Merge remote-tracking branch 'upstream/2210-release' into refresh-spr2

This commit is contained in:
Sally Coolatta 2022-03-07 13:09:06 -05:00
commit c0a2d31a22
237 changed files with 894 additions and 474 deletions

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@ -1,4 +1,4 @@
version: 2.2.9.{branch}-{build} version: 2.2.10.{branch}-{build}
os: MinGW os: MinGW
environment: environment:

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@ -22,8 +22,7 @@ set(SRB2_ASSET_INSTALL ON
set(SRB2_ASSET_HASHED set(SRB2_ASSET_HASHED
"srb2.pk3;\ "srb2.pk3;\
player.dta;\ player.dta;\
zones.pk3;\ zones.pk3"
patch.pk3"
CACHE STRING "Asset filenames to apply MD5 checks. No spaces between entries!" CACHE STRING "Asset filenames to apply MD5 checks. No spaces between entries!"
) )

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@ -6298,10 +6298,10 @@ thingtypes
} }
1602 1602
{ {
title = "Pian"; title = "Nightopian";
sprite = "NTPNALAR"; sprite = "NTPNA1";
width = 16; width = 16;
height = 32; height = 40;
} }
} }
@ -6880,6 +6880,20 @@ thingtypes
} }
} }
tutorial
{
color = 10; // Green
title = "Tutorial";
799
{
title = "Tutorial Plant";
sprite = "TUPFH0";
width = 40;
height = 144;
parametertext = "Start frame";
}
flickies flickies
{ {
color = 10; // Green color = 10; // Green

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@ -2528,10 +2528,10 @@ dreamhill
} }
1602 1602
{ {
title = "Pian"; title = "Nightopian";
sprite = "NTPNALAR"; sprite = "NTPNA1";
width = 16; width = 16;
height = 32; height = 40;
} }
} }

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@ -2,8 +2,8 @@
# the poly3 Makefile adapted over and over... # the poly3 Makefile adapted over and over...
# #
# Copyright 1998-2000 DooM Legacy Team. # Copyright 1998-2000 DooM Legacy Team.
# Copyright 2020-2021 James R. # Copyright 2020-2022 James R.
# Copyright 2003-2021 Sonic Team Junior. # Copyright 2003-2022 Sonic Team Junior.
# #
# This program is free software distributed under the # This program is free software distributed under the
# terms of the GNU General Public License, version 2. # terms of the GNU General Public License, version 2.

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@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

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@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,5 +1,5 @@
/* /*
Copyright 2019-2021, James R. Copyright 2019-2022, James R.
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without

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@ -1,5 +1,5 @@
/* /*
Copyright 2019-2021, James R. Copyright 2019-2022, James R.
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2007-2016 by John "JTE" Muniz. // Copyright (C) 2007-2016 by John "JTE" Muniz.
// Copyright (C) 2011-2021 by Sonic Team Junior. // Copyright (C) 2011-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2007-2016 by John "JTE" Muniz. // Copyright (C) 2007-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior. // Copyright (C) 2012-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -35,10 +35,11 @@
* Last updated 2020 / 09 / 27 - v2.2.7 - patch.pk3 * Last updated 2020 / 09 / 27 - v2.2.7 - patch.pk3
* Last updated 2020 / 10 / 02 - v2.2.8 - patch.pk3 * Last updated 2020 / 10 / 02 - v2.2.8 - patch.pk3
* Last updated 2021 / 05 / 06 - v2.2.9 - patch.pk3 & zones.pk3 * Last updated 2021 / 05 / 06 - v2.2.9 - patch.pk3 & zones.pk3
* Last updated 2022 / 03 / 06 - v2.2.10 - main assets
*/ */
#define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28" #define ASSET_HASH_SRB2_PK3 "ad911f29a28a18968ee5b2d11c2acb39"
#define ASSET_HASH_ZONES_PK3 "f8f3e2b5deacf40f14e36686a07d44bb" #define ASSET_HASH_ZONES_PK3 "86ae55cae4e0a93ceda868635706a093"
#define ASSET_HASH_PLAYER_DTA "49dad7b24634c89728cc3e0b689e12bb" #define ASSET_HASH_PLAYER_DTA "2e7aaae8a6b1b77d90ffe7606ceadb6c"
#ifdef USE_PATCH_DTA #ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_PK3 "7d467a883f7887b3c311798ee2f56b6a" #define ASSET_HASH_PATCH_PK3 "7d467a883f7887b3c311798ee2f56b6a"
#endif #endif

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -2077,6 +2077,7 @@ static boolean CL_FinishedFileList(void)
return true; return true;
} }
#ifndef NONET
static const char * InvalidServerReason (serverinfo_pak *info) static const char * InvalidServerReason (serverinfo_pak *info)
{ {
#define EOT "\nPress ESC\n" #define EOT "\nPress ESC\n"
@ -2140,6 +2141,7 @@ static const char * InvalidServerReason (serverinfo_pak *info)
#undef EOT #undef EOT
} }
#endif // ifndef NONET
/** Called by CL_ServerConnectionTicker /** Called by CL_ServerConnectionTicker
* *

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -1102,10 +1102,7 @@ static void IdentifyVersion(void)
} }
MUSICTEST("music.dta") MUSICTEST("music.dta")
MUSICTEST("patch_music.pk3") //MUSICTEST("patch_music.pk3")
#ifdef DEVELOP // remove when music_new.dta is merged into music.dta
MUSICTEST("music_new.dta")
#endif
} }
#endif #endif
} }
@ -1141,7 +1138,7 @@ void D_SRB2Main(void)
// Print GPL notice for our console users (Linux) // Print GPL notice for our console users (Linux)
CONS_Printf( CONS_Printf(
"\n\nSonic Robo Blast 2\n" "\n\nSonic Robo Blast 2\n"
"Copyright (C) 1998-2021 by Sonic Team Junior\n\n" "Copyright (C) 1998-2022 by Sonic Team Junior\n\n"
"This program comes with ABSOLUTELY NO WARRANTY.\n\n" "This program comes with ABSOLUTELY NO WARRANTY.\n\n"
"This is free software, and you are welcome to redistribute it\n" "This is free software, and you are welcome to redistribute it\n"
"and/or modify it under the terms of the GNU General Public License\n" "and/or modify it under the terms of the GNU General Public License\n"

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

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@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

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@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

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@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -224,6 +224,8 @@ actionpointer_t actionpointers[] =
{{A_SetObjectFlags2}, "A_SETOBJECTFLAGS2"}, {{A_SetObjectFlags2}, "A_SETOBJECTFLAGS2"},
{{A_RandomState}, "A_RANDOMSTATE"}, {{A_RandomState}, "A_RANDOMSTATE"},
{{A_RandomStateRange}, "A_RANDOMSTATERANGE"}, {{A_RandomStateRange}, "A_RANDOMSTATERANGE"},
{{A_StateRangeByAngle}, "A_STATERANGEBYANGLE"},
{{A_StateRangeByParameter}, "A_STATERANGEBYPARAMETER"},
{{A_DualAction}, "A_DUALACTION"}, {{A_DualAction}, "A_DUALACTION"},
{{A_RemoteAction}, "A_REMOTEACTION"}, {{A_RemoteAction}, "A_REMOTEACTION"},
{{A_ToggleFlameJet}, "A_TOGGLEFLAMEJET"}, {{A_ToggleFlameJet}, "A_TOGGLEFLAMEJET"},
@ -1751,6 +1753,56 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
// The letter // The letter
"S_LETTER", "S_LETTER",
// Tutorial Scenery
"S_TUTORIALLEAF1",
"S_TUTORIALLEAF2",
"S_TUTORIALLEAF3",
"S_TUTORIALLEAF4",
"S_TUTORIALLEAF5",
"S_TUTORIALLEAF6",
"S_TUTORIALLEAF7",
"S_TUTORIALLEAF8",
"S_TUTORIALLEAF9",
"S_TUTORIALLEAF10",
"S_TUTORIALLEAF11",
"S_TUTORIALLEAF12",
"S_TUTORIALLEAF13",
"S_TUTORIALLEAF14",
"S_TUTORIALLEAF15",
"S_TUTORIALLEAF16",
"S_TUTORIALFLOWER1",
"S_TUTORIALFLOWER2",
"S_TUTORIALFLOWER3",
"S_TUTORIALFLOWER4",
"S_TUTORIALFLOWER5",
"S_TUTORIALFLOWER6",
"S_TUTORIALFLOWER7",
"S_TUTORIALFLOWER8",
"S_TUTORIALFLOWER9",
"S_TUTORIALFLOWER10",
"S_TUTORIALFLOWER11",
"S_TUTORIALFLOWER12",
"S_TUTORIALFLOWER13",
"S_TUTORIALFLOWER14",
"S_TUTORIALFLOWER15",
"S_TUTORIALFLOWER16",
"S_TUTORIALFLOWERF1",
"S_TUTORIALFLOWERF2",
"S_TUTORIALFLOWERF3",
"S_TUTORIALFLOWERF4",
"S_TUTORIALFLOWERF5",
"S_TUTORIALFLOWERF6",
"S_TUTORIALFLOWERF7",
"S_TUTORIALFLOWERF8",
"S_TUTORIALFLOWERF9",
"S_TUTORIALFLOWERF10",
"S_TUTORIALFLOWERF11",
"S_TUTORIALFLOWERF12",
"S_TUTORIALFLOWERF13",
"S_TUTORIALFLOWERF14",
"S_TUTORIALFLOWERF15",
"S_TUTORIALFLOWERF16",
// GFZ flowers // GFZ flowers
"S_GFZFLOWERA", "S_GFZFLOWERA",
"S_GFZFLOWERB", "S_GFZFLOWERB",
@ -3293,14 +3345,13 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_NIGHTOPIANHELPER9", "S_NIGHTOPIANHELPER9",
// Nightopian // Nightopian
"S_PIAN0", "S_PIAN_LOOK1",
"S_PIAN1", "S_PIAN_LOOK2",
"S_PIAN2", "S_PIAN_LOOK3",
"S_PIAN3", "S_PIAN_FLY1",
"S_PIAN4", "S_PIAN_FLY2",
"S_PIAN5", "S_PIAN_FLY3",
"S_PIAN6", "S_PIAN_SING",
"S_PIANSING",
// Shleep // Shleep
"S_SHLEEP1", "S_SHLEEP1",
@ -3496,7 +3547,6 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
// because sadly no one remembers this place while searching for full state names. // because sadly no one remembers this place while searching for full state names.
const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity testing later. const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity testing later.
"MT_NULL", "MT_NULL",
"MT_RAY",
"MT_UNKNOWN", "MT_UNKNOWN",
"MT_THOK", // Thok! mobj "MT_THOK", // Thok! mobj
@ -3764,6 +3814,12 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
// The letter // The letter
"MT_LETTER", "MT_LETTER",
// Tutorial Scenery
"MT_TUTORIALPLANT",
"MT_TUTORIALLEAF",
"MT_TUTORIALFLOWER",
"MT_TUTORIALFLOWERF",
// Greenflower Scenery // Greenflower Scenery
"MT_GFZFLOWER1", "MT_GFZFLOWER1",
"MT_GFZFLOWER2", "MT_GFZFLOWER2",
@ -4270,6 +4326,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_YELLOWBRICKDEBRIS", "MT_YELLOWBRICKDEBRIS",
"MT_NAMECHECK", "MT_NAMECHECK",
"MT_RAY",
}; };
const char *const MOBJFLAG_LIST[] = { const char *const MOBJFLAG_LIST[] = {

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -150,7 +150,7 @@ extern char logfilename[1024];
// Does this version require an added patch file? // Does this version require an added patch file?
// Comment or uncomment this as necessary. // Comment or uncomment this as necessary.
#define USE_PATCH_DTA // #define USE_PATCH_DTA
// Enforce a limit of loaded WAD files. // Enforce a limit of loaded WAD files.
//#define ENFORCE_WAD_LIMIT //#define ENFORCE_WAD_LIMIT

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2014-2021 by Sonic Team Junior. // Copyright (C) 2014-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -3,7 +3,7 @@
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2013-2016 by Matthew "Kaito Sinclaire" Walsh. // Copyright (C) 2013-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -94,7 +94,7 @@ demoghost *ghosts = NULL;
// DEMO RECORDING // DEMO RECORDING
// //
#define DEMOVERSION 0x000e #define DEMOVERSION 0x000f
#define DEMOHEADER "\xF0" "SRB2Replay" "\x0F" #define DEMOHEADER "\xF0" "SRB2Replay" "\x0F"
#define DF_GHOST 0x01 // This demo contains ghost data too! #define DF_GHOST 0x01 // This demo contains ghost data too!
@ -1029,7 +1029,11 @@ void G_ReadMetalTic(mobj_t *metal)
if (ziptic & GZT_ANGLE) if (ziptic & GZT_ANGLE)
metal->angle = READUINT8(metal_p)<<24; metal->angle = READUINT8(metal_p)<<24;
if (ziptic & GZT_FRAME) if (ziptic & GZT_FRAME)
{
oldmetal.frame = READUINT32(metal_p); oldmetal.frame = READUINT32(metal_p);
if (metalversion < 0x000f)
oldmetal.frame = G_ConvertOldFrameFlags(oldmetal.frame);
}
if (ziptic & GZT_SPR2) if (ziptic & GZT_SPR2)
oldmetal.sprite2 = READUINT8(metal_p); oldmetal.sprite2 = READUINT8(metal_p);
@ -1169,6 +1173,8 @@ void G_ReadMetalTic(mobj_t *metal)
follow->sprite2 = 0; follow->sprite2 = 0;
follow->sprite = READUINT16(metal_p); follow->sprite = READUINT16(metal_p);
follow->frame = READUINT32(metal_p); // NOT & FF_FRAMEMASK here, so 32 bits follow->frame = READUINT32(metal_p); // NOT & FF_FRAMEMASK here, so 32 bits
if (metalversion < 0x000f)
follow->frame = G_ConvertOldFrameFlags(follow->frame);
follow->angle = metal->angle; follow->angle = metal->angle;
follow->color = (metalversion==0x000c) ? READUINT8(metal_p) : READUINT16(metal_p); follow->color = (metalversion==0x000c) ? READUINT8(metal_p) : READUINT16(metal_p);
@ -1680,8 +1686,9 @@ UINT8 G_CmpDemoTime(char *oldname, char *newname)
switch(oldversion) // demoversion switch(oldversion) // demoversion
{ {
case DEMOVERSION: // latest always supported case DEMOVERSION: // latest always supported
case 0x000d: // The previous demoversion also supported case 0x000e: // The previous demoversions also supported
case 0x000c: // all that changed between then and now was longer color name case 0x000d: // all that changed between then and now was longer color name
case 0x000c:
break; break;
// too old, cannot support. // too old, cannot support.
default: default:
@ -1824,6 +1831,7 @@ void G_DoPlayDemo(char *defdemoname)
switch(demoversion) switch(demoversion)
{ {
case 0x000d: case 0x000d:
case 0x000e:
case DEMOVERSION: // latest always supported case DEMOVERSION: // latest always supported
cnamelen = MAXCOLORNAME; cnamelen = MAXCOLORNAME;
break; break;
@ -2077,6 +2085,7 @@ void G_AddGhost(char *defdemoname)
switch(ghostversion) switch(ghostversion)
{ {
case 0x000d: case 0x000d:
case 0x000e:
case DEMOVERSION: // latest always supported case DEMOVERSION: // latest always supported
cnamelen = MAXCOLORNAME; cnamelen = MAXCOLORNAME;
break; break;
@ -2337,8 +2346,9 @@ void G_DoPlayMetal(void)
switch(metalversion) switch(metalversion)
{ {
case DEMOVERSION: // latest always supported case DEMOVERSION: // latest always supported
case 0x000d: // There are checks wheter the momentum is from older demo versions or not case 0x000e: // There are checks wheter the momentum is from older demo versions or not
case 0x000c: // all that changed between then and now was longer color name case 0x000d: // all that changed between then and now was longer color name
case 0x000c:
break; break;
// too old, cannot support. // too old, cannot support.
default: default:
@ -2554,3 +2564,45 @@ boolean G_CheckDemoStatus(void)
return false; return false;
} }
// 2.2.10 shifted some frame flags around, this function converts frame flags from older versions to their 2.2.10 equivalents.
INT32 G_ConvertOldFrameFlags(INT32 frame)
{
if (frame & 0x01000000) // was FF_ANIMATE, is now FF_VERTICALFLIP
{
frame &= ~0x01000000;
frame |= FF_ANIMATE;
}
if (frame & 0x02000000) // was FF_RANDOMANIM, is now FF_HORIZONTALFLIP
{
frame &= ~0x02000000;
frame |= FF_RANDOMANIM;
}
if (frame & 0x04000000) // was FF_GLOBALANIM, is now empty
{
frame &= ~0x04000000;
frame |= FF_GLOBALANIM;
}
if (frame & 0x00200000) // was FF_VERTICALFLIP, is now FF_FULLDARK
{
frame &= ~0x00200000;
frame |= FF_VERTICALFLIP;
}
if (frame & 0x00400000) // was FF_HORIZONTALFLIP, is now FF_PAPERSPRITE
{
frame &= ~0x00400000;
frame |= FF_HORIZONTALFLIP;
}
if (frame & 0x00800000) // was FF_PAPERSPRITE, is now FF_FLOORSPRITE
{
frame &= ~0x00800000;
frame |= FF_PAPERSPRITE;
}
return frame;
}

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -82,5 +82,6 @@ void G_StopMetalDemo(void);
ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill); ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill);
void G_StopDemo(void); void G_StopDemo(void);
boolean G_CheckDemoStatus(void); boolean G_CheckDemoStatus(void);
INT32 G_ConvertOldFrameFlags(INT32 frame);
#endif // __G_DEMO__ #endif // __G_DEMO__

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2020-2021 by Sonic Team Junior. // Copyright (C) 2020-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2020-2021 by Sonic Team Junior. // Copyright (C) 2020-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2021 by Sonic Team Junior. // Copyright (C) 1998-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2020-2021 by James R. // Copyright (C) 2020-2022 by James R.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2011-2021 by Sonic Team Junior. // Copyright (C) 2011-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2011-2021 by Sonic Team Junior. // Copyright (C) 2011-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2020-2021 by James R. // Copyright (C) 2020-2022 by James R.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -203,6 +203,10 @@ char sprnames[NUMSPRITES + 1][5] =
// The letter // The letter
"LETR", "LETR",
// Tutorial Scenery
"TUPL",
"TUPF",
// Greenflower Scenery // Greenflower Scenery
"FWR1", "FWR1",
"FWR2", // GFZ Sunflower "FWR2", // GFZ Sunflower
@ -2117,6 +2121,56 @@ state_t states[NUMSTATES] =
{SPR_LETR, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_LETTER {SPR_LETR, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_LETTER
// Tutorial scenery
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALLEAF2}, // S_TUTORIALLEAF1
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALLEAF3}, // S_TUTORIALLEAF2
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALLEAF4}, // S_TUTORIALLEAF3
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALLEAF5}, // S_TUTORIALLEAF4
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALLEAF6}, // S_TUTORIALLEAF5
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALLEAF7}, // S_TUTORIALLEAF6
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALLEAF8}, // S_TUTORIALLEAF7
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALLEAF9}, // S_TUTORIALLEAF8
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALLEAF10}, // S_TUTORIALLEAF9
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALLEAF11}, // S_TUTORIALLEAF10
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALLEAF12}, // S_TUTORIALLEAF11
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALLEAF13}, // S_TUTORIALLEAF12
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALLEAF14}, // S_TUTORIALLEAF13
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALLEAF15}, // S_TUTORIALLEAF14
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALLEAF16}, // S_TUTORIALLEAF15
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALLEAF1}, // S_TUTORIALLEAF16
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWER2}, // S_TUTORIALFLOWER1
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWER3}, // S_TUTORIALFLOWER2
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWER4}, // S_TUTORIALFLOWER3
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWER5}, // S_TUTORIALFLOWER4
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWER6}, // S_TUTORIALFLOWER5
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWER7}, // S_TUTORIALFLOWER6
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWER8}, // S_TUTORIALFLOWER7
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWER9}, // S_TUTORIALFLOWER8
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWER10}, // S_TUTORIALFLOWER9
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWER11}, // S_TUTORIALFLOWER10
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWER12}, // S_TUTORIALFLOWER11
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWER13}, // S_TUTORIALFLOWER12
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWER14}, // S_TUTORIALFLOWER13
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWER15}, // S_TUTORIALFLOWER14
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWER16}, // S_TUTORIALFLOWER15
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWER1}, // S_TUTORIALFLOWER16
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF2}, // S_TUTORIALFLOWERF1
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF3}, // S_TUTORIALFLOWERF2
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF4}, // S_TUTORIALFLOWERF3
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF5}, // S_TUTORIALFLOWERF4
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF6}, // S_TUTORIALFLOWERF5
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF7}, // S_TUTORIALFLOWERF6
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF8}, // S_TUTORIALFLOWERF7
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF9}, // S_TUTORIALFLOWERF8
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF10}, // S_TUTORIALFLOWERF9
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF11}, // S_TUTORIALFLOWERF10
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF12}, // S_TUTORIALFLOWERF11
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF13}, // S_TUTORIALFLOWERF12
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF14}, // S_TUTORIALFLOWERF13
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF15}, // S_TUTORIALFLOWERF14
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF16}, // S_TUTORIALFLOWERF15
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF1}, // S_TUTORIALFLOWERF16
// GFZ flowers // GFZ flowers
{SPR_FWR1, FF_ANIMATE, -1, {NULL}, 7, 3, S_NULL}, // S_GFZFLOWERA {SPR_FWR1, FF_ANIMATE, -1, {NULL}, 7, 3, S_NULL}, // S_GFZFLOWERA
{SPR_FWR2, FF_ANIMATE, -1, {NULL}, 19, 3, S_NULL}, // S_GFZFLOWERB {SPR_FWR2, FF_ANIMATE, -1, {NULL}, 19, 3, S_NULL}, // S_GFZFLOWERB
@ -2168,7 +2222,7 @@ state_t states[NUMSTATES] =
{SPR_GARG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BIGGARGOYLE {SPR_GARG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BIGGARGOYLE
// DSZ Seaweed // DSZ Seaweed
{SPR_SEWE, 0, -1, {NULL}, 0, 0, S_SEAWEED2}, // S_SEAWEED1 {SPR_SEWE, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 26, 3, S_SEAWEED1}, // S_SEAWEED1
{SPR_SEWE, 1, 5, {NULL}, 0, 0, S_SEAWEED3}, // S_SEAWEED2 {SPR_SEWE, 1, 5, {NULL}, 0, 0, S_SEAWEED3}, // S_SEAWEED2
{SPR_SEWE, 2, 5, {NULL}, 0, 0, S_SEAWEED4}, // S_SEAWEED3 {SPR_SEWE, 2, 5, {NULL}, 0, 0, S_SEAWEED4}, // S_SEAWEED3
{SPR_SEWE, 3, 5, {NULL}, 0, 0, S_SEAWEED5}, // S_SEAWEED4 {SPR_SEWE, 3, 5, {NULL}, 0, 0, S_SEAWEED5}, // S_SEAWEED4
@ -3736,14 +3790,13 @@ state_t states[NUMSTATES] =
{SPR_FL01, 3, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER1}, // S_NIGHTOPIANHELPER9 {SPR_FL01, 3, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER1}, // S_NIGHTOPIANHELPER9
// Nightopian // Nightopian
{SPR_NTPN, 0, 4, {A_Look}, 0, 0, S_PIAN0}, // S_PIAN0 {SPR_NTPN, 0, 2, {A_Look}, 1, 1, S_PIAN_LOOK2}, // S_PIAN_LOOK1
{SPR_NTPN, 0, 4, {A_JetgThink}, 0, 0, S_PIAN2}, // S_PIAN1 {SPR_NTPN, 1, 2, {A_Look}, 1, 1, S_PIAN_LOOK3}, // S_PIAN_LOOK2
{SPR_NTPN, 1, 4, {NULL}, 0, 0, S_PIAN3}, // S_PIAN2 {SPR_NTPN, 2, 2, {A_Look}, 1, 1, S_PIAN_LOOK1}, // S_PIAN_LOOK3
{SPR_NTPN, 2, 4, {NULL}, 0, 0, S_PIAN4}, // S_PIAN3 {SPR_NTPN, 0, 2, {A_JetgThink}, 0, 0, S_PIAN_FLY2}, // S_PIAN_FLY1
{SPR_NTPN, 3, 4, {NULL}, 0, 0, S_PIAN5}, // S_PIAN4 {SPR_NTPN, 1, 2, {NULL}, 0, 0, S_PIAN_FLY3}, // S_PIAN_FLY2
{SPR_NTPN, 2, 4, {NULL}, 0, 0, S_PIAN6}, // S_PIAN5 {SPR_NTPN, 2, 2, {NULL}, 0, 0, S_PIAN_FLY1}, // S_PIAN_FLY3
{SPR_NTPN, 1, 4, {NULL}, 0, 0, S_PIAN1}, // S_PIAN6 {SPR_NTPN, 3|FF_ANIMATE, 24, {NULL}, 2, 2, S_PIAN_FLY1}, // S_PIAN_SING
{SPR_NTPN, 4|FF_ANIMATE, 24, {NULL}, 1, 4, S_PIAN1}, // S_PIANSING
// Shleep // Shleep
{SPR_SHLP, 0, 15, {NULL}, 0, 0, S_SHLEEP2}, // S_SHLEEP1 {SPR_SHLP, 0, 15, {NULL}, 0, 0, S_SHLEEP2}, // S_SHLEEP1
@ -3964,33 +4017,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate S_NULL // raisestate
}, },
{ // MT_RAY
-1, // doomednum
S_NULL, // spawnstate
0, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
0, // radius
0, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_UNKNOWN { // MT_UNKNOWN
-1, // doomednum -1, // doomednum
S_UNKNOWN, // spawnstate S_UNKNOWN, // spawnstate
@ -8004,7 +8030,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
DMG_SPIKE, // mass DMG_SPIKE, // mass
0, // damage 0, // damage
sfx_None, // activesound sfx_None, // activesound
MF_SOLID|MF_SCENERY, // flags MF_NOBLOCKMAP|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate S_NULL // raisestate
}, },
@ -8031,7 +8057,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
DMG_SPIKE, // mass DMG_SPIKE, // mass
0, // damage 0, // damage
sfx_None, // activesound sfx_None, // activesound
MF_SOLID|MF_NOGRAVITY|MF_SCENERY|MF_PAPERCOLLISION, // flags MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY|MF_NOCLIPHEIGHT|MF_PAPERCOLLISION, // flags
S_NULL // raisestate S_NULL // raisestate
}, },
@ -8058,7 +8084,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
4, // mass 4, // mass
0, // damage 0, // damage
sfx_None, // activesound sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY|MF_NOCLIP|MF_NOCLIPTHING, // flags MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING, // flags
S_NULL // raisestate S_NULL // raisestate
}, },
@ -9803,8 +9829,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_None, // painsound sfx_None, // painsound
S_NULL, // meleestate S_NULL, // meleestate
S_NULL, // missilestate S_NULL, // missilestate
S_MINE_BOOM1, // deathstate S_XPLD1, // deathstate
S_MINE_BOOM1, // xdeathstate S_XPLD1, // xdeathstate
sfx_cybdth, // deathsound sfx_cybdth, // deathsound
0, // speed 0, // speed
8*FRACUNIT, // radius 8*FRACUNIT, // radius
@ -10006,6 +10032,114 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate S_NULL // raisestate
}, },
{ // MT_TUTORIALPLANT
799, // doomednum
S_NULL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_TUTORIALLEAF
-1, // doomednum
S_TUTORIALLEAF1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_TUTORIALFLOWER
-1, // doomednum
S_TUTORIALFLOWER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_TUTORIALFLOWERF
-1, // doomednum
S_TUTORIALFLOWERF1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_GFZFLOWER1 { // MT_GFZFLOWER1
800, // doomednum 800, // doomednum
S_GFZFLOWERA, // spawnstate S_GFZFLOWERA, // spawnstate
@ -20146,9 +20280,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{ // MT_PIAN { // MT_PIAN
1602, // doomednum 1602, // doomednum
S_PIAN0, // spawnstate S_PIAN_LOOK1, // spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_PIAN1, // seestate S_PIAN_FLY1, // seestate
sfx_None, // seesound sfx_None, // seesound
0, // reactiontime 0, // reactiontime
sfx_None, // attacksound sfx_None, // attacksound
@ -20156,18 +20290,18 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
200, // painchance 200, // painchance
sfx_None, // painsound sfx_None, // painsound
S_NULL, // meleestate S_NULL, // meleestate
S_PIANSING, // missilestate S_PIAN_SING, // missilestate
S_NULL, // deathstate S_NULL, // deathstate
S_NULL, // xdeathstate S_NULL, // xdeathstate
sfx_None, // deathsound sfx_None, // deathsound
FRACUNIT, // speed FRACUNIT, // speed
16*FRACUNIT, // radius 16*FRACUNIT, // radius
32*FRACUNIT, // height 40*FRACUNIT, // height
0, // display offset 0, // display offset
16, // mass 16, // mass
0, // damage 0, // damage
sfx_None, // activesound sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY, // flags MF_SLIDEME|MF_NOGRAVITY, // flags
S_NULL // raisestate S_NULL // raisestate
}, },
@ -21712,6 +21846,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_NOSECTOR, // flags MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_NOSECTOR, // flags
S_NULL // raisestate S_NULL // raisestate
}, },
{ // MT_RAY
-1, // doomednum
S_NULL, // spawnstate
0, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
0, // radius
0, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
}; };
skincolor_t skincolors[MAXSKINCOLORS] = { skincolor_t skincolors[MAXSKINCOLORS] = {

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -177,6 +177,8 @@ enum actionnum
A_SETOBJECTFLAGS2, A_SETOBJECTFLAGS2,
A_RANDOMSTATE, A_RANDOMSTATE,
A_RANDOMSTATERANGE, A_RANDOMSTATERANGE,
A_STATERANGEBYANGLE,
A_STATERANGEBYPARAMETER,
A_DUALACTION, A_DUALACTION,
A_REMOTEACTION, A_REMOTEACTION,
A_TOGGLEFLAMEJET, A_TOGGLEFLAMEJET,
@ -443,6 +445,8 @@ void A_SetObjectFlags();
void A_SetObjectFlags2(); void A_SetObjectFlags2();
void A_RandomState(); void A_RandomState();
void A_RandomStateRange(); void A_RandomStateRange();
void A_StateRangeByAngle();
void A_StateRangeByParameter();
void A_DualAction(); void A_DualAction();
void A_RemoteAction(); void A_RemoteAction();
void A_ToggleFlameJet(); void A_ToggleFlameJet();
@ -737,6 +741,10 @@ typedef enum sprite
// The letter // The letter
SPR_LETR, SPR_LETR,
// Tutorial scenery
SPR_TUPL,
SPR_TUPF,
// Greenflower Scenery // Greenflower Scenery
SPR_FWR1, SPR_FWR1,
SPR_FWR2, // GFZ Sunflower SPR_FWR2, // GFZ Sunflower
@ -2551,6 +2559,56 @@ typedef enum state
// The letter // The letter
S_LETTER, S_LETTER,
// Tutorial scenery
S_TUTORIALLEAF1,
S_TUTORIALLEAF2,
S_TUTORIALLEAF3,
S_TUTORIALLEAF4,
S_TUTORIALLEAF5,
S_TUTORIALLEAF6,
S_TUTORIALLEAF7,
S_TUTORIALLEAF8,
S_TUTORIALLEAF9,
S_TUTORIALLEAF10,
S_TUTORIALLEAF11,
S_TUTORIALLEAF12,
S_TUTORIALLEAF13,
S_TUTORIALLEAF14,
S_TUTORIALLEAF15,
S_TUTORIALLEAF16,
S_TUTORIALFLOWER1,
S_TUTORIALFLOWER2,
S_TUTORIALFLOWER3,
S_TUTORIALFLOWER4,
S_TUTORIALFLOWER5,
S_TUTORIALFLOWER6,
S_TUTORIALFLOWER7,
S_TUTORIALFLOWER8,
S_TUTORIALFLOWER9,
S_TUTORIALFLOWER10,
S_TUTORIALFLOWER11,
S_TUTORIALFLOWER12,
S_TUTORIALFLOWER13,
S_TUTORIALFLOWER14,
S_TUTORIALFLOWER15,
S_TUTORIALFLOWER16,
S_TUTORIALFLOWERF1,
S_TUTORIALFLOWERF2,
S_TUTORIALFLOWERF3,
S_TUTORIALFLOWERF4,
S_TUTORIALFLOWERF5,
S_TUTORIALFLOWERF6,
S_TUTORIALFLOWERF7,
S_TUTORIALFLOWERF8,
S_TUTORIALFLOWERF9,
S_TUTORIALFLOWERF10,
S_TUTORIALFLOWERF11,
S_TUTORIALFLOWERF12,
S_TUTORIALFLOWERF13,
S_TUTORIALFLOWERF14,
S_TUTORIALFLOWERF15,
S_TUTORIALFLOWERF16,
// GFZ flowers // GFZ flowers
S_GFZFLOWERA, S_GFZFLOWERA,
S_GFZFLOWERB, S_GFZFLOWERB,
@ -4093,14 +4151,13 @@ typedef enum state
S_NIGHTOPIANHELPER9, S_NIGHTOPIANHELPER9,
// Nightopian // Nightopian
S_PIAN0, S_PIAN_LOOK1,
S_PIAN1, S_PIAN_LOOK2,
S_PIAN2, S_PIAN_LOOK3,
S_PIAN3, S_PIAN_FLY1,
S_PIAN4, S_PIAN_FLY2,
S_PIAN5, S_PIAN_FLY3,
S_PIAN6, S_PIAN_SING,
S_PIANSING,
// Shleep // Shleep
S_SHLEEP1, S_SHLEEP1,
@ -4316,7 +4373,6 @@ extern playersprite_t free_spr2;
typedef enum mobj_type typedef enum mobj_type
{ {
MT_NULL, MT_NULL,
MT_RAY, // General purpose mobj
MT_UNKNOWN, MT_UNKNOWN,
MT_THOK, // Thok! mobj MT_THOK, // Thok! mobj
@ -4584,6 +4640,12 @@ typedef enum mobj_type
// The letter // The letter
MT_LETTER, MT_LETTER,
// Tutorial Scenery
MT_TUTORIALPLANT,
MT_TUTORIALLEAF,
MT_TUTORIALFLOWER,
MT_TUTORIALFLOWERF,
// Greenflower Scenery // Greenflower Scenery
MT_GFZFLOWER1, MT_GFZFLOWER1,
MT_GFZFLOWER2, MT_GFZFLOWER2,
@ -5090,6 +5152,7 @@ typedef enum mobj_type
MT_YELLOWBRICKDEBRIS, // for CEZ3 MT_YELLOWBRICKDEBRIS, // for CEZ3
MT_NAMECHECK, MT_NAMECHECK,
MT_RAY, // General purpose mobj
MT_FIRSTFREESLOT, MT_FIRSTFREESLOT,
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1, MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz. // Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior. // Copyright (C) 2012-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2016-2021 by Iestyn "Monster Iestyn" Jealous. // Copyright (C) 2016-2022 by Iestyn "Monster Iestyn" Jealous.
// Copyright (C) 2016-2021 by Sonic Team Junior. // Copyright (C) 2016-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz. // Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior. // Copyright (C) 2012-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz. // Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior. // Copyright (C) 2012-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz. // Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior. // Copyright (C) 2012-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2014-2016 by John "JTE" Muniz. // Copyright (C) 2014-2016 by John "JTE" Muniz.
// Copyright (C) 2014-2021 by Sonic Team Junior. // Copyright (C) 2014-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2014-2016 by John "JTE" Muniz. // Copyright (C) 2014-2016 by John "JTE" Muniz.
// Copyright (C) 2014-2021 by Sonic Team Junior. // Copyright (C) 2014-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz. // Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior. // Copyright (C) 2012-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2021 by Sonic Team Junior. // Copyright (C) 2021-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz. // Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior. // Copyright (C) 2012-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz. // Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior. // Copyright (C) 2012-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz. // Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior. // Copyright (C) 2012-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz. // Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior. // Copyright (C) 2012-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz. // Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior. // Copyright (C) 2012-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

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