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Merge branch 'facing-forwards' into 'next'
Don't modify drawangle when taking damage in strafe mode See merge request STJr/SRB2!1689
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1 changed files with 2 additions and 1 deletions
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@ -1048,7 +1048,8 @@ void P_DoPlayerPain(player_t *player, mobj_t *source, mobj_t *inflictor)
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fallbackspeed = FixedMul(4*FRACUNIT, player->mo->scale);
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}
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player->drawangle = ang + ANGLE_180;
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if (player->pflags & PF_DIRECTIONCHAR)
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player->drawangle = ang + ANGLE_180;
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P_InstaThrust(player->mo, ang, fallbackspeed);
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}
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