mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-22 04:21:23 +00:00
Decrease hitbox sizes to prevent collision with thin air.
This commit is contained in:
parent
af5173c90f
commit
bb84ae1793
2 changed files with 13 additions and 13 deletions
|
@ -3807,8 +3807,8 @@ thingtypes
|
||||||
{
|
{
|
||||||
title = "Egg Mobile";
|
title = "Egg Mobile";
|
||||||
sprite = "EGGMA1";
|
sprite = "EGGMA1";
|
||||||
width = 24;
|
width = 36;
|
||||||
height = 76;
|
height = 84;
|
||||||
flags4text = "[4] End level on death";
|
flags4text = "[4] End level on death";
|
||||||
flags8text = "[8] Alternate laser attack";
|
flags8text = "[8] Alternate laser attack";
|
||||||
}
|
}
|
||||||
|
@ -3816,8 +3816,8 @@ thingtypes
|
||||||
{
|
{
|
||||||
title = "Egg Slimer";
|
title = "Egg Slimer";
|
||||||
sprite = "EGGNA1";
|
sprite = "EGGNA1";
|
||||||
width = 24;
|
width = 36;
|
||||||
height = 76;
|
height = 84;
|
||||||
flags4text = "[4] End level on death";
|
flags4text = "[4] End level on death";
|
||||||
flags8text = "[8] Speed up when hit";
|
flags8text = "[8] Speed up when hit";
|
||||||
}
|
}
|
||||||
|
@ -3825,7 +3825,7 @@ thingtypes
|
||||||
{
|
{
|
||||||
title = "Sea Egg";
|
title = "Sea Egg";
|
||||||
sprite = "EGGOA1";
|
sprite = "EGGOA1";
|
||||||
width = 32;
|
width = 36;
|
||||||
height = 116;
|
height = 116;
|
||||||
flags4text = "[4] End level on death";
|
flags4text = "[4] End level on death";
|
||||||
}
|
}
|
||||||
|
@ -3833,8 +3833,8 @@ thingtypes
|
||||||
{
|
{
|
||||||
title = "Egg Colosseum";
|
title = "Egg Colosseum";
|
||||||
sprite = "EGGPA1";
|
sprite = "EGGPA1";
|
||||||
width = 24;
|
width = 36;
|
||||||
height = 76;
|
height = 84;
|
||||||
flags4text = "[4] End level on death";
|
flags4text = "[4] End level on death";
|
||||||
}
|
}
|
||||||
204
|
204
|
||||||
|
|
12
src/info.c
12
src/info.c
|
@ -5601,7 +5601,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||||
S_EGGMOBILE_FLEE1, // xdeathstate
|
S_EGGMOBILE_FLEE1, // xdeathstate
|
||||||
sfx_s3kb4, // deathsound
|
sfx_s3kb4, // deathsound
|
||||||
4, // speed
|
4, // speed
|
||||||
48*FRACUNIT, // radius
|
36*FRACUNIT, // radius
|
||||||
84*FRACUNIT, // height
|
84*FRACUNIT, // height
|
||||||
0, // display offset
|
0, // display offset
|
||||||
sfx_None, // mass
|
sfx_None, // mass
|
||||||
|
@ -5736,8 +5736,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||||
S_EGGMOBILE2_FLEE1,// xdeathstate
|
S_EGGMOBILE2_FLEE1,// xdeathstate
|
||||||
sfx_s3kb4, // deathsound
|
sfx_s3kb4, // deathsound
|
||||||
2*FRACUNIT, // speed
|
2*FRACUNIT, // speed
|
||||||
48*FRACUNIT, // radius
|
36*FRACUNIT, // radius
|
||||||
96*FRACUNIT, // height
|
84*FRACUNIT, // height
|
||||||
0, // display offset
|
0, // display offset
|
||||||
0, // mass
|
0, // mass
|
||||||
3, // damage
|
3, // damage
|
||||||
|
@ -5844,7 +5844,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||||
S_EGGMOBILE3_FLEE1, // xdeathstate
|
S_EGGMOBILE3_FLEE1, // xdeathstate
|
||||||
sfx_s3kb4, // deathsound
|
sfx_s3kb4, // deathsound
|
||||||
8*FRACUNIT, // speed
|
8*FRACUNIT, // speed
|
||||||
48*FRACUNIT, // radius
|
36*FRACUNIT, // radius
|
||||||
116*FRACUNIT, // height
|
116*FRACUNIT, // height
|
||||||
0, // display offset
|
0, // display offset
|
||||||
MT_FAKEMOBILE, // mass
|
MT_FAKEMOBILE, // mass
|
||||||
|
@ -5871,7 +5871,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||||
S_NULL, // xdeathstate
|
S_NULL, // xdeathstate
|
||||||
sfx_mswarp, // deathsound
|
sfx_mswarp, // deathsound
|
||||||
8*FRACUNIT, // speed
|
8*FRACUNIT, // speed
|
||||||
32*FRACUNIT, // radius
|
36*FRACUNIT, // radius
|
||||||
116*FRACUNIT, // height
|
116*FRACUNIT, // height
|
||||||
0, // display offset
|
0, // display offset
|
||||||
0, // mass
|
0, // mass
|
||||||
|
@ -5925,7 +5925,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||||
S_EGGMOBILE4_FLEE1,// xdeathstate
|
S_EGGMOBILE4_FLEE1,// xdeathstate
|
||||||
sfx_s3kb4, // deathsound
|
sfx_s3kb4, // deathsound
|
||||||
0, // speed
|
0, // speed
|
||||||
48*FRACUNIT, // radius
|
36*FRACUNIT, // radius
|
||||||
84*FRACUNIT, // height
|
84*FRACUNIT, // height
|
||||||
0, // display offset
|
0, // display offset
|
||||||
0, // mass
|
0, // mass
|
||||||
|
|
Loading…
Reference in a new issue