Fix tiny spindash math moment

This commit is contained in:
pastel 2024-06-03 14:36:20 +00:00 committed by sphere
parent b6544efceb
commit b0d5828e79

View file

@ -915,7 +915,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
player->textvar = NTV_BONUSTIMEEND; // Score and grades
player->finishedspheres = (INT16)(player->spheres);
player->finishedrings = (INT16)(player->rings);
// Add score to temp leaderboards
player->lastmaretime = leveltime - player->marebegunat;
G_AddTempNightsRecords(player, player->marescore, player->lastmaretime, (UINT8)(oldmare + 1));
@ -2372,7 +2372,7 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
if (dorollstuff)
{
if ((player->charability2 == CA2_SPINDASH) && !((player->pflags & (PF_SPINNING|PF_THOKKED)) == PF_THOKKED) && !(player->charability == CA_THOK && player->secondjump)
&& (player->cmd.buttons & BT_SPIN) && (FixedHypot(player->mo->momx, player->mo->momy) > (5*player->mo->scale)))
&& (player->cmd.buttons & BT_SPIN) && (FixedHypot(player->mo->momx, player->mo->momy) >= (5*player->mo->scale)))
player->pflags = (player->pflags|PF_SPINNING) & ~PF_THOKKED;
else if (!(player->pflags & PF_STARTDASH))
player->pflags &= ~PF_SPINNING;
@ -4721,7 +4721,7 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd)
// Revving
else if ((cmd->buttons & BT_SPIN) && (player->pflags & PF_STARTDASH))
{
if (player->speed > 5*player->mo->scale)
if (player->speed >= 5*player->mo->scale)
{
player->pflags &= ~PF_STARTDASH;
P_SetMobjState(player->mo, S_PLAY_ROLL);
@ -4761,9 +4761,8 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd)
if (!player->spectator)
S_StartSound(player->mo, sfx_spin);
}
else
// Catapult the player from a spindash rev!
if (onground && !(player->pflags & PF_SPINDOWN) && (player->pflags & PF_STARTDASH) && (player->pflags & PF_SPINNING))
else if (onground && !(player->pflags & PF_SPINDOWN) && (player->pflags & PF_STARTDASH) && (player->pflags & PF_SPINNING))
{
player->pflags &= ~PF_STARTDASH;
if (player->powers[pw_carry] == CR_BRAKGOOP)
@ -8766,7 +8765,7 @@ void P_MovePlayer(player_t *player)
if (!(player->mo->momz || player->mo->momx || player->mo->momy) && !(player->mo->eflags & MFE_GOOWATER)
&& player->panim == PA_IDLE && !(player->powers[pw_carry]))
P_DoTeeter(player);
// Toss a flag
if (G_GametypeHasTeams() && (cmd->buttons & BT_TOSSFLAG) && !(player->powers[pw_super]) && !(player->tossdelay))
{