From 85e3180056f923e4e28dde1272e927e61498d870 Mon Sep 17 00:00:00 2001 From: toaster Date: Sat, 30 Nov 2019 10:31:18 +0000 Subject: [PATCH] Make the fling always occur, and only have the horizontal momentum apply if not MTF_EXTRA. --- src/p_enemy.c | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index 9aecd9a27..9942862e9 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -4059,14 +4059,12 @@ bossjustdie: mo->flags &= ~(MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT); S_StartSound(NULL, sfx_bedie2); + P_SpawnMobjFromMobj(mo, 0, 0, 0, MT_CYBRAKDEMON_VILE_EXPLOSION); + mo->z += P_MobjFlip(mo); + P_SetObjectMomZ(mo, 12*FRACUNIT, false); + S_StartSound(mo, sfx_bgxpld); if (mo->spawnpoint && !(mo->spawnpoint->options & MTF_EXTRA)) - { - P_SpawnMobjFromMobj(mo, 0, 0, 0, MT_CYBRAKDEMON_VILE_EXPLOSION); - mo->z += P_MobjFlip(mo); - P_SetObjectMomZ(mo, 12*FRACUNIT, false); P_InstaThrust(mo, R_PointToAngle2(0, 0, mo->x, mo->y), 14*FRACUNIT); - S_StartSound(mo, sfx_bgxpld); - } break; } case MT_KOOPA: