Didn't properly use the #defined numangles constant.

This commit is contained in:
toasterbabe 2016-07-08 22:05:13 +01:00
parent f8dd9b64ab
commit ec85357643

View file

@ -6222,7 +6222,7 @@ void P_ElementalFireTrail(player_t *player, boolean cropcircle)
{
travelangle = player->mo->angle + P_RandomRange(-ANGLE_45, ANGLE_45);
#define numangles 8
for (i = 0; i < 8; i++)
for (i = 0; i < numangles; i++)
{
flame = P_SpawnMobj(player->mo->x, player->mo->y, ground, MT_AIRSPINFIRE);
P_SetTarget(&flame->target, player->mo);