mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-02-22 11:51:41 +00:00
fixed sphere's CA2_MELEE stasis issue
This commit is contained in:
parent
2ae07bdf3b
commit
f2349c5ce4
1 changed files with 40 additions and 37 deletions
|
@ -2037,7 +2037,9 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
|
||||||
else
|
else
|
||||||
player->pflags &= ~PF_GLIDING;
|
player->pflags &= ~PF_GLIDING;
|
||||||
}
|
}
|
||||||
else if (player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2 && player->mo->state-states != S_PLAY_MELEE_LANDING)
|
else if (player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2)
|
||||||
|
{
|
||||||
|
if (player->mo->state-states != S_PLAY_MELEE_LANDING)
|
||||||
{
|
{
|
||||||
mobjtype_t type = player->revitem;
|
mobjtype_t type = player->revitem;
|
||||||
P_SetPlayerMobjState(player->mo, S_PLAY_MELEE_LANDING);
|
P_SetPlayerMobjState(player->mo, S_PLAY_MELEE_LANDING);
|
||||||
|
@ -2080,6 +2082,7 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
|
||||||
S_StartSound(missile, missile->info->seesound);
|
S_StartSound(missile, missile->info->seesound);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
else if (player->charability2 == CA2_GUNSLINGER && player->panim == PA_ABILITY2)
|
else if (player->charability2 == CA2_GUNSLINGER && player->panim == PA_ABILITY2)
|
||||||
;
|
;
|
||||||
else if (player->pflags & PF_JUMPED || !(player->pflags & PF_SPINNING)
|
else if (player->pflags & PF_JUMPED || !(player->pflags & PF_SPINNING)
|
||||||
|
|
Loading…
Reference in a new issue