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Add variable to move idle players to spectators
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parent
33a1776f97
commit
7e3f6a2803
3 changed files with 18 additions and 2 deletions
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@ -114,6 +114,7 @@ static CV_PossibleValue_t playbackspeed_cons_t[] = {{1, "MIN"}, {10, "MAX"}, {0,
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consvar_t cv_playbackspeed = CVAR_INIT ("playbackspeed", "1", 0, playbackspeed_cons_t, NULL);
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consvar_t cv_idletime = CVAR_INIT ("idletime", "0", CV_SAVE, CV_Unsigned, NULL);
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consvar_t cv_idlespectate = CVAR_INIT ("idlespectate", "On", CV_SAVE, CV_OnOff, NULL);
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consvar_t cv_dedicatedidletime = CVAR_INIT ("dedicatedidletime", "10", CV_SAVE, CV_Unsigned, NULL);
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consvar_t cv_httpsource = CVAR_INIT ("http_source", "", CV_SAVE, NULL, NULL);
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@ -1372,7 +1373,21 @@ static void IdleUpdate(void)
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if (players[i].lastinputtime > (tic_t)cv_idletime.value * TICRATE * 60)
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{
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players[i].lastinputtime = 0;
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SendKick(i, KICK_MSG_IDLE | KICK_MSG_KEEP_BODY);
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if (cv_idlespectate.value && G_GametypeHasSpectators())
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{
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changeteam_union NetPacket;
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UINT16 usvalue;
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NetPacket.value.l = NetPacket.value.b = 0;
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NetPacket.packet.newteam = 0;
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NetPacket.packet.playernum = i;
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NetPacket.packet.verification = true; // This signals that it's a server change
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usvalue = SHORT(NetPacket.value.l|NetPacket.value.b);
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SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
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}
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else
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{
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SendKick(i, KICK_MSG_IDLE | KICK_MSG_KEEP_BODY);
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}
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}
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}
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else
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@ -73,7 +73,7 @@ extern UINT32 realpingtable[MAXPLAYERS];
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extern UINT32 playerpingtable[MAXPLAYERS];
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extern tic_t servermaxping;
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extern consvar_t cv_netticbuffer, cv_resynchattempts, cv_blamecfail, cv_playbackspeed, cv_idletime, cv_dedicatedidletime;
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extern consvar_t cv_netticbuffer, cv_resynchattempts, cv_blamecfail, cv_playbackspeed, cv_idletime, cv_idlespectate, cv_dedicatedidletime;
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extern consvar_t cv_httpsource;
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// Used in d_net, the only dependence
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@ -620,6 +620,7 @@ void D_RegisterServerCommands(void)
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CV_RegisterVar(&cv_blamecfail);
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CV_RegisterVar(&cv_dedicatedidletime);
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CV_RegisterVar(&cv_idletime);
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CV_RegisterVar(&cv_idlespectate);
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CV_RegisterVar(&cv_httpsource);
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COM_AddCommand("ping", Command_Ping_f, COM_LUA);
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