P_WriteTextmap: Update friction to float

This commit is contained in:
MascaraSnake 2022-01-07 12:48:06 +01:00
parent b6a5ff98f0
commit 95ce2aca98

View file

@ -2331,9 +2331,8 @@ static void P_WriteTextmap(void)
fprintf(f, "finishline = true;\n");
if (sectors[i].specialflags & SSF_ROPEHANG)
fprintf(f, "ropehang = true;\n");
//TODO: Float
if (sectors[i].friction != 0)
fprintf(f, "friction = %d;\n", sectors[i].friction);
if (sectors[i].friction != ORIG_FRICTION)
fprintf(f, "friction = %f;\n", FIXED_TO_FLOAT(sectors[i].friction));
if (sectors[i].gravity != FRACUNIT)
fprintf(f, "gravity = %f;\n", FIXED_TO_FLOAT(sectors[i].gravity));
if (sectors[i].damagetype != SD_NONE)