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Fix #1230
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@ -976,6 +976,9 @@ pflags_t P_GetJumpFlags(player_t *player)
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//
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boolean P_PlayerInPain(player_t *player)
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{
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if (P_MobjWasRemoved(player->mo))
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return false;
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// no silly, sliding isn't pain
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if (!(player->pflags & PF_SLIDING) && player->mo->state == &states[player->mo->info->painstate] && player->powers[pw_flashing])
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return true;
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