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Merge branch 'ulse' into 'next'
Fix tiny spindash math moment See merge request STJr/SRB2!2421
This commit is contained in:
commit
bba2eed0aa
1 changed files with 5 additions and 6 deletions
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@ -2379,7 +2379,7 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
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if (dorollstuff)
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if (dorollstuff)
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{
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{
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if ((player->charability2 == CA2_SPINDASH) && !((player->pflags & (PF_SPINNING|PF_THOKKED)) == PF_THOKKED) && !(player->charability == CA_THOK && player->secondjump)
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if ((player->charability2 == CA2_SPINDASH) && !((player->pflags & (PF_SPINNING|PF_THOKKED)) == PF_THOKKED) && !(player->charability == CA_THOK && player->secondjump)
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&& (player->cmd.buttons & BT_SPIN) && (FixedHypot(player->mo->momx, player->mo->momy) > (5*player->mo->scale)))
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&& (player->cmd.buttons & BT_SPIN) && (FixedHypot(player->mo->momx, player->mo->momy) >= (5*player->mo->scale)))
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player->pflags = (player->pflags|PF_SPINNING) & ~PF_THOKKED;
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player->pflags = (player->pflags|PF_SPINNING) & ~PF_THOKKED;
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else if (!(player->pflags & PF_STARTDASH))
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else if (!(player->pflags & PF_STARTDASH))
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player->pflags &= ~PF_SPINNING;
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player->pflags &= ~PF_SPINNING;
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@ -4735,7 +4735,7 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd)
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// Revving
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// Revving
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else if ((cmd->buttons & BT_SPIN) && (player->pflags & PF_STARTDASH))
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else if ((cmd->buttons & BT_SPIN) && (player->pflags & PF_STARTDASH))
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{
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{
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if (player->speed > 5*player->mo->scale)
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if (player->speed >= 5*player->mo->scale)
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{
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{
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player->pflags &= ~PF_STARTDASH;
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player->pflags &= ~PF_STARTDASH;
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P_SetMobjState(player->mo, S_PLAY_ROLL);
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P_SetMobjState(player->mo, S_PLAY_ROLL);
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@ -4775,9 +4775,8 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd)
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if (!player->spectator)
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if (!player->spectator)
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S_StartSound(player->mo, sfx_spin);
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S_StartSound(player->mo, sfx_spin);
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}
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}
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else
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// Catapult the player from a spindash rev!
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// Catapult the player from a spindash rev!
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if (onground && !(player->pflags & PF_SPINDOWN) && (player->pflags & PF_STARTDASH) && (player->pflags & PF_SPINNING))
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else if (onground && !(player->pflags & PF_SPINDOWN) && (player->pflags & PF_STARTDASH) && (player->pflags & PF_SPINNING))
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{
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{
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player->pflags &= ~PF_STARTDASH;
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player->pflags &= ~PF_STARTDASH;
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if (player->powers[pw_carry] == CR_BRAKGOOP)
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if (player->powers[pw_carry] == CR_BRAKGOOP)
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