From 95ce2aca9800f480b53a61370f90242576178e2c Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Fri, 7 Jan 2022 12:48:06 +0100 Subject: [PATCH] P_WriteTextmap: Update friction to float --- src/p_setup.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index e39675a55..e577dc340 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2331,9 +2331,8 @@ static void P_WriteTextmap(void) fprintf(f, "finishline = true;\n"); if (sectors[i].specialflags & SSF_ROPEHANG) fprintf(f, "ropehang = true;\n"); - //TODO: Float - if (sectors[i].friction != 0) - fprintf(f, "friction = %d;\n", sectors[i].friction); + if (sectors[i].friction != ORIG_FRICTION) + fprintf(f, "friction = %f;\n", FIXED_TO_FLOAT(sectors[i].friction)); if (sectors[i].gravity != FRACUNIT) fprintf(f, "gravity = %f;\n", FIXED_TO_FLOAT(sectors[i].gravity)); if (sectors[i].damagetype != SD_NONE)