Don't modify drawangle when taking damage in strafe mode

This commit is contained in:
lachablock 2021-12-27 23:35:01 +11:00
parent 31eb2a7e77
commit 392e782893

View file

@ -1048,7 +1048,8 @@ void P_DoPlayerPain(player_t *player, mobj_t *source, mobj_t *inflictor)
fallbackspeed = FixedMul(4*FRACUNIT, player->mo->scale);
}
player->drawangle = ang + ANGLE_180;
if (player->pflags & PF_DIRECTIONCHAR)
player->drawangle = ang + ANGLE_180;
P_InstaThrust(player->mo, ang, fallbackspeed);
}