 Fix linedef type 99 2021-05-29 12:28:06 -04:00
flarn2006
2d4411d077 Remove empty 'else' block (also leftover) 2021-05-29 12:23:35 -04:00
flarn2006
5090de5809 Remove leftover debug printfs 2021-05-29 12:09:30 -04:00
flarn2006
93de054786 Fix linedef type 96 (I had it all wrong) 2021-05-29 11:08:57 -04:00
flarn2006
eee894581a Make linedef 96 skip the control sector 2021-05-29 00:54:31 -04:00
flarn2006
7d71d534d4 Add missing "/ FRACUNIT" to texture offset code 2021-05-29 00:40:06 -04:00
flarn2006
8d8f62baef Add additional multitagging functionality 2021-05-28 23:59:39 -04:00
SteelT
2cb920a5a6 Merge branch 'failed-level-lua' into 'next'
[SUGOI] Make stagefailed more useful, add linedef executor to toggle, and expose to Lua

Closes 

See merge request 
2021-05-28 21:51:00 -04:00
SteelT
a72d6bba22 Merge branch 'skin-unlocks-sanity' into 'next'
[SUGOI] Remove skin->availability, add SECRET_SKIN

See merge request 
2021-05-28 21:30:16 -04:00
Monster Iestyn
45b1223f3e My mistake, P_PreTicker calls P_MapStart and P_MapEnd too, so rework my earlier fix a bit 2021-05-28 18:56:32 +01:00
Monster Iestyn
07801a2a18 move P_MapEnd call in P_LoadLevel further down, so that the P_MapStart/End pair also encloses cached actions and the MapLoad Lua hook 2021-05-28 18:42:19 +01:00
katsy
b2ae7c79e7 make a few messages more helpful 2021-05-24 00:00:01 -05:00
Steel Titanium
a2667f4dc9 Merge branch 'master' into next 2021-05-11 20:08:44 -04:00
sphere
c25ecfc35f Merge branch 'more-slope-copying' into 'next'
Add more actions for slope copying

See merge request 
2021-05-10 07:43:03 -04:00
LJ Sonic
d325c7e6d3 The year is 2021 2021-05-07 17:45:56 +02:00
Vincent Robinson
f437d6afec Add linedef specials for multitagging in binary maps 2021-04-26 16:27:39 -07:00
Sally Coolatta
8278e621fb Removed skin->availability
Locked skins now are a specific unlockable type, instead of being tied to the skin's properties.

This has plagued custom gamedata since 2.2 launch. It's extremely obnoxious having to set aside random numbers as dummy unlockables just to ensure that Amy Fang & Metal are unlocked from the start in a custom map pack.

Other changes made to accommodate this:
 - R_GetSkinAvailabilities is now created from the list of unlockables set to skin type. (1st skin unlockable defined is (1), 2nd skin unlockable defined is (1 << 1), etc...)
- The "Added skin x" print shows up when loading addons but not at all for the base game, because the previous behavior of hiding based on if the skin was locked would now require iterating unlockables, which felt wrong to do during that stage of the loading process
 - I noticed in my test wad that Sonic&Tails would give you Sonic&Sonic out if Tails was locked. I fixed that by making both skins required to show the character select option.

Mods that reserved empty dummy unlockables for Amy Fang and Metal won't have to do anything. Mods that wanted to re-lock them behind different requirements will have to update, but in the future they will not have to be in specific slots. Additionally, now Sonic Tails and Knuckles can also be locked for mods.
2021-04-25 07:18:32 -04:00
Sally Coolatta
d8d3dee46f Add linedef executor for toggling stagefailed
By default, the executor will fail the stage. If Not Climbable is checked, the stage can be completed normally again.
2021-04-19 17:20:34 -04:00
Sally Coolatta
d59f25a6cd stagefailed is more useful
- Can now apply to normal stages, simply defaults to "false" in normal stages.
- Post-level cutscenes are now always skipped when the stage was failed.
- Exposed the boolean as a Lua read+write global.

Desired for SUGOI, as it allows for visited flags not be updated, and level completion emblems to not be awarded. Which means a lot less crappy non-ideal workarounds.

Normal stage intermission currently does not reflect failure state at all. Maybe it could always skip, never award score bonuses, have different text... etc. Probably would leave that up to vanilla dev opinion.
2021-04-18 12:59:49 -04:00
katsy
d1700bbf18 Merge remote-tracking branch 'stjr/next' into dontdothisinsoftwarelol 2021-03-31 03:15:31 -05:00
katsy
55d63000f4 don't HWR_ClearAllTextures() in software 2021-03-27 18:30:59 -05:00
sphere
998d065698 Add more actions for slope copying & update the ZB config. 2021-02-17 16:06:02 +01:00
Nev3r
66d858fbcb Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into remove-iterdeclarations
# Conflicts:
#	src/p_spec.c
2021-02-15 09:20:40 +01:00
LJ Sonic
09d911a5b6 Revert "Replace all instances of P_AproxDistance with FixedHypot"
This reverts commit 75633bde50.
2021-02-13 17:45:20 +01:00