From fbec4af086956df517ed631220d16778f9dfa425 Mon Sep 17 00:00:00 2001 From: Steel Titanium Date: Sat, 24 Aug 2019 17:17:55 -0400 Subject: [PATCH] Fallback graphic for firework display, if the character lacks one. --- src/f_finale.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/f_finale.c b/src/f_finale.c index da042abeb..056b7f815 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -1595,11 +1595,11 @@ void F_StartEnding(void) sprframe = &sprdef->spriteframes[4]; endfwrk[2] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL); } - else // eh, yknow what? too lazy to put MISSINGs here. eggman wins if you don't give your character an ending firework display. + else // Show a star if your character doesn't have an ending firework display. (Basically the MISSINGs for this) { - endfwrk[0] = W_CachePatchName("ENDFWRK0", PU_LEVEL); - endfwrk[1] = W_CachePatchName("ENDFWRK1", PU_LEVEL); - endfwrk[2] = W_CachePatchName("ENDFWRK2", PU_LEVEL); + endfwrk[0] = W_CachePatchName("ENDFWRK3", PU_LEVEL); + endfwrk[1] = W_CachePatchName("ENDFWRK4", PU_LEVEL); + endfwrk[2] = W_CachePatchName("ENDFWRK5", PU_LEVEL); } endbrdr[0] = W_CachePatchName("ENDBRDR2", PU_LEVEL);