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A consistency error I should've caught earlier, considering this sound is used for DSZ3's missiles as well as GFZ3's laser.
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1 changed files with 1 additions and 1 deletions
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@ -164,7 +164,7 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"pop" , false, 78, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pop"},
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{"pop" , false, 78, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pop"},
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{"rail1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing rail"},
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{"rail1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing rail"},
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{"rail2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Crashing rail"},
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{"rail2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Crashing rail"},
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{"rlaunc", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing laser"},
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{"rlaunc", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing"},
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{"shield", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pity Shield"}, // generic GET!
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{"shield", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pity Shield"}, // generic GET!
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{"wirlsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Whirlwind Shield"}, // Whirlwind GET!
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{"wirlsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Whirlwind Shield"}, // Whirlwind GET!
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{"forcsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Force Shield"}, // Force GET!
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{"forcsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Force Shield"}, // Force GET!
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