mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-29 07:32:02 +00:00
Add support for naming/adding musics in lua freeslots
freeslot("mus_egghop", .. ) and so on
This commit is contained in:
parent
2c6f83c8c9
commit
f8fd14cbf2
5 changed files with 301 additions and 5 deletions
|
@ -1950,6 +1950,63 @@ static void readsound(MYFILE *f, INT32 num, const char *savesfxnames[])
|
|||
(void)savesfxnames;
|
||||
}
|
||||
|
||||
//yellowtd: readmusic: may be a clone but does its desired purpose c:
|
||||
static void readmusic(MYFILE *f, UINT16 num, const char *savemusicnames[])
|
||||
{
|
||||
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||||
char *word;
|
||||
char *tmp;
|
||||
INT32 value;
|
||||
|
||||
do
|
||||
{
|
||||
if (myfgets(s, MAXLINELEN, f))
|
||||
{
|
||||
if (s[0] == '\n')
|
||||
break;
|
||||
|
||||
tmp = strchr(s, '#');
|
||||
if (tmp)
|
||||
*tmp = '\0';
|
||||
|
||||
value = searchvalue(s);
|
||||
|
||||
word = strtok(s, " ");
|
||||
if (word)
|
||||
strupr(word);
|
||||
else
|
||||
break;
|
||||
|
||||
/* if (fastcmp(word, "OFFSET"))
|
||||
{
|
||||
value -= 150360;
|
||||
if (value <= 64)
|
||||
value /= 8;
|
||||
else if (value <= 260)
|
||||
value = (value+4)/8;
|
||||
else
|
||||
value = (value+8)/8;
|
||||
if (value >= -1 && value < sfx_freeslot0 - 1)
|
||||
S_sfx[num].name = savesfxnames[value+1];
|
||||
else
|
||||
deh_warning("Sound %d: offset out of bounds", num);
|
||||
}
|
||||
else */if (fastcmp(word, "DUMMYVAL"))
|
||||
{
|
||||
|
||||
DEH_WriteUndoline(word, va("%d", S_music[num].dummyval), UNDO_NONE);
|
||||
S_music[num].dummyval = value;
|
||||
}
|
||||
else
|
||||
deh_warning("Music %d : unknown word '%s'",num,word);
|
||||
}
|
||||
} while (!myfeof(f));
|
||||
|
||||
Z_Free(s);
|
||||
|
||||
(void)savemusicnames;
|
||||
}
|
||||
|
||||
/** Checks if a game data file name for a mod is good.
|
||||
* "Good" means that it contains only alphanumerics, _, and -;
|
||||
* ends in ".dat"; has at least one character before the ".dat";
|
||||
|
@ -3168,7 +3225,8 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
|
|||
//XBOXSTATIC actionf_t saveactions[NUMSTATES];
|
||||
//XBOXSTATIC const char *savesprnames[NUMSPRITES];
|
||||
XBOXSTATIC const char *savesfxnames[NUMSFX];
|
||||
|
||||
XBOXSTATIC const char *savemusicnames[NUMMUSIC];
|
||||
|
||||
if (!deh_loaded)
|
||||
initfreeslots();
|
||||
|
||||
|
@ -3182,7 +3240,10 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
|
|||
*/
|
||||
for (i = 0; i < NUMSFX; i++)
|
||||
savesfxnames[i] = S_sfx[i].name;
|
||||
|
||||
|
||||
for (i = 0; i < NUMMUSIC; i++)
|
||||
savemusicnames[i] = S_music[i].name;
|
||||
|
||||
gamedataadded = false;
|
||||
|
||||
// it doesn't test the version of SRB2 and version of dehacked file
|
||||
|
|
|
@ -52,6 +52,39 @@ const char *const sfxinfo_wopt[] = {
|
|||
"flags",
|
||||
NULL};
|
||||
|
||||
|
||||
//====================
|
||||
enum musicinfo_read {
|
||||
musicinfor_name,
|
||||
musicinfor_lumpnum,
|
||||
musicinfor_data,
|
||||
musicinfor_handle,
|
||||
musicinfor_dummyval
|
||||
};
|
||||
const char *const musicinfo_ropt[] = {
|
||||
"name",
|
||||
"lumpnum",
|
||||
"data",
|
||||
"handle",
|
||||
"dummyval",
|
||||
NULL};
|
||||
|
||||
enum musicinfo_write {
|
||||
musicinfow_name,
|
||||
musicinfow_lumpnum,
|
||||
musicinfow_data,
|
||||
musicinfow_handle,
|
||||
musicinfow_dummyval
|
||||
};
|
||||
const char *const musicinfo_wopt[] = {
|
||||
"name",
|
||||
"lumpnum",
|
||||
"data",
|
||||
"handle",
|
||||
"dummyval",
|
||||
NULL};
|
||||
//====================
|
||||
|
||||
//
|
||||
// Sprite Names
|
||||
//
|
||||
|
@ -846,6 +879,116 @@ static int sfxinfo_num(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
//////////////
|
||||
// MUS INFO //
|
||||
//////////////
|
||||
static int lib_getMusicInfo(lua_State *L)
|
||||
{
|
||||
UINT32 i;
|
||||
lua_remove(L, 1);
|
||||
|
||||
i = luaL_checkinteger(L, 1);
|
||||
LUA_PushUserdata(L, &S_music[i], META_MUSICINFO);
|
||||
return 1;
|
||||
}
|
||||
static int lib_setMusicInfo(lua_State *L)
|
||||
{
|
||||
musicinfo_t *info;
|
||||
|
||||
lua_remove(L, 1);
|
||||
info = &S_music[luaL_checkinteger(L, 1)]; // get the mobjinfo to assign to.
|
||||
luaL_checktype(L, 2, LUA_TTABLE); // check that we've been passed a table.
|
||||
lua_remove(L, 1); // pop mobjtype num, don't need it any more.
|
||||
lua_settop(L, 1); // cut the stack here. the only thing left now is the table of data we're assigning to the mobjinfo.
|
||||
|
||||
|
||||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter musicinfo in HUD rendering code!");
|
||||
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, 1)) {
|
||||
enum musicinfo_write i;
|
||||
|
||||
if (lua_isnumber(L, 2))
|
||||
i = lua_tointeger(L, 2) - 1; // lua is one based, this enum is zero based.
|
||||
else
|
||||
i = luaL_checkoption(L, 2, NULL, musicinfo_wopt);
|
||||
|
||||
switch(i)
|
||||
{
|
||||
case musicinfow_dummyval:
|
||||
info->dummyval = (INT32)luaL_checkinteger(L, 3);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_musiclen(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, NUMMUSIC);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// musicinfo_t *, field
|
||||
static int musicinfo_get(lua_State *L)
|
||||
{
|
||||
musicinfo_t *music = *((musicinfo_t **)luaL_checkudata(L, 1, META_MUSICINFO));
|
||||
enum musicinfo_read field = luaL_checkoption(L, 2, NULL, musicinfo_ropt);
|
||||
|
||||
I_Assert(music != NULL);
|
||||
|
||||
switch (field)
|
||||
{
|
||||
case musicinfor_dummyval:
|
||||
lua_pushinteger(L, music->dummyval);
|
||||
return 1;
|
||||
default:
|
||||
return luaL_error(L, "impossible error");
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
static int musicinfo_set(lua_State *L)
|
||||
{
|
||||
musicinfo_t *music = *((musicinfo_t **)luaL_checkudata(L, 1, META_MUSICINFO));
|
||||
enum musicinfo_write field = luaL_checkoption(L, 2, NULL, musicinfo_wopt);
|
||||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter S_music in HUD rendering code!");
|
||||
|
||||
I_Assert(music != NULL);
|
||||
|
||||
lua_remove(L, 1); // remove sfxinfo
|
||||
lua_remove(L, 1); // remove field
|
||||
lua_settop(L, 1); // leave only one value
|
||||
|
||||
switch (field)
|
||||
{
|
||||
case musicinfow_dummyval:
|
||||
music->dummyval = luaL_checkinteger(L, 1);
|
||||
break;
|
||||
default:
|
||||
return luaL_error(L, "impossible error");
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int musicinfo_num(lua_State *L)
|
||||
{
|
||||
musicinfo_t *music = *((musicinfo_t **)luaL_checkudata(L, 1, META_MUSICINFO));
|
||||
|
||||
I_Assert(music != NULL);
|
||||
I_Assert(music >= S_music);
|
||||
|
||||
lua_pushinteger(L, (UINT32)(music-S_music));
|
||||
return 1;
|
||||
}
|
||||
|
||||
//////////////////////////////
|
||||
//
|
||||
// Now push all these functions into the Lua state!
|
||||
|
@ -893,7 +1036,18 @@ int LUA_InfoLib(lua_State *L)
|
|||
lua_pushcfunction(L, sfxinfo_num);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L, 1);
|
||||
|
||||
luaL_newmetatable(L, META_MUSICINFO);
|
||||
lua_pushcfunction(L, musicinfo_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, musicinfo_set);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
|
||||
lua_pushcfunction(L, musicinfo_num);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_newuserdata(L, 0);
|
||||
lua_createtable(L, 0, 2);
|
||||
lua_pushcfunction(L, lib_getSprname);
|
||||
|
@ -944,6 +1098,21 @@ int LUA_InfoLib(lua_State *L)
|
|||
lua_pushvalue(L, -1);
|
||||
lua_setglobal(L, "S_sfx");
|
||||
lua_setglobal(L, "sfxinfo");
|
||||
|
||||
lua_newuserdata(L, 0);
|
||||
lua_createtable(L, 0, 2);
|
||||
lua_pushcfunction(L, lib_getMusicInfo);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, lib_setMusicInfo);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
|
||||
lua_pushcfunction(L, lib_musiclen);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_setmetatable(L, -2);
|
||||
lua_pushvalue(L, -1);
|
||||
lua_setglobal(L, "S_music");
|
||||
lua_setglobal(L, "musicinfo");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -22,6 +22,7 @@ extern lua_State *gL;
|
|||
#define META_STATE "STATE_T*"
|
||||
#define META_MOBJINFO "MOBJINFO_T*"
|
||||
#define META_SFXINFO "SFXINFO_T*"
|
||||
#define META_MUSICINFO "MUSICINFO_T*"
|
||||
|
||||
#define META_MOBJ "MOBJ_T*"
|
||||
#define META_MAPTHING "MAPTHING_T*"
|
||||
|
|
54
src/sounds.c
54
src/sounds.c
|
@ -1532,14 +1532,17 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
};
|
||||
|
||||
char freeslotnames[sfx_freeslot0 + NUMSFXFREESLOTS + NUMSKINSFXSLOTS][7];
|
||||
char musicfreeslotnames[mus_frees0 + NUMMUSFREESLOTS][7];
|
||||
|
||||
// Prepare free sfx slots to add sfx at run time
|
||||
// Prepare free sfx slots to add sfx at run time (yellowtd: Include musics too~!)
|
||||
void S_InitRuntimeSounds (void)
|
||||
{
|
||||
sfxenum_t i;
|
||||
musicenum_t x;
|
||||
INT32 value;
|
||||
char soundname[7];
|
||||
|
||||
char musicname[7];
|
||||
|
||||
for (i = sfx_freeslot0; i <= sfx_lastskinsoundslot; i++)
|
||||
{
|
||||
value = (i+1) - sfx_freeslot0;
|
||||
|
@ -1566,6 +1569,28 @@ void S_InitRuntimeSounds (void)
|
|||
S_sfx[i].usefulness = -1;
|
||||
S_sfx[i].lumpnum = LUMPERROR;
|
||||
}
|
||||
|
||||
for (x = mus_frees0; x <= mus_lstfre; x++)
|
||||
{
|
||||
value = (x+1) - mus_frees0;
|
||||
|
||||
if (value < 10)
|
||||
sprintf(musicname, "fre00%d", value);
|
||||
else if (value < 100)
|
||||
sprintf(musicname, "fre0%d", value);
|
||||
else if (value < 1000)
|
||||
sprintf(musicname, "fre%d", value);
|
||||
else
|
||||
sprintf(musicname, "fr%d", value);
|
||||
|
||||
strcpy(musicfreeslotnames[value-1], musicname);
|
||||
|
||||
S_music[x].name = musicfreeslotnames[value-1];
|
||||
S_music[x].data = NULL;
|
||||
S_music[x].lumpnum = 0;
|
||||
S_music[x].handle = -1;
|
||||
S_music[x].dummyval = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Add a new sound fx into a free sfx slot.
|
||||
|
@ -1601,6 +1626,31 @@ sfxenum_t S_AddSoundFx(const char *name, boolean singular, INT32 flags, boolean
|
|||
return 0;
|
||||
}
|
||||
|
||||
musicenum_t S_AddMusic(const char *name, INT32 dummyval)
|
||||
{
|
||||
musicenum_t i, slot;
|
||||
|
||||
slot = mus_frees0;
|
||||
|
||||
for (i = slot; i < NUMMUSIC; i++)
|
||||
{
|
||||
//Dummy value because no .priority exists
|
||||
if (!S_music[i].dummyval)
|
||||
{
|
||||
strncpy(musicfreeslotnames[i-mus_frees0], name, 6);
|
||||
S_music[i].dummyval = dummyval;
|
||||
S_music[i].handle = -1;
|
||||
S_music[i].lumpnum = 0;
|
||||
|
||||
/// \todo if precached load it here
|
||||
S_music[i].data = NULL;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
CONS_Alert(CONS_WARNING, M_GetText("No more free music slots\n"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
void S_RemoveSoundFx(sfxenum_t id)
|
||||
{
|
||||
if (id >= sfx_freeslot0 && id <= sfx_lastskinsoundslot
|
||||
|
|
17
src/sounds.h
17
src/sounds.h
|
@ -103,6 +103,11 @@ typedef struct
|
|||
|
||||
// music handle once registered
|
||||
INT32 handle;
|
||||
|
||||
//yellowtd: Music has no options unlike sfxinfo_t
|
||||
//So we apply a dummy value for such
|
||||
INT32 dummyval;
|
||||
|
||||
} musicinfo_t;
|
||||
|
||||
// the complete set of sound effects
|
||||
|
@ -115,6 +120,8 @@ extern musicinfo_t S_music[];
|
|||
// Identifiers for all music in game.
|
||||
//
|
||||
|
||||
#define NUMMUSFREESLOTS 800
|
||||
|
||||
// Music list (don't edit this comment!)
|
||||
typedef enum
|
||||
{
|
||||
|
@ -1170,7 +1177,15 @@ typedef enum
|
|||
mus_credit, // credits
|
||||
mus_racent, // Race Results
|
||||
mus_stjr, // Sonic Team Jr. Presents
|
||||
|
||||
|
||||
//yellowtd: Freeslots for musics. The magic begins elsewhere
|
||||
// free slots for S_AddMusic() at run-time --------------------
|
||||
mus_frees0,
|
||||
//
|
||||
// ... 60 free musics here ...
|
||||
//
|
||||
mus_lstfre = mus_frees0 + NUMMUSFREESLOTS-1,
|
||||
// end of freeslots ---------------------------------------------
|
||||
NUMMUSIC
|
||||
} musicenum_t;
|
||||
// Note: song number should be a UINT16, as mapmusic only uses 16 bits for music slot number.
|
||||
|
|
Loading…
Reference in a new issue