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P_WriteTextmap: Update friction to float
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1 changed files with 2 additions and 3 deletions
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@ -2331,9 +2331,8 @@ static void P_WriteTextmap(void)
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fprintf(f, "finishline = true;\n");
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if (sectors[i].specialflags & SSF_ROPEHANG)
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fprintf(f, "ropehang = true;\n");
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//TODO: Float
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if (sectors[i].friction != 0)
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fprintf(f, "friction = %d;\n", sectors[i].friction);
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if (sectors[i].friction != ORIG_FRICTION)
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fprintf(f, "friction = %f;\n", FIXED_TO_FLOAT(sectors[i].friction));
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if (sectors[i].gravity != FRACUNIT)
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fprintf(f, "gravity = %f;\n", FIXED_TO_FLOAT(sectors[i].gravity));
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if (sectors[i].damagetype != SD_NONE)
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