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https://git.do.srb2.org/STJr/SRB2.git
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Changes:
Ported skincolor cache management from the secondcolor branch Adjusted R_GetTranslationRemap to use a similar caching scheme Made sure that if a skincolor was updated, then related translations would be rebuilt
This commit is contained in:
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9851ec56cf
commit
8cff33e681
5 changed files with 105 additions and 68 deletions
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@ -26,9 +26,6 @@
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#include "taglist.h"
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// Amount of colors in the palette
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#define NUM_PALETTE_ENTRIES 256
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//
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// ClipWallSegment
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// Clips the given range of columns
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85
src/r_draw.c
85
src/r_draw.c
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@ -125,49 +125,37 @@ UINT32 nflatxshift, nflatyshift, nflatshiftup, nflatmask;
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// TRANSLATION COLORMAP CODE
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// =========================================================================
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enum
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{
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DEFAULT_TT_CACHE_INDEX,
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BOSS_TT_CACHE_INDEX,
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METALSONIC_TT_CACHE_INDEX,
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ALLWHITE_TT_CACHE_INDEX,
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RAINBOW_TT_CACHE_INDEX,
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BLINK_TT_CACHE_INDEX,
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DASHMODE_TT_CACHE_INDEX,
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TT_CACHE_SIZE
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};
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static UINT8 **translationtablecache[TT_CACHE_SIZE] = {NULL};
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static UINT8 **skintranslationcache[NUM_PALETTE_ENTRIES] = {NULL};
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static colorcache_t **translationtablecache[TT_CACHE_SIZE] = {NULL};
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boolean skincolor_modified[MAXSKINCOLORS];
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static INT32 TranslationToCacheIndex(INT32 translation)
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static INT32 SkinToCacheIndex(INT32 translation)
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{
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switch (translation)
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{
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case TC_DEFAULT: return DEFAULT_TT_CACHE_INDEX;
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case TC_BOSS: return BOSS_TT_CACHE_INDEX;
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case TC_METALSONIC: return METALSONIC_TT_CACHE_INDEX;
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case TC_ALLWHITE: return ALLWHITE_TT_CACHE_INDEX;
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case TC_RAINBOW: return RAINBOW_TT_CACHE_INDEX;
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case TC_BLINK: return BLINK_TT_CACHE_INDEX;
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case TC_DASHMODE: return DASHMODE_TT_CACHE_INDEX;
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default: return DEFAULT_TT_CACHE_INDEX;
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default: return translation;
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}
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}
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static INT32 CacheIndexToTranslation(INT32 index)
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static INT32 CacheIndexToSkin(INT32 index)
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{
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switch (index)
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{
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case DEFAULT_TT_CACHE_INDEX: return TC_DEFAULT;
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case BOSS_TT_CACHE_INDEX: return TC_BOSS;
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case METALSONIC_TT_CACHE_INDEX: return TC_METALSONIC;
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case ALLWHITE_TT_CACHE_INDEX: return TC_ALLWHITE;
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case RAINBOW_TT_CACHE_INDEX: return TC_RAINBOW;
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case BLINK_TT_CACHE_INDEX: return TC_BLINK;
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case DASHMODE_TT_CACHE_INDEX: return TC_DASHMODE;
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default: return TC_DEFAULT;
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default: return index;
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}
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}
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@ -553,23 +541,22 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 translatio
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*/
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UINT8* R_GetTranslationColormap(INT32 skinnum, skincolornum_t color, UINT8 flags)
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{
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UINT8 ***cache = NULL;
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INT32 index, starttranscolor;
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UINT8 *ret;
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colorcache_t *ret;
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INT32 index = 0;
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INT32 starttranscolor = DEFAULT_STARTTRANSCOLOR;
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// Adjust if we want the default colormap
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if (skinnum >= numskins)
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I_Error("Invalid skin number %d", skinnum);
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else if (skinnum >= 0)
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{
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cache = skintranslationcache;
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starttranscolor = index = skins[skinnum]->starttranscolor;
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index = skins[skinnum]->skinnum;
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starttranscolor = skins[skinnum]->starttranscolor;
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}
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else if (skinnum <= TC_DEFAULT)
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{
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cache = translationtablecache;
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starttranscolor = DEFAULT_STARTTRANSCOLOR;
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index = TranslationToCacheIndex(skinnum);
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// Do default translation
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index = SkinToCacheIndex(skinnum);
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}
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else
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I_Error("Invalid translation %d", skinnum);
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@ -577,41 +564,48 @@ UINT8* R_GetTranslationColormap(INT32 skinnum, skincolornum_t color, UINT8 flags
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if (flags & GTC_CACHE)
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{
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// Allocate table for skin if necessary
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if (!cache[index])
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cache[index] = Z_Calloc(MAXSKINCOLORS * sizeof(UINT8**), PU_STATIC, NULL);
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if (!translationtablecache[index])
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translationtablecache[index] = Z_Calloc(MAXSKINCOLORS * sizeof(colorcache_t**), PU_STATIC, NULL);
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// Get colormap
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ret = cache[index][color];
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ret = translationtablecache[index][color];
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// Rebuild the cache if necessary
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if (skincolor_modified[color])
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{
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INT32 i;
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for (i = 0; i < TT_CACHE_SIZE; i++)
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if (translationtablecache[i] && translationtablecache[i][color])
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R_GenerateTranslationColormap(translationtablecache[i][color], CacheIndexToTranslation(i), color, starttranscolor);
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for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
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if (skintranslationcache[i] && skintranslationcache[i][color])
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R_GenerateTranslationColormap(skintranslationcache[i][color], 0, color, i);
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// Moved up here so that R_UpdateTranslationRemaps doesn't cause a stack overflow,
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// since in this situation, it will call R_GetTranslationColormap
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skincolor_modified[color] = false;
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for (unsigned i = 0; i < TT_CACHE_SIZE; i++)
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{
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if (translationtablecache[i])
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{
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colorcache_t *cache = translationtablecache[i][color];
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if (cache)
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{
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R_GenerateTranslationColormap(cache->colors, CacheIndexToSkin(i), color, starttranscolor);
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R_UpdateTranslationRemaps(color, i);
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}
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}
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}
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}
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}
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else ret = NULL;
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else
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ret = NULL;
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// Generate the colormap if necessary
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if (!ret)
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{
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ret = Z_MallocAlign(NUM_PALETTE_ENTRIES, (flags & GTC_CACHE) ? PU_LEVEL : PU_STATIC, NULL, 8);
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R_GenerateTranslationColormap(ret, skinnum, color, starttranscolor);
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ret = Z_Malloc(sizeof(colorcache_t), (flags & GTC_CACHE) ? PU_LEVEL : PU_STATIC, NULL);
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R_GenerateTranslationColormap(ret->colors, skinnum, color, starttranscolor);
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// Cache the colormap if desired
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if (flags & GTC_CACHE)
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cache[index][color] = ret;
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translationtablecache[index][color] = ret;
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}
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return ret;
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return ret->colors;
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}
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/** \brief Flushes cache of translation colormaps.
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@ -629,9 +623,6 @@ void R_FlushTranslationColormapCache(void)
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for (i = 0; i < TT_CACHE_SIZE; i++)
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if (translationtablecache[i])
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memset(translationtablecache[i], 0, MAXSKINCOLORS * sizeof(UINT8**));
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for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
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if (skintranslationcache[i])
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memset(skintranslationcache[i], 0, MAXSKINCOLORS * sizeof(UINT8**));
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}
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UINT16 R_GetColorByName(const char *name)
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21
src/r_draw.h
21
src/r_draw.h
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@ -117,6 +117,27 @@ enum
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TC_DEFAULT
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};
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// Amount of colors in the palette
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#define NUM_PALETTE_ENTRIES 256
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typedef struct colorcache_s
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{
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UINT8 colors[NUM_PALETTE_ENTRIES];
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} colorcache_t;
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enum
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{
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DEFAULT_TT_CACHE_INDEX = MAXSKINS,
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BOSS_TT_CACHE_INDEX,
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METALSONIC_TT_CACHE_INDEX,
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ALLWHITE_TT_CACHE_INDEX,
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RAINBOW_TT_CACHE_INDEX,
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BLINK_TT_CACHE_INDEX,
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DASHMODE_TT_CACHE_INDEX,
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TT_CACHE_SIZE
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};
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// Custom player skin translation
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// Initialize color translation tables, for player rendering etc.
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UINT8* R_GetTranslationColormap(INT32 skinnum, skincolornum_t color, UINT8 flags);
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@ -1103,6 +1103,17 @@ remaptable_t *R_GetTranslationByID(int id)
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return paletteremaps[id];
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}
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static void R_ApplyTranslationRemap(remaptable_t *tr, UINT8 *remap, skincolornum_t skincolor, INT32 skinnum)
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{
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UINT8 *base_skincolor = R_GetTranslationColormap(skinnum, skincolor, GTC_CACHE);
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for (unsigned i = 0; i < NUM_PALETTE_ENTRIES; i++)
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remap[i] = base_skincolor[i];
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for (unsigned i = 0; i < tr->num_sources; i++)
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PaletteRemap_Apply(remap, &tr->sources[i]);
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}
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UINT8 *R_GetTranslationRemap(int id, skincolornum_t skincolor, INT32 skinnum)
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{
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remaptable_t *tr = R_GetTranslationByID(id);
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if (!tr->num_sources || skincolor == SKINCOLOR_NONE)
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return tr->remap;
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if (!tr->skincolor_remap)
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tr->skincolor_remap = Z_Calloc(NUM_PALETTE_ENTRIES * MAXSKINCOLORS, PU_LEVEL, &tr->skincolor_remap);
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if (!tr->skincolor_remaps)
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Z_Calloc(sizeof(*tr->skincolor_remaps) * TT_CACHE_SIZE, PU_LEVEL, &tr->skincolor_remaps);
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if (!tr->skincolor_remap[skincolor])
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if (!tr->skincolor_remaps[skinnum])
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tr->skincolor_remaps[skinnum] = Z_Calloc(NUM_PALETTE_ENTRIES * MAXSKINCOLORS, PU_LEVEL, NULL);
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colorcache_t *cache = tr->skincolor_remaps[skinnum][skincolor];
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if (!cache)
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{
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UINT8 *remap = Z_Calloc(NUM_PALETTE_ENTRIES, PU_LEVEL, NULL);
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cache = Z_Calloc(sizeof(colorcache_t), PU_LEVEL, NULL);
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UINT8 *base_skincolor = R_GetTranslationColormap(skinnum, skincolor, GTC_CACHE);
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R_ApplyTranslationRemap(tr, cache->colors, skincolor, skinnum);
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for (unsigned i = 0; i < NUM_PALETTE_ENTRIES; i++)
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remap[i] = base_skincolor[i];
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for (unsigned i = 0; i < tr->num_sources; i++)
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PaletteRemap_Apply(remap, &tr->sources[i]);
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tr->skincolor_remap[skincolor] = remap;
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tr->skincolor_remaps[skinnum][skincolor] = cache;
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}
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return tr->skincolor_remap[skincolor];
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return cache->colors;
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}
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static void R_UpdateTranslation(remaptable_t *tr, skincolornum_t skincolor, INT32 skinnum)
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{
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if (!tr->num_sources || !tr->skincolor_remaps || !tr->skincolor_remaps[skinnum])
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return;
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colorcache_t *cache = tr->skincolor_remaps[skinnum][skincolor];
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if (cache)
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R_ApplyTranslationRemap(tr, cache->colors, skincolor, skinnum);
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}
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void R_UpdateTranslationRemaps(skincolornum_t skincolor, INT32 skinnum)
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{
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for (unsigned i = 0; i < numpaletteremaps; i++)
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R_UpdateTranslation(paletteremaps[i], skincolor, skinnum);
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}
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boolean R_TranslationIsValid(int id)
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@ -15,6 +15,8 @@
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#include "doomdef.h"
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#include "r_draw.h"
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typedef enum
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{
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REMAP_ADD_INDEXRANGE,
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typedef struct
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{
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UINT8 remap[256];
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UINT8 remap[NUM_PALETTE_ENTRIES];
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unsigned num_entries;
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paletteremap_t *sources;
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unsigned num_sources;
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// A typical remap is 256 bytes long, and there is currently a maximum of 1182 skincolors.
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// This means allocating (1182 * 256) bytes, which equals 302592, or ~302kb of memory for every translation.
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// So we allocate a list instead.
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UINT8 **skincolor_remap;
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// A typical remap is 256 bytes long, and there is currently a maximum of 1182 skincolors, and 263 possible color cache entries.
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// This would mean allocating (1182 * 256 * 263) bytes, which equals 79581696 bytes, or ~79mb of memory for every remap.
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// So instead a few lists are allocated.
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colorcache_t ***skincolor_remaps;
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} remaptable_t;
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void PaletteRemap_Init(void);
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unsigned R_NumCustomTranslations(void);
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remaptable_t *R_GetTranslationByID(int id);
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UINT8 *R_GetTranslationRemap(int id, skincolornum_t skincolor, INT32 skinnum);
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void R_UpdateTranslationRemaps(skincolornum_t skincolor, INT32 skinnum);
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boolean R_TranslationIsValid(int id);
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void R_ParseTrnslate(INT32 wadNum, UINT16 lumpnum);
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