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Fix: Added missing function to lua music freeslots
Completely forgot the function required to get the music to be allocated in the first place. oops
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2 changed files with 27 additions and 0 deletions
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@ -627,6 +627,8 @@ static void readfreeslots(MYFILE *f)
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// TODO: Name too long (truncated) warnings.
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if (fastcmp(type, "SFX"))
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S_AddSoundFx(word, false, 0, false);
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else if (fastcmp(type, "MUS"))
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S_AddMusic(word, -1);
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else if (fastcmp(type, "SPR"))
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{
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for (i = SPR_FIRSTFREESLOT; i <= SPR_LASTFREESLOT; i++)
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@ -3454,6 +3456,19 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
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}
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DEH_WriteUndoline(word, word2, UNDO_HEADER);
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}
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else if (fastcmp(word, "MUSIC"))
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{
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if (i == 0 && word2[0] != '0') // If word2 isn't a number
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i = get_mus(word2); // find a sound by name
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if (i < NUMMUSIC && i >= 0)
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readmusic(f, i, savemusicnames);
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else
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{
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deh_warning("Music %d out of range (0 - %d)", i, NUMMUSIC-1);
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ignorelines(f);
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}
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DEH_WriteUndoline(word, word2, UNDO_HEADER);
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}
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/* else if (fastcmp(word, "SPRITE"))
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{
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if (i < NUMSPRITES && i >= 0)
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@ -8191,6 +8206,17 @@ static inline int lib_freeslot(lua_State *L)
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} else
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return r;
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}
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else if (fastcmp(type, "MUS")) {
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musicenum_t music;
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strlwr(word);
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CONS_Printf("Music mus_%s allocated.\n",word);
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music = S_AddMusic(word, -1);
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if (music != mus_None) {
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lua_pushinteger(L, music);
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r++;
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} else
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return r;
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}
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else if (fastcmp(type, "SPR"))
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{
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char wad;
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@ -1647,6 +1647,7 @@ typedef enum
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void S_InitRuntimeSounds(void);
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sfxenum_t S_AddSoundFx(const char *name, boolean singular, INT32 flags, boolean skinsound);
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musicenum_t S_AddMusic(const char *name, INT32 dummyval);
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void S_RemoveSoundFx(sfxenum_t id);
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#endif
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