Update Zone Builder configuration.

This commit is contained in:
spherallic 2022-01-12 00:46:24 +01:00
parent f8532d4ad1
commit 93512ae9f9

View file

@ -1091,6 +1091,7 @@ linedeftypes
{ {
title = "Water, Opaque"; title = "Water, Opaque";
prefix = "(120)"; prefix = "(120)";
flags2text = "[1] Make lava intangible";
flags8text = "[3] Slope skew sides"; flags8text = "[3] Slope skew sides";
flags64text = "[6] Use two light levels"; flags64text = "[6] Use two light levels";
flags512text = "[9] Use target light level"; flags512text = "[9] Use target light level";
@ -1106,6 +1107,7 @@ linedeftypes
{ {
title = "Water, Translucent"; title = "Water, Translucent";
prefix = "(121)"; prefix = "(121)";
flags2text = "[1] Make lava intangible";
flags8text = "[3] Slope skew sides"; flags8text = "[3] Slope skew sides";
flags64text = "[6] Use two light levels"; flags64text = "[6] Use two light levels";
flags512text = "[9] Use target light level"; flags512text = "[9] Use target light level";
@ -1122,6 +1124,7 @@ linedeftypes
{ {
title = "Water, Opaque, No Sides"; title = "Water, Opaque, No Sides";
prefix = "(122)"; prefix = "(122)";
flags2text = "[1] Make lava intangible";
flags64text = "[6] Use two light levels"; flags64text = "[6] Use two light levels";
flags512text = "[9] Use target light level"; flags512text = "[9] Use target light level";
flags1024text = "[10] Ripple effect"; flags1024text = "[10] Ripple effect";
@ -1136,6 +1139,7 @@ linedeftypes
{ {
title = "Water, Translucent, No Sides"; title = "Water, Translucent, No Sides";
prefix = "(123)"; prefix = "(123)";
flags2text = "[1] Make lava intangible";
flags64text = "[6] Use two light levels"; flags64text = "[6] Use two light levels";
flags512text = "[9] Use target light level"; flags512text = "[9] Use target light level";
flags1024text = "[10] Ripple effect"; flags1024text = "[10] Ripple effect";
@ -1151,6 +1155,7 @@ linedeftypes
{ {
title = "Goo Water, Translucent"; title = "Goo Water, Translucent";
prefix = "(124)"; prefix = "(124)";
flags2text = "[1] Make lava intangible";
flags8text = "[3] Slope skew sides"; flags8text = "[3] Slope skew sides";
flags64text = "[6] Use two light levels"; flags64text = "[6] Use two light levels";
flags512text = "[9] Use target light level"; flags512text = "[9] Use target light level";
@ -1167,6 +1172,7 @@ linedeftypes
{ {
title = "Goo Water, Translucent, No Sides"; title = "Goo Water, Translucent, No Sides";
prefix = "(125)"; prefix = "(125)";
flags2text = "[1] Make lava intangible";
flags64text = "[6] Use two light levels"; flags64text = "[6] Use two light levels";
flags512text = "[9] Use target light level"; flags512text = "[9] Use target light level";
flags1024text = "[10] Ripple effect"; flags1024text = "[10] Ripple effect";
@ -1669,12 +1675,14 @@ linedeftypes
{ {
title = "Continuous"; title = "Continuous";
prefix = "(300)"; prefix = "(300)";
flags1024text = "[10] Use faster, unordered execution";
} }
301 301
{ {
title = "Each Time"; title = "Each Time";
prefix = "(301)"; prefix = "(301)";
flags1024text = "[10] Use faster, unordered execution";
flags16384text = "[14] Also trigger on exit"; flags16384text = "[14] Also trigger on exit";
} }
@ -1682,6 +1690,7 @@ linedeftypes
{ {
title = "Once"; title = "Once";
prefix = "(302)"; prefix = "(302)";
flags1024text = "[10] Use faster, unordered execution";
} }
303 303
@ -1691,6 +1700,7 @@ linedeftypes
flags2text = "[1] Rings greater or equal"; flags2text = "[1] Rings greater or equal";
flags64text = "[6] Rings less or equal"; flags64text = "[6] Rings less or equal";
flags512text = "[9] Consider all players"; flags512text = "[9] Consider all players";
flags1024text = "[10] Use faster, unordered execution";
} }
304 304
@ -1700,18 +1710,21 @@ linedeftypes
flags2text = "[1] Rings greater or equal"; flags2text = "[1] Rings greater or equal";
flags64text = "[6] Rings less or equal"; flags64text = "[6] Rings less or equal";
flags512text = "[9] Consider all players"; flags512text = "[9] Consider all players";
flags1024text = "[10] Use faster, unordered execution";
} }
305 305
{ {
title = "Character Ability - Continuous"; title = "Character Ability - Continuous";
prefix = "(305)"; prefix = "(305)";
flags1024text = "[10] Use faster, unordered execution";
} }
306 306
{ {
title = "Character Ability - Each Time"; title = "Character Ability - Each Time";
prefix = "(306)"; prefix = "(306)";
flags1024text = "[10] Use faster, unordered execution";
flags16384text = "[14] Also trigger on exit"; flags16384text = "[14] Also trigger on exit";
} }
@ -1719,24 +1732,28 @@ linedeftypes
{ {
title = "Character Ability - Once"; title = "Character Ability - Once";
prefix = "(307)"; prefix = "(307)";
flags1024text = "[10] Use faster, unordered execution";
} }
308 308
{ {
title = "Race Only - Once"; title = "Race Only - Once";
prefix = "(308)"; prefix = "(308)";
flags1024text = "[10] Use faster, unordered execution";
} }
309 309
{ {
title = "CTF Red Team - Continuous"; title = "CTF Red Team - Continuous";
prefix = "(309)"; prefix = "(309)";
flags1024text = "[10] Use faster, unordered execution";
} }
310 310
{ {
title = "CTF Red Team - Each Time"; title = "CTF Red Team - Each Time";
prefix = "(310)"; prefix = "(310)";
flags1024text = "[10] Use faster, unordered execution";
flags16384text = "[14] Also trigger on exit"; flags16384text = "[14] Also trigger on exit";
} }
@ -1744,12 +1761,14 @@ linedeftypes
{ {
title = "CTF Blue Team - Continuous"; title = "CTF Blue Team - Continuous";
prefix = "(311)"; prefix = "(311)";
flags1024text = "[10] Use faster, unordered execution";
} }
312 312
{ {
title = "CTF Blue Team - Each Time"; title = "CTF Blue Team - Each Time";
prefix = "(312)"; prefix = "(312)";
flags1024text = "[10] Use faster, unordered execution";
flags16384text = "[14] Also trigger on exit"; flags16384text = "[14] Also trigger on exit";
} }
@ -1757,6 +1776,7 @@ linedeftypes
{ {
title = "No More Enemies - Once"; title = "No More Enemies - Once";
prefix = "(313)"; prefix = "(313)";
flags1024text = "[10] Use faster, unordered execution";
} }
314 314
@ -1765,6 +1785,7 @@ linedeftypes
prefix = "(314)"; prefix = "(314)";
flags64text = "[6] Number greater or equal"; flags64text = "[6] Number greater or equal";
flags512text = "[9] Number less"; flags512text = "[9] Number less";
flags1024text = "[10] Use faster, unordered execution";
} }
315 315
@ -1773,30 +1794,35 @@ linedeftypes
prefix = "(315)"; prefix = "(315)";
flags64text = "[6] Number greater or equal"; flags64text = "[6] Number greater or equal";
flags512text = "[9] Number less"; flags512text = "[9] Number less";
flags1024text = "[10] Use faster, unordered execution";
} }
317 317
{ {
title = "Condition Set Trigger - Continuous"; title = "Condition Set Trigger - Continuous";
prefix = "(317)"; prefix = "(317)";
flags1024text = "[10] Use faster, unordered execution";
} }
318 318
{ {
title = "Condition Set Trigger - Once"; title = "Condition Set Trigger - Once";
prefix = "(318)"; prefix = "(318)";
flags1024text = "[10] Use faster, unordered execution";
} }
319 319
{ {
title = "Unlockable - Continuous"; title = "Unlockable - Continuous";
prefix = "(319)"; prefix = "(319)";
flags1024text = "[10] Use faster, unordered execution";
} }
320 320
{ {
title = "Unlockable - Once"; title = "Unlockable - Once";
prefix = "(320)"; prefix = "(320)";
flags1024text = "[10] Use faster, unordered execution";
} }
321 321
@ -1804,6 +1830,7 @@ linedeftypes
title = "Trigger After X Calls - Continuous"; title = "Trigger After X Calls - Continuous";
prefix = "(321)"; prefix = "(321)";
flags64text = "[6] Trigger more than once"; flags64text = "[6] Trigger more than once";
flags1024text = "[10] Use faster, unordered execution";
} }
@ -1812,6 +1839,7 @@ linedeftypes
title = "Trigger After X Calls - Each Time"; title = "Trigger After X Calls - Each Time";
prefix = "(322)"; prefix = "(322)";
flags64text = "[6] Trigger more than once"; flags64text = "[6] Trigger more than once";
flags1024text = "[10] Use faster, unordered execution";
} }
323 323
@ -1826,6 +1854,7 @@ linedeftypes
flags128text = "[7] Lap >= Front Y Offset"; flags128text = "[7] Lap >= Front Y Offset";
flags256text = "[8] Count laps from Bonus Time"; flags256text = "[8] Count laps from Bonus Time";
flags512text = "[9] Count from triggering player"; flags512text = "[9] Count from triggering player";
flags1024text = "[10] Use faster, unordered execution";
flags16384text = "[14] Run if no more mares"; flags16384text = "[14] Run if no more mares";
flags32768text = "[15] Run if player is not NiGHTS"; flags32768text = "[15] Run if player is not NiGHTS";
} }
@ -1833,6 +1862,7 @@ linedeftypes
324 324
{ {
title = "NiGHTSerize - Once"; title = "NiGHTSerize - Once";
prefix = "(324)";
flags2text = "[1] Mare >= Front X Offset"; flags2text = "[1] Mare >= Front X Offset";
flags8text = "[3] Run only if player is NiGHTS"; flags8text = "[3] Run only if player is NiGHTS";
flags16text = "[4] Count from lowest of players"; flags16text = "[4] Count from lowest of players";
@ -1841,14 +1871,15 @@ linedeftypes
flags128text = "[7] Lap >= Front Y Offset"; flags128text = "[7] Lap >= Front Y Offset";
flags256text = "[8] Count laps from Bonus Time"; flags256text = "[8] Count laps from Bonus Time";
flags512text = "[9] Count from triggering player"; flags512text = "[9] Count from triggering player";
flags1024text = "[10] Use faster, unordered execution";
flags16384text = "[14] Run if no more mares"; flags16384text = "[14] Run if no more mares";
flags32768text = "[15] Run if player is not NiGHTS"; flags32768text = "[15] Run if player is not NiGHTS";
prefix = "(324)";
} }
325 325
{ {
title = "De-NiGHTSerize - Each Time"; title = "De-NiGHTSerize - Each Time";
prefix = "(325)";
flags2text = "[1] Mare >= Front X Offset"; flags2text = "[1] Mare >= Front X Offset";
flags8text = "[3] Run if anyone is NiGHTS"; flags8text = "[3] Run if anyone is NiGHTS";
flags16text = "[4] Count from lowest of players"; flags16text = "[4] Count from lowest of players";
@ -1857,13 +1888,14 @@ linedeftypes
flags128text = "[7] Lap >= Front Y Offset"; flags128text = "[7] Lap >= Front Y Offset";
flags256text = "[8] Count laps from Bonus Time"; flags256text = "[8] Count laps from Bonus Time";
flags512text = "[9] Count from triggering player"; flags512text = "[9] Count from triggering player";
flags1024text = "[10] Use faster, unordered execution";
flags32768text = "[15] Run if no one is NiGHTS"; flags32768text = "[15] Run if no one is NiGHTS";
prefix = "(325)";
} }
326 326
{ {
title = "De-NiGHTSerize - Once"; title = "De-NiGHTSerize - Once";
prefix = "(326)";
flags2text = "[1] Mare >= Front X Offset"; flags2text = "[1] Mare >= Front X Offset";
flags8text = "[3] Run if anyone is NiGHTS"; flags8text = "[3] Run if anyone is NiGHTS";
flags16text = "[4] Count from lowest of players"; flags16text = "[4] Count from lowest of players";
@ -1872,13 +1904,14 @@ linedeftypes
flags128text = "[7] Lap >= Front Y Offset"; flags128text = "[7] Lap >= Front Y Offset";
flags256text = "[8] Count laps from Bonus Time"; flags256text = "[8] Count laps from Bonus Time";
flags512text = "[9] Count from triggering player"; flags512text = "[9] Count from triggering player";
flags1024text = "[10] Use faster, unordered execution";
flags32768text = "[15] Run if no one is NiGHTS"; flags32768text = "[15] Run if no one is NiGHTS";
prefix = "(326)";
} }
327 327
{ {
title = "NiGHTS Lap - Each Time"; title = "NiGHTS Lap - Each Time";
prefix = "(327)";
flags2text = "[1] Mare >= Front X Offset"; flags2text = "[1] Mare >= Front X Offset";
flags16text = "[4] Count from lowest of players"; flags16text = "[4] Count from lowest of players";
flags32text = "[5] Lap <= Front Y Offset"; flags32text = "[5] Lap <= Front Y Offset";
@ -1886,12 +1919,13 @@ linedeftypes
flags128text = "[7] Lap >= Front Y Offset"; flags128text = "[7] Lap >= Front Y Offset";
flags256text = "[8] Count laps from Bonus Time"; flags256text = "[8] Count laps from Bonus Time";
flags512text = "[9] Count from triggering player"; flags512text = "[9] Count from triggering player";
prefix = "(327)"; flags1024text = "[10] Use faster, unordered execution";
} }
328 328
{ {
title = "NiGHTS Lap - Once"; title = "NiGHTS Lap - Once";
prefix = "(328)";
flags2text = "[1] Mare >= Front X Offset"; flags2text = "[1] Mare >= Front X Offset";
flags16text = "[4] Count from lowest of players"; flags16text = "[4] Count from lowest of players";
flags32text = "[5] Lap <= Front Y Offset"; flags32text = "[5] Lap <= Front Y Offset";
@ -1899,12 +1933,13 @@ linedeftypes
flags128text = "[7] Lap >= Front Y Offset"; flags128text = "[7] Lap >= Front Y Offset";
flags256text = "[8] Count laps from Bonus Time"; flags256text = "[8] Count laps from Bonus Time";
flags512text = "[9] Count from triggering player"; flags512text = "[9] Count from triggering player";
prefix = "(328)"; flags1024text = "[10] Use faster, unordered execution";
} }
329 329
{ {
title = "Ideya Capture Touch - Each Time"; title = "Ideya Capture Touch - Each Time";
prefix = "(329)";
flags2text = "[1] Mare >= Front X Offset"; flags2text = "[1] Mare >= Front X Offset";
flags8text = "[3] Run regardless of spheres"; flags8text = "[3] Run regardless of spheres";
flags16text = "[4] Count from lowest of players"; flags16text = "[4] Count from lowest of players";
@ -1913,14 +1948,15 @@ linedeftypes
flags128text = "[7] Lap >= Front Y Offset"; flags128text = "[7] Lap >= Front Y Offset";
flags256text = "[8] Count laps from Bonus Time"; flags256text = "[8] Count laps from Bonus Time";
flags512text = "[9] Count from triggering player"; flags512text = "[9] Count from triggering player";
flags1024text = "[10] Use faster, unordered execution";
flags16384text = "[14] Only if not enough spheres"; flags16384text = "[14] Only if not enough spheres";
flags32768text = "[15] Run when entering Capture"; flags32768text = "[15] Run when entering Capture";
prefix = "(329)";
} }
330 330
{ {
title = "Ideya Capture Touch - Once"; title = "Ideya Capture Touch - Once";
prefix = "(330)";
flags2text = "[1] Mare >= Front X Offset"; flags2text = "[1] Mare >= Front X Offset";
flags8text = "[3] Run regardless of spheres"; flags8text = "[3] Run regardless of spheres";
flags16text = "[4] Count from lowest of players"; flags16text = "[4] Count from lowest of players";
@ -1929,57 +1965,64 @@ linedeftypes
flags128text = "[7] Lap >= Front Y Offset"; flags128text = "[7] Lap >= Front Y Offset";
flags256text = "[8] Count laps from Bonus Time"; flags256text = "[8] Count laps from Bonus Time";
flags512text = "[9] Count from triggering player"; flags512text = "[9] Count from triggering player";
flags1024text = "[10] Use faster, unordered execution";
flags16384text = "[14] Only if not enough spheres"; flags16384text = "[14] Only if not enough spheres";
flags32768text = "[15] Run when entering Capture"; flags32768text = "[15] Run when entering Capture";
prefix = "(330)";
} }
331 331
{ {
title = "Player Skin - Continuous"; title = "Player Skin - Continuous";
flags64text = "[6] Disable for this skin";
prefix = "(331)"; prefix = "(331)";
flags64text = "[6] Disable for this skin";
flags1024text = "[10] Use faster, unordered execution";
} }
332 332
{ {
title = "Player Skin - Each Time"; title = "Player Skin - Each Time";
flags64text = "[6] Disable for this skin";
prefix = "(332)"; prefix = "(332)";
flags64text = "[6] Disable for this skin";
flags1024text = "[10] Use faster, unordered execution";
} }
333 333
{ {
title = "Player Skin - Once"; title = "Player Skin - Once";
flags64text = "[6] Disable for this skin";
prefix = "(333)"; prefix = "(333)";
flags64text = "[6] Disable for this skin";
flags1024text = "[10] Use faster, unordered execution";
} }
334 334
{ {
title = "Object Dye - Continuous"; title = "Object Dye - Continuous";
flags64text = "[6] Disable for this color";
prefix = "(334)"; prefix = "(334)";
flags64text = "[6] Disable for this color";
flags1024text = "[10] Use faster, unordered execution";
} }
335 335
{ {
title = "Object Dye - Each Time"; title = "Object Dye - Each Time";
flags64text = "[6] Disable for this color";
prefix = "(335)"; prefix = "(335)";
flags64text = "[6] Disable for this color";
flags1024text = "[10] Use faster, unordered execution";
} }
336 336
{ {
title = "Object Dye - Once"; title = "Object Dye - Once";
flags64text = "[6] Disable for this color";
prefix = "(336)"; prefix = "(336)";
flags64text = "[6] Disable for this color";
flags1024text = "[10] Use faster, unordered execution";
} }
399 399
{ {
title = "Level Load"; title = "Level Load";
prefix = "(399)"; prefix = "(399)";
flags1024text = "[10] Use faster, unordered execution";
} }
} }
@ -2662,7 +2705,7 @@ linedeftypes
502 502
{ {
title = "Scroll Tagged Wall"; title = "Scroll Tagged Walls";
prefix = "(502)"; prefix = "(502)";
flags128text = "[7] Use texture offsets"; flags128text = "[7] Use texture offsets";
flags256text = "[8] Scroll back side"; flags256text = "[8] Scroll back side";
@ -2670,7 +2713,7 @@ linedeftypes
503 503
{ {
title = "Scroll Tagged Wall (Accelerative)"; title = "Scroll Tagged Walls (Accelerative)";
prefix = "(503)"; prefix = "(503)";
flags128text = "[7] Use texture offsets"; flags128text = "[7] Use texture offsets";
flags256text = "[8] Scroll back side"; flags256text = "[8] Scroll back side";
@ -2678,7 +2721,7 @@ linedeftypes
504 504
{ {
title = "Scroll Tagged Wall (Displacement)"; title = "Scroll Tagged Walls (Displacement)";
prefix = "(504)"; prefix = "(504)";
flags128text = "[7] Use texture offsets"; flags128text = "[7] Use texture offsets";
flags256text = "[8] Scroll back side"; flags256text = "[8] Scroll back side";
@ -3112,7 +3155,7 @@ linedeftypes
723 723
{ {
title = "Copy Backside Floor Slope from Line Tag"; title = "Copy Backside Floor Slope from Line Tag";
prefix = "(720)"; prefix = "(723)";
slope = "copy"; slope = "copy";
slopeargs = 4; slopeargs = 4;
} }
@ -3120,7 +3163,7 @@ linedeftypes
724 724
{ {
title = "Copy Backside Ceiling Slope from Line Tag"; title = "Copy Backside Ceiling Slope from Line Tag";
prefix = "(721)"; prefix = "(724)";
slope = "copy"; slope = "copy";
slopeargs = 8; slopeargs = 8;
} }
@ -3128,7 +3171,7 @@ linedeftypes
725 725
{ {
title = "Copy Backside Floor and Ceiling Slope from Line Tag"; title = "Copy Backside Floor and Ceiling Slope from Line Tag";
prefix = "(722)"; prefix = "(725)";
slope = "copy"; slope = "copy";
slopeargs = 12; slopeargs = 12;
} }
@ -3190,7 +3233,7 @@ linedeftypes
transwall transwall
{ {
title = "Translucent Wall"; title = "Translucent Walls";
900 900
{ {
@ -3966,6 +4009,7 @@ thingtypes
sprite = "BUMBA1"; sprite = "BUMBA1";
width = 16; width = 16;
height = 32; height = 32;
flags8text = "[8] Cannot move";
} }
124 124
{ {
@ -3996,7 +4040,6 @@ thingtypes
width = 24; width = 24;
height = 76; height = 76;
flags4text = "[4] End level on death"; flags4text = "[4] End level on death";
flags8text = "[8] Alternate laser attack";
} }
201 201
{ {
@ -4031,6 +4074,7 @@ thingtypes
height = 60; height = 60;
flags1text = "[1] Grayscale mode"; flags1text = "[1] Grayscale mode";
flags4text = "[4] End level on death"; flags4text = "[4] End level on death";
flags8text = "[8] Skip intro";
} }
206 206
{ {
@ -5232,7 +5276,7 @@ thingtypes
width = 8; width = 8;
height = 16; height = 16;
hangs = 1; hangs = 1;
angletext = "Dripping interval"; angletext = "Dripping delay";
fixedrotation = 1; fixedrotation = 1;
} }
1003 1003
@ -5574,6 +5618,8 @@ thingtypes
width = 20; width = 20;
height = 72; height = 72;
arrow = 1; arrow = 1;
flags4text = "[4] Move right";
flags8text = "[8] Move left";
} }
1128 1128
{ {
@ -5726,6 +5772,7 @@ thingtypes
width = 24; width = 24;
height = 63; height = 63;
arrow = 1; arrow = 1;
flags8text = "[8] Not pushable";
} }
1217 1217
{ {
@ -5861,6 +5908,7 @@ thingtypes
height = 32; height = 32;
angletext = "Initial delay"; angletext = "Initial delay";
fixedrotation = 1; fixedrotation = 1;
hangs = 1;
flags8text = "[8] Double size"; flags8text = "[8] Double size";
} }
1305 1305