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Merge branch 'allow-names-netcommands' into 'next'
Allow passing player names to moderation commands See merge request STJr/SRB2!2486
This commit is contained in:
commit
427bed07f7
1 changed files with 25 additions and 19 deletions
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@ -2510,11 +2510,11 @@ static void MutePlayer(boolean mute)
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if (COM_Argc() < 2)
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{
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CONS_Printf(M_GetText("muteplayer <playernum>: mute a player\n"));
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CONS_Printf(M_GetText("muteplayer <playername/playernum>: mute a player\n"));
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return;
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}
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data[0] = atoi(COM_Argv(1));
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data[0] = nametonum(COM_Argv(1));
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if (data[0] >= MAXPLAYERS || !playeringame[data[0]])
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{
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CONS_Alert(CONS_NOTICE, M_GetText("There is no player %u!\n"), (unsigned int)data[0]);
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@ -2603,11 +2603,11 @@ static void Command_ServerTeamChange_f(void)
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if (COM_Argc() < 3)
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{
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if (G_TagGametype())
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CONS_Printf(M_GetText("serverchangeteam <playernum> <team>: switch player to a new team (%s)\n"), "it, notit, playing, or spectator");
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CONS_Printf(M_GetText("serverchangeteam <playername/playernum> <team>: switch player to a new team (%s)\n"), "it, notit, playing, or spectator");
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else if (G_GametypeHasTeams())
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CONS_Printf(M_GetText("serverchangeteam <playernum> <team>: switch player to a new team (%s)\n"), "red, blue or spectator");
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CONS_Printf(M_GetText("serverchangeteam <playername/playernum> <team>: switch player to a new team (%s)\n"), "red, blue or spectator");
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else if (G_GametypeHasSpectators())
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CONS_Printf(M_GetText("serverchangeteam <playernum> <team>: switch player to a new team (%s)\n"), "spectator or playing");
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CONS_Printf(M_GetText("serverchangeteam <playername/playernum> <team>: switch player to a new team (%s)\n"), "spectator or playing");
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else
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CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n"));
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return;
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@ -2655,19 +2655,19 @@ static void Command_ServerTeamChange_f(void)
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if (error)
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{
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if (G_TagGametype())
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CONS_Printf(M_GetText("serverchangeteam <playernum> <team>: switch player to a new team (%s)\n"), "it, notit, playing, or spectator");
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CONS_Printf(M_GetText("serverchangeteam <playername/playernum> <team>: switch player to a new team (%s)\n"), "it, notit, playing, or spectator");
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else if (G_GametypeHasTeams())
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CONS_Printf(M_GetText("serverchangeteam <playernum> <team>: switch player to a new team (%s)\n"), "red, blue or spectator");
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CONS_Printf(M_GetText("serverchangeteam <playername/playernum> <team>: switch player to a new team (%s)\n"), "red, blue or spectator");
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else if (G_GametypeHasSpectators())
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CONS_Printf(M_GetText("serverchangeteam <playernum> <team>: switch player to a new team (%s)\n"), "spectator or playing");
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CONS_Printf(M_GetText("serverchangeteam <playername/playernum> <team>: switch player to a new team (%s)\n"), "spectator or playing");
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return;
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}
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NetPacket.packet.playernum = atoi(COM_Argv(1));
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NetPacket.packet.playernum = nametonum(COM_Argv(1));
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if (!playeringame[NetPacket.packet.playernum])
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if (NetPacket.packet.playernum == -1 || !playeringame[NetPacket.packet.playernum])
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{
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CONS_Alert(CONS_NOTICE, M_GetText("There is no player %d!\n"), NetPacket.packet.playernum);
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CONS_Alert(CONS_NOTICE, M_GetText("There is no player %s!\n"), COM_Argv(1));
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return;
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}
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@ -3106,13 +3106,16 @@ static void Command_Verify_f(void)
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if (COM_Argc() != 2)
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{
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CONS_Printf(M_GetText("promote <playernum>: give admin privileges to a player\n"));
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CONS_Printf(M_GetText("promote <playername/playernum>: give admin privileges to a player\n"));
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return;
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}
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strlcpy(buf, COM_Argv(1), sizeof (buf));
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playernum = atoi(buf);
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playernum = nametonum(COM_Argv(1));
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if (playernum == -1)
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{
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CONS_Alert(CONS_NOTICE, M_GetText("There is no player %s!\n"), COM_Argv(1));
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return;
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}
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temp = buf;
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@ -3156,13 +3159,16 @@ static void Command_RemoveAdmin_f(void)
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if (COM_Argc() != 2)
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{
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CONS_Printf(M_GetText("demote <playernum>: remove admin privileges from a player\n"));
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CONS_Printf(M_GetText("demote <playername/playernum>: remove admin privileges from a player\n"));
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return;
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}
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strlcpy(buf, COM_Argv(1), sizeof(buf));
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playernum = atoi(buf);
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playernum = nametonum(COM_Argv(1));
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if (playernum == -1)
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{
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CONS_Alert(CONS_NOTICE, M_GetText("There is no player %s!\n"), COM_Argv(1));
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return;
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}
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temp = buf;
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