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https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-14 17:01:07 +00:00
Adapt polyobject move and rotate linedef types to UDMF
This commit is contained in:
parent
3b1d64703d
commit
6e9afabd44
6 changed files with 139 additions and 49 deletions
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@ -2772,6 +2772,7 @@ udmf
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title = "Return delay";
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}
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}
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481
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{
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title = "Door Swing";
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@ -2787,7 +2788,7 @@ udmf
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}
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arg2
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{
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title = "Angle distance";
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title = "Rotation";
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type = 8;
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}
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arg3
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@ -2795,6 +2796,63 @@ udmf
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title = "Return delay";
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}
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}
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482
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{
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title = "Move";
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prefix = "(482)";
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arg0
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{
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title = "PolyObject ID";
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type = 14;
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}
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arg1
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{
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title = "Speed";
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}
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arg2
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{
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title = "Distance";
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}
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arg3
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{
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title = "Override?";
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type = 11;
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enum = "noyes";
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}
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}
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484
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{
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title = "Rotate";
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prefix = "(484)";
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arg0
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{
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title = "PolyObject ID";
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type = 14;
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}
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arg1
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{
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title = "Speed";
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}
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arg2
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{
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title = "Rotation";
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type = 8;
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}
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arg3
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{
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title = "Flags";
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type = 12;
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enum
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{
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1 = "Don't turn others";
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2 = "Turn players";
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4 = "Continuous rotation";
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8 = "Override";
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}
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}
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}
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}
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scrollpush
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@ -244,13 +244,14 @@ static int lib_polyobj_rotate(lua_State *L)
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{
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polyobj_t *po = *((polyobj_t **)luaL_checkudata(L, 1, META_POLYOBJ));
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angle_t delta = luaL_checkangle(L, 2);
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UINT8 turnthings = (UINT8)luaL_optinteger(L, 3, 0); // don't turn anything by default? (could change this if not desired)
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boolean checkmobjs = lua_opttrueboolean(L, 4);
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boolean turnplayers = lua_opttrueboolean(L, 3);
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boolean turnothers = lua_opttrueboolean(L, 4);
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boolean checkmobjs = lua_opttrueboolean(L, 5);
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NOHUD
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INLEVEL
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if (!po)
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return LUA_ErrInvalid(L, "polyobj_t");
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lua_pushboolean(L, Polyobj_rotate(po, delta, turnthings, checkmobjs));
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lua_pushboolean(L, Polyobj_rotate(po, delta, turnplayers, turnothers, checkmobjs));
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return 1;
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}
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@ -1089,7 +1089,7 @@ static void Polyobj_rotateLine(line_t *ld)
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}
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// Causes objects resting on top of the rotating polyobject to 'ride' with its movement.
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static void Polyobj_rotateThings(polyobj_t *po, vector2_t origin, angle_t delta, UINT8 turnthings)
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static void Polyobj_rotateThings(polyobj_t *po, vector2_t origin, angle_t delta, boolean turnplayers, boolean turnothers)
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{
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static INT32 pomovecount = 10000;
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INT32 x, y;
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@ -1151,7 +1151,7 @@ static void Polyobj_rotateThings(polyobj_t *po, vector2_t origin, angle_t delta,
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Polyobj_slideThing(mo, newxoff, newyoff);
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if (turnthings == 2 || (turnthings == 1 && !mo->player)) {
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if ((turnplayers && mo->player) || (turnothers && !mo->player)) {
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mo->angle += delta;
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if (mo->player)
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P_SetPlayerAngle(mo->player, (angle_t)(mo->player->angleturn << 16) + delta);
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@ -1163,7 +1163,7 @@ static void Polyobj_rotateThings(polyobj_t *po, vector2_t origin, angle_t delta,
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}
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// Rotates a polyobject around its start point.
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boolean Polyobj_rotate(polyobj_t *po, angle_t delta, UINT8 turnthings, boolean checkmobjs)
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boolean Polyobj_rotate(polyobj_t *po, angle_t delta, boolean turnplayers, boolean turnothers, boolean checkmobjs)
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{
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size_t i;
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angle_t angle;
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@ -1201,7 +1201,7 @@ boolean Polyobj_rotate(polyobj_t *po, angle_t delta, UINT8 turnthings, boolean c
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for (i = 0; i < po->numLines; ++i)
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hitflags |= Polyobj_clipThings(po, po->lines[i]);
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Polyobj_rotateThings(po, origin, delta, turnthings);
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Polyobj_rotateThings(po, origin, delta, turnplayers, turnothers);
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}
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if (hitflags & 2)
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@ -1409,7 +1409,7 @@ void Polyobj_MoveOnLoad(polyobj_t *po, angle_t angle, fixed_t x, fixed_t y)
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fixed_t dx, dy;
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// first, rotate to the saved angle
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Polyobj_rotate(po, angle, false, false);
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Polyobj_rotate(po, angle, false, false, false);
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// determine component distances to translate
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dx = x - po->spawnSpot.x;
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@ -1452,7 +1452,7 @@ void T_PolyObjRotate(polyrotate_t *th)
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// rotate by 'speed' angle per frame
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// if distance == -1, this polyobject rotates perpetually
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if (Polyobj_rotate(po, th->speed, th->turnobjs, true) && th->distance != -1)
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if (Polyobj_rotate(po, th->speed, th->turnobjs & PTF_PLAYERS, th->turnobjs & PTF_OTHERS, true) && th->distance != -1)
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{
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INT32 avel = abs(th->speed);
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@ -1854,7 +1854,7 @@ void T_PolyDoorSwing(polyswingdoor_t *th)
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// rotate by 'speed' angle per frame
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// if distance == -1, this polyobject rotates perpetually
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if (Polyobj_rotate(po, th->speed, false, true) && th->distance != -1)
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if (Polyobj_rotate(po, th->speed, false, false, true) && th->distance != -1)
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{
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INT32 avel = abs(th->speed);
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@ -1985,7 +1985,7 @@ void T_PolyObjRotDisplace(polyrotdisplace_t *th)
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rotangle = FixedMul(th->rotscale, delta);
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if (Polyobj_rotate(po, FixedAngle(rotangle), th->turnobjs, true))
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if (Polyobj_rotate(po, FixedAngle(rotangle), th->turnobjs & PTF_PLAYERS, th->turnobjs & PTF_OTHERS, true))
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th->oldHeights = newheights;
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}
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@ -2014,7 +2014,7 @@ boolean EV_DoPolyObjRotate(polyrotdata_t *prdata)
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return false;
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// check for override if this polyobj already has a thinker
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if (po->thinker && !prdata->overRide)
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if (po->thinker && !(prdata->flags & TMPR_OVERRIDE))
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return false;
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// create a new thinker
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@ -2029,10 +2029,10 @@ boolean EV_DoPolyObjRotate(polyrotdata_t *prdata)
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// use Hexen-style byte angles for speed and distance
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th->speed = Polyobj_AngSpeed(prdata->speed * prdata->direction);
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if (prdata->distance == 360) // 360 means perpetual
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if (prdata->flags & TMPR_CONTINUOUS)
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th->distance = -1;
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else if (prdata->distance == 0) // 0 means 360 degrees
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th->distance = 0xffffffff - 1;
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else if (prdata->distance == 360)
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th->distance = ANGLE_MAX - 1;
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else
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th->distance = FixedAngle(prdata->distance*FRACUNIT);
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@ -2047,7 +2047,11 @@ boolean EV_DoPolyObjRotate(polyrotdata_t *prdata)
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oldpo = po;
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th->turnobjs = prdata->turnobjs;
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th->turnobjs = 0;
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if (!(prdata->flags & TMPR_DONTROTATEOTHERS))
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th->turnobjs |= PTF_OTHERS;
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if (prdata->flags & TMPR_ROTATEPLAYERS)
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th->turnobjs |= PTF_PLAYERS;
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// apply action to mirroring polyobjects as well
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start = 0;
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@ -137,7 +137,7 @@ typedef struct polyrotate_s
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INT32 polyObjNum; // numeric id of polyobject (avoid C pointers here)
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INT32 speed; // speed of movement per frame
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INT32 distance; // distance to move
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UINT8 turnobjs; // turn objects? 0=no, 1=everything but players, 2=everything
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UINT8 turnobjs; // turn objects? PTF_ flags
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} polyrotate_t;
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typedef struct polymove_s
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@ -247,14 +247,27 @@ typedef struct polyfade_s
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// Line Activation Data Structures
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//
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typedef enum
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{
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TMPR_DONTROTATEOTHERS = 1,
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TMPR_ROTATEPLAYERS = 1<<1,
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TMPR_CONTINUOUS = 1<<2,
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TMPR_OVERRIDE = 1<<3,
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} textmappolyrotate_t;
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typedef enum
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{
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PTF_PLAYERS = 1, // Turn players with movement
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PTF_OTHERS = 1<<1, // Turn other mobjs with movement
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} polyturnflags_e;
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typedef struct polyrotdata_s
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{
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INT32 polyObjNum; // numeric id of polyobject to affect
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INT32 direction; // direction of rotation
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INT32 speed; // angular speed
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INT32 distance; // distance to move
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UINT8 turnobjs; // rotate objects being carried?
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UINT8 overRide; // if true, will override any action on the object
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UINT8 flags; // TMPR_ flags
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} polyrotdata_t;
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typedef struct polymovedata_s
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@ -337,7 +350,7 @@ typedef struct polyfadedata_s
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//
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boolean Polyobj_moveXY(polyobj_t *po, fixed_t x, fixed_t y, boolean checkmobjs);
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boolean Polyobj_rotate(polyobj_t *po, angle_t delta, UINT8 turnthings, boolean checkmobjs);
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boolean Polyobj_rotate(polyobj_t *po, angle_t delta, boolean turnplayers, boolean turnothers, boolean checkmobjs);
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polyobj_t *Polyobj_GetForNum(INT32 id);
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void Polyobj_InitLevel(void);
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void Polyobj_MoveOnLoad(polyobj_t *po, angle_t angle, fixed_t x, fixed_t y);
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@ -3671,6 +3671,35 @@ static void P_ConvertBinaryMap(void)
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if (lines[i].sidenum[1] != 0xffff)
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lines[i].args[3] = sides[lines[i].sidenum[1]].textureoffset >> FRACBITS;
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break;
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case 482: //Polyobject - move
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case 483: //Polyobject - move, override
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lines[i].args[0] = tag;
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lines[i].args[1] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
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lines[i].args[2] = sides[lines[i].sidenum[0]].rowoffset >> FRACBITS;
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lines[i].args[3] = lines[i].special == 483;
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lines[i].special = 482;
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break;
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case 484: //Polyobject - rotate right
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case 485: //Polyobject - rotate right, override
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case 486: //Polyobject - rotate left
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case 487: //Polyobject - rotate left, override
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lines[i].args[0] = tag;
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lines[i].args[1] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
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lines[i].args[2] = sides[lines[i].sidenum[0]].rowoffset >> FRACBITS;
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if (lines[i].args[2] == 360)
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lines[i].args[3] |= TMPR_CONTINUOUS;
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else if (lines[i].args[2] == 0)
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lines[i].args[2] = 360;
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if (lines[i].special < 486)
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lines[i].args[2] *= -1;
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if (lines[i].flags & ML_NOCLIMB)
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lines[i].args[3] |= TMPR_DONTROTATEOTHERS;
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else if (lines[i].flags & ML_EFFECT4)
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lines[i].args[3] |= TMPR_ROTATEPLAYERS;
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if (lines[i].special % 2 == 1)
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lines[i].args[3] |= TMPR_OVERRIDE;
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lines[i].special = 484;
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break;
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case 500: //Scroll front wall left
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case 501: //Scroll front wall right
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lines[i].args[0] = 0;
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41
src/p_spec.c
41
src/p_spec.c
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@ -1016,17 +1016,17 @@ static boolean PolyDoor(line_t *line)
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return EV_DoPolyDoor(&pdd);
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}
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// Parses arguments for parameterized polyobject move specials
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// Parses arguments for parameterized polyobject move special
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static boolean PolyMove(line_t *line)
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{
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polymovedata_t pmd;
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pmd.polyObjNum = Tag_FGet(&line->tags);
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pmd.speed = sides[line->sidenum[0]].textureoffset / 8;
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pmd.polyObjNum = line->args[0];
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pmd.speed = line->args[1] << (FRACBITS - 3);
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pmd.angle = R_PointToAngle2(line->v1->x, line->v1->y, line->v2->x, line->v2->y);
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pmd.distance = sides[line->sidenum[0]].rowoffset;
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pmd.distance = line->args[2] << FRACBITS;
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pmd.overRide = (line->special == 483); // Polyobj_OR_Move
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pmd.overRide = !!line->args[3]; // Polyobj_OR_Move
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return EV_DoPolyObjMove(&pmd);
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}
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@ -1200,27 +1200,16 @@ static boolean PolyWaypoint(line_t *line)
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return EV_DoPolyObjWaypoint(&pwd);
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}
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// Parses arguments for parameterized polyobject rotate specials
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// Parses arguments for parameterized polyobject rotate special
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static boolean PolyRotate(line_t *line)
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{
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polyrotdata_t prd;
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prd.polyObjNum = Tag_FGet(&line->tags);
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prd.speed = sides[line->sidenum[0]].textureoffset >> FRACBITS; // angular speed
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prd.distance = sides[line->sidenum[0]].rowoffset >> FRACBITS; // angular distance
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// Polyobj_(OR_)RotateRight have dir == -1
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prd.direction = (line->special == 484 || line->special == 485) ? -1 : 1;
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// Polyobj_OR types have override set to true
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prd.overRide = (line->special == 485 || line->special == 487);
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if (line->flags & ML_NOCLIMB)
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prd.turnobjs = 0;
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else if (line->flags & ML_EFFECT4)
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prd.turnobjs = 2;
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else
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prd.turnobjs = 1;
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prd.polyObjNum = line->args[0];
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prd.speed = line->args[1]; // angular speed
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prd.distance = abs(line->args[2]); // angular distance
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prd.direction = (line->args[2] < 0) ? -1 : 1;
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prd.flags = line->args[3];
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return EV_DoPolyObjRotate(&prd);
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}
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if (line->flags & ML_NOCLIMB)
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pdd.turnobjs = 0;
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else if (line->flags & ML_EFFECT4)
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pdd.turnobjs = 2;
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pdd.turnobjs = PTF_PLAYERS|PTF_OTHERS;
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else
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pdd.turnobjs = 1;
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pdd.turnobjs = PTF_OTHERS;
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return EV_DoPolyObjRotDisplace(&pdd);
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}
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@ -3906,13 +3895,9 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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PolyDoor(line);
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break;
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case 482: // Polyobj_Move
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case 483: // Polyobj_OR_Move
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PolyMove(line);
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break;
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case 484: // Polyobj_RotateRight
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case 485: // Polyobj_OR_RotateRight
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case 486: // Polyobj_RotateLeft
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case 487: // Polyobj_OR_RotateLeft
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PolyRotate(line);
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break;
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case 488: // Polyobj_Waypoint
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