From fd4c50589d90c3ca97d6cd781bd79c6f21983efe Mon Sep 17 00:00:00 2001 From: SteelT Date: Tue, 1 Aug 2023 15:23:14 -0400 Subject: [PATCH] Don't set recordscore to 0 in G_PlayerFinishLevel Fixes the recordscore being reset on intermission start --- src/g_game.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/g_game.c b/src/g_game.c index df6bb9679..04b1ffe4d 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -2523,7 +2523,6 @@ static inline void G_PlayerFinishLevel(INT32 player) memset(p->powers, 0, sizeof (p->powers)); p->ringweapons = 0; - p->recordscore = 0; p->mo->flags2 &= ~MF2_SHADOW; // cancel invisibility P_FlashPal(p, 0, 0); // Resets