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@ -64,7 +64,7 @@ typedef struct
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paletteremap_t *sources;
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unsigned num_sources;
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// A remap is 256 bytes long, and there is a max of 1182.
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// A typical remap is 256 bytes long, and there is currently a maximum of 1182 skincolors.
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// This means allocating (1182 * 256) bytes, which equals 302592, or ~302kb of memory for every translation.
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// So we allocate a list instead.
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UINT8 **skincolor_remap;
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