Adapt polyobject move and rotate linedef types to UDMF

This commit is contained in:
MascaraSnake 2021-07-04 12:54:48 +02:00
parent 3b1d64703d
commit 6e9afabd44
6 changed files with 139 additions and 49 deletions

View file

@ -2772,6 +2772,7 @@ udmf
title = "Return delay";
}
}
481
{
title = "Door Swing";
@ -2787,7 +2788,7 @@ udmf
}
arg2
{
title = "Angle distance";
title = "Rotation";
type = 8;
}
arg3
@ -2795,6 +2796,63 @@ udmf
title = "Return delay";
}
}
482
{
title = "Move";
prefix = "(482)";
arg0
{
title = "PolyObject ID";
type = 14;
}
arg1
{
title = "Speed";
}
arg2
{
title = "Distance";
}
arg3
{
title = "Override?";
type = 11;
enum = "noyes";
}
}
484
{
title = "Rotate";
prefix = "(484)";
arg0
{
title = "PolyObject ID";
type = 14;
}
arg1
{
title = "Speed";
}
arg2
{
title = "Rotation";
type = 8;
}
arg3
{
title = "Flags";
type = 12;
enum
{
1 = "Don't turn others";
2 = "Turn players";
4 = "Continuous rotation";
8 = "Override";
}
}
}
}
scrollpush

View file

@ -244,13 +244,14 @@ static int lib_polyobj_rotate(lua_State *L)
{
polyobj_t *po = *((polyobj_t **)luaL_checkudata(L, 1, META_POLYOBJ));
angle_t delta = luaL_checkangle(L, 2);
UINT8 turnthings = (UINT8)luaL_optinteger(L, 3, 0); // don't turn anything by default? (could change this if not desired)
boolean checkmobjs = lua_opttrueboolean(L, 4);
boolean turnplayers = lua_opttrueboolean(L, 3);
boolean turnothers = lua_opttrueboolean(L, 4);
boolean checkmobjs = lua_opttrueboolean(L, 5);
NOHUD
INLEVEL
if (!po)
return LUA_ErrInvalid(L, "polyobj_t");
lua_pushboolean(L, Polyobj_rotate(po, delta, turnthings, checkmobjs));
lua_pushboolean(L, Polyobj_rotate(po, delta, turnplayers, turnothers, checkmobjs));
return 1;
}

View file

@ -1089,7 +1089,7 @@ static void Polyobj_rotateLine(line_t *ld)
}
// Causes objects resting on top of the rotating polyobject to 'ride' with its movement.
static void Polyobj_rotateThings(polyobj_t *po, vector2_t origin, angle_t delta, UINT8 turnthings)
static void Polyobj_rotateThings(polyobj_t *po, vector2_t origin, angle_t delta, boolean turnplayers, boolean turnothers)
{
static INT32 pomovecount = 10000;
INT32 x, y;
@ -1151,7 +1151,7 @@ static void Polyobj_rotateThings(polyobj_t *po, vector2_t origin, angle_t delta,
Polyobj_slideThing(mo, newxoff, newyoff);
if (turnthings == 2 || (turnthings == 1 && !mo->player)) {
if ((turnplayers && mo->player) || (turnothers && !mo->player)) {
mo->angle += delta;
if (mo->player)
P_SetPlayerAngle(mo->player, (angle_t)(mo->player->angleturn << 16) + delta);
@ -1163,7 +1163,7 @@ static void Polyobj_rotateThings(polyobj_t *po, vector2_t origin, angle_t delta,
}
// Rotates a polyobject around its start point.
boolean Polyobj_rotate(polyobj_t *po, angle_t delta, UINT8 turnthings, boolean checkmobjs)
boolean Polyobj_rotate(polyobj_t *po, angle_t delta, boolean turnplayers, boolean turnothers, boolean checkmobjs)
{
size_t i;
angle_t angle;
@ -1201,7 +1201,7 @@ boolean Polyobj_rotate(polyobj_t *po, angle_t delta, UINT8 turnthings, boolean c
for (i = 0; i < po->numLines; ++i)
hitflags |= Polyobj_clipThings(po, po->lines[i]);
Polyobj_rotateThings(po, origin, delta, turnthings);
Polyobj_rotateThings(po, origin, delta, turnplayers, turnothers);
}
if (hitflags & 2)
@ -1409,7 +1409,7 @@ void Polyobj_MoveOnLoad(polyobj_t *po, angle_t angle, fixed_t x, fixed_t y)
fixed_t dx, dy;
// first, rotate to the saved angle
Polyobj_rotate(po, angle, false, false);
Polyobj_rotate(po, angle, false, false, false);
// determine component distances to translate
dx = x - po->spawnSpot.x;
@ -1452,7 +1452,7 @@ void T_PolyObjRotate(polyrotate_t *th)
// rotate by 'speed' angle per frame
// if distance == -1, this polyobject rotates perpetually
if (Polyobj_rotate(po, th->speed, th->turnobjs, true) && th->distance != -1)
if (Polyobj_rotate(po, th->speed, th->turnobjs & PTF_PLAYERS, th->turnobjs & PTF_OTHERS, true) && th->distance != -1)
{
INT32 avel = abs(th->speed);
@ -1854,7 +1854,7 @@ void T_PolyDoorSwing(polyswingdoor_t *th)
// rotate by 'speed' angle per frame
// if distance == -1, this polyobject rotates perpetually
if (Polyobj_rotate(po, th->speed, false, true) && th->distance != -1)
if (Polyobj_rotate(po, th->speed, false, false, true) && th->distance != -1)
{
INT32 avel = abs(th->speed);
@ -1985,7 +1985,7 @@ void T_PolyObjRotDisplace(polyrotdisplace_t *th)
rotangle = FixedMul(th->rotscale, delta);
if (Polyobj_rotate(po, FixedAngle(rotangle), th->turnobjs, true))
if (Polyobj_rotate(po, FixedAngle(rotangle), th->turnobjs & PTF_PLAYERS, th->turnobjs & PTF_OTHERS, true))
th->oldHeights = newheights;
}
@ -2014,7 +2014,7 @@ boolean EV_DoPolyObjRotate(polyrotdata_t *prdata)
return false;
// check for override if this polyobj already has a thinker
if (po->thinker && !prdata->overRide)
if (po->thinker && !(prdata->flags & TMPR_OVERRIDE))
return false;
// create a new thinker
@ -2029,10 +2029,10 @@ boolean EV_DoPolyObjRotate(polyrotdata_t *prdata)
// use Hexen-style byte angles for speed and distance
th->speed = Polyobj_AngSpeed(prdata->speed * prdata->direction);
if (prdata->distance == 360) // 360 means perpetual
if (prdata->flags & TMPR_CONTINUOUS)
th->distance = -1;
else if (prdata->distance == 0) // 0 means 360 degrees
th->distance = 0xffffffff - 1;
else if (prdata->distance == 360)
th->distance = ANGLE_MAX - 1;
else
th->distance = FixedAngle(prdata->distance*FRACUNIT);
@ -2047,7 +2047,11 @@ boolean EV_DoPolyObjRotate(polyrotdata_t *prdata)
oldpo = po;
th->turnobjs = prdata->turnobjs;
th->turnobjs = 0;
if (!(prdata->flags & TMPR_DONTROTATEOTHERS))
th->turnobjs |= PTF_OTHERS;
if (prdata->flags & TMPR_ROTATEPLAYERS)
th->turnobjs |= PTF_PLAYERS;
// apply action to mirroring polyobjects as well
start = 0;

View file

@ -137,7 +137,7 @@ typedef struct polyrotate_s
INT32 polyObjNum; // numeric id of polyobject (avoid C pointers here)
INT32 speed; // speed of movement per frame
INT32 distance; // distance to move
UINT8 turnobjs; // turn objects? 0=no, 1=everything but players, 2=everything
UINT8 turnobjs; // turn objects? PTF_ flags
} polyrotate_t;
typedef struct polymove_s
@ -247,14 +247,27 @@ typedef struct polyfade_s
// Line Activation Data Structures
//
typedef enum
{
TMPR_DONTROTATEOTHERS = 1,
TMPR_ROTATEPLAYERS = 1<<1,
TMPR_CONTINUOUS = 1<<2,
TMPR_OVERRIDE = 1<<3,
} textmappolyrotate_t;
typedef enum
{
PTF_PLAYERS = 1, // Turn players with movement
PTF_OTHERS = 1<<1, // Turn other mobjs with movement
} polyturnflags_e;
typedef struct polyrotdata_s
{
INT32 polyObjNum; // numeric id of polyobject to affect
INT32 direction; // direction of rotation
INT32 speed; // angular speed
INT32 distance; // distance to move
UINT8 turnobjs; // rotate objects being carried?
UINT8 overRide; // if true, will override any action on the object
UINT8 flags; // TMPR_ flags
} polyrotdata_t;
typedef struct polymovedata_s
@ -337,7 +350,7 @@ typedef struct polyfadedata_s
//
boolean Polyobj_moveXY(polyobj_t *po, fixed_t x, fixed_t y, boolean checkmobjs);
boolean Polyobj_rotate(polyobj_t *po, angle_t delta, UINT8 turnthings, boolean checkmobjs);
boolean Polyobj_rotate(polyobj_t *po, angle_t delta, boolean turnplayers, boolean turnothers, boolean checkmobjs);
polyobj_t *Polyobj_GetForNum(INT32 id);
void Polyobj_InitLevel(void);
void Polyobj_MoveOnLoad(polyobj_t *po, angle_t angle, fixed_t x, fixed_t y);

View file

@ -3671,6 +3671,35 @@ static void P_ConvertBinaryMap(void)
if (lines[i].sidenum[1] != 0xffff)
lines[i].args[3] = sides[lines[i].sidenum[1]].textureoffset >> FRACBITS;
break;
case 482: //Polyobject - move
case 483: //Polyobject - move, override
lines[i].args[0] = tag;
lines[i].args[1] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
lines[i].args[2] = sides[lines[i].sidenum[0]].rowoffset >> FRACBITS;
lines[i].args[3] = lines[i].special == 483;
lines[i].special = 482;
break;
case 484: //Polyobject - rotate right
case 485: //Polyobject - rotate right, override
case 486: //Polyobject - rotate left
case 487: //Polyobject - rotate left, override
lines[i].args[0] = tag;
lines[i].args[1] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
lines[i].args[2] = sides[lines[i].sidenum[0]].rowoffset >> FRACBITS;
if (lines[i].args[2] == 360)
lines[i].args[3] |= TMPR_CONTINUOUS;
else if (lines[i].args[2] == 0)
lines[i].args[2] = 360;
if (lines[i].special < 486)
lines[i].args[2] *= -1;
if (lines[i].flags & ML_NOCLIMB)
lines[i].args[3] |= TMPR_DONTROTATEOTHERS;
else if (lines[i].flags & ML_EFFECT4)
lines[i].args[3] |= TMPR_ROTATEPLAYERS;
if (lines[i].special % 2 == 1)
lines[i].args[3] |= TMPR_OVERRIDE;
lines[i].special = 484;
break;
case 500: //Scroll front wall left
case 501: //Scroll front wall right
lines[i].args[0] = 0;

View file

@ -1016,17 +1016,17 @@ static boolean PolyDoor(line_t *line)
return EV_DoPolyDoor(&pdd);
}
// Parses arguments for parameterized polyobject move specials
// Parses arguments for parameterized polyobject move special
static boolean PolyMove(line_t *line)
{
polymovedata_t pmd;
pmd.polyObjNum = Tag_FGet(&line->tags);
pmd.speed = sides[line->sidenum[0]].textureoffset / 8;
pmd.polyObjNum = line->args[0];
pmd.speed = line->args[1] << (FRACBITS - 3);
pmd.angle = R_PointToAngle2(line->v1->x, line->v1->y, line->v2->x, line->v2->y);
pmd.distance = sides[line->sidenum[0]].rowoffset;
pmd.distance = line->args[2] << FRACBITS;
pmd.overRide = (line->special == 483); // Polyobj_OR_Move
pmd.overRide = !!line->args[3]; // Polyobj_OR_Move
return EV_DoPolyObjMove(&pmd);
}
@ -1200,27 +1200,16 @@ static boolean PolyWaypoint(line_t *line)
return EV_DoPolyObjWaypoint(&pwd);
}
// Parses arguments for parameterized polyobject rotate specials
// Parses arguments for parameterized polyobject rotate special
static boolean PolyRotate(line_t *line)
{
polyrotdata_t prd;
prd.polyObjNum = Tag_FGet(&line->tags);
prd.speed = sides[line->sidenum[0]].textureoffset >> FRACBITS; // angular speed
prd.distance = sides[line->sidenum[0]].rowoffset >> FRACBITS; // angular distance
// Polyobj_(OR_)RotateRight have dir == -1
prd.direction = (line->special == 484 || line->special == 485) ? -1 : 1;
// Polyobj_OR types have override set to true
prd.overRide = (line->special == 485 || line->special == 487);
if (line->flags & ML_NOCLIMB)
prd.turnobjs = 0;
else if (line->flags & ML_EFFECT4)
prd.turnobjs = 2;
else
prd.turnobjs = 1;
prd.polyObjNum = line->args[0];
prd.speed = line->args[1]; // angular speed
prd.distance = abs(line->args[2]); // angular distance
prd.direction = (line->args[2] < 0) ? -1 : 1;
prd.flags = line->args[3];
return EV_DoPolyObjRotate(&prd);
}
@ -1272,9 +1261,9 @@ static boolean PolyRotDisplace(line_t *line)
if (line->flags & ML_NOCLIMB)
pdd.turnobjs = 0;
else if (line->flags & ML_EFFECT4)
pdd.turnobjs = 2;
pdd.turnobjs = PTF_PLAYERS|PTF_OTHERS;
else
pdd.turnobjs = 1;
pdd.turnobjs = PTF_OTHERS;
return EV_DoPolyObjRotDisplace(&pdd);
}
@ -3906,13 +3895,9 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
PolyDoor(line);
break;
case 482: // Polyobj_Move
case 483: // Polyobj_OR_Move
PolyMove(line);
break;
case 484: // Polyobj_RotateRight
case 485: // Polyobj_OR_RotateRight
case 486: // Polyobj_RotateLeft
case 487: // Polyobj_OR_RotateLeft
PolyRotate(line);
break;
case 488: // Polyobj_Waypoint