Merge branch 'next' into po2-32x32-fix

This commit is contained in:
Jaime Ita Passos 2021-10-12 13:10:08 -03:00
commit 68788b7ce4
66 changed files with 2855 additions and 1384 deletions

View file

@ -2950,8 +2950,10 @@ linedeftypes
prefix = "(700)";
flags2048text = "[11] No physics";
flags4096text = "[12] Dynamic";
flags32768text = "[15] Copy to other side";
slope = "regular";
slopeargs = 1;
copyslopeargs = 1;
}
701
@ -2960,8 +2962,10 @@ linedeftypes
prefix = "(701)";
flags2048text = "[11] No physics";
flags4096text = "[12] Dynamic";
flags32768text = "[15] Copy to other side";
slope = "regular";
slopeargs = 2;
copyslopeargs = 4;
}
702
@ -2970,8 +2974,10 @@ linedeftypes
prefix = "(702)";
flags2048text = "[11] No physics";
flags4096text = "[12] Dynamic";
flags32768text = "[15] Copy to other side";
slope = "regular";
slopeargs = 3;
copyslopeargs = 5;
}
703
@ -2980,8 +2986,10 @@ linedeftypes
prefix = "(703)";
flags2048text = "[11] No physics";
flags4096text = "[12] Dynamic";
flags32768text = "[15] Copy to other side";
slope = "regular";
slopeargs = 9;
copyslopeargs = 8;
}
704
@ -3012,8 +3020,10 @@ linedeftypes
prefix = "(710)";
flags2048text = "[11] No physics";
flags4096text = "[12] Dynamic";
flags32768text = "[15] Copy to other side";
slope = "regular";
slopeargs = 4;
copyslopeargs = 2;
}
711
@ -3022,8 +3032,10 @@ linedeftypes
prefix = "(711)";
flags2048text = "[11] No physics";
flags4096text = "[12] Dynamic";
flags32768text = "[15] Copy to other side";
slope = "regular";
slopeargs = 8;
copyslopeargs = 8;
}
712
@ -3032,8 +3044,10 @@ linedeftypes
prefix = "(712)";
flags2048text = "[11] No physics";
flags4096text = "[12] Dynamic";
flags32768text = "[15] Copy to other side";
slope = "regular";
slopeargs = 12;
copyslopeargs = 10;
}
713
@ -3042,8 +3056,10 @@ linedeftypes
prefix = "(713)";
flags2048text = "[11] No physics";
flags4096text = "[12] Dynamic";
flags32768text = "[15] Copy to other side";
slope = "regular";
slopeargs = 6;
copyslopeargs = 6;
}
714

View file

@ -60,7 +60,7 @@ if(${SRB2_CONFIG_HAVE_GME})
endif()
if(${GME_FOUND})
set(SRB2_HAVE_GME ON)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_LIBGME)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_GME)
else()
message(WARNING "You have specified that GME is available but it was not found.")
endif()

View file

@ -71,13 +71,17 @@ latest_gcc_version:=10.2
# manually set. And don't bother if this is a clean only
# run.
ifeq (,$(call Wildvar,GCC% destructive))
version:=$(shell $(CC) --version)
# can't use $(CC) --version here since that uses argv[0] to display the name
# also gcc outputs the information to stderr, so I had to do 2>&1
# this program really doesn't like identifying itself
version:=$(shell $(CC) -v 2>&1)
# check if this is in fact GCC
ifneq (,$(or $(findstring gcc,$(version)),\
$(findstring GCC,$(version))))
ifneq (,$(findstring gcc version,$(version)))
version:=$(shell $(CC) -dumpversion)
# in stark contrast to the name, gcc will give me a nicely formatted version number for free
version:=$(shell $(CC) -dumpfullversion)
# Turn version into words of major, minor
v:=$(subst ., ,$(version))

View file

@ -458,7 +458,7 @@ boolean AM_Responder(event_t *ev)
{
if (!automapactive)
{
if (ev->type == ev_keydown && ev->data1 == AM_TOGGLEKEY)
if (ev->type == ev_keydown && ev->key == AM_TOGGLEKEY)
{
//faB: prevent alt-tab in win32 version to activate automap just before
// minimizing the app; doesn't do any harm to the DOS version
@ -473,7 +473,7 @@ boolean AM_Responder(event_t *ev)
else if (ev->type == ev_keydown)
{
rc = true;
switch (ev->data1)
switch (ev->key)
{
case AM_PANRIGHTKEY: // pan right
if (!followplayer)
@ -550,7 +550,7 @@ boolean AM_Responder(event_t *ev)
else if (ev->type == ev_keyup)
{
rc = false;
switch (ev->data1)
switch (ev->key)
{
case AM_PANRIGHTKEY:
if (!followplayer)

View file

@ -274,7 +274,7 @@ static int luaB_dofile (lua_State *L) {
UINT16 lumpnum;
int n = lua_gettop(L);
if (wadfiles[numwadfiles - 1]->type != RET_PK3)
if (!W_FileHasFolders(wadfiles[numwadfiles - 1]))
luaL_error(L, "dofile() only works with PK3 files");
snprintf(fullfilename, sizeof(fullfilename), "Lua/%s", filename);

View file

@ -221,7 +221,7 @@ static void CONS_Bind_f(void)
for (key = 0; key < NUMINPUTS; key++)
if (bindtable[key])
{
CONS_Printf("%s : \"%s\"\n", G_KeyNumToString(key), bindtable[key]);
CONS_Printf("%s : \"%s\"\n", G_KeyNumToName(key), bindtable[key]);
na = 1;
}
if (!na)
@ -229,7 +229,7 @@ static void CONS_Bind_f(void)
return;
}
key = G_KeyStringToNum(COM_Argv(1));
key = G_KeyNameToNum(COM_Argv(1));
if (key <= 0 || key >= NUMINPUTS)
{
CONS_Alert(CONS_NOTICE, M_GetText("Invalid key name\n"));
@ -913,12 +913,12 @@ boolean CON_Responder(event_t *ev)
// let go keyup events, don't eat them
if (ev->type != ev_keydown && ev->type != ev_console)
{
if (ev->data1 == gamecontrol[gc_console][0] || ev->data1 == gamecontrol[gc_console][1])
if (ev->key == gamecontrol[GC_CONSOLE][0] || ev->key == gamecontrol[GC_CONSOLE][1])
consdown = false;
return false;
}
key = ev->data1;
key = ev->key;
// check for console toggle key
if (ev->type != ev_console)
@ -926,7 +926,7 @@ boolean CON_Responder(event_t *ev)
if (modeattacking || metalrecording || marathonmode)
return false;
if (key == gamecontrol[gc_console][0] || key == gamecontrol[gc_console][1])
if (key == gamecontrol[GC_CONSOLE][0] || key == gamecontrol[GC_CONSOLE][1])
{
if (consdown) // ignore repeat
return true;
@ -1759,8 +1759,8 @@ static void CON_DrawBackpic(void)
}
// Draw the patch.
V_DrawCroppedPatch(x << FRACBITS, 0, FRACUNIT, V_NOSCALESTART, con_backpic,
0, ( BASEVIDHEIGHT - h ), BASEVIDWIDTH, h);
V_DrawCroppedPatch(x << FRACBITS, 0, FRACUNIT, FRACUNIT, V_NOSCALESTART, con_backpic, NULL,
0, (BASEVIDHEIGHT - h) << FRACBITS, BASEVIDWIDTH << FRACBITS, h << FRACBITS);
// Unlock the cached patch.
W_UnlockCachedPatch(con_backpic);

View file

@ -43,6 +43,7 @@
#include "lzf.h"
#include "lua_script.h"
#include "lua_hook.h"
#include "lua_libs.h"
#include "md5.h"
#include "m_perfstats.h"
@ -663,14 +664,14 @@ static void Snake_Handle(void)
UINT16 i;
// Handle retry
if (snake->gameover && (PLAYER1INPUTDOWN(gc_jump) || gamekeydown[KEY_ENTER]))
if (snake->gameover && (PLAYER1INPUTDOWN(GC_JUMP) || gamekeydown[KEY_ENTER]))
{
Snake_Initialise();
snake->pausepressed = true; // Avoid accidental pause on respawn
}
// Handle pause
if (PLAYER1INPUTDOWN(gc_pause) || gamekeydown[KEY_ENTER])
if (PLAYER1INPUTDOWN(GC_PAUSE) || gamekeydown[KEY_ENTER])
{
if (!snake->pausepressed)
snake->paused = !snake->paused;
@ -3331,6 +3332,9 @@ static inline void SV_GenContext(void)
//
void D_QuitNetGame(void)
{
mousegrabbedbylua = true;
I_UpdateMouseGrab();
if (!netgame || !netbuffer)
return;

View file

@ -33,9 +33,10 @@ typedef enum
typedef struct
{
evtype_t type;
INT32 data1; // keys / mouse/joystick buttons
INT32 data2; // mouse/joystick x move
INT32 data3; // mouse/joystick y move
INT32 key; // keys/mouse/joystick buttons
INT32 x; // mouse/joystick x move
INT32 y; // mouse/joystick y move
boolean repeated; // key repeat
} event_t;
//

View file

@ -191,22 +191,22 @@ void D_ProcessEvents(void)
if (ev->type == ev_keydown || ev->type == ev_keyup)
{
// Mouse buttons
if ((UINT32)(ev->data1 - KEY_MOUSE1) < MOUSEBUTTONS)
if ((UINT32)(ev->key - KEY_MOUSE1) < MOUSEBUTTONS)
{
if (ev->type == ev_keydown)
mouse.buttons |= 1 << (ev->data1 - KEY_MOUSE1);
mouse.buttons |= 1 << (ev->key - KEY_MOUSE1);
else
mouse.buttons &= ~(1 << (ev->data1 - KEY_MOUSE1));
mouse.buttons &= ~(1 << (ev->key - KEY_MOUSE1));
}
else if ((UINT32)(ev->data1 - KEY_2MOUSE1) < MOUSEBUTTONS)
else if ((UINT32)(ev->key - KEY_2MOUSE1) < MOUSEBUTTONS)
{
if (ev->type == ev_keydown)
mouse2.buttons |= 1 << (ev->data1 - KEY_2MOUSE1);
mouse2.buttons |= 1 << (ev->key - KEY_2MOUSE1);
else
mouse2.buttons &= ~(1 << (ev->data1 - KEY_2MOUSE1));
mouse2.buttons &= ~(1 << (ev->key - KEY_2MOUSE1));
}
// Scroll (has no keyup event)
else switch (ev->data1) {
else switch (ev->key) {
case KEY_MOUSEWHEELUP:
mouse.buttons |= MB_SCROLLUP;
break;
@ -936,10 +936,26 @@ static void D_AddFile(char **list, const char *file)
newfile = malloc(strlen(file) + 1);
if (!newfile)
{
I_Error("No more free memory to AddFile %s",file);
}
strcpy(newfile, file);
list[pnumwadfiles] = newfile;
}
static void D_AddFolder(char **list, const char *file)
{
size_t pnumwadfiles;
char *newfile;
for (pnumwadfiles = 0; list[pnumwadfiles]; pnumwadfiles++)
;
newfile = malloc(strlen(file) + 2); // Path delimiter + NULL terminator
if (!newfile)
I_Error("No more free memory to AddFolder %s",file);
strcpy(newfile, file);
strcat(newfile, PATHSEP);
list[pnumwadfiles] = newfile;
}
@ -1237,21 +1253,25 @@ void D_SRB2Main(void)
// Do this up here so that WADs loaded through the command line can use ExecCfg
COM_Init();
// add any files specified on the command line with -file wadfile
// to the wad list
// Add any files specified on the command line with
// "-file <file>" or "-folder <folder>" to the add-on list
if (!((M_GetUrlProtocolArg() || M_CheckParm("-connect")) && !M_CheckParm("-server")))
{
if (M_CheckParm("-file"))
{
// the parms after p are wadfile/lump names,
// until end of parms or another - preceded parm
while (M_IsNextParm())
{
const char *s = M_GetNextParm();
INT32 addontype = 0;
INT32 i;
if (s) // Check for NULL?
D_AddFile(startuppwads, s);
}
for (i = 1; i < myargc; i++)
{
if (!strcasecmp(myargv[i], "-file"))
addontype = 1;
else if (!strcasecmp(myargv[i], "-folder"))
addontype = 2;
else if (myargv[i][0] == '-' || myargv[i][0] == '+')
addontype = 0;
else if (addontype == 1)
D_AddFile(startuppwads, myargv[i]);
else if (addontype == 2)
D_AddFolder(startuppwads, myargv[i]);
}
}

View file

@ -63,7 +63,9 @@ static void Got_WeaponPref(UINT8 **cp, INT32 playernum);
static void Got_Mapcmd(UINT8 **cp, INT32 playernum);
static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum);
static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum);
static void Got_RequestAddfoldercmd(UINT8 **cp, INT32 playernum);
static void Got_Addfilecmd(UINT8 **cp, INT32 playernum);
static void Got_Addfoldercmd(UINT8 **cp, INT32 playernum);
static void Got_Pause(UINT8 **cp, INT32 playernum);
static void Got_Suicide(UINT8 **cp, INT32 playernum);
static void Got_RandomSeed(UINT8 **cp, INT32 playernum);
@ -115,6 +117,7 @@ static void Command_Map_f(void);
static void Command_ResetCamera_f(void);
static void Command_Addfile(void);
static void Command_Addfolder(void);
static void Command_ListWADS_f(void);
static void Command_RunSOC(void);
static void Command_Pause(void);
@ -284,7 +287,7 @@ consvar_t cv_gravity = CVAR_INIT ("gravity", "0.5", CV_RESTRICT|CV_FLOAT|CV_CALL
consvar_t cv_soundtest = CVAR_INIT ("soundtest", "0", CV_CALL, NULL, SoundTest_OnChange);
static CV_PossibleValue_t minitimelimit_cons_t[] = {{15, "MIN"}, {9999, "MAX"}, {0, NULL}};
static CV_PossibleValue_t minitimelimit_cons_t[] = {{1, "MIN"}, {9999, "MAX"}, {0, NULL}};
consvar_t cv_countdowntime = CVAR_INIT ("countdowntime", "60", CV_SAVE|CV_NETVAR|CV_CHEAT, minitimelimit_cons_t, NULL);
consvar_t cv_touchtag = CVAR_INIT ("touchtag", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
@ -398,16 +401,16 @@ const char *netxcmdnames[MAXNETXCMD - 1] =
"MAP",
"EXITLEVEL",
"ADDFILE",
"ADDFOLDER",
"PAUSE",
"ADDPLAYER",
"TEAMCHANGE",
"CLEARSCORES",
"LOGIN",
"VERIFIED",
"RANDOMSEED",
"RUNSOC",
"REQADDFILE",
"DELFILE", // replace next time we add an XD
"REQADDFOLDER",
"SETMOTD",
"SUICIDE",
"LUACMD",
@ -441,7 +444,9 @@ void D_RegisterServerCommands(void)
RegisterNetXCmd(XD_MAP, Got_Mapcmd);
RegisterNetXCmd(XD_EXITLEVEL, Got_ExitLevelcmd);
RegisterNetXCmd(XD_ADDFILE, Got_Addfilecmd);
RegisterNetXCmd(XD_ADDFOLDER, Got_Addfoldercmd);
RegisterNetXCmd(XD_REQADDFILE, Got_RequestAddfilecmd);
RegisterNetXCmd(XD_REQADDFOLDER, Got_RequestAddfoldercmd);
RegisterNetXCmd(XD_PAUSE, Got_Pause);
RegisterNetXCmd(XD_SUICIDE, Got_Suicide);
RegisterNetXCmd(XD_RUNSOC, Got_RunSOCcmd);
@ -472,6 +477,7 @@ void D_RegisterServerCommands(void)
COM_AddCommand("showmap", Command_Showmap_f);
COM_AddCommand("mapmd5", Command_Mapmd5_f);
COM_AddCommand("addfolder", Command_Addfolder);
COM_AddCommand("addfile", Command_Addfile);
COM_AddCommand("listwad", Command_ListWADS_f);
@ -1512,7 +1518,7 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
{
illegalMask &= ~(1 << i);
}
if ((p->availabilities & illegalMask) != 0)
{
kick = true;
@ -3342,9 +3348,9 @@ static void Command_Addfile(void)
++p;
// check total packet size and no of files currently loaded
// See W_LoadWadFile in w_wad.c
// See W_InitFile in w_wad.c
if ((numwadfiles >= MAX_WADFILES)
|| ((packetsizetally + nameonlylength(fn) + 22) > MAXFILENEEDED*sizeof(UINT8)))
|| ((packetsizetally + nameonlylength(fn) + FILENEEDEDSIZE) > MAXFILENEEDED*sizeof(UINT8)))
{
CONS_Alert(CONS_ERROR, M_GetText("Too many files loaded to add %s\n"), fn);
return;
@ -3392,6 +3398,139 @@ static void Command_Addfile(void)
}
}
static void Command_Addfolder(void)
{
size_t argc = COM_Argc(); // amount of arguments total
size_t curarg; // current argument index
const char *addedfolders[argc]; // list of filenames already processed
size_t numfoldersadded = 0; // the amount of filenames processed
if (argc < 2)
{
CONS_Printf(M_GetText("addfolder <path> [path2...] [...]: Load add-ons\n"));
return;
}
// start at one to skip command name
for (curarg = 1; curarg < argc; curarg++)
{
const char *fn, *p;
char *fullpath;
char buf[256];
char *buf_p = buf;
INT32 i, stat;
size_t ii;
boolean folderadded = false;
fn = COM_Argv(curarg);
// For the amount of filenames previously processed...
for (ii = 0; ii < numfoldersadded; ii++)
{
// If this is one of them, don't try to add it.
if (!strcmp(fn, addedfolders[ii]))
{
folderadded = true;
break;
}
}
// If we've added this one, skip to the next one.
if (folderadded)
{
CONS_Alert(CONS_WARNING, M_GetText("Already processed %s, skipping\n"), fn);
continue;
}
// Disallow non-printing characters and semicolons.
for (i = 0; fn[i] != '\0'; i++)
if (!isprint(fn[i]) || fn[i] == ';')
return;
// Add file on your client directly if you aren't in a netgame.
if (!(netgame || multiplayer))
{
P_AddFolder(fn);
addedfolders[numfoldersadded++] = fn;
continue;
}
p = fn+strlen(fn);
while(--p >= fn)
if (*p == '\\' || *p == '/' || *p == ':')
break;
++p;
// Don't add an empty path.
if (M_IsStringEmpty(fn))
{
CONS_Alert(CONS_WARNING, M_GetText("Folder name is empty, skipping\n"));
continue;
}
// check total packet size and no of files currently loaded
// See W_InitFile in w_wad.c
if ((numwadfiles >= MAX_WADFILES)
|| ((packetsizetally + strlen(fn) + FILENEEDEDSIZE) > MAXFILENEEDED*sizeof(UINT8)))
{
CONS_Alert(CONS_ERROR, M_GetText("Too many files loaded to add %s\n"), fn);
return;
}
// Check if the path is valid.
stat = W_IsPathToFolderValid(fn);
if (stat == 0)
{
CONS_Alert(CONS_WARNING, M_GetText("Path %s is invalid, skipping\n"), fn);
continue;
}
else if (stat < 0)
{
#ifndef AVOID_ERRNO
CONS_Alert(CONS_WARNING, M_GetText("Error accessing %s (%s), skipping\n"), fn, strerror(direrror));
#else
CONS_Alert(CONS_WARNING, M_GetText("Error accessing %s, skipping\n"), fn);
#endif
continue;
}
// Get the full path for this folder.
fullpath = W_GetFullFolderPath(fn);
if (fullpath == NULL)
{
CONS_Alert(CONS_WARNING, M_GetText("Path %s is invalid, skipping\n"), fn);
continue;
}
// Check if the folder is already added.
for (i = 0; i < numwadfiles; i++)
{
if (wadfiles[i]->type != RET_FOLDER)
continue;
if (samepaths(wadfiles[i]->path, fullpath) > 0)
{
CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), fn);
continue;
}
}
Z_Free(fullpath);
addedfolders[numfoldersadded++] = fn;
WRITESTRINGN(buf_p,p,240);
if (IsPlayerAdmin(consoleplayer) && (!server)) // Request to add file
SendNetXCmd(XD_REQADDFOLDER, buf, buf_p - buf);
else
SendNetXCmd(XD_ADDFOLDER, buf, buf_p - buf);
}
}
static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
{
char filename[241];
@ -3420,9 +3559,9 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
return;
}
// See W_LoadWadFile in w_wad.c
// See W_InitFile in w_wad.c
if ((numwadfiles >= MAX_WADFILES)
|| ((packetsizetally + nameonlylength(filename) + 22) > MAXFILENEEDED*sizeof(UINT8)))
|| ((packetsizetally + nameonlylength(filename) + FILENEEDEDSIZE) > MAXFILENEEDED*sizeof(UINT8)))
toomany = true;
else
ncs = findfile(filename,md5sum,true);
@ -3452,6 +3591,64 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
COM_BufAddText(va("addfile %s\n", filename));
}
static void Got_RequestAddfoldercmd(UINT8 **cp, INT32 playernum)
{
char path[241];
filestatus_t ncs = FS_NOTFOUND;
boolean kick = false;
boolean toomany = false;
INT32 i,j;
READSTRINGN(*cp, path, 240);
/// \todo Integrity checks.
// Only the server processes this message.
if (client)
return;
// Disallow non-printing characters and semicolons.
for (i = 0; path[i] != '\0'; i++)
if (!isprint(path[i]) || path[i] == ';')
kick = true;
if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal addfolder command received from %s\n"), player_names[playernum]);
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
return;
}
// See W_InitFile in w_wad.c
if ((numwadfiles >= MAX_WADFILES)
|| ((packetsizetally + strlen(path) + FILENEEDEDSIZE) > MAXFILENEEDED*sizeof(UINT8)))
toomany = true;
else
ncs = findfolder(path);
if (ncs != FS_FOUND || toomany)
{
char message[256];
if (toomany)
sprintf(message, M_GetText("Too many files loaded to add %s\n"), path);
else if (ncs == FS_NOTFOUND)
sprintf(message, M_GetText("The server doesn't have %s\n"), path);
else
sprintf(message, M_GetText("Unknown error finding folder (%s)\n"), path);
CONS_Printf("%s",message);
for (j = 0; j < MAXPLAYERS; j++)
if (adminplayers[j])
COM_BufAddText(va("sayto %d %s", adminplayers[j], message));
return;
}
COM_BufAddText(va("addfolder \"%s\"\n", path));
}
static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
{
char filename[241];
@ -3500,6 +3697,49 @@ static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
G_SetGameModified(true);
}
static void Got_Addfoldercmd(UINT8 **cp, INT32 playernum)
{
char path[241];
filestatus_t ncs = FS_NOTFOUND;
READSTRINGN(*cp, path, 240);
/// \todo Integrity checks.
if (playernum != serverplayer)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal addfolder command received from %s\n"), player_names[playernum]);
if (server)
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
return;
}
ncs = findfolder(path);
if (ncs != FS_FOUND || !P_AddFolder(path))
{
Command_ExitGame_f();
if (ncs == FS_FOUND)
{
CONS_Printf(M_GetText("The server tried to add %s,\nbut you have too many files added.\nRestart the game to clear loaded files\nand play on this server."), path);
M_StartMessage(va("The server added a folder \n(%s)\nbut you have too many files added.\nRestart the game to clear loaded files.\n\nPress ESC\n",path), NULL, MM_NOTHING);
}
else if (ncs == FS_NOTFOUND)
{
CONS_Printf(M_GetText("The server tried to add %s,\nbut you don't have this file.\nYou need to find it in order\nto play on this server."), path);
M_StartMessage(va("The server added a folder \n(%s)\nthat you do not have.\n\nPress ESC\n",path), NULL, MM_NOTHING);
}
else
{
CONS_Printf(M_GetText("Unknown error finding folder (%s) the server added.\n"), path);
M_StartMessage(va("Unknown error trying to load a folder\nthat the server added \n(%s).\n\nPress ESC\n",path), NULL, MM_NOTHING);
}
return;
}
G_SetGameModified(true);
}
static void Command_ListWADS_f(void)
{
INT32 i = numwadfiles;
@ -3514,6 +3754,8 @@ static void Command_ListWADS_f(void)
CONS_Printf("\x82 * %.2d\x80: %s\n", i, tempname);
else if (!wadfiles[i]->important)
CONS_Printf("\x86 %.2d: %s\n", i, tempname);
else if (wadfiles[i]->type == RET_FOLDER)
CONS_Printf("\x82 * %.2d\x84: %s\n", i, tempname);
else
CONS_Printf(" %.2d: %s\n", i, tempname);
}

View file

@ -128,16 +128,16 @@ typedef enum
XD_MAP, // 6
XD_EXITLEVEL, // 7
XD_ADDFILE, // 8
XD_PAUSE, // 9
XD_ADDPLAYER, // 10
XD_TEAMCHANGE, // 11
XD_CLEARSCORES, // 12
// UNUSED 13 (Because I don't want to change these comments)
XD_VERIFIED = 14,//14
XD_ADDFOLDER, // 9
XD_PAUSE, // 10
XD_ADDPLAYER, // 11
XD_TEAMCHANGE, // 12
XD_CLEARSCORES, // 13
XD_VERIFIED, // 14
XD_RANDOMSEED, // 15
XD_RUNSOC, // 16
XD_REQADDFILE, // 17
XD_DELFILE, // 18 - replace next time we add an XD
XD_REQADDFOLDER,// 18
XD_SETMOTD, // 19
XD_SUICIDE, // 20
XD_DEMOTED, // 21

View file

@ -116,7 +116,7 @@ char luafiledir[256 + 16] = "luafiles";
/** Fills a serverinfo packet with information about wad files loaded.
*
* \todo Give this function a better name since it is in global scope.
* Used to have size limiting built in - now handled via W_LoadWadFile in w_wad.c
* Used to have size limiting built in - now handled via W_InitFile in w_wad.c
*
*/
UINT8 *PutFileNeeded(void)
@ -124,7 +124,7 @@ UINT8 *PutFileNeeded(void)
size_t i, count = 0;
UINT8 *p = netbuffer->u.serverinfo.fileneeded;
char wadfilename[MAX_WADPATH] = "";
UINT8 filestatus;
UINT8 filestatus, folder;
for (i = 0; i < numwadfiles; i++)
{
@ -133,9 +133,10 @@ UINT8 *PutFileNeeded(void)
continue;
filestatus = 1; // Importance - not really used any more, holds 1 by default for backwards compat with MS
folder = (wadfiles[i]->type == RET_FOLDER);
// Store in the upper four bits
if (!cv_downloading.value)
if (!cv_downloading.value || folder) /// \todo Implement folder downloading.
filestatus += (2 << 4); // Won't send
else if ((wadfiles[i]->filesize <= (UINT32)cv_maxsend.value * 1024))
filestatus += (1 << 4); // Will send if requested
@ -143,6 +144,7 @@ UINT8 *PutFileNeeded(void)
// filestatus += (0 << 4); -- Won't send, too big
WRITEUINT8(p, filestatus);
WRITEUINT8(p, folder);
count++;
WRITEUINT32(p, wadfiles[i]->filesize);
@ -174,6 +176,7 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr)
fileneeded[i].status = FS_NOTFOUND; // We haven't even started looking for the file yet
fileneeded[i].justdownloaded = false;
filestatus = READUINT8(p); // The first byte is the file status
fileneeded[i].folder = READUINT8(p); // The second byte is the folder flag
fileneeded[i].willsend = (UINT8)(filestatus >> 4);
fileneeded[i].totalsize = READUINT32(p); // The four next bytes are the file size
fileneeded[i].file = NULL; // The file isn't open yet
@ -416,7 +419,7 @@ INT32 CL_CheckFiles(void)
return 1;
}
// See W_LoadWadFile in w_wad.c
// See W_InitFile in w_wad.c
packetsize = packetsizetally;
for (i = 1; i < fileneedednum; i++)
@ -438,7 +441,10 @@ INT32 CL_CheckFiles(void)
if (fileneeded[i].status != FS_NOTFOUND)
continue;
packetsize += nameonlylength(fileneeded[i].filename) + 22;
if (fileneeded[i].folder)
packetsize += strlen(fileneeded[i].filename) + FILENEEDEDSIZE;
else
packetsize += nameonlylength(fileneeded[i].filename) + FILENEEDEDSIZE;
if ((numwadfiles+filestoget >= MAX_WADFILES)
|| (packetsize > MAXFILENEEDED*sizeof(UINT8)))
@ -446,7 +452,10 @@ INT32 CL_CheckFiles(void)
filestoget++;
fileneeded[i].status = findfile(fileneeded[i].filename, fileneeded[i].md5sum, true);
if (fileneeded[i].folder)
fileneeded[i].status = findfolder(fileneeded[i].filename);
else
fileneeded[i].status = findfile(fileneeded[i].filename, fileneeded[i].md5sum, true);
CONS_Debug(DBG_NETPLAY, "found %d\n", fileneeded[i].status);
if (fileneeded[i].status != FS_FOUND)
ret = 0;
@ -468,7 +477,10 @@ void CL_LoadServerFiles(void)
continue; // Already loaded
else if (fileneeded[i].status == FS_FOUND)
{
P_AddWadFile(fileneeded[i].filename);
if (fileneeded[i].folder)
P_AddFolder(fileneeded[i].filename);
else
P_AddWadFile(fileneeded[i].filename);
G_SetGameModified(true);
fileneeded[i].status = FS_OPEN;
}
@ -756,7 +768,7 @@ static boolean AddFileToSendQueue(INT32 node, const char *filename, UINT8 fileid
// This formerly checked if (!findfile(p->id.filename, NULL, true))
// Not found
// Don't inform client (probably someone who thought they could leak 2.2 ACZ)
// Don't inform client
DEBFILE(va("Client %d request %s: not found\n", node, filename));
free(p->id.filename);
free(p);
@ -1571,3 +1583,26 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet
return (badmd5 ? FS_MD5SUMBAD : FS_NOTFOUND); // md5 sum bad or file not found
}
// Searches for a folder.
// This can be used with a full path, or an incomplete path.
// In the latter case, the function will try to find folders in
// srb2home, srb2path, and the current directory.
filestatus_t findfolder(const char *path)
{
// Check the path by itself first.
if (concatpaths(path, NULL) == 1)
return FS_FOUND;
#define checkpath(startpath) \
if (concatpaths(path, startpath) == 1) \
return FS_FOUND
checkpath(srb2home); // Then, look in srb2home.
checkpath(srb2path); // Now, look in srb2path.
checkpath("."); // Finally, look in the current directory.
#undef checkpath
return FS_NOTFOUND;
}

View file

@ -38,6 +38,7 @@ typedef enum
typedef struct
{
UINT8 willsend; // Is the server willing to send it?
UINT8 folder; // File is a folder
char filename[MAX_WADPATH];
UINT8 md5sum[16];
filestatus_t status; // The value returned by recsearch
@ -54,6 +55,8 @@ typedef struct
UINT32 ackresendposition; // Used when resuming downloads
} fileneeded_t;
#define FILENEEDEDSIZE 23
extern INT32 fileneedednum;
extern fileneeded_t fileneeded[MAX_WADFILES];
extern char downloaddir[512];
@ -135,6 +138,9 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum,
boolean completepath);
filestatus_t checkfilemd5(char *filename, const UINT8 *wantedmd5sum);
// Searches for a folder
filestatus_t findfolder(const char *path);
void nameonly(char *s);
size_t nameonlylength(const char *s);

View file

@ -5478,49 +5478,49 @@ struct int_const_s const INT_CONST[] = {
{"JOYAXISRANGE",JOYAXISRANGE},
// Game controls
{"gc_null",gc_null},
{"gc_forward",gc_forward},
{"gc_backward",gc_backward},
{"gc_strafeleft",gc_strafeleft},
{"gc_straferight",gc_straferight},
{"gc_turnleft",gc_turnleft},
{"gc_turnright",gc_turnright},
{"gc_weaponnext",gc_weaponnext},
{"gc_weaponprev",gc_weaponprev},
{"gc_wepslot1",gc_wepslot1},
{"gc_wepslot2",gc_wepslot2},
{"gc_wepslot3",gc_wepslot3},
{"gc_wepslot4",gc_wepslot4},
{"gc_wepslot5",gc_wepslot5},
{"gc_wepslot6",gc_wepslot6},
{"gc_wepslot7",gc_wepslot7},
{"gc_wepslot8",gc_wepslot8},
{"gc_wepslot9",gc_wepslot9},
{"gc_wepslot10",gc_wepslot10},
{"gc_fire",gc_fire},
{"gc_firenormal",gc_firenormal},
{"gc_tossflag",gc_tossflag},
{"gc_spin",gc_spin},
{"gc_camtoggle",gc_camtoggle},
{"gc_camreset",gc_camreset},
{"gc_lookup",gc_lookup},
{"gc_lookdown",gc_lookdown},
{"gc_centerview",gc_centerview},
{"gc_mouseaiming",gc_mouseaiming},
{"gc_talkkey",gc_talkkey},
{"gc_teamkey",gc_teamkey},
{"gc_scores",gc_scores},
{"gc_jump",gc_jump},
{"gc_console",gc_console},
{"gc_pause",gc_pause},
{"gc_systemmenu",gc_systemmenu},
{"gc_screenshot",gc_screenshot},
{"gc_recordgif",gc_recordgif},
{"gc_viewpoint",gc_viewpoint},
{"gc_custom1",gc_custom1},
{"gc_custom2",gc_custom2},
{"gc_custom3",gc_custom3},
{"num_gamecontrols",num_gamecontrols},
{"GC_NULL",GC_NULL},
{"GC_FORWARD",GC_FORWARD},
{"GC_BACKWARD",GC_BACKWARD},
{"GC_STRAFELEFT",GC_STRAFELEFT},
{"GC_STRAFERIGHT",GC_STRAFERIGHT},
{"GC_TURNLEFT",GC_TURNLEFT},
{"GC_TURNRIGHT",GC_TURNRIGHT},
{"GC_WEAPONNEXT",GC_WEAPONNEXT},
{"GC_WEAPONPREV",GC_WEAPONPREV},
{"GC_WEPSLOT1",GC_WEPSLOT1},
{"GC_WEPSLOT2",GC_WEPSLOT2},
{"GC_WEPSLOT3",GC_WEPSLOT3},
{"GC_WEPSLOT4",GC_WEPSLOT4},
{"GC_WEPSLOT5",GC_WEPSLOT5},
{"GC_WEPSLOT6",GC_WEPSLOT6},
{"GC_WEPSLOT7",GC_WEPSLOT7},
{"GC_WEPSLOT8",GC_WEPSLOT8},
{"GC_WEPSLOT9",GC_WEPSLOT9},
{"GC_WEPSLOT10",GC_WEPSLOT10},
{"GC_FIRE",GC_FIRE},
{"GC_FIRENORMAL",GC_FIRENORMAL},
{"GC_TOSSFLAG",GC_TOSSFLAG},
{"GC_SPIN",GC_SPIN},
{"GC_CAMTOGGLE",GC_CAMTOGGLE},
{"GC_CAMRESET",GC_CAMRESET},
{"GC_LOOKUP",GC_LOOKUP},
{"GC_LOOKDOWN",GC_LOOKDOWN},
{"GC_CENTERVIEW",GC_CENTERVIEW},
{"GC_MOUSEAIMING",GC_MOUSEAIMING},
{"GC_TALKKEY",GC_TALKKEY},
{"GC_TEAMKEY",GC_TEAMKEY},
{"GC_SCORES",GC_SCORES},
{"GC_JUMP",GC_JUMP},
{"GC_CONSOLE",GC_CONSOLE},
{"GC_PAUSE",GC_PAUSE},
{"GC_SYSTEMMENU",GC_SYSTEMMENU},
{"GC_SCREENSHOT",GC_SCREENSHOT},
{"GC_RECORDGIF",GC_RECORDGIF},
{"GC_VIEWPOINT",GC_VIEWPOINT},
{"GC_CUSTOM1",GC_CUSTOM1},
{"GC_CUSTOM2",GC_CUSTOM2},
{"GC_CUSTOM3",GC_CUSTOM3},
{"NUM_GAMECONTROLS",NUM_GAMECONTROLS},
// Mouse buttons
{"MB_BUTTON1",MB_BUTTON1},

View file

@ -127,6 +127,7 @@ extern char logfilename[1024];
//#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
#ifdef DEVELOP
#define VERSIONSTRING "Development EXE"
#define VERSIONSTRING_RC "Development EXE" "\0"
// most interface strings are ignored in development mode.
// we use comprevision and compbranch instead.
// VERSIONSTRING_RC is for the resource-definition script used by windows builds

View file

@ -41,6 +41,7 @@
#include "console.h"
#include "lua_hud.h"
#include "lua_hook.h"
// Stage of animation:
// 0 = text, 1 = art screen
@ -1011,7 +1012,7 @@ void F_IntroTicker(void)
//
boolean F_IntroResponder(event_t *event)
{
INT32 key = event->data1;
INT32 key = event->key;
// remap virtual keys (mouse & joystick buttons)
switch (key)
@ -1089,7 +1090,6 @@ static const char *credits[] = {
"\"Hannu_Hanhi\"", // For many OpenGL performance improvements!
"Kepa \"Nev3r\" Iceta",
"Thomas \"Shadow Hog\" Igoe",
"\"james\"",
"Iestyn \"Monster Iestyn\" Jealous",
"\"Jimita\"",
"\"Kaito Sinclaire\"",
@ -1102,6 +1102,7 @@ static const char *credits[] = {
"Louis-Antoine \"LJ Sonic\" de Moulins", // de Rochefort doesn't quite fit on the screen sorry lol
"John \"JTE\" Muniz",
"Colin \"Sonict\" Pfaff",
"James \"james\" Robert Roman",
"Sean \"Sryder13\" Ryder",
"Ehab \"Wolfy\" Saeed",
"Tasos \"tatokis\" Sahanidis", // Corrected C FixedMul, making 64-bit builds netplay compatible
@ -1397,7 +1398,7 @@ void F_CreditTicker(void)
boolean F_CreditResponder(event_t *event)
{
INT32 key = event->data1;
INT32 key = event->key;
// remap virtual keys (mouse & joystick buttons)
switch (key)
@ -3421,7 +3422,7 @@ void F_TitleScreenDrawer(void)
}
luahook:
LUAh_TitleHUD();
LUA_HUDHOOK(title);
}
// separate animation timer for backgrounds, since we also count
@ -3821,7 +3822,7 @@ void F_ContinueTicker(void)
boolean F_ContinueResponder(event_t *event)
{
INT32 key = event->data1;
INT32 key = event->key;
if (keypressed)
return true;

View file

@ -13,6 +13,7 @@
/// FS_FOUND
#include <stdio.h>
#include <errno.h>
#ifdef __GNUC__
#include <dirent.h>
#endif
@ -29,10 +30,10 @@
#include "m_misc.h"
#include "z_zone.h"
#include "m_menu.h" // Addons_option_Onchange
#include "w_wad.h"
#if defined (_WIN32) && defined (_MSC_VER)
#include <errno.h>
#include <io.h>
#include <tchar.h>
@ -340,6 +341,11 @@ char *refreshdirname = NULL;
size_t packetsizetally = 0;
size_t mainwadstally = 0;
#define dirpathlen 1024
#define maxdirdepth 48
#define isuptree(dirent) ((dirent)[0]=='.' && ((dirent)[1]=='\0' || ((dirent)[1]=='.' && (dirent)[2]=='\0')))
filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum, boolean completepath, int maxsearchdepth)
{
filestatus_t retval = FS_NOTFOUND;
@ -387,10 +393,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
continue;
}
if (dent->d_name[0]=='.' &&
(dent->d_name[1]=='\0' ||
(dent->d_name[1]=='.' &&
dent->d_name[2]=='\0')))
if (isuptree(dent->d_name))
{
// we don't want to scan uptree
continue;
@ -445,6 +448,380 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
return retval;
}
#ifndef AVOID_ERRNO
int direrror = 0;
#endif
// Checks if the specified path is a directory.
// Returns 1 if so, 0 if not, and -1 if an error occurred.
// direrror is set if there was an error.
INT32 pathisdirectory(const char *path)
{
struct stat fsstat;
if (stat(path, &fsstat) < 0)
{
#ifndef AVOID_ERRNO
direrror = errno;
#endif
return -1;
}
else if (S_ISDIR(fsstat.st_mode))
return 1;
return 0;
}
// Concatenates two paths, and checks if it is a directory that can be opened.
// Returns 1 if so, 0 if not, and -1 if an error occurred.
INT32 concatpaths(const char *path, const char *startpath)
{
char dirpath[dirpathlen];
DIR *dirhandle;
INT32 stat;
if (startpath)
{
char basepath[dirpathlen];
snprintf(basepath, sizeof basepath, "%s" PATHSEP, startpath);
snprintf(dirpath, sizeof dirpath, "%s%s", basepath, path);
// Base path and directory path are the same? Not valid.
stat = samepaths(basepath, dirpath);
if (stat == 1)
return 0;
else if (stat < 0)
return -1;
}
else
snprintf(dirpath, sizeof dirpath, "%s", path);
// Check if the path is a directory.
// Will return -1 if there was an error.
stat = pathisdirectory(dirpath);
if (stat == 0)
return 0;
else if (stat < 0)
{
// The path doesn't exist, so it can't be a directory.
if (direrror == ENOENT)
return 0;
return -1;
}
// Open the directory.
// Will return 0 if it couldn't be opened.
dirhandle = opendir(dirpath);
if (dirhandle == NULL)
return 0;
else
closedir(dirhandle);
return 1;
}
// Checks if two paths are the same. Returns 1 if so, and 0 if not.
// Returns -1 if an error occurred with the first path,
// and returns -2 if an error occurred with the second path.
// direrror is set if there was an error.
INT32 samepaths(const char *path1, const char *path2)
{
struct stat stat1;
struct stat stat2;
if (stat(path1, &stat1) < 0)
{
#ifndef AVOID_ERRNO
direrror = errno;
#endif
return -1;
}
if (stat(path2, &stat2) < 0)
{
#ifndef AVOID_ERRNO
direrror = errno;
#endif
return -2;
}
if (stat1.st_dev == stat2.st_dev)
{
#if !defined(_WIN32)
return (stat1.st_ino == stat2.st_ino);
#else
// The above doesn't work on NTFS or FAT.
HANDLE file1 = CreateFileA(path1, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_FLAG_BACKUP_SEMANTICS, NULL);
HANDLE file2 = CreateFileA(path2, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_FLAG_BACKUP_SEMANTICS, NULL);
BY_HANDLE_FILE_INFORMATION file1info, file2info;
if (file1 == INVALID_HANDLE_VALUE)
{
#ifndef AVOID_ERRNO
direrror = ENOENT;
#endif
return -1;
}
else if (file2 == INVALID_HANDLE_VALUE)
{
CloseHandle(file1);
#ifndef AVOID_ERRNO
direrror = ENOENT;
#endif
return -2;
}
// I have no idea why GetFileInformationByHandle would fail.
// Microsoft's documentation doesn't tell me.
// I'll just use EIO...
if (!GetFileInformationByHandle(file1, &file1info))
{
#ifndef AVOID_ERRNO
direrror = EIO;
#endif
return -1;
}
else if (!GetFileInformationByHandle(file2, &file2info))
{
CloseHandle(file1);
CloseHandle(file2);
#ifndef AVOID_ERRNO
direrror = EIO;
#endif
return -2;
}
if (file1info.dwVolumeSerialNumber == file2info.dwVolumeSerialNumber
&& file1info.nFileIndexLow == file2info.nFileIndexLow
&& file1info.nFileIndexHigh == file2info.nFileIndexHigh)
{
CloseHandle(file1);
CloseHandle(file2);
return 1;
}
return 0;
#endif
}
return 0;
}
//
// Directory loading
//
static void initdirpath(char *dirpath, size_t *dirpathindex, int depthleft)
{
dirpathindex[depthleft] = strlen(dirpath) + 1;
if (dirpath[dirpathindex[depthleft]-2] != PATHSEP[0])
{
dirpath[dirpathindex[depthleft]-1] = PATHSEP[0];
dirpath[dirpathindex[depthleft]] = 0;
}
else
dirpathindex[depthleft]--;
}
lumpinfo_t *getdirectoryfiles(const char *path, UINT16 *nlmp, UINT16 *nfolders)
{
DIR **dirhandle;
struct dirent *dent;
struct stat fsstat;
int rootdir = (maxdirdepth - 1);
int depthleft = rootdir;
char dirpath[dirpathlen];
size_t *dirpathindex;
lumpinfo_t *lumpinfo, *lump_p;
UINT16 i = 0, numlumps = 0;
boolean failure = false;
dirhandle = (DIR **)malloc(maxdirdepth * sizeof (DIR*));
dirpathindex = (size_t *)malloc(maxdirdepth * sizeof(size_t));
// Open the root directory
strlcpy(dirpath, path, dirpathlen);
dirhandle[depthleft] = opendir(dirpath);
if (dirhandle[depthleft] == NULL)
{
free(dirhandle);
free(dirpathindex);
return NULL;
}
initdirpath(dirpath, dirpathindex, depthleft);
(*nfolders) = 0;
// Count files and directories
while (depthleft < maxdirdepth)
{
dirpath[dirpathindex[depthleft]] = 0;
dent = readdir(dirhandle[depthleft]);
if (!dent)
{
if (depthleft != rootdir) // Don't close the root directory
closedir(dirhandle[depthleft]);
depthleft++;
continue;
}
else if (isuptree(dent->d_name))
continue;
strcpy(&dirpath[dirpathindex[depthleft]], dent->d_name);
if (stat(dirpath, &fsstat) < 0)
;
else if (S_ISDIR(fsstat.st_mode) && depthleft)
{
dirpathindex[--depthleft] = strlen(dirpath) + 1;
dirhandle[depthleft] = opendir(dirpath);
if (dirhandle[depthleft])
(*nfolders)++;
else
depthleft++;
dirpath[dirpathindex[depthleft]-1] = '/';
dirpath[dirpathindex[depthleft]] = 0;
}
else
numlumps++;
// Failure: Too many files.
if (numlumps == UINT16_MAX)
{
(*nlmp) = UINT16_MAX;
failure = true;
break;
}
}
// Failure: No files have been found.
if (!numlumps)
{
(*nlmp) = 0;
failure = true;
}
// Close any open directories and return if something went wrong.
if (failure)
{
free(dirpathindex);
free(dirhandle);
for (; depthleft < maxdirdepth; closedir(dirhandle[depthleft++]));
return NULL;
}
// Create the files and directories as lump entries
// It's possible to create lumps and count files at the same time,
// but I didn't want to have to reallocate memory for every lump.
rewinddir(dirhandle[rootdir]);
depthleft = rootdir;
strlcpy(dirpath, path, dirpathlen);
initdirpath(dirpath, dirpathindex, depthleft);
lump_p = lumpinfo = Z_Calloc(numlumps * sizeof(lumpinfo_t), PU_STATIC, NULL);
while (depthleft < maxdirdepth)
{
char *fullname, *trimname;
dirpath[dirpathindex[depthleft]] = 0;
dent = readdir(dirhandle[depthleft]);
if (!dent)
{
closedir(dirhandle[depthleft++]);
continue;
}
else if (isuptree(dent->d_name))
continue;
strcpy(&dirpath[dirpathindex[depthleft]], dent->d_name);
if (stat(dirpath, &fsstat) < 0)
continue;
else if (S_ISDIR(fsstat.st_mode) && depthleft)
{
dirpathindex[--depthleft] = strlen(dirpath) + 1;
dirhandle[depthleft] = opendir(dirpath);
if (dirhandle[depthleft])
{
dirpath[dirpathindex[depthleft]-1] = '/';
dirpath[dirpathindex[depthleft]] = 0;
}
else
depthleft++;
continue;
}
lump_p->diskpath = Z_StrDup(dirpath); // Path in the filesystem to the file
lump_p->compression = CM_NOCOMPRESSION; // Lump is uncompressed
// Remove the directory's path.
fullname = lump_p->diskpath;
if (strstr(fullname, path))
fullname += strlen(path) + 1;
// Get the 8-character long lump name.
trimname = strrchr(fullname, '/');
if (trimname)
trimname++;
else
trimname = fullname;
if (trimname[0])
{
char *dotpos = strrchr(trimname, '.');
if (dotpos == NULL)
dotpos = fullname + strlen(fullname);
strncpy(lump_p->name, trimname, min(8, dotpos - trimname));
// The name of the file, without the extension.
lump_p->longname = Z_Calloc(dotpos - trimname + 1, PU_STATIC, NULL);
strlcpy(lump_p->longname, trimname, dotpos - trimname + 1);
}
else
lump_p->longname = Z_Calloc(1, PU_STATIC, NULL);
// The complete name of the file, with its extension,
// excluding the path of the directory where it resides.
lump_p->fullname = Z_StrDup(fullname);
lump_p++;
i++;
if (i > numlumps || i == (UINT16_MAX-1))
{
for (; depthleft < maxdirdepth; closedir(dirhandle[depthleft++])); // Close any open directories.
break;
}
}
free(dirpathindex);
free(dirhandle);
(*nlmp) = numlumps;
return lumpinfo;
}
//
// Addons menu
//
char exttable[NUM_EXT_TABLE][7] = { // maximum extension length (currently 4) plus 3 (null terminator, stop, and length including previous two)
"\5.txt", "\5.cfg", // exec
"\5.wad",
@ -455,7 +832,6 @@ char exttable[NUM_EXT_TABLE][7] = { // maximum extension length (currently 4) pl
char filenamebuf[MAX_WADFILES][MAX_WADPATH];
static boolean filemenucmp(char *haystack, char *needle)
{
static char localhaystack[128];
@ -640,10 +1016,7 @@ boolean preparefilemenu(boolean samedepth)
if (!dent)
break;
else if (dent->d_name[0]=='.' &&
(dent->d_name[1]=='\0' ||
(dent->d_name[1]=='.' &&
dent->d_name[2]=='\0')))
else if (isuptree(dent->d_name))
continue; // we don't want to scan uptree
strcpy(&menupath[menupathindex[menudepthleft]],dent->d_name);
@ -704,10 +1077,7 @@ boolean preparefilemenu(boolean samedepth)
if (!dent)
break;
else if (dent->d_name[0]=='.' &&
(dent->d_name[1]=='\0' ||
(dent->d_name[1]=='.' &&
dent->d_name[2]=='\0')))
else if (isuptree(dent->d_name))
continue; // we don't want to scan uptree
strcpy(&menupath[menupathindex[menudepthleft]],dent->d_name);

View file

@ -7,6 +7,7 @@
#include "doomdef.h"
#include "d_netfil.h"
#include "m_menu.h" // MAXSTRINGLENGTH
#include "w_wad.h"
extern consvar_t cv_addons_option, cv_addons_folder, cv_addons_md5, cv_addons_showall, cv_addons_search_case, cv_addons_search_type;
@ -28,6 +29,16 @@ extern consvar_t cv_addons_option, cv_addons_folder, cv_addons_md5, cv_addons_sh
filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum,
boolean completepath, int maxsearchdepth);
INT32 pathisdirectory(const char *path);
INT32 samepaths(const char *path1, const char *path2);
INT32 concatpaths(const char *path, const char *startpath);
#ifndef AVOID_ERRNO
extern int direrror;
#endif
lumpinfo_t *getdirectoryfiles(const char *path, UINT16 *nlmp, UINT16 *nfolders);
#define menudepth 20
extern char menupath[1024];
@ -94,5 +105,4 @@ typedef enum
void closefilemenu(boolean validsize);
void searchfilemenu(char *tempname);
boolean preparefilemenu(boolean samedepth);
#endif // __FILESRCH_H__

View file

@ -1680,6 +1680,7 @@ UINT8 G_CmpDemoTime(char *oldname, char *newname)
switch(oldversion) // demoversion
{
case DEMOVERSION: // latest always supported
case 0x000d: // The previous demoversion also supported
case 0x000c: // all that changed between then and now was longer color name
break;
// too old, cannot support.
@ -2023,7 +2024,7 @@ void G_AddGhost(char *defdemoname)
char name[17],skin[17],color[MAXCOLORNAME+1],*n,*pdemoname,md5[16];
UINT8 cnamelen;
demoghost *gh;
UINT8 flags;
UINT8 flags, subversion;
UINT8 *buffer,*p;
mapthing_t *mthing;
UINT16 count, ghostversion;
@ -2071,7 +2072,7 @@ void G_AddGhost(char *defdemoname)
return;
} p += 12; // DEMOHEADER
p++; // VERSION
p++; // SUBVERSION
subversion = READUINT8(p); // SUBVERSION
ghostversion = READUINT16(p);
switch(ghostversion)
{
@ -2170,9 +2171,19 @@ void G_AddGhost(char *defdemoname)
count = READUINT16(p);
while (count--)
{
SKIPSTRING(p);
SKIPSTRING(p);
p++;
// In 2.2.7 netvar saving was updated
if (subversion < 7)
{
p += 2;
SKIPSTRING(p);
p++;
}
else
{
SKIPSTRING(p);
SKIPSTRING(p);
p++;
}
}
if (*p == DEMOMARKER)

View file

@ -45,6 +45,7 @@
#include "lua_hook.h"
#include "b_bot.h"
#include "m_cond.h" // condition sets
#include "lua_script.h"
#include "lua_hud.h"
@ -1139,13 +1140,13 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
return;
}
turnright = PLAYERINPUTDOWN(ssplayer, gc_turnright);
turnleft = PLAYERINPUTDOWN(ssplayer, gc_turnleft);
turnright = PLAYERINPUTDOWN(ssplayer, GC_TURNRIGHT);
turnleft = PLAYERINPUTDOWN(ssplayer, GC_TURNLEFT);
straferkey = PLAYERINPUTDOWN(ssplayer, gc_straferight);
strafelkey = PLAYERINPUTDOWN(ssplayer, gc_strafeleft);
movefkey = PLAYERINPUTDOWN(ssplayer, gc_forward);
movebkey = PLAYERINPUTDOWN(ssplayer, gc_backward);
straferkey = PLAYERINPUTDOWN(ssplayer, GC_STRAFERIGHT);
strafelkey = PLAYERINPUTDOWN(ssplayer, GC_STRAFELEFT);
movefkey = PLAYERINPUTDOWN(ssplayer, GC_FORWARD);
movebkey = PLAYERINPUTDOWN(ssplayer, GC_BACKWARD);
if (strafeisturn)
{
@ -1154,7 +1155,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
straferkey = strafelkey = false;
}
mouseaiming = (PLAYERINPUTDOWN(ssplayer, gc_mouseaiming)) ^
mouseaiming = (PLAYERINPUTDOWN(ssplayer, GC_MOUSEAIMING)) ^
((chasecam && !player->spectator) ? chasefreelook : alwaysfreelook);
analogjoystickmove = usejoystick && !Joystick.bGamepadStyle;
gamepadjoystickmove = usejoystick && Joystick.bGamepadStyle;
@ -1270,11 +1271,11 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
// forward with key or button
if (movefkey || (gamepadjoystickmove && movejoystickvector.yaxis < 0)
|| ((player->powers[pw_carry] == CR_NIGHTSMODE)
&& (PLAYERINPUTDOWN(ssplayer, gc_lookup) || (gamepadjoystickmove && lookjoystickvector.yaxis > 0))))
&& (PLAYERINPUTDOWN(ssplayer, GC_LOOKUP) || (gamepadjoystickmove && lookjoystickvector.yaxis > 0))))
forward = forwardmove[speed];
if (movebkey || (gamepadjoystickmove && movejoystickvector.yaxis > 0)
|| ((player->powers[pw_carry] == CR_NIGHTSMODE)
&& (PLAYERINPUTDOWN(ssplayer, gc_lookdown) || (gamepadjoystickmove && lookjoystickvector.yaxis < 0))))
&& (PLAYERINPUTDOWN(ssplayer, GC_LOOKDOWN) || (gamepadjoystickmove && lookjoystickvector.yaxis < 0))))
forward -= forwardmove[speed];
if (analogjoystickmove && movejoystickvector.yaxis != 0)
@ -1287,9 +1288,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
if (strafelkey)
side -= sidemove[speed];
if (PLAYERINPUTDOWN(ssplayer, gc_weaponnext))
if (PLAYERINPUTDOWN(ssplayer, GC_WEAPONNEXT))
cmd->buttons |= BT_WEAPONNEXT; // Next Weapon
if (PLAYERINPUTDOWN(ssplayer, gc_weaponprev))
if (PLAYERINPUTDOWN(ssplayer, GC_WEAPONPREV))
cmd->buttons |= BT_WEAPONPREV; // Previous Weapon
#if NUM_WEAPONS > 10
@ -1298,7 +1299,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
//use the four avaliable bits to determine the weapon.
cmd->buttons &= ~BT_WEAPONMASK;
for (i = 0; i < NUM_WEAPONS; ++i)
if (PLAYERINPUTDOWN(ssplayer, gc_wepslot1 + i))
if (PLAYERINPUTDOWN(ssplayer, GC_WEPSLOT1 + i))
{
cmd->buttons |= (UINT16)(i + 1);
break;
@ -1306,34 +1307,34 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
// fire with any button/key
axis = PlayerJoyAxis(ssplayer, JA_FIRE);
if (PLAYERINPUTDOWN(ssplayer, gc_fire) || (usejoystick && axis > 0))
if (PLAYERINPUTDOWN(ssplayer, GC_FIRE) || (usejoystick && axis > 0))
cmd->buttons |= BT_ATTACK;
// fire normal with any button/key
axis = PlayerJoyAxis(ssplayer, JA_FIRENORMAL);
if (PLAYERINPUTDOWN(ssplayer, gc_firenormal) || (usejoystick && axis > 0))
if (PLAYERINPUTDOWN(ssplayer, GC_FIRENORMAL) || (usejoystick && axis > 0))
cmd->buttons |= BT_FIRENORMAL;
if (PLAYERINPUTDOWN(ssplayer, gc_tossflag))
if (PLAYERINPUTDOWN(ssplayer, GC_TOSSFLAG))
cmd->buttons |= BT_TOSSFLAG;
// Lua scriptable buttons
if (PLAYERINPUTDOWN(ssplayer, gc_custom1))
if (PLAYERINPUTDOWN(ssplayer, GC_CUSTOM1))
cmd->buttons |= BT_CUSTOM1;
if (PLAYERINPUTDOWN(ssplayer, gc_custom2))
if (PLAYERINPUTDOWN(ssplayer, GC_CUSTOM2))
cmd->buttons |= BT_CUSTOM2;
if (PLAYERINPUTDOWN(ssplayer, gc_custom3))
if (PLAYERINPUTDOWN(ssplayer, GC_CUSTOM3))
cmd->buttons |= BT_CUSTOM3;
// use with any button/key
axis = PlayerJoyAxis(ssplayer, JA_SPIN);
if (PLAYERINPUTDOWN(ssplayer, gc_spin) || (usejoystick && axis > 0))
if (PLAYERINPUTDOWN(ssplayer, GC_SPIN) || (usejoystick && axis > 0))
cmd->buttons |= BT_SPIN;
// Centerview can be a toggle in simple mode!
{
static boolean last_centerviewdown[2], centerviewhold[2]; // detect taps for toggle behavior
boolean down = PLAYERINPUTDOWN(ssplayer, gc_centerview);
boolean down = PLAYERINPUTDOWN(ssplayer, GC_CENTERVIEW);
if (!(controlstyle == CS_SIMPLE && cv_cam_centertoggle[forplayer].value))
centerviewdown = down;
@ -1432,7 +1433,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
if (ticcmd_centerviewdown[forplayer] && controlstyle == CS_SIMPLE)
controlstyle = CS_LEGACY;
if (PLAYERINPUTDOWN(ssplayer, gc_camreset))
if (PLAYERINPUTDOWN(ssplayer, GC_CAMRESET))
{
if (thiscam->chase && !resetdown[forplayer])
P_ResetCamera(&players[ssplayer == 1 ? displayplayer : secondarydisplayplayer], thiscam);
@ -1445,7 +1446,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
// jump button
axis = PlayerJoyAxis(ssplayer, JA_JUMP);
if (PLAYERINPUTDOWN(ssplayer, gc_jump) || (usejoystick && axis > 0))
if (PLAYERINPUTDOWN(ssplayer, GC_JUMP) || (usejoystick && axis > 0))
cmd->buttons |= BT_JUMP;
// player aiming shit, ahhhh...
@ -1475,12 +1476,12 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
if (!(player->powers[pw_carry] == CR_NIGHTSMODE))
{
if (PLAYERINPUTDOWN(ssplayer, gc_lookup) || (gamepadjoystickmove && lookjoystickvector.yaxis < 0))
if (PLAYERINPUTDOWN(ssplayer, GC_LOOKUP) || (gamepadjoystickmove && lookjoystickvector.yaxis < 0))
{
*myaiming += KB_LOOKSPEED * screen_invert;
keyboard_look[forplayer] = true;
}
else if (PLAYERINPUTDOWN(ssplayer, gc_lookdown) || (gamepadjoystickmove && lookjoystickvector.yaxis > 0))
else if (PLAYERINPUTDOWN(ssplayer, GC_LOOKDOWN) || (gamepadjoystickmove && lookjoystickvector.yaxis > 0))
{
*myaiming -= KB_LOOKSPEED * screen_invert;
keyboard_look[forplayer] = true;
@ -1959,7 +1960,7 @@ boolean G_Responder(event_t *ev)
if (gameaction == ga_nothing && !singledemo &&
((demoplayback && !modeattacking && !titledemo) || gamestate == GS_TITLESCREEN))
{
if (ev->type == ev_keydown && ev->data1 != 301 && !(gamestate == GS_TITLESCREEN && finalecount < TICRATE))
if (ev->type == ev_keydown && ev->key != 301 && !(gamestate == GS_TITLESCREEN && finalecount < TICRATE))
{
M_StartControlPanel();
return true;
@ -2035,7 +2036,7 @@ boolean G_Responder(event_t *ev)
// allow spy mode changes even during the demo
if (gamestate == GS_LEVEL && ev->type == ev_keydown
&& (ev->data1 == KEY_F12 || ev->data1 == gamecontrol[gc_viewpoint][0] || ev->data1 == gamecontrol[gc_viewpoint][1]))
&& (ev->key == KEY_F12 || ev->key == gamecontrol[GC_VIEWPOINT][0] || ev->key == gamecontrol[GC_VIEWPOINT][1]))
{
// ViewpointSwitch Lua hook.
UINT8 canSwitchView = 0;
@ -2108,13 +2109,13 @@ boolean G_Responder(event_t *ev)
switch (ev->type)
{
case ev_keydown:
if (ev->data1 == gamecontrol[gc_pause][0]
|| ev->data1 == gamecontrol[gc_pause][1]
|| ev->data1 == KEY_PAUSE)
if (ev->key == gamecontrol[GC_PAUSE][0]
|| ev->key == gamecontrol[GC_PAUSE][1]
|| ev->key == KEY_PAUSE)
{
if (modeattacking && !demoplayback && (gamestate == GS_LEVEL))
{
pausebreakkey = (ev->data1 == KEY_PAUSE);
pausebreakkey = (ev->key == KEY_PAUSE);
if (menuactive || pausedelay < 0 || leveltime < 2)
return true;
@ -2139,8 +2140,8 @@ boolean G_Responder(event_t *ev)
}
}
}
if (ev->data1 == gamecontrol[gc_camtoggle][0]
|| ev->data1 == gamecontrol[gc_camtoggle][1])
if (ev->key == gamecontrol[GC_CAMTOGGLE][0]
|| ev->key == gamecontrol[GC_CAMTOGGLE][1])
{
if (!camtoggledelay)
{
@ -2148,8 +2149,8 @@ boolean G_Responder(event_t *ev)
CV_SetValue(&cv_chasecam, cv_chasecam.value ? 0 : 1);
}
}
if (ev->data1 == gamecontrolbis[gc_camtoggle][0]
|| ev->data1 == gamecontrolbis[gc_camtoggle][1])
if (ev->key == gamecontrolbis[GC_CAMTOGGLE][0]
|| ev->key == gamecontrolbis[GC_CAMTOGGLE][1])
{
if (!camtoggledelay2)
{
@ -2185,8 +2186,20 @@ boolean G_Responder(event_t *ev)
//
boolean G_LuaResponder(event_t *ev)
{
return (ev->type == ev_keydown && LUA_HookKey(ev->data1, HOOK(KeyDown))) ||
(ev->type == ev_keyup && LUA_HookKey(ev->data1, HOOK(KeyUp)));
boolean cancelled = false;
if (ev->type == ev_keydown)
{
cancelled = LUA_HookKey(ev, HOOK(KeyDown));
LUA_InvalidateUserdata(ev);
}
else if (ev->type == ev_keyup)
{
cancelled = LUA_HookKey(ev, HOOK(KeyUp));
LUA_InvalidateUserdata(ev);
}
return cancelled;
}
//
@ -5311,4 +5324,3 @@ INT32 G_TicsToMilliseconds(tic_t tics)
{
return (INT32)((tics%TICRATE) * (1000.00f/TICRATE));
}

View file

@ -41,49 +41,49 @@ INT32 joyxmove[JOYAXISSET], joyymove[JOYAXISSET], joy2xmove[JOYAXISSET], joy2ymo
UINT8 gamekeydown[NUMINPUTS];
// two key codes (or virtual key) per game control
INT32 gamecontrol[num_gamecontrols][2];
INT32 gamecontrolbis[num_gamecontrols][2]; // secondary splitscreen player
INT32 gamecontroldefault[num_gamecontrolschemes][num_gamecontrols][2]; // default control storage, use 0 (gcs_custom) for memory retention
INT32 gamecontrolbisdefault[num_gamecontrolschemes][num_gamecontrols][2];
INT32 gamecontrol[NUM_GAMECONTROLS][2];
INT32 gamecontrolbis[NUM_GAMECONTROLS][2]; // secondary splitscreen player
INT32 gamecontroldefault[num_gamecontrolschemes][NUM_GAMECONTROLS][2]; // default control storage, use 0 (gcs_custom) for memory retention
INT32 gamecontrolbisdefault[num_gamecontrolschemes][NUM_GAMECONTROLS][2];
// lists of GC codes for selective operation
const INT32 gcl_tutorial_check[num_gcl_tutorial_check] = {
gc_forward, gc_backward, gc_strafeleft, gc_straferight,
gc_turnleft, gc_turnright
GC_FORWARD, GC_BACKWARD, GC_STRAFELEFT, GC_STRAFERIGHT,
GC_TURNLEFT, GC_TURNRIGHT
};
const INT32 gcl_tutorial_used[num_gcl_tutorial_used] = {
gc_forward, gc_backward, gc_strafeleft, gc_straferight,
gc_turnleft, gc_turnright,
gc_jump, gc_spin
GC_FORWARD, GC_BACKWARD, GC_STRAFELEFT, GC_STRAFERIGHT,
GC_TURNLEFT, GC_TURNRIGHT,
GC_JUMP, GC_SPIN
};
const INT32 gcl_tutorial_full[num_gcl_tutorial_full] = {
gc_forward, gc_backward, gc_strafeleft, gc_straferight,
gc_lookup, gc_lookdown, gc_turnleft, gc_turnright, gc_centerview,
gc_jump, gc_spin,
gc_fire, gc_firenormal
GC_FORWARD, GC_BACKWARD, GC_STRAFELEFT, GC_STRAFERIGHT,
GC_LOOKUP, GC_LOOKDOWN, GC_TURNLEFT, GC_TURNRIGHT, GC_CENTERVIEW,
GC_JUMP, GC_SPIN,
GC_FIRE, GC_FIRENORMAL
};
const INT32 gcl_movement[num_gcl_movement] = {
gc_forward, gc_backward, gc_strafeleft, gc_straferight
GC_FORWARD, GC_BACKWARD, GC_STRAFELEFT, GC_STRAFERIGHT
};
const INT32 gcl_camera[num_gcl_camera] = {
gc_turnleft, gc_turnright
GC_TURNLEFT, GC_TURNRIGHT
};
const INT32 gcl_movement_camera[num_gcl_movement_camera] = {
gc_forward, gc_backward, gc_strafeleft, gc_straferight,
gc_turnleft, gc_turnright
GC_FORWARD, GC_BACKWARD, GC_STRAFELEFT, GC_STRAFERIGHT,
GC_TURNLEFT, GC_TURNRIGHT
};
const INT32 gcl_jump[num_gcl_jump] = { gc_jump };
const INT32 gcl_jump[num_gcl_jump] = { GC_JUMP };
const INT32 gcl_spin[num_gcl_spin] = { gc_spin };
const INT32 gcl_spin[num_gcl_spin] = { GC_SPIN };
const INT32 gcl_jump_spin[num_gcl_jump_spin] = {
gc_jump, gc_spin
GC_JUMP, GC_SPIN
};
typedef struct
@ -115,54 +115,54 @@ void G_MapEventsToControls(event_t *ev)
switch (ev->type)
{
case ev_keydown:
if (ev->data1 < NUMINPUTS)
gamekeydown[ev->data1] = 1;
if (ev->key < NUMINPUTS)
gamekeydown[ev->key] = 1;
#ifdef PARANOIA
else
{
CONS_Debug(DBG_GAMELOGIC, "Bad downkey input %d\n",ev->data1);
CONS_Debug(DBG_GAMELOGIC, "Bad downkey input %d\n",ev->key);
}
#endif
break;
case ev_keyup:
if (ev->data1 < NUMINPUTS)
gamekeydown[ev->data1] = 0;
if (ev->key < NUMINPUTS)
gamekeydown[ev->key] = 0;
#ifdef PARANOIA
else
{
CONS_Debug(DBG_GAMELOGIC, "Bad upkey input %d\n",ev->data1);
CONS_Debug(DBG_GAMELOGIC, "Bad upkey input %d\n",ev->key);
}
#endif
break;
case ev_mouse: // buttons are virtual keys
mouse.rdx = ev->data2;
mouse.rdy = ev->data3;
mouse.rdx = ev->x;
mouse.rdy = ev->y;
break;
case ev_joystick: // buttons are virtual keys
i = ev->data1;
i = ev->key;
if (i >= JOYAXISSET || menuactive || CON_Ready() || chat_on)
break;
if (ev->data2 != INT32_MAX) joyxmove[i] = ev->data2;
if (ev->data3 != INT32_MAX) joyymove[i] = ev->data3;
if (ev->x != INT32_MAX) joyxmove[i] = ev->x;
if (ev->y != INT32_MAX) joyymove[i] = ev->y;
break;
case ev_joystick2: // buttons are virtual keys
i = ev->data1;
i = ev->key;
if (i >= JOYAXISSET || menuactive || CON_Ready() || chat_on)
break;
if (ev->data2 != INT32_MAX) joy2xmove[i] = ev->data2;
if (ev->data3 != INT32_MAX) joy2ymove[i] = ev->data3;
if (ev->x != INT32_MAX) joy2xmove[i] = ev->x;
if (ev->y != INT32_MAX) joy2ymove[i] = ev->y;
break;
case ev_mouse2: // buttons are virtual keys
if (menuactive || CON_Ready() || chat_on)
break;
mouse2.rdx = ev->data2;
mouse2.rdy = ev->data3;
mouse2.rdx = ev->x;
mouse2.rdy = ev->y;
break;
default:
@ -553,9 +553,9 @@ static keyname_t keynames[] =
};
static const char *gamecontrolname[num_gamecontrols] =
static const char *gamecontrolname[NUM_GAMECONTROLS] =
{
"nothing", // a key/button mapped to gc_null has no effect
"nothing", // a key/button mapped to GC_NULL has no effect
"forward",
"backward",
"strafeleft",
@ -613,7 +613,7 @@ void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control)
void G_ClearAllControlKeys(void)
{
INT32 i;
for (i = 0; i < num_gamecontrols; i++)
for (i = 0; i < NUM_GAMECONTROLS; i++)
{
G_ClearControlKeys(gamecontrol, i);
G_ClearControlKeys(gamecontrolbis, i);
@ -624,7 +624,7 @@ void G_ClearAllControlKeys(void)
// Returns the name of a key (or virtual key for mouse and joy)
// the input value being an keynum
//
const char *G_KeyNumToString(INT32 keynum)
const char *G_KeyNumToName(INT32 keynum)
{
static char keynamestr[8];
@ -648,7 +648,7 @@ const char *G_KeyNumToString(INT32 keynum)
return keynamestr;
}
INT32 G_KeyStringToNum(const char *keystr)
INT32 G_KeyNameToNum(const char *keystr)
{
UINT32 j;
@ -676,92 +676,92 @@ void G_DefineDefaultControls(void)
INT32 i;
// FPS game controls (WASD)
gamecontroldefault[gcs_fps][gc_forward ][0] = 'w';
gamecontroldefault[gcs_fps][gc_backward ][0] = 's';
gamecontroldefault[gcs_fps][gc_strafeleft ][0] = 'a';
gamecontroldefault[gcs_fps][gc_straferight][0] = 'd';
gamecontroldefault[gcs_fps][gc_lookup ][0] = KEY_UPARROW;
gamecontroldefault[gcs_fps][gc_lookdown ][0] = KEY_DOWNARROW;
gamecontroldefault[gcs_fps][gc_turnleft ][0] = KEY_LEFTARROW;
gamecontroldefault[gcs_fps][gc_turnright ][0] = KEY_RIGHTARROW;
gamecontroldefault[gcs_fps][gc_centerview ][0] = KEY_END;
gamecontroldefault[gcs_fps][gc_jump ][0] = KEY_SPACE;
gamecontroldefault[gcs_fps][gc_spin ][0] = KEY_LSHIFT;
gamecontroldefault[gcs_fps][gc_fire ][0] = KEY_RCTRL;
gamecontroldefault[gcs_fps][gc_fire ][1] = KEY_MOUSE1+0;
gamecontroldefault[gcs_fps][gc_firenormal ][0] = 'c';
gamecontroldefault[gcs_fps][GC_FORWARD ][0] = 'w';
gamecontroldefault[gcs_fps][GC_BACKWARD ][0] = 's';
gamecontroldefault[gcs_fps][GC_STRAFELEFT ][0] = 'a';
gamecontroldefault[gcs_fps][GC_STRAFERIGHT][0] = 'd';
gamecontroldefault[gcs_fps][GC_LOOKUP ][0] = KEY_UPARROW;
gamecontroldefault[gcs_fps][GC_LOOKDOWN ][0] = KEY_DOWNARROW;
gamecontroldefault[gcs_fps][GC_TURNLEFT ][0] = KEY_LEFTARROW;
gamecontroldefault[gcs_fps][GC_TURNRIGHT ][0] = KEY_RIGHTARROW;
gamecontroldefault[gcs_fps][GC_CENTERVIEW ][0] = KEY_END;
gamecontroldefault[gcs_fps][GC_JUMP ][0] = KEY_SPACE;
gamecontroldefault[gcs_fps][GC_SPIN ][0] = KEY_LSHIFT;
gamecontroldefault[gcs_fps][GC_FIRE ][0] = KEY_RCTRL;
gamecontroldefault[gcs_fps][GC_FIRE ][1] = KEY_MOUSE1+0;
gamecontroldefault[gcs_fps][GC_FIRENORMAL ][0] = 'c';
// Platform game controls (arrow keys)
gamecontroldefault[gcs_platform][gc_forward ][0] = KEY_UPARROW;
gamecontroldefault[gcs_platform][gc_backward ][0] = KEY_DOWNARROW;
gamecontroldefault[gcs_platform][gc_strafeleft ][0] = 'a';
gamecontroldefault[gcs_platform][gc_straferight][0] = 'd';
gamecontroldefault[gcs_platform][gc_lookup ][0] = KEY_PGUP;
gamecontroldefault[gcs_platform][gc_lookdown ][0] = KEY_PGDN;
gamecontroldefault[gcs_platform][gc_turnleft ][0] = KEY_LEFTARROW;
gamecontroldefault[gcs_platform][gc_turnright ][0] = KEY_RIGHTARROW;
gamecontroldefault[gcs_platform][gc_centerview ][0] = KEY_END;
gamecontroldefault[gcs_platform][gc_jump ][0] = KEY_SPACE;
gamecontroldefault[gcs_platform][gc_spin ][0] = KEY_LSHIFT;
gamecontroldefault[gcs_platform][gc_fire ][0] = 's';
gamecontroldefault[gcs_platform][gc_fire ][1] = KEY_MOUSE1+0;
gamecontroldefault[gcs_platform][gc_firenormal ][0] = 'w';
gamecontroldefault[gcs_platform][GC_FORWARD ][0] = KEY_UPARROW;
gamecontroldefault[gcs_platform][GC_BACKWARD ][0] = KEY_DOWNARROW;
gamecontroldefault[gcs_platform][GC_STRAFELEFT ][0] = 'a';
gamecontroldefault[gcs_platform][GC_STRAFERIGHT][0] = 'd';
gamecontroldefault[gcs_platform][GC_LOOKUP ][0] = KEY_PGUP;
gamecontroldefault[gcs_platform][GC_LOOKDOWN ][0] = KEY_PGDN;
gamecontroldefault[gcs_platform][GC_TURNLEFT ][0] = KEY_LEFTARROW;
gamecontroldefault[gcs_platform][GC_TURNRIGHT ][0] = KEY_RIGHTARROW;
gamecontroldefault[gcs_platform][GC_CENTERVIEW ][0] = KEY_END;
gamecontroldefault[gcs_platform][GC_JUMP ][0] = KEY_SPACE;
gamecontroldefault[gcs_platform][GC_SPIN ][0] = KEY_LSHIFT;
gamecontroldefault[gcs_platform][GC_FIRE ][0] = 's';
gamecontroldefault[gcs_platform][GC_FIRE ][1] = KEY_MOUSE1+0;
gamecontroldefault[gcs_platform][GC_FIRENORMAL ][0] = 'w';
for (i = 1; i < num_gamecontrolschemes; i++) // skip gcs_custom (0)
{
gamecontroldefault[i][gc_weaponnext ][0] = KEY_MOUSEWHEELUP+0;
gamecontroldefault[i][gc_weaponprev ][0] = KEY_MOUSEWHEELDOWN+0;
gamecontroldefault[i][gc_wepslot1 ][0] = '1';
gamecontroldefault[i][gc_wepslot2 ][0] = '2';
gamecontroldefault[i][gc_wepslot3 ][0] = '3';
gamecontroldefault[i][gc_wepslot4 ][0] = '4';
gamecontroldefault[i][gc_wepslot5 ][0] = '5';
gamecontroldefault[i][gc_wepslot6 ][0] = '6';
gamecontroldefault[i][gc_wepslot7 ][0] = '7';
gamecontroldefault[i][gc_wepslot8 ][0] = '8';
gamecontroldefault[i][gc_wepslot9 ][0] = '9';
gamecontroldefault[i][gc_wepslot10 ][0] = '0';
gamecontroldefault[i][gc_tossflag ][0] = '\'';
gamecontroldefault[i][gc_camtoggle ][0] = 'v';
gamecontroldefault[i][gc_camreset ][0] = 'r';
gamecontroldefault[i][gc_talkkey ][0] = 't';
gamecontroldefault[i][gc_teamkey ][0] = 'y';
gamecontroldefault[i][gc_scores ][0] = KEY_TAB;
gamecontroldefault[i][gc_console ][0] = KEY_CONSOLE;
gamecontroldefault[i][gc_pause ][0] = 'p';
gamecontroldefault[i][gc_screenshot ][0] = KEY_F8;
gamecontroldefault[i][gc_recordgif ][0] = KEY_F9;
gamecontroldefault[i][gc_viewpoint ][0] = KEY_F12;
gamecontroldefault[i][GC_WEAPONNEXT ][0] = KEY_MOUSEWHEELUP+0;
gamecontroldefault[i][GC_WEAPONPREV ][0] = KEY_MOUSEWHEELDOWN+0;
gamecontroldefault[i][GC_WEPSLOT1 ][0] = '1';
gamecontroldefault[i][GC_WEPSLOT2 ][0] = '2';
gamecontroldefault[i][GC_WEPSLOT3 ][0] = '3';
gamecontroldefault[i][GC_WEPSLOT4 ][0] = '4';
gamecontroldefault[i][GC_WEPSLOT5 ][0] = '5';
gamecontroldefault[i][GC_WEPSLOT6 ][0] = '6';
gamecontroldefault[i][GC_WEPSLOT7 ][0] = '7';
gamecontroldefault[i][GC_WEPSLOT8 ][0] = '8';
gamecontroldefault[i][GC_WEPSLOT9 ][0] = '9';
gamecontroldefault[i][GC_WEPSLOT10 ][0] = '0';
gamecontroldefault[i][GC_TOSSFLAG ][0] = '\'';
gamecontroldefault[i][GC_CAMTOGGLE ][0] = 'v';
gamecontroldefault[i][GC_CAMRESET ][0] = 'r';
gamecontroldefault[i][GC_TALKKEY ][0] = 't';
gamecontroldefault[i][GC_TEAMKEY ][0] = 'y';
gamecontroldefault[i][GC_SCORES ][0] = KEY_TAB;
gamecontroldefault[i][GC_CONSOLE ][0] = KEY_CONSOLE;
gamecontroldefault[i][GC_PAUSE ][0] = 'p';
gamecontroldefault[i][GC_SCREENSHOT ][0] = KEY_F8;
gamecontroldefault[i][GC_RECORDGIF ][0] = KEY_F9;
gamecontroldefault[i][GC_VIEWPOINT ][0] = KEY_F12;
// Gamepad controls -- same for both schemes
gamecontroldefault[i][gc_weaponnext ][1] = KEY_JOY1+1; // B
gamecontroldefault[i][gc_weaponprev ][1] = KEY_JOY1+2; // X
gamecontroldefault[i][gc_tossflag ][1] = KEY_JOY1+0; // A
gamecontroldefault[i][gc_spin ][1] = KEY_JOY1+4; // LB
gamecontroldefault[i][gc_camtoggle ][1] = KEY_HAT1+0; // D-Pad Up
gamecontroldefault[i][gc_camreset ][1] = KEY_JOY1+3; // Y
gamecontroldefault[i][gc_centerview ][1] = KEY_JOY1+9; // Right Stick
gamecontroldefault[i][gc_talkkey ][1] = KEY_HAT1+2; // D-Pad Left
gamecontroldefault[i][gc_scores ][1] = KEY_HAT1+3; // D-Pad Right
gamecontroldefault[i][gc_jump ][1] = KEY_JOY1+5; // RB
gamecontroldefault[i][gc_pause ][1] = KEY_JOY1+6; // Back
gamecontroldefault[i][gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down
gamecontroldefault[i][gc_systemmenu ][0] = KEY_JOY1+7; // Start
gamecontroldefault[i][GC_WEAPONNEXT ][1] = KEY_JOY1+1; // B
gamecontroldefault[i][GC_WEAPONPREV ][1] = KEY_JOY1+2; // X
gamecontroldefault[i][GC_TOSSFLAG ][1] = KEY_JOY1+0; // A
gamecontroldefault[i][GC_SPIN ][1] = KEY_JOY1+4; // LB
gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_HAT1+0; // D-Pad Up
gamecontroldefault[i][GC_CAMRESET ][1] = KEY_JOY1+3; // Y
gamecontroldefault[i][GC_CENTERVIEW ][1] = KEY_JOY1+9; // Right Stick
gamecontroldefault[i][GC_TALKKEY ][1] = KEY_HAT1+2; // D-Pad Left
gamecontroldefault[i][GC_SCORES ][1] = KEY_HAT1+3; // D-Pad Right
gamecontroldefault[i][GC_JUMP ][1] = KEY_JOY1+5; // RB
gamecontroldefault[i][GC_PAUSE ][1] = KEY_JOY1+6; // Back
gamecontroldefault[i][GC_SCREENSHOT ][1] = KEY_HAT1+1; // D-Pad Down
gamecontroldefault[i][GC_SYSTEMMENU ][0] = KEY_JOY1+7; // Start
// Second player controls only have joypad defaults
gamecontrolbisdefault[i][gc_weaponnext][0] = KEY_2JOY1+1; // B
gamecontrolbisdefault[i][gc_weaponprev][0] = KEY_2JOY1+2; // X
gamecontrolbisdefault[i][gc_tossflag ][0] = KEY_2JOY1+0; // A
gamecontrolbisdefault[i][gc_spin ][0] = KEY_2JOY1+4; // LB
gamecontrolbisdefault[i][gc_camreset ][0] = KEY_2JOY1+3; // Y
gamecontrolbisdefault[i][gc_centerview][0] = KEY_2JOY1+9; // Right Stick
gamecontrolbisdefault[i][gc_jump ][0] = KEY_2JOY1+5; // RB
//gamecontrolbisdefault[i][gc_pause ][0] = KEY_2JOY1+6; // Back
//gamecontrolbisdefault[i][gc_systemmenu][0] = KEY_2JOY1+7; // Start
gamecontrolbisdefault[i][gc_camtoggle ][0] = KEY_2HAT1+0; // D-Pad Up
gamecontrolbisdefault[i][gc_screenshot][0] = KEY_2HAT1+1; // D-Pad Down
//gamecontrolbisdefault[i][gc_talkkey ][0] = KEY_2HAT1+2; // D-Pad Left
//gamecontrolbisdefault[i][gc_scores ][0] = KEY_2HAT1+3; // D-Pad Right
gamecontrolbisdefault[i][GC_WEAPONNEXT][0] = KEY_2JOY1+1; // B
gamecontrolbisdefault[i][GC_WEAPONPREV][0] = KEY_2JOY1+2; // X
gamecontrolbisdefault[i][GC_TOSSFLAG ][0] = KEY_2JOY1+0; // A
gamecontrolbisdefault[i][GC_SPIN ][0] = KEY_2JOY1+4; // LB
gamecontrolbisdefault[i][GC_CAMRESET ][0] = KEY_2JOY1+3; // Y
gamecontrolbisdefault[i][GC_CENTERVIEW][0] = KEY_2JOY1+9; // Right Stick
gamecontrolbisdefault[i][GC_JUMP ][0] = KEY_2JOY1+5; // RB
//gamecontrolbisdefault[i][GC_PAUSE ][0] = KEY_2JOY1+6; // Back
//gamecontrolbisdefault[i][GC_SYSTEMMENU][0] = KEY_2JOY1+7; // Start
gamecontrolbisdefault[i][GC_CAMTOGGLE ][0] = KEY_2HAT1+0; // D-Pad Up
gamecontrolbisdefault[i][GC_SCREENSHOT][0] = KEY_2HAT1+1; // D-Pad Down
//gamecontrolbisdefault[i][GC_TALKKEY ][0] = KEY_2HAT1+2; // D-Pad Left
//gamecontrolbisdefault[i][GC_SCORES ][0] = KEY_2HAT1+3; // D-Pad Right
}
}
@ -773,7 +773,7 @@ INT32 G_GetControlScheme(INT32 (*fromcontrols)[2], const INT32 *gclist, INT32 gc
for (i = 1; i < num_gamecontrolschemes; i++) // skip gcs_custom (0)
{
skipscheme = false;
for (j = 0; j < (gclist && gclen ? gclen : num_gamecontrols); j++)
for (j = 0; j < (gclist && gclen ? gclen : NUM_GAMECONTROLS); j++)
{
gc = (gclist && gclen) ? gclist[j] : j;
if (((fromcontrols[gc][0] && gamecontroldefault[i][gc][0]) ? fromcontrols[gc][0] != gamecontroldefault[i][gc][0] : true) &&
@ -796,7 +796,7 @@ void G_CopyControls(INT32 (*setupcontrols)[2], INT32 (*fromcontrols)[2], const I
{
INT32 i, gc;
for (i = 0; i < (gclist && gclen ? gclen : num_gamecontrols); i++)
for (i = 0; i < (gclist && gclen ? gclen : NUM_GAMECONTROLS); i++)
{
gc = (gclist && gclen) ? gclist[i] : i;
setupcontrols[gc][0] = fromcontrols[gc][0];
@ -808,24 +808,24 @@ void G_SaveKeySetting(FILE *f, INT32 (*fromcontrols)[2], INT32 (*fromcontrolsbis
{
INT32 i;
for (i = 1; i < num_gamecontrols; i++)
for (i = 1; i < NUM_GAMECONTROLS; i++)
{
fprintf(f, "setcontrol \"%s\" \"%s\"", gamecontrolname[i],
G_KeyNumToString(fromcontrols[i][0]));
G_KeyNumToName(fromcontrols[i][0]));
if (fromcontrols[i][1])
fprintf(f, " \"%s\"\n", G_KeyNumToString(fromcontrols[i][1]));
fprintf(f, " \"%s\"\n", G_KeyNumToName(fromcontrols[i][1]));
else
fprintf(f, "\n");
}
for (i = 1; i < num_gamecontrols; i++)
for (i = 1; i < NUM_GAMECONTROLS; i++)
{
fprintf(f, "setcontrol2 \"%s\" \"%s\"", gamecontrolname[i],
G_KeyNumToString(fromcontrolsbis[i][0]));
G_KeyNumToName(fromcontrolsbis[i][0]));
if (fromcontrolsbis[i][1])
fprintf(f, " \"%s\"\n", G_KeyNumToString(fromcontrolsbis[i][1]));
fprintf(f, " \"%s\"\n", G_KeyNumToName(fromcontrolsbis[i][1]));
else
fprintf(f, "\n");
}
@ -833,11 +833,11 @@ void G_SaveKeySetting(FILE *f, INT32 (*fromcontrols)[2], INT32 (*fromcontrolsbis
INT32 G_CheckDoubleUsage(INT32 keynum, boolean modify)
{
INT32 result = gc_null;
INT32 result = GC_NULL;
if (cv_controlperkey.value == 1)
{
INT32 i;
for (i = 0; i < num_gamecontrols; i++)
for (i = 0; i < NUM_GAMECONTROLS; i++)
{
if (gamecontrol[i][0] == keynum)
{
@ -883,11 +883,11 @@ static INT32 G_FilterKeyByVersion(INT32 numctrl, INT32 keyidx, INT32 player, INT
return -1; // skip setting control
if (GETMAJOREXECVERSION(cv_execversion.value) < 27 && ( // v2.1.22
numctrl == gc_weaponnext || numctrl == gc_weaponprev || numctrl == gc_tossflag ||
numctrl == gc_spin || numctrl == gc_camreset || numctrl == gc_jump ||
numctrl == gc_pause || numctrl == gc_systemmenu || numctrl == gc_camtoggle ||
numctrl == gc_screenshot || numctrl == gc_talkkey || numctrl == gc_scores ||
numctrl == gc_centerview
numctrl == GC_WEAPONNEXT || numctrl == GC_WEAPONPREV || numctrl == GC_TOSSFLAG ||
numctrl == GC_SPIN || numctrl == GC_CAMRESET || numctrl == GC_JUMP ||
numctrl == GC_PAUSE || numctrl == GC_SYSTEMMENU || numctrl == GC_CAMTOGGLE ||
numctrl == GC_SCREENSHOT || numctrl == GC_TALKKEY || numctrl == GC_SCORES ||
numctrl == GC_CENTERVIEW
))
{
INT32 keynum = 0, existingctrl = 0;
@ -895,7 +895,7 @@ static INT32 G_FilterKeyByVersion(INT32 numctrl, INT32 keyidx, INT32 player, INT
boolean defaultoverride = false;
// get the default gamecontrol
if (player == 0 && numctrl == gc_systemmenu)
if (player == 0 && numctrl == GC_SYSTEMMENU)
defaultkey = gamecontrol[numctrl][0];
else
defaultkey = (player == 1 ? gamecontrolbis[numctrl][0] : gamecontrol[numctrl][1]);
@ -993,16 +993,16 @@ static void setcontrol(INT32 (*gc)[2])
// Update me for 2.3
namectrl = (stricmp(COM_Argv(1), "use")) ? COM_Argv(1) : "spin";
for (numctrl = 0; numctrl < num_gamecontrols && stricmp(namectrl, gamecontrolname[numctrl]);
for (numctrl = 0; numctrl < NUM_GAMECONTROLS && stricmp(namectrl, gamecontrolname[numctrl]);
numctrl++)
;
if (numctrl == num_gamecontrols)
if (numctrl == NUM_GAMECONTROLS)
{
CONS_Printf(M_GetText("Control '%s' unknown\n"), namectrl);
return;
}
keynum1 = G_KeyStringToNum(COM_Argv(2));
keynum2 = G_KeyStringToNum(COM_Argv(3));
keynum1 = G_KeyNameToNum(COM_Argv(2));
keynum2 = G_KeyNameToNum(COM_Argv(3));
keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2, &nestedoverride);
if (keynum >= 0)

View file

@ -58,49 +58,49 @@ typedef enum
typedef enum
{
gc_null = 0, // a key/button mapped to gc_null has no effect
gc_forward,
gc_backward,
gc_strafeleft,
gc_straferight,
gc_turnleft,
gc_turnright,
gc_weaponnext,
gc_weaponprev,
gc_wepslot1,
gc_wepslot2,
gc_wepslot3,
gc_wepslot4,
gc_wepslot5,
gc_wepslot6,
gc_wepslot7,
gc_wepslot8,
gc_wepslot9,
gc_wepslot10,
gc_fire,
gc_firenormal,
gc_tossflag,
gc_spin,
gc_camtoggle,
gc_camreset,
gc_lookup,
gc_lookdown,
gc_centerview,
gc_mouseaiming, // mouse aiming is momentary (toggleable in the menu)
gc_talkkey,
gc_teamkey,
gc_scores,
gc_jump,
gc_console,
gc_pause,
gc_systemmenu,
gc_screenshot,
gc_recordgif,
gc_viewpoint,
gc_custom1, // Lua scriptable
gc_custom2, // Lua scriptable
gc_custom3, // Lua scriptable
num_gamecontrols
GC_NULL = 0, // a key/button mapped to GC_NULL has no effect
GC_FORWARD,
GC_BACKWARD,
GC_STRAFELEFT,
GC_STRAFERIGHT,
GC_TURNLEFT,
GC_TURNRIGHT,
GC_WEAPONNEXT,
GC_WEAPONPREV,
GC_WEPSLOT1,
GC_WEPSLOT2,
GC_WEPSLOT3,
GC_WEPSLOT4,
GC_WEPSLOT5,
GC_WEPSLOT6,
GC_WEPSLOT7,
GC_WEPSLOT8,
GC_WEPSLOT9,
GC_WEPSLOT10,
GC_FIRE,
GC_FIRENORMAL,
GC_TOSSFLAG,
GC_SPIN,
GC_CAMTOGGLE,
GC_CAMRESET,
GC_LOOKUP,
GC_LOOKDOWN,
GC_CENTERVIEW,
GC_MOUSEAIMING, // mouse aiming is momentary (toggleable in the menu)
GC_TALKKEY,
GC_TEAMKEY,
GC_SCORES,
GC_JUMP,
GC_CONSOLE,
GC_PAUSE,
GC_SYSTEMMENU,
GC_SCREENSHOT,
GC_RECORDGIF,
GC_VIEWPOINT,
GC_CUSTOM1, // Lua scriptable
GC_CUSTOM2, // Lua scriptable
GC_CUSTOM3, // Lua scriptable
NUM_GAMECONTROLS
} gamecontrols_e;
typedef enum
@ -146,10 +146,10 @@ extern INT32 joyxmove[JOYAXISSET], joyymove[JOYAXISSET], joy2xmove[JOYAXISSET],
extern UINT8 gamekeydown[NUMINPUTS];
// two key codes (or virtual key) per game control
extern INT32 gamecontrol[num_gamecontrols][2];
extern INT32 gamecontrolbis[num_gamecontrols][2]; // secondary splitscreen player
extern INT32 gamecontroldefault[num_gamecontrolschemes][num_gamecontrols][2]; // default control storage, use 0 (gcs_custom) for memory retention
extern INT32 gamecontrolbisdefault[num_gamecontrolschemes][num_gamecontrols][2];
extern INT32 gamecontrol[NUM_GAMECONTROLS][2];
extern INT32 gamecontrolbis[NUM_GAMECONTROLS][2]; // secondary splitscreen player
extern INT32 gamecontroldefault[num_gamecontrolschemes][NUM_GAMECONTROLS][2]; // default control storage, use 0 (gcs_custom) for memory retention
extern INT32 gamecontrolbisdefault[num_gamecontrolschemes][NUM_GAMECONTROLS][2];
#define PLAYER1INPUTDOWN(gc) (gamekeydown[gamecontrol[gc][0]] || gamekeydown[gamecontrol[gc][1]])
#define PLAYER2INPUTDOWN(gc) (gamekeydown[gamecontrolbis[gc][0]] || gamekeydown[gamecontrolbis[gc][1]])
#define PLAYERINPUTDOWN(p, gc) ((p) == 2 ? PLAYER2INPUTDOWN(gc) : PLAYER1INPUTDOWN(gc))
@ -181,8 +181,8 @@ extern const INT32 gcl_jump_spin[num_gcl_jump_spin];
void G_MapEventsToControls(event_t *ev);
// returns the name of a key
const char *G_KeyNumToString(INT32 keynum);
INT32 G_KeyStringToNum(const char *keystr);
const char *G_KeyNumToName(INT32 keynum);
INT32 G_KeyNameToNum(const char *keystr);
// detach any keys associated to the given game control
void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control);

View file

@ -317,7 +317,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
}
}
if (pscale != FRACUNIT || (splitscreen && option & V_PERPLAYER))
if (pscale != FRACUNIT || vscale != FRACUNIT || (splitscreen && option & V_PERPLAYER))
{
fwidth = (float)(gpatch->width) * fscalew * dupx;
fheight = (float)(gpatch->height) * fscaleh * dupy;
@ -382,7 +382,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
HWD.pfnDrawPolygon(NULL, v, 4, flags);
}
void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h)
void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h)
{
FOutVector v[4];
FBITFIELD flags;
@ -395,13 +395,19 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
// | /|
// |/ |
// 0--1
float dupx, dupy, fscale, fwidth, fheight;
float dupx, dupy, fscalew, fscaleh, fwidth, fheight;
UINT8 perplayershuffle = 0;
if (alphalevel >= 10 && alphalevel < 13)
return;
// make patch ready in hardware cache
HWR_GetPatch(gpatch);
if (!colormap)
HWR_GetPatch(gpatch);
else
HWR_GetMappedPatch(gpatch, colormap);
hwrPatch = ((GLPatch_t *)gpatch->hardware);
dupx = (float)vid.dupx;
@ -423,12 +429,80 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
}
dupx = dupy = (dupx < dupy ? dupx : dupy);
fscale = FIXED_TO_FLOAT(pscale);
fscalew = fscaleh = FIXED_TO_FLOAT(pscale);
if (vscale != pscale)
fscaleh = FIXED_TO_FLOAT(vscale);
// fuck it, no GL support for croppedpatch v_perplayer right now. it's not like it's accessible to Lua or anything, and we only use it for menus...
cx -= (float)(gpatch->leftoffset) * fscalew;
cy -= (float)(gpatch->topoffset) * fscaleh;
cy -= (float)(gpatch->topoffset) * fscale;
cx -= (float)(gpatch->leftoffset) * fscale;
if (splitscreen && (option & V_PERPLAYER))
{
float adjusty = ((option & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)/2.0f;
fscaleh /= 2;
cy /= 2;
#ifdef QUADS
if (splitscreen > 1) // 3 or 4 players
{
float adjustx = ((option & V_NOSCALESTART) ? vid.width : BASEVIDWIDTH)/2.0f;
fscalew /= 2;
cx /= 2;
if (stplyr == &players[displayplayer])
{
if (!(option & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
perplayershuffle |= 1;
if (!(option & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
perplayershuffle |= 4;
option &= ~V_SNAPTOBOTTOM|V_SNAPTORIGHT;
}
else if (stplyr == &players[secondarydisplayplayer])
{
if (!(option & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
perplayershuffle |= 1;
if (!(option & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
perplayershuffle |= 8;
cx += adjustx;
option &= ~V_SNAPTOBOTTOM|V_SNAPTOLEFT;
}
else if (stplyr == &players[thirddisplayplayer])
{
if (!(option & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
perplayershuffle |= 2;
if (!(option & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
perplayershuffle |= 4;
cy += adjusty;
option &= ~V_SNAPTOTOP|V_SNAPTORIGHT;
}
else if (stplyr == &players[fourthdisplayplayer])
{
if (!(option & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
perplayershuffle |= 2;
if (!(option & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
perplayershuffle |= 8;
cx += adjustx;
cy += adjusty;
option &= ~V_SNAPTOTOP|V_SNAPTOLEFT;
}
}
else
#endif
// 2 players
{
if (stplyr == &players[displayplayer])
{
if (!(option & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
perplayershuffle = 1;
option &= ~V_SNAPTOBOTTOM;
}
else //if (stplyr == &players[secondarydisplayplayer])
{
if (!(option & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
perplayershuffle = 2;
cy += adjusty;
option &= ~V_SNAPTOTOP;
}
}
}
if (!(option & V_NOSCALESTART))
{
@ -447,6 +521,10 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
else if (!(option & V_SNAPTOLEFT))
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
if (perplayershuffle & 4)
cx -= ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/4;
else if (perplayershuffle & 8)
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/4;
}
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
{
@ -454,23 +532,27 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
else if (!(option & V_SNAPTOTOP))
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/2;
if (perplayershuffle & 1)
cy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/4;
else if (perplayershuffle & 2)
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/4;
}
}
}
fwidth = w;
fheight = h;
fwidth = FIXED_TO_FLOAT(w);
fheight = FIXED_TO_FLOAT(h);
if (sx + w > gpatch->width)
fwidth = gpatch->width - sx;
if (sx + w > gpatch->width<<FRACBITS)
fwidth = FIXED_TO_FLOAT((gpatch->width<<FRACBITS) - sx);
if (sy + h > gpatch->height)
fheight = gpatch->height - sy;
if (sy + h > gpatch->height<<FRACBITS)
fheight = FIXED_TO_FLOAT((gpatch->height<<FRACBITS) - sy);
if (pscale != FRACUNIT)
if (pscale != FRACUNIT || vscale != FRACUNIT || (splitscreen && option & V_PERPLAYER))
{
fwidth *= fscale * dupx;
fheight *= fscale * dupy;
fwidth *= fscalew * dupx;
fheight *= fscaleh * dupy;
}
else
{
@ -495,17 +577,17 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].s = v[3].s = ((sx)/(float)(gpatch->width))*hwrPatch->max_s;
if (sx + w > gpatch->width)
v[0].s = v[3].s = (FIXED_TO_FLOAT(sx)/(float)(gpatch->width))*hwrPatch->max_s;
if (sx + w > gpatch->width<<FRACBITS)
v[2].s = v[1].s = hwrPatch->max_s;
else
v[2].s = v[1].s = ((sx+w)/(float)(gpatch->width))*hwrPatch->max_s;
v[2].s = v[1].s = (FIXED_TO_FLOAT(sx+w)/(float)(gpatch->width))*hwrPatch->max_s;
v[0].t = v[1].t = ((sy)/(float)(gpatch->height))*hwrPatch->max_t;
if (sy + h > gpatch->height)
v[0].t = v[1].t = (FIXED_TO_FLOAT(sy)/(float)(gpatch->height))*hwrPatch->max_t;
if (sy + h > gpatch->height<<FRACBITS)
v[2].t = v[3].t = hwrPatch->max_t;
else
v[2].t = v[3].t = ((sy+h)/(float)(gpatch->height))*hwrPatch->max_t;
v[2].t = v[3].t = (FIXED_TO_FLOAT(sy+h)/(float)(gpatch->height))*hwrPatch->max_t;
flags = PF_Translucent|PF_NoDepthTest;
@ -514,6 +596,76 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
if (option & V_WRAPY)
flags |= PF_ForceWrapY;
// Auto-crop at splitscreen borders!
if (splitscreen && (option & V_PERPLAYER))
{
#define flerp(a,b,amount) (((a) * (1.0f - (amount))) + ((b) * (amount))) // Float lerp
#ifdef QUADS
if (splitscreen > 1) // 3 or 4 players
{
#error Auto-cropping doesnt take quadscreen into account! Fix it!
// Hint: For player 1/2, copy player 1's code below. For player 3/4, copy player 2's code below
// For player 1/3 and 2/4, mangle the below code to apply horizontally instead of vertically
}
else
#endif
// 2 players
{
if (stplyr == &players[displayplayer]) // Player 1's screen, crop at the bottom
{
if ((cy - fheight) < 0) // If the bottom is below the border
{
if (cy <= 0) // If the whole patch is beyond the border...
return; // ...crop away the entire patch, don't draw anything
if (fheight <= 0) // Don't divide by zero
return;
v[2].y = v[3].y = 0; // Clamp the polygon edge vertex position
// Now for the UV-map... Uh-oh, math time!
// On second thought, a basic linear interpolation suffices
//float full_height = fheight;
//float cropped_height = fheight - cy;
//float remaining_height = cy;
//float cropped_percentage = (fheight - cy) / fheight;
//float remaining_percentage = cy / fheight;
//v[2].t = v[3].t = lerp(v[2].t, v[0].t, cropped_percentage);
// By swapping v[2] and v[0], we can use remaining_percentage for less operations
//v[2].t = v[3].t = lerp(v[0].t, v[2].t, remaining_percentage);
v[2].t = v[3].t = flerp(v[0].t, v[2].t, cy/fheight);
}
}
else //if (stplyr == &players[secondarydisplayplayer]) // Player 2's screen, crop at the top
{
if (cy > 0) // If the top is above the border
{
if ((cy - fheight) >= 0) // If the whole patch is beyond the border...
return; // ...crop away the entire patch, don't draw anything
if (fheight <= 0) // Don't divide by zero
return;
v[0].y = v[1].y = 0; // Clamp the polygon edge vertex position
// Now for the UV-map... Uh-oh, math time!
// On second thought, a basic linear interpolation suffices
//float full_height = fheight;
//float cropped_height = cy;
//float remaining_height = fheight - cy;
//float cropped_percentage = cy / fheight;
//float remaining_percentage = (fheight - cy) / fheight;
//v[0].t = v[1].t = lerp(v[0].t, v[2].t, cropped_percentage);
v[0].t = v[1].t = flerp(v[0].t, v[2].t, cy/fheight);
}
}
}
#undef flerp
}
// clip it since it is used for bunny scroll in doom I
if (alphalevel)
{

View file

@ -6718,7 +6718,7 @@ void HWR_LoadAllCustomShaders(void)
// read every custom shader
for (i = 0; i < numwadfiles; i++)
HWR_LoadCustomShadersFromFile(i, (wadfiles[i]->type == RET_PK3));
HWR_LoadCustomShadersFromFile(i, W_FileHasFolders(wadfiles[i]));
}
void HWR_LoadCustomShadersFromFile(UINT16 wadnum, boolean PK3)

View file

@ -39,7 +39,7 @@ void HWR_InitTextureMapping(void);
void HWR_SetViewSize(void);
void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option);
void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap);
void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t scale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
void HWR_MakePatch(const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipmap, boolean makebitmap);
void HWR_CreatePlanePolygons(INT32 bspnum);
void HWR_CreateStaticLightmaps(INT32 bspnum);

View file

@ -936,7 +936,7 @@ void HU_Ticker(void)
hu_tick++;
hu_tick &= 7; // currently only to blink chat input cursor
if (PLAYER1INPUTDOWN(gc_scores))
if (PLAYER1INPUTDOWN(GC_SCORES))
hu_showscores = !chat_on;
else
hu_showscores = false;
@ -1111,26 +1111,26 @@ boolean HU_Responder(event_t *ev)
// (Unless if you're sharing a keyboard, since you probably establish when you start chatting that you have dibs on it...)
// (Ahhh, the good ol days when I was a kid who couldn't afford an extra USB controller...)
if (ev->data1 >= KEY_MOUSE1)
if (ev->key >= KEY_MOUSE1)
{
INT32 i;
for (i = 0; i < num_gamecontrols; i++)
for (i = 0; i < NUM_GAMECONTROLS; i++)
{
if (gamecontrol[i][0] == ev->data1 || gamecontrol[i][1] == ev->data1)
if (gamecontrol[i][0] == ev->key || gamecontrol[i][1] == ev->key)
break;
}
if (i == num_gamecontrols)
if (i == NUM_GAMECONTROLS)
return false;
}*/ //We don't actually care about that unless we get splitscreen netgames. :V
#ifndef NONET
c = (INT32)ev->data1;
c = (INT32)ev->key;
if (!chat_on)
{
// enter chat mode
if ((ev->data1 == gamecontrol[gc_talkkey][0] || ev->data1 == gamecontrol[gc_talkkey][1])
if ((ev->key == gamecontrol[GC_TALKKEY][0] || ev->key == gamecontrol[GC_TALKKEY][1])
&& netgame && !OLD_MUTE) // check for old chat mute, still let the players open the chat incase they want to scroll otherwise.
{
chat_on = true;
@ -1140,7 +1140,7 @@ boolean HU_Responder(event_t *ev)
typelines = 1;
return true;
}
if ((ev->data1 == gamecontrol[gc_teamkey][0] || ev->data1 == gamecontrol[gc_teamkey][1])
if ((ev->key == gamecontrol[GC_TEAMKEY][0] || ev->key == gamecontrol[GC_TEAMKEY][1])
&& netgame && !OLD_MUTE)
{
chat_on = true;
@ -1157,12 +1157,12 @@ boolean HU_Responder(event_t *ev)
// Ignore modifier keys
// Note that we do this here so users can still set
// their chat keys to one of these, if they so desire.
if (ev->data1 == KEY_LSHIFT || ev->data1 == KEY_RSHIFT
|| ev->data1 == KEY_LCTRL || ev->data1 == KEY_RCTRL
|| ev->data1 == KEY_LALT || ev->data1 == KEY_RALT)
if (ev->key == KEY_LSHIFT || ev->key == KEY_RSHIFT
|| ev->key == KEY_LCTRL || ev->key == KEY_RCTRL
|| ev->key == KEY_LALT || ev->key == KEY_RALT)
return true;
c = (INT32)ev->data1;
c = (INT32)ev->key;
// I know this looks very messy but this works. If it ain't broke, don't fix it!
// shift LETTERS to uppercase if we have capslock or are holding shift
@ -1234,8 +1234,8 @@ boolean HU_Responder(event_t *ev)
I_UpdateMouseGrab();
}
else if (c == KEY_ESCAPE
|| ((c == gamecontrol[gc_talkkey][0] || c == gamecontrol[gc_talkkey][1]
|| c == gamecontrol[gc_teamkey][0] || c == gamecontrol[gc_teamkey][1])
|| ((c == gamecontrol[GC_TALKKEY][0] || c == gamecontrol[GC_TALKKEY][1]
|| c == gamecontrol[GC_TEAMKEY][0] || c == gamecontrol[GC_TEAMKEY][1])
&& c >= KEY_MOUSE1)) // If it's not a keyboard key, then the chat button is used as a toggle.
{
chat_on = false;
@ -2104,7 +2104,7 @@ void HU_Drawer(void)
}
else
HU_DrawCoopOverlay();
LUAh_ScoresHUD();
LUA_HUDHOOK(scores);
}
if (gamestate != GS_LEVEL)

View file

@ -1885,6 +1885,37 @@ static int lib_pDoSpring(lua_State *L)
return 1;
}
static int lib_pTryCameraMove(lua_State *L)
{
camera_t *cam = *((camera_t **)luaL_checkudata(L, 1, META_CAMERA));
fixed_t x = luaL_checkfixed(L, 2);
fixed_t y = luaL_checkfixed(L, 3);
if (!cam)
return LUA_ErrInvalid(L, "camera_t");
lua_pushboolean(L, P_TryCameraMove(x, y, cam));
return 1;
}
static int lib_pTeleportCameraMove(lua_State *L)
{
camera_t *cam = *((camera_t **)luaL_checkudata(L, 1, META_CAMERA));
fixed_t x = luaL_checkfixed(L, 2);
fixed_t y = luaL_checkfixed(L, 3);
fixed_t z = luaL_checkfixed(L, 4);
if (!cam)
return LUA_ErrInvalid(L, "camera_t");
cam->x = x;
cam->y = y;
cam->z = z;
P_CheckCameraPosition(x, y, cam);
cam->subsector = R_PointInSubsector(x, y);
cam->floorz = tmfloorz;
cam->ceilingz = tmceilingz;
return 0;
}
// P_INTER
////////////
@ -3405,7 +3436,7 @@ static int lib_gAddPlayer(lua_State *L)
{
INT16 i, newplayernum, botcount = 1;
player_t *newplayer;
INT8 skinnum = 0, bot;
SINT8 skinnum = 0, bot;
for (i = 0; i < MAXPLAYERS; i++)
{
@ -3988,6 +4019,8 @@ static luaL_Reg lib[] = {
{"P_FloorzAtPos",lib_pFloorzAtPos},
{"P_CeilingzAtPos",lib_pCeilingzAtPos},
{"P_DoSpring",lib_pDoSpring},
{"P_TryCameraMove", lib_pTryCameraMove},
{"P_TeleportCameraMove", lib_pTeleportCameraMove},
// p_inter
{"P_RemoveShield",lib_pRemoveShield},

View file

@ -13,6 +13,7 @@
#include "r_defs.h"
#include "d_player.h"
#include "s_sound.h"
#include "d_event.h"
/*
Do you know what an 'X Macro' is? Such a macro is called over each element of
@ -78,6 +79,13 @@ automatically.
X (LinedefExecute),\
X (ShouldJingleContinue),/* should jingle of the given music continue playing */\
#define HUD_HOOK_LIST(X) \
X (game),\
X (scores),/* emblems/multiplayer list */\
X (title),/* titlescreen */\
X (titlecard),\
X (intermission),\
/*
I chose to access the hook enums through a macro as well. This could provide
a hint to lookup the macro's definition instead of the enum's definition.
@ -88,18 +96,26 @@ grepped and found in the lists above.
#define MOBJ_HOOK(name) mobjhook_ ## name
#define HOOK(name) hook_ ## name
#define HUD_HOOK(name) hudhook_ ## name
#define STRING_HOOK(name) stringhook_ ## name
enum { MOBJ_HOOK_LIST (MOBJ_HOOK) MOBJ_HOOK(MAX) };
enum { HOOK_LIST (HOOK) HOOK(MAX) };
enum { STRING_HOOK_LIST (STRING_HOOK) STRING_HOOK(MAX) };
#define ENUM(X) enum { X ## _LIST (X) X(MAX) }
ENUM (MOBJ_HOOK);
ENUM (HOOK);
ENUM (HUD_HOOK);
ENUM (STRING_HOOK);
#undef ENUM
/* dead simple, LUA_HOOK(GameQuit) */
#define LUA_HOOK(type) LUA_HookVoid(HOOK(type))
#define LUA_HUDHOOK(type) LUA_HookHUD(HUD_HOOK(type))
extern boolean hook_cmd_running;
void LUA_HookVoid(int hook);
void LUA_HookHUD(int hook);
int LUA_HookMobj(mobj_t *, int hook);
int LUA_Hook2Mobj(mobj_t *, mobj_t *, int hook);
@ -107,7 +123,7 @@ void LUA_HookInt(INT32 integer, int hook);
void LUA_HookBool(boolean value, int hook);
int LUA_HookPlayer(player_t *, int hook);
int LUA_HookTiccmd(player_t *, ticcmd_t *, int hook);
int LUA_HookKey(INT32 keycode, int hook); // Hooks for key events
int LUA_HookKey(event_t *event, int hook); // Hooks for key events
void LUA_HookThinkFrame(void);
int LUA_HookMobjLineCollide(mobj_t *, line_t *);
@ -115,6 +131,7 @@ int LUA_HookTouchSpecial(mobj_t *special, mobj_t *toucher);
int LUA_HookShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype);
int LUA_HookMobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype);
int LUA_HookMobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype);
int LUA_HookMobjMoveBlocked(mobj_t *, mobj_t *, line_t *);
int LUA_HookBotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd);
void LUA_HookLinedefExecute(line_t *, mobj_t *, sector_t *);
int LUA_HookPlayerMsg(int source, int target, int flags, char *msg);

View file

@ -31,12 +31,15 @@
ABSTRACTION
========================================================================= */
static const char * const mobjHookNames[] = { MOBJ_HOOK_LIST (TOSTR) NULL };
static const char * const hookNames[] = { HOOK_LIST (TOSTR) NULL };
#define LIST(id, M) \
static const char * const id [] = { M (TOSTR) NULL }
static const char * const stringHookNames[] = {
STRING_HOOK_LIST (TOSTR) NULL
};
LIST (mobjHookNames, MOBJ_HOOK_LIST);
LIST (hookNames, HOOK_LIST);
LIST (hudHookNames, HUD_HOOK_LIST);
LIST (stringHookNames, STRING_HOOK_LIST);
#undef LIST
typedef struct {
int numHooks;
@ -49,6 +52,7 @@ typedef struct {
} stringhook_t;
static hook_t hookIds[HOOK(MAX)];
static hook_t hudHookIds[HUD_HOOK(MAX)];
static hook_t mobjHookIds[NUMMOBJTYPES][MOBJ_HOOK(MAX)];
// Lua tables are used to lookup string hook ids.
@ -56,6 +60,7 @@ static stringhook_t stringHooks[STRING_HOOK(MAX)];
// This will be indexed by hook id, the value of which fetches the registry.
static int * hookRefs;
static int nextid;
// After a hook errors once, don't print the error again.
static UINT8 * hooksErrored;
@ -104,13 +109,13 @@ static void get_table(lua_State *L)
lua_remove(L, -2);
}
static void add_hook_to_table(lua_State *L, int id, int n)
static void add_hook_to_table(lua_State *L, int n)
{
lua_pushnumber(L, id);
lua_pushnumber(L, nextid);
lua_rawseti(L, -2, n);
}
static void add_string_hook(lua_State *L, int type, int id)
static void add_string_hook(lua_State *L, int type)
{
stringhook_t * hook = &stringHooks[type];
@ -146,33 +151,54 @@ static void add_string_hook(lua_State *L, int type, int id)
{
lua_pushstring(L, string);
get_table(L);
add_hook_to_table(L, id, 1 + lua_objlen(L, -1));
add_hook_to_table(L, 1 + lua_objlen(L, -1));
}
else
add_hook_to_table(L, id, ++hook->numGeneric);
add_hook_to_table(L, ++hook->numGeneric);
}
static void add_hook(hook_t *map, int id)
static void add_hook(hook_t *map)
{
Z_Realloc(map->ids, (map->numHooks + 1) * sizeof *map->ids,
PU_STATIC, &map->ids);
map->ids[map->numHooks++] = id;
map->ids[map->numHooks++] = nextid;
}
static void add_mobj_hook(lua_State *L, int hook_type, int id)
static void add_mobj_hook(lua_State *L, int hook_type)
{
mobjtype_t mobj_type = luaL_optnumber(L, 3, MT_NULL);
luaL_argcheck(L, mobj_type < NUMMOBJTYPES, 3, "invalid mobjtype_t");
add_hook(&mobjHookIds[mobj_type][hook_type], id);
add_hook(&mobjHookIds[mobj_type][hook_type]);
}
static void add_hud_hook(lua_State *L, int idx)
{
add_hook(&hudHookIds[luaL_checkoption(L,
idx, "game", hudHookNames)]);
}
static void add_hook_ref(lua_State *L, int idx)
{
if (!(nextid & 7))
{
Z_Realloc(hooksErrored,
BIT_ARRAY_SIZE (nextid + 1) * sizeof *hooksErrored,
PU_STATIC, &hooksErrored);
hooksErrored[nextid >> 3] = 0;
}
Z_Realloc(hookRefs, (nextid + 1) * sizeof *hookRefs, PU_STATIC, &hookRefs);
// set the hook function in the registry.
lua_pushvalue(L, idx);
hookRefs[nextid++] = luaL_ref(L, LUA_REGISTRYINDEX);
}
// Takes hook, function, and additional arguments (mobj type to act on, etc.)
static int lib_addHook(lua_State *L)
{
static int nextid;
const char * name;
int type;
@ -185,34 +211,26 @@ static int lib_addHook(lua_State *L)
/* this is a very special case */
if (( type = hook_in_list(name, stringHookNames) ) < STRING_HOOK(MAX))
{
add_string_hook(L, type, nextid);
add_string_hook(L, type);
}
else if (( type = hook_in_list(name, mobjHookNames) ) < MOBJ_HOOK(MAX))
{
add_mobj_hook(L, type, nextid);
add_mobj_hook(L, type);
}
else if (( type = hook_in_list(name, hookNames) ) < HOOK(MAX))
{
add_hook(&hookIds[type], nextid);
add_hook(&hookIds[type]);
}
else if (strcmp(name, "HUD") == 0)
{
add_hud_hook(L, 3);
}
else
{
return luaL_argerror(L, 1, lua_pushfstring(L, "invalid hook " LUA_QS, name));
}
if (!(nextid & 7))
{
Z_Realloc(hooksErrored,
BIT_ARRAY_SIZE (nextid + 1) * sizeof *hooksErrored,
PU_STATIC, &hooksErrored);
hooksErrored[nextid >> 3] = 0;
}
Z_Realloc(hookRefs, (nextid + 1) * sizeof *hookRefs, PU_STATIC, &hookRefs);
// set the hook function in the registry.
lua_pushvalue(L, 2);/* the function */
hookRefs[nextid++] = luaL_ref(L, LUA_REGISTRYINDEX);
add_hook_ref(L, 2);/* the function */
return 0;
}
@ -227,6 +245,23 @@ int LUA_HookLib(lua_State *L)
return 0;
}
/* TODO: remove in next backwards incompatible release */
#if MODID == 18
int lib_hudadd(lua_State *L);/* yeah compiler */
int lib_hudadd(lua_State *L)
{
if (!lua_lumploading)
return luaL_error(L, "This function cannot be called from within a hook or coroutine!");
luaL_checktype(L, 1, LUA_TFUNCTION);
add_hud_hook(L, 2);
add_hook_ref(L, 1);
return 0;
}
#endif
typedef struct Hook_State Hook_State;
typedef void (*Hook_Callback)(Hook_State *);
@ -259,11 +294,16 @@ static void push_string(void)
lua_pushvalue(gL, SINDEX);
}
static boolean start_hook_stack(void)
static boolean begin_hook_values(Hook_State *hook)
{
hook->top = lua_gettop(gL);
return true;
}
static void start_hook_stack(void)
{
lua_settop(gL, 0);
push_error_handler();
return true;
}
static boolean init_hook_type
@ -279,10 +319,11 @@ static boolean init_hook_type
if (nonzero)
{
start_hook_stack();
hook->hook_type = hook_type;
hook->mobj_type = mobj_type;
hook->string = string;
return start_hook_stack();
return begin_hook_values(hook);
}
else
return false;
@ -323,7 +364,7 @@ static boolean prepare_string_hook
stringHooks[hook_type].ref))
{
lua_pushstring(gL, string);
return true;
return begin_hook_values(hook);
}
else
return false;
@ -332,12 +373,12 @@ static boolean prepare_string_hook
static void init_hook_call
(
Hook_State * hook,
int values,
int results,
Hook_Callback results_handler
){
hook->top = lua_gettop(gL);
hook->values = values;
const int top = lua_gettop(gL);
hook->values = (top - hook->top);
hook->top = top;
hook->results = results;
hook->results_handler = results_handler;
}
@ -447,13 +488,12 @@ static int call_mobj_type_hooks(Hook_State *hook, mobjtype_t mobj_type)
static int call_hooks
(
Hook_State * hook,
int values,
int results,
Hook_Callback results_handler
){
int calls = 0;
init_hook_call(hook, values, results, results_handler);
init_hook_call(hook, results, results_handler);
if (hook->string)
{
@ -514,7 +554,7 @@ int LUA_HookMobj(mobj_t *mobj, int hook_type)
if (prepare_mobj_hook(&hook, false, hook_type, mobj->type))
{
LUA_PushUserdata(gL, mobj, META_MOBJ);
call_hooks(&hook, 1, 1, res_true);
call_hooks(&hook, 1, res_true);
}
return hook.status;
}
@ -526,7 +566,7 @@ int LUA_Hook2Mobj(mobj_t *t1, mobj_t *t2, int hook_type)
{
LUA_PushUserdata(gL, t1, META_MOBJ);
LUA_PushUserdata(gL, t2, META_MOBJ);
call_hooks(&hook, 2, 1, res_force);
call_hooks(&hook, 1, res_force);
}
return hook.status;
}
@ -535,7 +575,7 @@ void LUA_HookVoid(int type)
{
Hook_State hook;
if (prepare_hook(&hook, 0, type))
call_hooks(&hook, 0, 0, res_none);
call_hooks(&hook, 0, res_none);
}
void LUA_HookInt(INT32 number, int hook_type)
@ -544,7 +584,7 @@ void LUA_HookInt(INT32 number, int hook_type)
if (prepare_hook(&hook, 0, hook_type))
{
lua_pushinteger(gL, number);
call_hooks(&hook, 1, 0, res_none);
call_hooks(&hook, 0, res_none);
}
}
@ -554,7 +594,7 @@ void LUA_HookBool(boolean value, int hook_type)
if (prepare_hook(&hook, 0, hook_type))
{
lua_pushboolean(gL, value);
call_hooks(&hook, 1, 0, res_none);
call_hooks(&hook, 0, res_none);
}
}
@ -564,7 +604,7 @@ int LUA_HookPlayer(player_t *player, int hook_type)
if (prepare_hook(&hook, false, hook_type))
{
LUA_PushUserdata(gL, player, META_PLAYER);
call_hooks(&hook, 1, 1, res_true);
call_hooks(&hook, 1, res_true);
}
return hook.status;
}
@ -580,7 +620,7 @@ int LUA_HookTiccmd(player_t *player, ticcmd_t *cmd, int hook_type)
if (hook_type == HOOK(PlayerCmd))
hook_cmd_running = true;
call_hooks(&hook, 2, 1, res_true);
call_hooks(&hook, 1, res_true);
if (hook_type == HOOK(PlayerCmd))
hook_cmd_running = false;
@ -588,17 +628,35 @@ int LUA_HookTiccmd(player_t *player, ticcmd_t *cmd, int hook_type)
return hook.status;
}
int LUA_HookKey(INT32 keycode, int hook_type)
int LUA_HookKey(event_t *event, int hook_type)
{
Hook_State hook;
if (prepare_hook(&hook, false, hook_type))
{
lua_pushinteger(gL, keycode);
call_hooks(&hook, 1, 1, res_true);
LUA_PushUserdata(gL, event, META_KEYEVENT);
call_hooks(&hook, 1, res_true);
}
return hook.status;
}
void LUA_HookHUD(int hook_type)
{
const hook_t * map = &hudHookIds[hook_type];
Hook_State hook;
if (map->numHooks > 0)
{
start_hook_stack();
begin_hook_values(&hook);
LUA_SetHudHook(hook_type);
hud_running = true; // local hook
init_hook_call(&hook, 0, res_none);
call_mapped(&hook, map);
hud_running = false;
}
}
/* =========================================================================
SPECIALIZED HOOKS
========================================================================= */
@ -618,7 +676,7 @@ void LUA_HookThinkFrame(void)
if (prepare_hook(&hook, 0, type))
{
init_hook_call(&hook, 0, 0, res_none);
init_hook_call(&hook, 0, res_none);
for (k = 0; k < map->numHooks; ++k)
{
@ -653,7 +711,7 @@ int LUA_HookMobjLineCollide(mobj_t *mobj, line_t *line)
{
LUA_PushUserdata(gL, mobj, META_MOBJ);
LUA_PushUserdata(gL, line, META_LINE);
call_hooks(&hook, 2, 1, res_force);
call_hooks(&hook, 1, res_force);
}
return hook.status;
}
@ -665,7 +723,7 @@ int LUA_HookTouchSpecial(mobj_t *special, mobj_t *toucher)
{
LUA_PushUserdata(gL, special, META_MOBJ);
LUA_PushUserdata(gL, toucher, META_MOBJ);
call_hooks(&hook, 2, 1, res_true);
call_hooks(&hook, 1, res_true);
}
return hook.status;
}
@ -678,7 +736,6 @@ static int damage_hook
INT32 damage,
UINT8 damagetype,
int hook_type,
int values,
Hook_Callback results_handler
){
Hook_State hook;
@ -687,10 +744,10 @@ static int damage_hook
LUA_PushUserdata(gL, target, META_MOBJ);
LUA_PushUserdata(gL, inflictor, META_MOBJ);
LUA_PushUserdata(gL, source, META_MOBJ);
if (values == 5)
if (hook_type != MOBJ_HOOK(MobjDeath))
lua_pushinteger(gL, damage);
lua_pushinteger(gL, damagetype);
call_hooks(&hook, values, 1, results_handler);
call_hooks(&hook, 1, results_handler);
}
return hook.status;
}
@ -698,19 +755,32 @@ static int damage_hook
int LUA_HookShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype)
{
return damage_hook(target, inflictor, source, damage, damagetype,
MOBJ_HOOK(ShouldDamage), 5, res_force);
MOBJ_HOOK(ShouldDamage), res_force);
}
int LUA_HookMobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype)
{
return damage_hook(target, inflictor, source, damage, damagetype,
MOBJ_HOOK(MobjDamage), 5, res_true);
MOBJ_HOOK(MobjDamage), res_true);
}
int LUA_HookMobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype)
{
return damage_hook(target, inflictor, source, 0, damagetype,
MOBJ_HOOK(MobjDeath), 4, res_true);
MOBJ_HOOK(MobjDeath), res_true);
}
int LUA_HookMobjMoveBlocked(mobj_t *t1, mobj_t *t2, line_t *line)
{
Hook_State hook;
if (prepare_mobj_hook(&hook, 0, MOBJ_HOOK(MobjMoveBlocked), t1->type))
{
LUA_PushUserdata(gL, t1, META_MOBJ);
LUA_PushUserdata(gL, t2, META_MOBJ);
LUA_PushUserdata(gL, line, META_LINE);
call_hooks(&hook, 1, res_true);
}
return hook.status;
}
typedef struct {
@ -783,7 +853,7 @@ int LUA_HookBotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
hook.userdata = &botai;
call_hooks(&hook, 2, 8, res_botai);
call_hooks(&hook, 8, res_botai);
}
return hook.status;
@ -798,7 +868,7 @@ void LUA_HookLinedefExecute(line_t *line, mobj_t *mo, sector_t *sector)
LUA_PushUserdata(gL, line, META_LINE);
LUA_PushUserdata(gL, mo, META_MOBJ);
LUA_PushUserdata(gL, sector, META_SECTOR);
ps_lua_mobjhooks += call_hooks(&hook, 3, 0, res_none);
ps_lua_mobjhooks += call_hooks(&hook, 0, res_none);
}
}
@ -822,7 +892,7 @@ int LUA_HookPlayerMsg(int source, int target, int flags, char *msg)
LUA_PushUserdata(gL, &players[target-1], META_PLAYER); // target
}
lua_pushstring(gL, msg); // msg
call_hooks(&hook, 4, 1, res_true);
call_hooks(&hook, 1, res_true);
}
return hook.status;
}
@ -836,7 +906,7 @@ int LUA_HookHurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8 d
LUA_PushUserdata(gL, inflictor, META_MOBJ);
LUA_PushUserdata(gL, source, META_MOBJ);
lua_pushinteger(gL, damagetype);
call_hooks(&hook, 4, 1, res_true);
call_hooks(&hook, 1, res_true);
}
return hook.status;
}
@ -855,12 +925,14 @@ void LUA_HookNetArchive(lua_CFunction archFunc)
push_error_handler();
lua_insert(gL, EINDEX);
begin_hook_values(&hook);
// tables becomes an upvalue of archFunc
lua_pushvalue(gL, -1);
lua_pushcclosure(gL, archFunc, 1);
// stack: tables, archFunc
init_hook_call(&hook, 1, 0, res_none);
init_hook_call(&hook, 0, res_none);
call_mapped(&hook, map);
lua_pop(gL, 1); // pop archFunc
@ -876,7 +948,7 @@ int LUA_HookMapThingSpawn(mobj_t *mobj, mapthing_t *mthing)
{
LUA_PushUserdata(gL, mobj, META_MOBJ);
LUA_PushUserdata(gL, mthing, META_MAPTHING);
call_hooks(&hook, 2, 1, res_true);
call_hooks(&hook, 1, res_true);
}
return hook.status;
}
@ -888,7 +960,7 @@ int LUA_HookFollowMobj(player_t *player, mobj_t *mobj)
{
LUA_PushUserdata(gL, player, META_PLAYER);
LUA_PushUserdata(gL, mobj, META_MOBJ);
call_hooks(&hook, 2, 1, res_true);
call_hooks(&hook, 1, res_true);
}
return hook.status;
}
@ -900,7 +972,7 @@ int LUA_HookPlayerCanDamage(player_t *player, mobj_t *mobj)
{
LUA_PushUserdata(gL, player, META_PLAYER);
LUA_PushUserdata(gL, mobj, META_MOBJ);
call_hooks(&hook, 2, 1, res_force);
call_hooks(&hook, 1, res_force);
}
return hook.status;
}
@ -912,7 +984,7 @@ void LUA_HookPlayerQuit(player_t *plr, kickreason_t reason)
{
LUA_PushUserdata(gL, plr, META_PLAYER); // Player that quit
lua_pushinteger(gL, reason); // Reason for quitting
call_hooks(&hook, 2, 0, res_none);
call_hooks(&hook, 0, res_none);
}
}
@ -926,7 +998,7 @@ int LUA_HookTeamSwitch(player_t *player, int newteam, boolean fromspectators, bo
lua_pushboolean(gL, fromspectators);
lua_pushboolean(gL, tryingautobalance);
lua_pushboolean(gL, tryingscramble);
call_hooks(&hook, 5, 1, res_false);
call_hooks(&hook, 1, res_false);
}
return hook.status;
}
@ -941,7 +1013,7 @@ int LUA_HookViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolea
lua_pushboolean(gL, forced);
hud_running = true; // local hook
call_hooks(&hook, 3, 1, res_force);
call_hooks(&hook, 1, res_force);
hud_running = false;
}
return hook.status;
@ -956,7 +1028,7 @@ int LUA_HookSeenPlayer(player_t *player, player_t *seenfriend)
LUA_PushUserdata(gL, seenfriend, META_PLAYER);
hud_running = true; // local hook
call_hooks(&hook, 2, 1, res_false);
call_hooks(&hook, 1, res_false);
hud_running = false;
}
return hook.status;
@ -972,7 +1044,7 @@ int LUA_HookShouldJingleContinue(player_t *player, const char *musname)
push_string();
hud_running = true; // local hook
call_hooks(&hook, 2, 1, res_true);
call_hooks(&hook, 1, res_true);
hud_running = false;
}
return hook.status;
@ -1038,7 +1110,8 @@ int LUA_HookMusicChange(const char *oldname, struct MusicChange *param)
if (prepare_hook(&hook, false, type))
{
init_hook_call(&hook, 7, 6, res_musicchange);
init_hook_call(&hook, 6, res_musicchange);
hook.values = 7;/* values pushed later */
hook.userdata = param;
lua_pushstring(gL, oldname);/* the only constant value */
@ -1084,7 +1157,7 @@ fixed_t LUA_HookPlayerHeight(player_t *player)
if (prepare_hook(&hook, -1, HOOK(PlayerHeight)))
{
LUA_PushUserdata(gL, player, META_PLAYER);
call_hooks(&hook, 1, 1, res_playerheight);
call_hooks(&hook, 1, res_playerheight);
}
return hook.status;
}
@ -1095,7 +1168,7 @@ int LUA_HookPlayerCanEnterSpinGaps(player_t *player)
if (prepare_hook(&hook, 0, HOOK(PlayerCanEnterSpinGaps)))
{
LUA_PushUserdata(gL, player, META_PLAYER);
call_hooks(&hook, 1, 1, res_force);
call_hooks(&hook, 1, res_force);
}
return hook.status;
}

View file

@ -47,8 +47,4 @@ extern boolean hud_running;
boolean LUA_HudEnabled(enum hud option);
void LUAh_GameHUD(player_t *stplyr);
void LUAh_ScoresHUD(void);
void LUAh_TitleHUD(void);
void LUAh_TitleCardHUD(player_t *stplayr);
void LUAh_IntermissionHUD(boolean failedstage);
void LUA_SetHudHook(int hook);

View file

@ -23,18 +23,18 @@
#include "v_video.h"
#include "w_wad.h"
#include "z_zone.h"
#include "y_inter.h"
#include "lua_script.h"
#include "lua_libs.h"
#include "lua_hud.h"
#include "lua_hook.h"
#define HUDONLY if (!hud_running) return luaL_error(L, "HUD rendering code should not be called outside of rendering hooks!");
boolean hud_running = false;
static UINT8 hud_enabled[(hud_MAX/8)+1];
static UINT8 hudAvailable; // hud hooks field
// must match enum hud in lua_hud.h
static const char *const hud_disable_options[] = {
"stagetitle",
@ -95,21 +95,6 @@ static const char *const patch_opt[] = {
"topoffset",
NULL};
enum hudhook {
hudhook_game = 0,
hudhook_scores,
hudhook_intermission,
hudhook_title,
hudhook_titlecard
};
static const char *const hudhook_opt[] = {
"game",
"scores",
"intermission",
"title",
"titlecard",
NULL};
// alignment types for v.drawString
enum align {
align_left = 0,
@ -280,7 +265,7 @@ static int hudinfo_num(lua_State *L)
static int colormap_get(lua_State *L)
{
const UINT8 *colormap = *((UINT8 **)luaL_checkudata(L, 1, META_COLORMAP));
UINT8 *colormap = *((UINT8 **)luaL_checkudata(L, 1, META_COLORMAP));
UINT32 i = luaL_checkinteger(L, 2);
if (i >= 256)
return luaL_error(L, "colormap index %d out of range (0 - %d)", i, 255);
@ -288,6 +273,23 @@ static int colormap_get(lua_State *L)
return 1;
}
static int colormap_set(lua_State *L)
{
UINT8 *colormap = *((UINT8 **)luaL_checkudata(L, 1, META_COLORMAP));
UINT32 i = luaL_checkinteger(L, 2);
if (i >= 256)
return luaL_error(L, "colormap index %d out of range (0 - %d)", i, 255);
colormap[i] = (UINT8)luaL_checkinteger(L, 3);
return 0;
}
static int colormap_free(lua_State *L)
{
UINT8 *colormap = *((UINT8 **)luaL_checkudata(L, 1, META_COLORMAP));
Z_Free(colormap);
return 0;
}
static int patch_get(lua_State *L)
{
patch_t *patch = *((patch_t **)luaL_checkudata(L, 1, META_PATCH));
@ -384,6 +386,74 @@ static int camera_get(lua_State *L)
return 1;
}
static int camera_set(lua_State *L)
{
camera_t *cam = *((camera_t **)luaL_checkudata(L, 1, META_CAMERA));
enum cameraf field = luaL_checkoption(L, 2, NULL, camera_opt);
I_Assert(cam != NULL);
switch(field)
{
case camera_subsector:
case camera_floorz:
case camera_ceilingz:
case camera_x:
case camera_y:
return luaL_error(L, LUA_QL("camera_t") " field " LUA_QS " should not be set directly. Use " LUA_QL("P_TryCameraMove") " or " LUA_QL("P_TeleportCameraMove") " instead.", camera_opt[field]);
case camera_chase: {
INT32 chase = luaL_checkboolean(L, 3);
if (cam == &camera)
CV_SetValue(&cv_chasecam, chase);
else if (cam == &camera2)
CV_SetValue(&cv_chasecam2, chase);
else // ??? this should never happen, but ok
cam->chase = chase;
break;
}
case camera_aiming:
cam->aiming = luaL_checkangle(L, 3);
break;
case camera_z:
cam->z = luaL_checkfixed(L, 3);
P_CheckCameraPosition(cam->x, cam->y, cam);
cam->floorz = tmfloorz;
cam->ceilingz = tmceilingz;
break;
case camera_angle:
cam->angle = luaL_checkangle(L, 3);
break;
case camera_radius:
cam->radius = luaL_checkfixed(L, 3);
if (cam->radius < 0)
cam->radius = 0;
P_CheckCameraPosition(cam->x, cam->y, cam);
cam->floorz = tmfloorz;
cam->ceilingz = tmceilingz;
break;
case camera_height:
cam->height = luaL_checkfixed(L, 3);
if (cam->height < 0)
cam->height = 0;
P_CheckCameraPosition(cam->x, cam->y, cam);
cam->floorz = tmfloorz;
cam->ceilingz = tmceilingz;
break;
case camera_momx:
cam->momx = luaL_checkfixed(L, 3);
break;
case camera_momy:
cam->momy = luaL_checkfixed(L, 3);
break;
case camera_momz:
cam->momz = luaL_checkfixed(L, 3);
break;
default:
return luaL_error(L, LUA_QL("camera_t") " has no field named " LUA_QS, camera_opt[field]);
}
return 0;
}
//
// lib_draw
//
@ -663,6 +733,45 @@ static int libd_drawStretched(lua_State *L)
return 0;
}
static int libd_drawCropped(lua_State *L)
{
fixed_t x, y, hscale, vscale, sx, sy, w, h;
INT32 flags;
patch_t *patch;
const UINT8 *colormap = NULL;
HUDONLY
x = luaL_checkinteger(L, 1);
y = luaL_checkinteger(L, 2);
hscale = luaL_checkinteger(L, 3);
if (hscale < 0)
return luaL_error(L, "negative horizontal scale");
vscale = luaL_checkinteger(L, 4);
if (vscale < 0)
return luaL_error(L, "negative vertical scale");
patch = *((patch_t **)luaL_checkudata(L, 5, META_PATCH));
flags = luaL_checkinteger(L, 6);
if (!lua_isnoneornil(L, 7))
colormap = *((UINT8 **)luaL_checkudata(L, 7, META_COLORMAP));
sx = luaL_checkinteger(L, 8);
if (sx < 0) // Don't crash. Now, we could do "x-=sx*FRACUNIT; sx=0;" here...
return luaL_error(L, "negative crop sx");
sy = luaL_checkinteger(L, 9);
if (sy < 0) // ...but it's more truthful to just deny it, as negative values would crash
return luaL_error(L, "negative crop sy");
w = luaL_checkinteger(L, 10);
if (w < 0) // Again, don't crash
return luaL_error(L, "negative crop w");
h = luaL_checkinteger(L, 11);
if (h < 0)
return luaL_error(L, "negative crop h");
flags &= ~V_PARAMMASK; // Don't let crashes happen.
V_DrawCroppedPatch(x, y, hscale, vscale, flags, patch, colormap, sx, sy, w, h);
return 0;
}
static int libd_drawNum(lua_State *L)
{
INT32 x, y, flags, num;
@ -948,7 +1057,7 @@ static int libd_getColormap(lua_State *L)
// all was successful above, now we generate the colormap at last!
colormap = R_GetTranslationColormap(skinnum, color, GTC_CACHE);
colormap = R_GetTranslationColormap(skinnum, color, 0);
LUA_PushUserdata(L, colormap, META_COLORMAP); // push as META_COLORMAP userdata, specifically for patches to use!
return 1;
}
@ -957,10 +1066,14 @@ static int libd_getStringColormap(lua_State *L)
{
INT32 flags = luaL_checkinteger(L, 1);
UINT8* colormap = NULL;
UINT8* lua_colormap = NULL;
HUDONLY
colormap = V_GetStringColormap(flags & V_CHARCOLORMASK);
if (colormap) {
LUA_PushUserdata(L, colormap, META_COLORMAP); // push as META_COLORMAP userdata, specifically for patches to use!
lua_colormap = Z_Malloc(256 * sizeof(UINT8), PU_LUA, NULL);
memcpy(lua_colormap, colormap, 256 * sizeof(UINT8));
LUA_PushUserdata(L, lua_colormap, META_COLORMAP); // push as META_COLORMAP userdata, specifically for patches to use!
return 1;
}
return 0;
@ -1121,6 +1234,7 @@ static luaL_Reg lib_draw[] = {
{"draw", libd_draw},
{"drawScaled", libd_drawScaled},
{"drawStretched", libd_drawStretched},
{"drawCropped", libd_drawCropped},
{"drawNum", libd_drawNum},
{"drawPaddedNum", libd_drawPaddedNum},
{"drawFill", libd_drawFill},
@ -1152,6 +1266,8 @@ static luaL_Reg lib_draw[] = {
{NULL, NULL}
};
static int lib_draw_ref;
//
// lib_hud
//
@ -1186,28 +1302,7 @@ static int lib_hudenabled(lua_State *L)
// add a HUD element for rendering
static int lib_hudadd(lua_State *L)
{
enum hudhook field;
luaL_checktype(L, 1, LUA_TFUNCTION);
field = luaL_checkoption(L, 2, "game", hudhook_opt);
if (!lua_lumploading)
return luaL_error(L, "This function cannot be called from within a hook or coroutine!");
lua_getfield(L, LUA_REGISTRYINDEX, "HUD");
I_Assert(lua_istable(L, -1));
lua_rawgeti(L, -1, field+2); // HUD[2+]
I_Assert(lua_istable(L, -1));
lua_remove(L, -2);
lua_pushvalue(L, 1);
lua_rawseti(L, -2, (int)(lua_objlen(L, -2) + 1));
hudAvailable |= 1<<field;
return 0;
}
extern int lib_hudadd(lua_State *L);
static luaL_Reg lib_hud[] = {
{"enable", lib_hudenable},
@ -1225,26 +1320,9 @@ int LUA_HudLib(lua_State *L)
{
memset(hud_enabled, 0xff, (hud_MAX/8)+1);
lua_newtable(L); // HUD registry table
lua_newtable(L);
luaL_register(L, NULL, lib_draw);
lua_rawseti(L, -2, 1); // HUD[1] = lib_draw
lua_newtable(L);
lua_rawseti(L, -2, 2); // HUD[2] = game rendering functions array
lua_newtable(L);
lua_rawseti(L, -2, 3); // HUD[3] = scores rendering functions array
lua_newtable(L);
lua_rawseti(L, -2, 4); // HUD[4] = intermission rendering functions array
lua_newtable(L);
lua_rawseti(L, -2, 5); // HUD[5] = title rendering functions array
lua_newtable(L);
lua_rawseti(L, -2, 6); // HUD[6] = title card rendering functions array
lua_setfield(L, LUA_REGISTRYINDEX, "HUD");
lua_newtable(L);
luaL_register(L, NULL, lib_draw);
lib_draw_ref = luaL_ref(L, LUA_REGISTRYINDEX);
luaL_newmetatable(L, META_HUDINFO);
lua_pushcfunction(L, hudinfo_get);
@ -1270,6 +1348,12 @@ int LUA_HudLib(lua_State *L)
luaL_newmetatable(L, META_COLORMAP);
lua_pushcfunction(L, colormap_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, colormap_set);
lua_setfield(L, -2, "__newindex");
lua_pushcfunction(L, colormap_free);
lua_setfield(L, -2, "__gc");
lua_pop(L,1);
luaL_newmetatable(L, META_PATCH);
@ -1283,6 +1367,9 @@ int LUA_HudLib(lua_State *L)
luaL_newmetatable(L, META_CAMERA);
lua_pushcfunction(L, camera_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, camera_set);
lua_setfield(L, -2, "__newindex");
lua_pop(L,1);
luaL_register(L, "hud", lib_hud);
@ -1296,160 +1383,29 @@ boolean LUA_HudEnabled(enum hud option)
return false;
}
// Hook for HUD rendering
void LUAh_GameHUD(player_t *stplayr)
void LUA_SetHudHook(int hook)
{
if (!gL || !(hudAvailable & (1<<hudhook_game)))
return;
lua_getref(gL, lib_draw_ref);
hud_running = true;
lua_settop(gL, 0);
switch (hook)
{
case HUD_HOOK(game): {
camera_t *cam = (splitscreen && stplyr ==
&players[secondarydisplayplayer])
? &camera2 : &camera;
lua_pushcfunction(gL, LUA_GetErrorMessage);
LUA_PushUserdata(gL, stplyr, META_PLAYER);
LUA_PushUserdata(gL, cam, META_CAMERA);
} break;
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
I_Assert(lua_istable(gL, -1));
lua_rawgeti(gL, -1, 2+hudhook_game); // HUD[2] = rendering funcs
I_Assert(lua_istable(gL, -1));
case HUD_HOOK(titlecard):
LUA_PushUserdata(gL, stplyr, META_PLAYER);
lua_pushinteger(gL, lt_ticker);
lua_pushinteger(gL, (lt_endtime + TICRATE));
break;
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
I_Assert(lua_istable(gL, -1));
lua_remove(gL, -3); // pop HUD
LUA_PushUserdata(gL, stplayr, META_PLAYER);
if (splitscreen && stplayr == &players[secondarydisplayplayer])
LUA_PushUserdata(gL, &camera2, META_CAMERA);
else
LUA_PushUserdata(gL, &camera, META_CAMERA);
lua_pushnil(gL);
while (lua_next(gL, -5) != 0) {
lua_pushvalue(gL, -5); // graphics library (HUD[1])
lua_pushvalue(gL, -5); // stplayr
lua_pushvalue(gL, -5); // camera
LUA_Call(gL, 3, 0, 1);
case HUD_HOOK(intermission):
lua_pushboolean(gL, intertype == int_spec &&
stagefailed);
}
lua_settop(gL, 0);
hud_running = false;
}
void LUAh_ScoresHUD(void)
{
if (!gL || !(hudAvailable & (1<<hudhook_scores)))
return;
hud_running = true;
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
I_Assert(lua_istable(gL, -1));
lua_rawgeti(gL, -1, 2+hudhook_scores); // HUD[3] = rendering funcs
I_Assert(lua_istable(gL, -1));
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
I_Assert(lua_istable(gL, -1));
lua_remove(gL, -3); // pop HUD
lua_pushnil(gL);
while (lua_next(gL, -3) != 0) {
lua_pushvalue(gL, -3); // graphics library (HUD[1])
LUA_Call(gL, 1, 0, 1);
}
lua_settop(gL, 0);
hud_running = false;
}
void LUAh_TitleHUD(void)
{
if (!gL || !(hudAvailable & (1<<hudhook_title)))
return;
hud_running = true;
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
I_Assert(lua_istable(gL, -1));
lua_rawgeti(gL, -1, 2+hudhook_title); // HUD[5] = rendering funcs
I_Assert(lua_istable(gL, -1));
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
I_Assert(lua_istable(gL, -1));
lua_remove(gL, -3); // pop HUD
lua_pushnil(gL);
while (lua_next(gL, -3) != 0) {
lua_pushvalue(gL, -3); // graphics library (HUD[1])
LUA_Call(gL, 1, 0, 1);
}
lua_settop(gL, 0);
hud_running = false;
}
void LUAh_TitleCardHUD(player_t *stplayr)
{
if (!gL || !(hudAvailable & (1<<hudhook_titlecard)))
return;
hud_running = true;
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
I_Assert(lua_istable(gL, -1));
lua_rawgeti(gL, -1, 2+hudhook_titlecard); // HUD[6] = rendering funcs
I_Assert(lua_istable(gL, -1));
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
I_Assert(lua_istable(gL, -1));
lua_remove(gL, -3); // pop HUD
LUA_PushUserdata(gL, stplayr, META_PLAYER);
lua_pushinteger(gL, lt_ticker);
lua_pushinteger(gL, (lt_endtime + TICRATE));
lua_pushnil(gL);
while (lua_next(gL, -6) != 0) {
lua_pushvalue(gL, -6); // graphics library (HUD[1])
lua_pushvalue(gL, -6); // stplayr
lua_pushvalue(gL, -6); // lt_ticker
lua_pushvalue(gL, -6); // lt_endtime
LUA_Call(gL, 4, 0, 1);
}
lua_settop(gL, 0);
hud_running = false;
}
void LUAh_IntermissionHUD(boolean failedstage)
{
if (!gL || !(hudAvailable & (1<<hudhook_intermission)))
return;
hud_running = true;
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
I_Assert(lua_istable(gL, -1));
lua_rawgeti(gL, -1, 2+hudhook_intermission); // HUD[4] = rendering funcs
I_Assert(lua_istable(gL, -1));
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
I_Assert(lua_istable(gL, -1));
lua_remove(gL, -3); // pop HUD
lua_pushboolean(gL, failedstage); // stagefailed
lua_pushnil(gL);
while (lua_next(gL, -4) != 0) {
lua_pushvalue(gL, -4); // graphics library (HUD[1])
lua_pushvalue(gL, -4); // stagefailed
LUA_Call(gL, 2, 0, 1);
}
lua_settop(gL, 0);
hud_running = false;
}

View file

@ -19,6 +19,8 @@
#include "lua_script.h"
#include "lua_libs.h"
boolean mousegrabbedbylua = true;
///////////////
// FUNCTIONS //
///////////////
@ -26,8 +28,8 @@
static int lib_gameControlDown(lua_State *L)
{
int i = luaL_checkinteger(L, 1);
if (i < 0 || i >= num_gamecontrols)
return luaL_error(L, "gc_* constant %d out of range (0 - %d)", i, num_gamecontrols-1);
if (i < 0 || i >= NUM_GAMECONTROLS)
return luaL_error(L, "GC_* constant %d out of range (0 - %d)", i, NUM_GAMECONTROLS-1);
lua_pushinteger(L, PLAYER1INPUTDOWN(i));
return 1;
}
@ -35,8 +37,8 @@ static int lib_gameControlDown(lua_State *L)
static int lib_gameControl2Down(lua_State *L)
{
int i = luaL_checkinteger(L, 1);
if (i < 0 || i >= num_gamecontrols)
return luaL_error(L, "gc_* constant %d out of range (0 - %d)", i, num_gamecontrols-1);
if (i < 0 || i >= NUM_GAMECONTROLS)
return luaL_error(L, "GC_* constant %d out of range (0 - %d)", i, NUM_GAMECONTROLS-1);
lua_pushinteger(L, PLAYER2INPUTDOWN(i));
return 1;
}
@ -44,8 +46,8 @@ static int lib_gameControl2Down(lua_State *L)
static int lib_gameControlToKeyNum(lua_State *L)
{
int i = luaL_checkinteger(L, 1);
if (i < 0 || i >= num_gamecontrols)
return luaL_error(L, "gc_* constant %d out of range (0 - %d)", i, num_gamecontrols-1);
if (i < 0 || i >= NUM_GAMECONTROLS)
return luaL_error(L, "GC_* constant %d out of range (0 - %d)", i, NUM_GAMECONTROLS-1);
lua_pushinteger(L, gamecontrol[i][0]);
lua_pushinteger(L, gamecontrol[i][1]);
return 2;
@ -54,8 +56,8 @@ static int lib_gameControlToKeyNum(lua_State *L)
static int lib_gameControl2ToKeyNum(lua_State *L)
{
int i = luaL_checkinteger(L, 1);
if (i < 0 || i >= num_gamecontrols)
return luaL_error(L, "gc_* constant %d out of range (0 - %d)", i, num_gamecontrols-1);
if (i < 0 || i >= NUM_GAMECONTROLS)
return luaL_error(L, "GC_* constant %d out of range (0 - %d)", i, NUM_GAMECONTROLS-1);
lua_pushinteger(L, gamecontrolbis[i][0]);
lua_pushinteger(L, gamecontrolbis[i][1]);
return 2;
@ -75,17 +77,17 @@ static int lib_joy2Axis(lua_State *L)
return 1;
}
static int lib_keyNumToString(lua_State *L)
static int lib_keyNumToName(lua_State *L)
{
int i = luaL_checkinteger(L, 1);
lua_pushstring(L, G_KeyNumToString(i));
lua_pushstring(L, G_KeyNumToName(i));
return 1;
}
static int lib_keyStringToNum(lua_State *L)
static int lib_keyNameToNum(lua_State *L)
{
const char *str = luaL_checkstring(L, 1);
lua_pushinteger(L, G_KeyStringToNum(str));
lua_pushinteger(L, G_KeyNameToNum(str));
return 1;
}
@ -106,14 +108,14 @@ static int lib_shiftKeyNum(lua_State *L)
static int lib_getMouseGrab(lua_State *L)
{
lua_pushboolean(L, I_GetMouseGrab());
lua_pushboolean(L, mousegrabbedbylua);
return 1;
}
static int lib_setMouseGrab(lua_State *L)
{
boolean grab = luaL_checkboolean(L, 1);
I_SetMouseGrab(grab);
mousegrabbedbylua = luaL_checkboolean(L, 1);
I_UpdateMouseGrab();
return 0;
}
@ -127,19 +129,19 @@ static int lib_getCursorPosition(lua_State *L)
}
static luaL_Reg lib[] = {
{"G_GameControlDown", lib_gameControlDown},
{"G_GameControl2Down", lib_gameControl2Down},
{"G_GameControlToKeyNum", lib_gameControlToKeyNum},
{"G_GameControl2ToKeyNum", lib_gameControl2ToKeyNum},
{"G_JoyAxis", lib_joyAxis},
{"G_Joy2Axis", lib_joy2Axis},
{"G_KeyNumToString", lib_keyNumToString},
{"G_KeyStringToNum", lib_keyStringToNum},
{"HU_KeyNumPrintable", lib_keyNumPrintable},
{"HU_ShiftKeyNum", lib_shiftKeyNum},
{"I_GetMouseGrab", lib_getMouseGrab},
{"I_SetMouseGrab", lib_setMouseGrab},
{"I_GetCursorPosition", lib_getCursorPosition},
{"gameControlDown", lib_gameControlDown},
{"gameControl2Down", lib_gameControl2Down},
{"gameControlToKeyNum", lib_gameControlToKeyNum},
{"gameControl2ToKeyNum", lib_gameControl2ToKeyNum},
{"joyAxis", lib_joyAxis},
{"joy2Axis", lib_joy2Axis},
{"keyNumToName", lib_keyNumToName},
{"keyNameToNum", lib_keyNameToNum},
{"keyNumPrintable", lib_keyNumPrintable},
{"shiftKeyNum", lib_shiftKeyNum},
{"getMouseGrab", lib_getMouseGrab},
{"setMouseGrab", lib_setMouseGrab},
{"getCursorPosition", lib_getCursorPosition},
{NULL, NULL}
};
@ -172,6 +174,29 @@ static int lib_lenGameKeyDown(lua_State *L)
return 1;
}
///////////////
// KEY EVENT //
///////////////
static int keyevent_get(lua_State *L)
{
event_t *event = *((event_t **)luaL_checkudata(L, 1, META_KEYEVENT));
const char *field = luaL_checkstring(L, 2);
I_Assert(event != NULL);
if (fastcmp(field,"name"))
lua_pushstring(L, G_KeyNumToName(event->key));
else if (fastcmp(field,"num"))
lua_pushinteger(L, event->key);
else if (fastcmp(field,"repeated"))
lua_pushboolean(L, event->repeated);
else
return luaL_error(L, "keyevent_t has no field named %s", field);
return 1;
}
///////////
// MOUSE //
///////////
@ -227,6 +252,11 @@ int LUA_InputLib(lua_State *L)
lua_setmetatable(L, -2);
lua_setglobal(L, "gamekeydown");
luaL_newmetatable(L, META_KEYEVENT);
lua_pushcfunction(L, keyevent_get);
lua_setfield(L, -2, "__index");
lua_pop(L, 1);
luaL_newmetatable(L, META_MOUSE);
lua_pushcfunction(L, mouse_get);
lua_setfield(L, -2, "__index");
@ -235,8 +265,6 @@ int LUA_InputLib(lua_State *L)
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
// Set global functions
lua_pushvalue(L, LUA_GLOBALSINDEX);
luaL_register(L, NULL, lib);
luaL_register(L, "input", lib);
return 0;
}

View file

@ -12,6 +12,8 @@
extern lua_State *gL;
extern boolean mousegrabbedbylua;
#define MUTABLE_TAGS
#define LREG_VALID "VALID_USERDATA"
@ -88,6 +90,7 @@ extern lua_State *gL;
#define META_LUABANKS "LUABANKS[]*"
#define META_KEYEVENT "KEYEVENT_T*"
#define META_MOUSE "MOUSE_T*"
boolean luaL_checkboolean(lua_State *L, int narg);

View file

@ -393,6 +393,14 @@ int LUA_PushGlobals(lua_State *L, const char *word)
} else if (fastcmp(word, "mouse2")) {
LUA_PushUserdata(L, &mouse2, META_MOUSE);
return 1;
} else if (fastcmp(word, "camera")) {
LUA_PushUserdata(L, &camera, META_CAMERA);
return 1;
} else if (fastcmp(word, "camera2")) {
if (!splitscreen)
return 0;
LUA_PushUserdata(L, &camera2, META_CAMERA);
return 1;
}
return 0;
}
@ -1384,21 +1392,13 @@ static void ArchiveTables(void)
// Write key
e = ArchiveValue(TABLESINDEX, -2); // key should be either a number or a string, ArchiveValue can handle this.
if (e == 2) // invalid key type (function, thread, lightuserdata, or anything we don't recognise)
{
lua_pushvalue(gL, -2);
CONS_Alert(CONS_ERROR, "Index '%s' (%s) of table %d could not be archived!\n", lua_tostring(gL, -1), luaL_typename(gL, -1), i);
lua_pop(gL, 1);
}
CONS_Alert(CONS_ERROR, "Index '%s' (%s) of table %d could not be archived!\n", lua_tostring(gL, -2), luaL_typename(gL, -2), i);
// Write value
e = ArchiveValue(TABLESINDEX, -1);
if (e == 1)
n++; // the table contained a new table we'll have to archive. :(
else if (e == 2) // invalid value type
{
lua_pushvalue(gL, -2);
CONS_Alert(CONS_ERROR, "Type of value for table %d entry '%s' (%s) could not be archived!\n", i, lua_tostring(gL, -1), luaL_typename(gL, -1));
lua_pop(gL, 1);
}
CONS_Alert(CONS_ERROR, "Type of value for table %d entry '%s' (%s) could not be archived!\n", i, lua_tostring(gL, -2), luaL_typename(gL, -1));
lua_pop(gL, 1);
}

View file

@ -203,11 +203,11 @@ boolean cht_Responder(event_t *ev)
if (ev->type != ev_keydown)
return false;
if (ev->data1 > 0xFF)
if (ev->key > 0xFF)
{
// map some fake (joy) inputs into keys
// map joy inputs into keys
switch (ev->data1)
switch (ev->key)
{
case KEY_JOY1:
case KEY_JOY1 + 2:
@ -231,7 +231,7 @@ boolean cht_Responder(event_t *ev)
}
}
else
ch = (UINT8)ev->data1;
ch = (UINT8)ev->key;
ret += cht_CheckCheat(&cheat_ultimate, (char)ch);
ret += cht_CheckCheat(&cheat_ultimate_joy, (char)ch);

View file

@ -1106,55 +1106,55 @@ static menuitem_t OP_ChangeControlsMenu[] =
{
{IT_HEADER, NULL, "Movement", NULL, 0},
{IT_SPACE, NULL, NULL, NULL, 0}, // padding
{IT_CALL | IT_STRING2, NULL, "Move Forward", M_ChangeControl, gc_forward },
{IT_CALL | IT_STRING2, NULL, "Move Backward", M_ChangeControl, gc_backward },
{IT_CALL | IT_STRING2, NULL, "Move Left", M_ChangeControl, gc_strafeleft },
{IT_CALL | IT_STRING2, NULL, "Move Right", M_ChangeControl, gc_straferight },
{IT_CALL | IT_STRING2, NULL, "Jump", M_ChangeControl, gc_jump },
{IT_CALL | IT_STRING2, NULL, "Spin", M_ChangeControl, gc_spin },
{IT_CALL | IT_STRING2, NULL, "Move Forward", M_ChangeControl, GC_FORWARD },
{IT_CALL | IT_STRING2, NULL, "Move Backward", M_ChangeControl, GC_BACKWARD },
{IT_CALL | IT_STRING2, NULL, "Move Left", M_ChangeControl, GC_STRAFELEFT },
{IT_CALL | IT_STRING2, NULL, "Move Right", M_ChangeControl, GC_STRAFERIGHT },
{IT_CALL | IT_STRING2, NULL, "Jump", M_ChangeControl, GC_JUMP },
{IT_CALL | IT_STRING2, NULL, "Spin", M_ChangeControl, GC_SPIN },
{IT_HEADER, NULL, "Camera", NULL, 0},
{IT_SPACE, NULL, NULL, NULL, 0}, // padding
{IT_CALL | IT_STRING2, NULL, "Look Up", M_ChangeControl, gc_lookup },
{IT_CALL | IT_STRING2, NULL, "Look Down", M_ChangeControl, gc_lookdown },
{IT_CALL | IT_STRING2, NULL, "Look Left", M_ChangeControl, gc_turnleft },
{IT_CALL | IT_STRING2, NULL, "Look Right", M_ChangeControl, gc_turnright },
{IT_CALL | IT_STRING2, NULL, "Center View", M_ChangeControl, gc_centerview },
{IT_CALL | IT_STRING2, NULL, "Toggle Mouselook", M_ChangeControl, gc_mouseaiming },
{IT_CALL | IT_STRING2, NULL, "Toggle Third-Person", M_ChangeControl, gc_camtoggle},
{IT_CALL | IT_STRING2, NULL, "Reset Camera", M_ChangeControl, gc_camreset },
{IT_CALL | IT_STRING2, NULL, "Look Up", M_ChangeControl, GC_LOOKUP },
{IT_CALL | IT_STRING2, NULL, "Look Down", M_ChangeControl, GC_LOOKDOWN },
{IT_CALL | IT_STRING2, NULL, "Look Left", M_ChangeControl, GC_TURNLEFT },
{IT_CALL | IT_STRING2, NULL, "Look Right", M_ChangeControl, GC_TURNRIGHT },
{IT_CALL | IT_STRING2, NULL, "Center View", M_ChangeControl, GC_CENTERVIEW },
{IT_CALL | IT_STRING2, NULL, "Toggle Mouselook", M_ChangeControl, GC_MOUSEAIMING },
{IT_CALL | IT_STRING2, NULL, "Toggle Third-Person", M_ChangeControl, GC_CAMTOGGLE},
{IT_CALL | IT_STRING2, NULL, "Reset Camera", M_ChangeControl, GC_CAMRESET },
{IT_HEADER, NULL, "Meta", NULL, 0},
{IT_SPACE, NULL, NULL, NULL, 0}, // padding
{IT_CALL | IT_STRING2, NULL, "Game Status",
M_ChangeControl, gc_scores },
{IT_CALL | IT_STRING2, NULL, "Pause / Run Retry", M_ChangeControl, gc_pause },
{IT_CALL | IT_STRING2, NULL, "Screenshot", M_ChangeControl, gc_screenshot },
{IT_CALL | IT_STRING2, NULL, "Toggle GIF Recording", M_ChangeControl, gc_recordgif },
{IT_CALL | IT_STRING2, NULL, "Open/Close Menu (ESC)", M_ChangeControl, gc_systemmenu },
{IT_CALL | IT_STRING2, NULL, "Change Viewpoint", M_ChangeControl, gc_viewpoint },
{IT_CALL | IT_STRING2, NULL, "Console", M_ChangeControl, gc_console },
M_ChangeControl, GC_SCORES },
{IT_CALL | IT_STRING2, NULL, "Pause / Run Retry", M_ChangeControl, GC_PAUSE },
{IT_CALL | IT_STRING2, NULL, "Screenshot", M_ChangeControl, GC_SCREENSHOT },
{IT_CALL | IT_STRING2, NULL, "Toggle GIF Recording", M_ChangeControl, GC_RECORDGIF },
{IT_CALL | IT_STRING2, NULL, "Open/Close Menu (ESC)", M_ChangeControl, GC_SYSTEMMENU },
{IT_CALL | IT_STRING2, NULL, "Change Viewpoint", M_ChangeControl, GC_VIEWPOINT },
{IT_CALL | IT_STRING2, NULL, "Console", M_ChangeControl, GC_CONSOLE },
{IT_HEADER, NULL, "Multiplayer", NULL, 0},
{IT_SPACE, NULL, NULL, NULL, 0}, // padding
{IT_CALL | IT_STRING2, NULL, "Talk", M_ChangeControl, gc_talkkey },
{IT_CALL | IT_STRING2, NULL, "Talk (Team only)", M_ChangeControl, gc_teamkey },
{IT_CALL | IT_STRING2, NULL, "Talk", M_ChangeControl, GC_TALKKEY },
{IT_CALL | IT_STRING2, NULL, "Talk (Team only)", M_ChangeControl, GC_TEAMKEY },
{IT_HEADER, NULL, "Ringslinger (Match, CTF, Tag, H&S)", NULL, 0},
{IT_SPACE, NULL, NULL, NULL, 0}, // padding
{IT_CALL | IT_STRING2, NULL, "Fire", M_ChangeControl, gc_fire },
{IT_CALL | IT_STRING2, NULL, "Fire Normal", M_ChangeControl, gc_firenormal },
{IT_CALL | IT_STRING2, NULL, "Toss Flag", M_ChangeControl, gc_tossflag },
{IT_CALL | IT_STRING2, NULL, "Next Weapon", M_ChangeControl, gc_weaponnext },
{IT_CALL | IT_STRING2, NULL, "Prev Weapon", M_ChangeControl, gc_weaponprev },
{IT_CALL | IT_STRING2, NULL, "Normal / Infinity", M_ChangeControl, gc_wepslot1 },
{IT_CALL | IT_STRING2, NULL, "Automatic", M_ChangeControl, gc_wepslot2 },
{IT_CALL | IT_STRING2, NULL, "Bounce", M_ChangeControl, gc_wepslot3 },
{IT_CALL | IT_STRING2, NULL, "Scatter", M_ChangeControl, gc_wepslot4 },
{IT_CALL | IT_STRING2, NULL, "Grenade", M_ChangeControl, gc_wepslot5 },
{IT_CALL | IT_STRING2, NULL, "Explosion", M_ChangeControl, gc_wepslot6 },
{IT_CALL | IT_STRING2, NULL, "Rail", M_ChangeControl, gc_wepslot7 },
{IT_CALL | IT_STRING2, NULL, "Fire", M_ChangeControl, GC_FIRE },
{IT_CALL | IT_STRING2, NULL, "Fire Normal", M_ChangeControl, GC_FIRENORMAL },
{IT_CALL | IT_STRING2, NULL, "Toss Flag", M_ChangeControl, GC_TOSSFLAG },
{IT_CALL | IT_STRING2, NULL, "Next Weapon", M_ChangeControl, GC_WEAPONNEXT },
{IT_CALL | IT_STRING2, NULL, "Prev Weapon", M_ChangeControl, GC_WEAPONPREV },
{IT_CALL | IT_STRING2, NULL, "Normal / Infinity", M_ChangeControl, GC_WEPSLOT1 },
{IT_CALL | IT_STRING2, NULL, "Automatic", M_ChangeControl, GC_WEPSLOT2 },
{IT_CALL | IT_STRING2, NULL, "Bounce", M_ChangeControl, GC_WEPSLOT3 },
{IT_CALL | IT_STRING2, NULL, "Scatter", M_ChangeControl, GC_WEPSLOT4 },
{IT_CALL | IT_STRING2, NULL, "Grenade", M_ChangeControl, GC_WEPSLOT5 },
{IT_CALL | IT_STRING2, NULL, "Explosion", M_ChangeControl, GC_WEPSLOT6 },
{IT_CALL | IT_STRING2, NULL, "Rail", M_ChangeControl, GC_WEPSLOT7 },
{IT_HEADER, NULL, "Add-ons", NULL, 0},
{IT_SPACE, NULL, NULL, NULL, 0}, // padding
{IT_CALL | IT_STRING2, NULL, "Custom Action 1", M_ChangeControl, gc_custom1 },
{IT_CALL | IT_STRING2, NULL, "Custom Action 2", M_ChangeControl, gc_custom2 },
{IT_CALL | IT_STRING2, NULL, "Custom Action 3", M_ChangeControl, gc_custom3 },
{IT_CALL | IT_STRING2, NULL, "Custom Action 1", M_ChangeControl, GC_CUSTOM1 },
{IT_CALL | IT_STRING2, NULL, "Custom Action 2", M_ChangeControl, GC_CUSTOM2 },
{IT_CALL | IT_STRING2, NULL, "Custom Action 3", M_ChangeControl, GC_CUSTOM3 },
};
static menuitem_t OP_Joystick1Menu[] =
@ -3229,7 +3229,7 @@ boolean M_Responder(event_t *ev)
if (ev->type == ev_keydown)
{
keydown++;
ch = ev->data1;
ch = ev->key;
// added 5-2-98 remap virtual keys (mouse & joystick buttons)
switch (ch)
@ -3262,44 +3262,44 @@ boolean M_Responder(event_t *ev)
break;
}
}
else if (ev->type == ev_joystick && ev->data1 == 0 && joywait < I_GetTime())
else if (ev->type == ev_joystick && ev->key == 0 && joywait < I_GetTime())
{
const INT32 jdeadzone = (JOYAXISRANGE * cv_digitaldeadzone.value) / FRACUNIT;
if (ev->data3 != INT32_MAX)
if (ev->y != INT32_MAX)
{
if (Joystick.bGamepadStyle || abs(ev->data3) > jdeadzone)
if (Joystick.bGamepadStyle || abs(ev->y) > jdeadzone)
{
if (ev->data3 < 0 && pjoyy >= 0)
if (ev->y < 0 && pjoyy >= 0)
{
ch = KEY_UPARROW;
joywait = I_GetTime() + NEWTICRATE/7;
}
else if (ev->data3 > 0 && pjoyy <= 0)
else if (ev->y > 0 && pjoyy <= 0)
{
ch = KEY_DOWNARROW;
joywait = I_GetTime() + NEWTICRATE/7;
}
pjoyy = ev->data3;
pjoyy = ev->y;
}
else
pjoyy = 0;
}
if (ev->data2 != INT32_MAX)
if (ev->x != INT32_MAX)
{
if (Joystick.bGamepadStyle || abs(ev->data2) > jdeadzone)
if (Joystick.bGamepadStyle || abs(ev->x) > jdeadzone)
{
if (ev->data2 < 0 && pjoyx >= 0)
if (ev->x < 0 && pjoyx >= 0)
{
ch = KEY_LEFTARROW;
joywait = I_GetTime() + NEWTICRATE/17;
}
else if (ev->data2 > 0 && pjoyx <= 0)
else if (ev->x > 0 && pjoyx <= 0)
{
ch = KEY_RIGHTARROW;
joywait = I_GetTime() + NEWTICRATE/17;
}
pjoyx = ev->data2;
pjoyx = ev->x;
}
else
pjoyx = 0;
@ -3307,7 +3307,7 @@ boolean M_Responder(event_t *ev)
}
else if (ev->type == ev_mouse && mousewait < I_GetTime())
{
pmousey -= ev->data3;
pmousey -= ev->y;
if (pmousey < lasty-30)
{
ch = KEY_DOWNARROW;
@ -3321,7 +3321,7 @@ boolean M_Responder(event_t *ev)
pmousey = lasty += 30;
}
pmousex += ev->data2;
pmousex += ev->x;
if (pmousex < lastx - 30)
{
ch = KEY_LEFTARROW;
@ -3339,11 +3339,11 @@ boolean M_Responder(event_t *ev)
keydown = 0;
}
else if (ev->type == ev_keydown) // Preserve event for other responders
ch = ev->data1;
ch = ev->key;
if (ch == -1)
return false;
else if (ch == gamecontrol[gc_systemmenu][0] || ch == gamecontrol[gc_systemmenu][1]) // allow remappable ESC key
else if (ch == gamecontrol[GC_SYSTEMMENU][0] || ch == gamecontrol[GC_SYSTEMMENU][1]) // allow remappable ESC key
ch = KEY_ESCAPE;
// F-Keys
@ -4185,7 +4185,7 @@ static void M_DrawStaticBox(fixed_t x, fixed_t y, INT32 flags, fixed_t w, fixed_
if (staticalong > pw) // simplified for base LSSTATIC
staticalong -= pw;
V_DrawCroppedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT/2, flags, patch, staticalong, 0, sw, h*2); // FixedDiv(h, scale)); -- for scale FRACUNIT/2
V_DrawCroppedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT/2, FRACUNIT/2, flags, patch, NULL, staticalong<<FRACBITS, 0, sw<<FRACBITS, h*2<<FRACBITS); // FixedDiv(h, scale)); -- for scale FRACUNIT/2
staticalong += sw; //M_RandomRange(sw/2, 2*sw); -- turns out less randomisation looks better because immediately adjacent frames can't end up close to each other
@ -12826,13 +12826,13 @@ static void M_DrawControl(void)
else
{
if (keys[0] != KEY_NULL)
strcat (tmp, G_KeyNumToString (keys[0]));
strcat (tmp, G_KeyNumToName (keys[0]));
if (keys[0] != KEY_NULL && keys[1] != KEY_NULL)
strcat(tmp," or ");
if (keys[1] != KEY_NULL)
strcat (tmp, G_KeyNumToString (keys[1]));
strcat (tmp, G_KeyNumToName (keys[1]));
}
@ -12859,7 +12859,7 @@ static void M_ChangecontrolResponse(event_t *ev)
{
INT32 control;
INT32 found;
INT32 ch = ev->data1;
INT32 ch = ev->key;
// ESCAPE cancels; dummy out PAUSE
if (ch != KEY_ESCAPE && ch != KEY_PAUSE)
@ -12878,7 +12878,7 @@ static void M_ChangecontrolResponse(event_t *ev)
// keypad arrows are converted for the menu in cursor arrows
// so use the event instead of ch
case ev_keydown:
ch = ev->data1;
ch = ev->key;
break;
default:
@ -12929,7 +12929,7 @@ static void M_ChangecontrolResponse(event_t *ev)
static char tmp[158];
menu_t *prev = currentMenu->prevMenu;
if (controltochange == gc_pause)
if (controltochange == GC_PAUSE)
sprintf(tmp, M_GetText("The \x82Pause Key \x80is enabled, but \nit cannot be used to retry runs \nduring Record Attack. \n\nHit another key for\n%s\nESC for Cancel"),
controltochangetext);
else

View file

@ -1631,14 +1631,14 @@ boolean M_ScreenshotResponder(event_t *ev)
if (dedicated || ev->type != ev_keydown)
return false;
ch = ev->data1;
ch = ev->key;
if (ch >= KEY_MOUSE1 && menuactive) // If it's not a keyboard key, then don't allow it in the menus!
return false;
if (ch == KEY_F8 || ch == gamecontrol[gc_screenshot][0] || ch == gamecontrol[gc_screenshot][1]) // remappable F8
if (ch == KEY_F8 || ch == gamecontrol[GC_SCREENSHOT][0] || ch == gamecontrol[GC_SCREENSHOT][1]) // remappable F8
M_ScreenShot();
else if (ch == KEY_F9 || ch == gamecontrol[gc_recordgif][0] || ch == gamecontrol[gc_recordgif][1]) // remappable F9
else if (ch == KEY_F9 || ch == gamecontrol[GC_RECORDGIF][0] || ch == gamecontrol[GC_RECORDGIF][1]) // remappable F9
((moviemode) ? M_StopMovie : M_StartMovie)();
else
return false;
@ -2688,3 +2688,22 @@ const char * M_Ftrim (double f)
return &dig[1];/* skip the 0 */
}
}
// Returns true if the string is empty.
boolean M_IsStringEmpty(const char *s)
{
const char *ch = s;
if (s == NULL || s[0] == '\0')
return true;
for (;;ch++)
{
if (!(*ch))
break;
if (!isspace((*ch)))
return false;
}
return true;
}

View file

@ -117,6 +117,9 @@ trailing zeros, or "" if the fractional part is zero.
*/
const char * M_Ftrim (double);
// Returns true if the string is empty.
boolean M_IsStringEmpty(const char *s);
// counting bits, for weapon ammo code, usually
FUNCMATH UINT8 M_CountBits(UINT32 num, UINT8 size);

View file

@ -8272,7 +8272,7 @@ void A_Boss3ShockThink(mobj_t *actor)
fixed_t x0, y0, x1, y1;
// Break the link if movements are too different
if (FixedHypot(snext->momx - actor->momx, snext->momy - actor->momy) > 12*actor->scale)
if (R_PointToDist2(0, 0, snext->momx - actor->momx, snext->momy - actor->momy) > 12*actor->scale)
{
P_SetTarget(&actor->hnext, NULL);
return;
@ -8283,15 +8283,21 @@ void A_Boss3ShockThink(mobj_t *actor)
y0 = actor->y;
x1 = snext->x;
y1 = snext->y;
if (FixedHypot(x1 - x0, y1 - y0) > 2*actor->radius)
if (R_PointToDist2(0, 0, x1 - x0, y1 - y0) > 2*actor->radius)
{
snew = P_SpawnMobj((x0 + x1) >> 1, (y0 + y1) >> 1, (actor->z + snext->z) >> 1, actor->type);
snew = P_SpawnMobj((x0 >> 1) + (x1 >> 1),
(y0 >> 1) + (y1 >> 1),
(actor->z >> 1) + (snext->z >> 1), actor->type);
snew->momx = (actor->momx + snext->momx) >> 1;
snew->momy = (actor->momy + snext->momy) >> 1;
snew->momz = (actor->momz + snext->momz) >> 1; // is this really needed?
snew->angle = (actor->angle + snext->angle) >> 1;
P_SetTarget(&snew->target, actor->target);
snew->fuse = actor->fuse;
P_SetScale(snew, actor->scale);
snew->destscale = actor->destscale;
snew->scalespeed = actor->scalespeed;
P_SetTarget(&actor->hnext, snew);
P_SetTarget(&snew->hnext, snext);

View file

@ -1842,7 +1842,7 @@ void P_XYMovement(mobj_t *mo)
if (player)
B_MoveBlocked(player);
if (LUA_HookMobj(mo, MOBJ_HOOK(MobjMoveBlocked)))
if (LUA_HookMobjMoveBlocked(mo, tmhitthing, blockingline))
{
if (P_MobjWasRemoved(mo))
return;
@ -11056,7 +11056,7 @@ void P_SpawnPrecipitation(void)
subsector_t *precipsector = NULL;
precipmobj_t *rainmo = NULL;
if (dedicated || !(cv_drawdist_precip.value) || curWeather == PRECIP_NONE)
if (dedicated || !(cv_drawdist_precip.value) || curWeather == PRECIP_NONE || curWeather == PRECIP_STORM_NORAIN)
return;
// Use the blockmap to narrow down our placing patterns
@ -11102,22 +11102,14 @@ void P_SpawnPrecipitation(void)
continue;
rainmo = P_SpawnRainMobj(x, y, height, MT_RAIN);
if (curWeather == PRECIP_BLANK)
rainmo->precipflags |= PCF_INVISIBLE;
}
// Randomly assign a height, now that floorz is set.
rainmo->z = M_RandomRange(rainmo->floorz>>FRACBITS, rainmo->ceilingz>>FRACBITS)<<FRACBITS;
}
if (curWeather == PRECIP_BLANK)
{
curWeather = PRECIP_RAIN;
P_SwitchWeather(PRECIP_BLANK);
}
else if (curWeather == PRECIP_STORM_NORAIN)
{
curWeather = PRECIP_RAIN;
P_SwitchWeather(PRECIP_STORM_NORAIN);
}
}
//

View file

@ -1501,6 +1501,22 @@ typedef struct textmap_colormap_s {
textmap_colormap_t textmap_colormap = { false, 0, 25, 0, 25, 0, 31, 0 };
typedef enum
{
PD_A = 1,
PD_B = 1<<1,
PD_C = 1<<2,
PD_D = 1<<3,
} planedef_t;
typedef struct textmap_plane_s {
UINT8 defined;
fixed_t a, b, c, d;
} textmap_plane_t;
textmap_plane_t textmap_planefloor = {0, 0, 0, 0, 0};
textmap_plane_t textmap_planeceiling = {0, 0, 0, 0, 0};
static void ParseTextmapSectorParameter(UINT32 i, char *param, char *val)
{
if (fastcmp(param, "heightfloor"))
@ -1539,6 +1555,46 @@ static void ParseTextmapSectorParameter(UINT32 i, char *param, char *val)
sectors[i].floorpic_angle = FixedAngle(FLOAT_TO_FIXED(atof(val)));
else if (fastcmp(param, "rotationceiling"))
sectors[i].ceilingpic_angle = FixedAngle(FLOAT_TO_FIXED(atof(val)));
else if (fastcmp(param, "floorplane_a"))
{
textmap_planefloor.defined |= PD_A;
textmap_planefloor.a = FLOAT_TO_FIXED(atof(val));
}
else if (fastcmp(param, "floorplane_b"))
{
textmap_planefloor.defined |= PD_B;
textmap_planefloor.b = FLOAT_TO_FIXED(atof(val));
}
else if (fastcmp(param, "floorplane_c"))
{
textmap_planefloor.defined |= PD_C;
textmap_planefloor.c = FLOAT_TO_FIXED(atof(val));
}
else if (fastcmp(param, "floorplane_d"))
{
textmap_planefloor.defined |= PD_D;
textmap_planefloor.d = FLOAT_TO_FIXED(atof(val));
}
else if (fastcmp(param, "ceilingplane_a"))
{
textmap_planeceiling.defined |= PD_A;
textmap_planeceiling.a = FLOAT_TO_FIXED(atof(val));
}
else if (fastcmp(param, "ceilingplane_b"))
{
textmap_planeceiling.defined |= PD_B;
textmap_planeceiling.b = FLOAT_TO_FIXED(atof(val));
}
else if (fastcmp(param, "ceilingplane_c"))
{
textmap_planeceiling.defined |= PD_C;
textmap_planeceiling.c = FLOAT_TO_FIXED(atof(val));
}
else if (fastcmp(param, "ceilingplane_d"))
{
textmap_planeceiling.defined |= PD_D;
textmap_planeceiling.d = FLOAT_TO_FIXED(atof(val));
}
else if (fastcmp(param, "lightcolor"))
{
textmap_colormap.used = true;
@ -1868,6 +1924,10 @@ static void P_LoadTextmap(void)
textmap_colormap.fadestart = 0;
textmap_colormap.fadeend = 31;
textmap_colormap.flags = 0;
textmap_planefloor.defined = 0;
textmap_planeceiling.defined = 0;
TextmapParse(sectorsPos[i], i, ParseTextmapSectorParameter);
P_InitializeSector(sc);
@ -1877,6 +1937,19 @@ static void P_LoadTextmap(void)
INT32 fadergba = P_ColorToRGBA(textmap_colormap.fadecolor, textmap_colormap.fadealpha);
sc->extra_colormap = sc->spawn_extra_colormap = R_CreateColormap(rgba, fadergba, textmap_colormap.fadestart, textmap_colormap.fadeend, textmap_colormap.flags);
}
if (textmap_planefloor.defined == (PD_A|PD_B|PD_C|PD_D))
{
sc->f_slope = MakeViaEquationConstants(textmap_planefloor.a, textmap_planefloor.b, textmap_planefloor.c, textmap_planefloor.d);
sc->hasslope = true;
}
if (textmap_planeceiling.defined == (PD_A|PD_B|PD_C|PD_D))
{
sc->c_slope = MakeViaEquationConstants(textmap_planeceiling.a, textmap_planeceiling.b, textmap_planeceiling.c, textmap_planeceiling.d);
sc->hasslope = true;
}
TextmapFixFlatOffsets(sc);
}
@ -3154,6 +3227,12 @@ static void P_ConvertBinaryMap(void)
if (lines[i].flags & ML_NONET)
lines[i].args[2] |= TMSL_DYNAMIC;
if (lines[i].flags & ML_TFERLINE)
{
lines[i].args[4] |= backfloor ? TMSC_BACKTOFRONTFLOOR : (frontfloor ? TMSC_FRONTTOBACKFLOOR : 0);
lines[i].args[4] |= backceil ? TMSC_BACKTOFRONTCEILING : (frontceil ? TMSC_FRONTTOBACKCEILING : 0);
}
lines[i].special = 700;
break;
}
@ -3235,7 +3314,7 @@ static void P_ConvertBinaryMap(void)
lines[i].args[4] |= TMSC_BACKTOFRONTCEILING;
lines[i].special = 720;
break;
case 900: //Translucent wall (10%)
case 901: //Translucent wall (20%)
case 902: //Translucent wall (30%)
@ -4274,6 +4353,8 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
P_MapStart(); // tmthing can be used starting from this point
P_InitSlopes();
if (!P_LoadMapFromFile())
return false;
@ -4485,10 +4566,9 @@ static lumpinfo_t* FindFolder(const char *folName, UINT16 *start, UINT16 *end, l
// Add a wadfile to the active wad files,
// replace sounds, musics, patches, textures, sprites and maps
//
boolean P_AddWadFile(const char *wadfilename)
static boolean P_LoadAddon(UINT16 wadnum, UINT16 numlumps)
{
size_t i, j, sreplaces = 0, mreplaces = 0, digmreplaces = 0;
UINT16 numlumps, wadnum;
char *name;
lumpinfo_t *lumpinfo;
@ -4509,18 +4589,10 @@ boolean P_AddWadFile(const char *wadfilename)
// UINT16 flaPos, flaNum = 0;
// UINT16 mapPos, mapNum = 0;
// Init file.
if ((numlumps = W_InitFile(wadfilename, false, false)) == INT16_MAX)
{
refreshdirmenu |= REFRESHDIR_NOTLOADED;
return false;
}
else
wadnum = (UINT16)(numwadfiles-1);
switch(wadfiles[wadnum]->type)
{
case RET_PK3:
case RET_FOLDER:
// Look for the lumps that act as resource delimitation markers.
lumpinfo = wadfiles[wadnum]->lumpinfo;
for (i = 0; i < numlumps; i++, lumpinfo++)
@ -4684,3 +4756,35 @@ boolean P_AddWadFile(const char *wadfilename)
return true;
}
boolean P_AddWadFile(const char *wadfilename)
{
UINT16 numlumps, wadnum;
// Init file.
if ((numlumps = W_InitFile(wadfilename, false, false)) == INT16_MAX)
{
refreshdirmenu |= REFRESHDIR_NOTLOADED;
return false;
}
else
wadnum = (UINT16)(numwadfiles-1);
return P_LoadAddon(wadnum, numlumps);
}
boolean P_AddFolder(const char *folderpath)
{
UINT16 numlumps, wadnum;
// Init file.
if ((numlumps = W_InitFolder(folderpath, false, false)) == INT16_MAX)
{
refreshdirmenu |= REFRESHDIR_NOTLOADED;
return false;
}
else
wadnum = (UINT16)(numwadfiles-1);
return P_LoadAddon(wadnum, numlumps);
}

View file

@ -103,6 +103,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate);
void HWR_LoadLevel(void);
#endif
boolean P_AddWadFile(const char *wadfilename);
boolean P_AddFolder(const char *folderpath);
boolean P_RunSOC(const char *socfilename);
void P_LoadSoundsRange(UINT16 wadnum, UINT16 first, UINT16 num);
void P_LoadMusicsRange(UINT16 wadnum, UINT16 first, UINT16 num);

View file

@ -90,6 +90,36 @@ static void ReconfigureViaVertexes (pslope_t *slope, const vector3_t v1, const v
}
}
/// Setup slope via constants.
static void ReconfigureViaConstants (pslope_t *slope, const fixed_t a, const fixed_t b, const fixed_t c, const fixed_t d)
{
fixed_t m;
vector3_t *normal = &slope->normal;
// Set origin.
FV3_Load(&slope->o, 0, 0, c ? -FixedDiv(d, c) : 0);
// Get slope's normal.
FV3_Load(normal, a, b, c);
FV3_Normalize(normal);
// Invert normal if it's facing down.
if (normal->z < 0)
FV3_Negate(normal);
// Get direction vector
m = FixedHypot(normal->x, normal->y);
slope->d.x = -FixedDiv(normal->x, m);
slope->d.y = -FixedDiv(normal->y, m);
// Z delta
slope->zdelta = FixedDiv(m, normal->z);
// Get angles
slope->xydirection = R_PointToAngle2(0, 0, slope->d.x, slope->d.y)+ANGLE_180;
slope->zangle = InvAngle(R_PointToAngle2(0, 0, FRACUNIT, slope->zdelta));
}
/// Recalculate dynamic slopes.
void T_DynamicSlopeLine (dynplanethink_t* th)
{
@ -631,13 +661,20 @@ pslope_t *P_SlopeById(UINT16 id)
return ret;
}
/// Creates a new slope from equation constants.
pslope_t *MakeViaEquationConstants(const fixed_t a, const fixed_t b, const fixed_t c, const fixed_t d)
{
pslope_t* ret = Slope_Add(0);
ReconfigureViaConstants(ret, a, b, c, d);
return ret;
}
/// Initializes and reads the slopes from the map data.
void P_SpawnSlopes(const boolean fromsave) {
size_t i;
slopelist = NULL;
slopecount = 0;
/// Generates vertex slopes.
SpawnVertexSlopes();
@ -664,6 +701,9 @@ void P_SpawnSlopes(const boolean fromsave) {
for (i = 0; i < numlines; i++)
switch (lines[i].special)
{
case 700:
if (lines[i].flags & ML_TFERLINE) P_CopySectorSlope(&lines[i]);
break;
case 720:
P_CopySectorSlope(&lines[i]);
default:
@ -671,6 +711,13 @@ void P_SpawnSlopes(const boolean fromsave) {
}
}
/// Initializes slopes.
void P_InitSlopes(void)
{
slopelist = NULL;
slopecount = 0;
}
// ============================================================================
//
// Various utilities related to slopes
@ -773,7 +820,7 @@ void P_SlopeLaunch(mobj_t *mo)
mo->momx = slopemom.x;
mo->momy = slopemom.y;
mo->momz = slopemom.z/2;
if (mo->player)
mo->player->powers[pw_justlaunched] = 1;
}

View file

@ -50,6 +50,7 @@ typedef enum
void P_LinkSlopeThinkers (void);
void P_CalculateSlopeNormal(pslope_t *slope);
void P_InitSlopes(void);
void P_SpawnSlopes(const boolean fromsave);
//
@ -86,6 +87,7 @@ fixed_t P_GetWallTransferMomZ(mobj_t *mo, pslope_t *slope);
void P_HandleSlopeLanding(mobj_t *thing, pslope_t *slope);
void P_ButteredSlope(mobj_t *mo);
pslope_t *MakeViaEquationConstants(const fixed_t a, const fixed_t b, const fixed_t c, const fixed_t d);
/// Dynamic plane type enum for the thinker. Will have a different functionality depending on this.
typedef enum {

View file

@ -1981,6 +1981,22 @@ void P_LinedefExecute(INT16 tag, mobj_t *actor, sector_t *caller)
}
}
static boolean is_rain_type (INT32 weathernum)
{
switch (weathernum)
{
case PRECIP_SNOW:
case PRECIP_RAIN:
case PRECIP_STORM:
case PRECIP_STORM_NOSTRIKES:
case PRECIP_BLANK:
return true;
default:
return false;
}
}
//
// P_SwitchWeather
//
@ -1988,53 +2004,14 @@ void P_LinedefExecute(INT16 tag, mobj_t *actor, sector_t *caller)
//
void P_SwitchWeather(INT32 weathernum)
{
boolean purge = false;
INT32 swap = 0;
boolean purge = true;
switch (weathernum)
{
case PRECIP_NONE: // None
if (curWeather == PRECIP_NONE)
return; // Nothing to do.
purge = true;
break;
case PRECIP_STORM: // Storm
case PRECIP_STORM_NOSTRIKES: // Storm w/ no lightning
case PRECIP_RAIN: // Rain
if (curWeather == PRECIP_SNOW || curWeather == PRECIP_BLANK || curWeather == PRECIP_STORM_NORAIN)
swap = PRECIP_RAIN;
break;
case PRECIP_SNOW: // Snow
if (curWeather == PRECIP_SNOW)
return; // Nothing to do.
if (curWeather == PRECIP_RAIN || curWeather == PRECIP_STORM || curWeather == PRECIP_STORM_NOSTRIKES || curWeather == PRECIP_BLANK || curWeather == PRECIP_STORM_NORAIN)
swap = PRECIP_SNOW; // Need to delete the other precips.
break;
case PRECIP_STORM_NORAIN: // Storm w/o rain
if (curWeather == PRECIP_SNOW
|| curWeather == PRECIP_STORM
|| curWeather == PRECIP_STORM_NOSTRIKES
|| curWeather == PRECIP_RAIN
|| curWeather == PRECIP_BLANK)
swap = PRECIP_STORM_NORAIN;
else if (curWeather == PRECIP_STORM_NORAIN)
return;
break;
case PRECIP_BLANK:
if (curWeather == PRECIP_SNOW
|| curWeather == PRECIP_STORM
|| curWeather == PRECIP_STORM_NOSTRIKES
|| curWeather == PRECIP_RAIN)
swap = PRECIP_BLANK;
else if (curWeather == PRECIP_STORM_NORAIN)
swap = PRECIP_BLANK;
else if (curWeather == PRECIP_BLANK)
return;
break;
default:
CONS_Debug(DBG_GAMELOGIC, "P_SwitchWeather: Unknown weather type %d.\n", weathernum);
break;
}
if (weathernum == curWeather)
return;
if (is_rain_type(weathernum) &&
is_rain_type(curWeather))
purge = false;
if (purge)
{
@ -2051,7 +2028,7 @@ void P_SwitchWeather(INT32 weathernum)
P_RemovePrecipMobj(precipmobj);
}
}
else if (swap && !((swap == PRECIP_BLANK && curWeather == PRECIP_STORM_NORAIN) || (swap == PRECIP_STORM_NORAIN && curWeather == PRECIP_BLANK))) // Rather than respawn all that crap, reuse it!
else // Rather than respawn all that crap, reuse it!
{
thinker_t *think;
precipmobj_t *precipmobj;
@ -2063,7 +2040,7 @@ void P_SwitchWeather(INT32 weathernum)
continue; // not a precipmobj thinker
precipmobj = (precipmobj_t *)think;
if (swap == PRECIP_RAIN) // Snow To Rain
if (weathernum == (PRECIP_RAIN || PRECIP_STORM || PRECIP_STORM_NOSTRIKES)) // Snow To Rain
{
precipmobj->flags = mobjinfo[MT_RAIN].flags;
st = &states[mobjinfo[MT_RAIN].spawnstate];
@ -2078,7 +2055,7 @@ void P_SwitchWeather(INT32 weathernum)
precipmobj->precipflags |= PCF_RAIN;
//think->function.acp1 = (actionf_p1)P_RainThinker;
}
else if (swap == PRECIP_SNOW) // Rain To Snow
else if (weathernum == PRECIP_SNOW) // Rain To Snow
{
INT32 z;
@ -2103,7 +2080,7 @@ void P_SwitchWeather(INT32 weathernum)
//think->function.acp1 = (actionf_p1)P_SnowThinker;
}
else if (swap == PRECIP_BLANK || swap == PRECIP_STORM_NORAIN) // Remove precip, but keep it around for reuse.
else // Remove precip, but keep it around for reuse.
{
//think->function.acp1 = (actionf_p1)P_NullPrecipThinker;
@ -2116,49 +2093,34 @@ void P_SwitchWeather(INT32 weathernum)
{
case PRECIP_SNOW: // snow
curWeather = PRECIP_SNOW;
if (!swap)
if (purge)
P_SpawnPrecipitation();
break;
case PRECIP_RAIN: // rain
{
boolean dontspawn = false;
if (curWeather == PRECIP_RAIN || curWeather == PRECIP_STORM || curWeather == PRECIP_STORM_NOSTRIKES)
dontspawn = true;
curWeather = PRECIP_RAIN;
if (!dontspawn && !swap)
if (purge)
P_SpawnPrecipitation();
break;
}
case PRECIP_STORM: // storm
{
boolean dontspawn = false;
if (curWeather == PRECIP_RAIN || curWeather == PRECIP_STORM || curWeather == PRECIP_STORM_NOSTRIKES)
dontspawn = true;
curWeather = PRECIP_STORM;
if (!dontspawn && !swap)
if (purge)
P_SpawnPrecipitation();
break;
}
case PRECIP_STORM_NOSTRIKES: // storm w/o lightning
{
boolean dontspawn = false;
if (curWeather == PRECIP_RAIN || curWeather == PRECIP_STORM || curWeather == PRECIP_STORM_NOSTRIKES)
dontspawn = true;
curWeather = PRECIP_STORM_NOSTRIKES;
if (!dontspawn && !swap)
if (purge)
P_SpawnPrecipitation();
break;
@ -2166,14 +2128,11 @@ void P_SwitchWeather(INT32 weathernum)
case PRECIP_STORM_NORAIN: // storm w/o rain
curWeather = PRECIP_STORM_NORAIN;
if (!swap)
P_SpawnPrecipitation();
break;
case PRECIP_BLANK:
case PRECIP_BLANK: //preloaded
curWeather = PRECIP_BLANK;
if (!swap)
if (purge)
P_SpawnPrecipitation();
break;
@ -7102,7 +7061,8 @@ void P_SpawnSpecials(boolean fromnetsave)
}
}
P_RunLevelLoadExecutors();
if (!fromnetsave)
P_RunLevelLoadExecutors();
}
/** Adds 3Dfloors as appropriate based on a common control linedef.

View file

@ -969,6 +969,9 @@ pflags_t P_GetJumpFlags(player_t *player)
//
boolean P_PlayerInPain(player_t *player)
{
// If the player doesn't have a mobj, it can't be in pain.
if (!player->mo)
return false;
// no silly, sliding isn't pain
if (!(player->pflags & PF_SLIDING) && player->mo->state == &states[player->mo->info->painstate] && player->powers[pw_flashing])
return true;
@ -5357,9 +5360,9 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
// disabled because it seemed to disorient people and Z-targeting exists now
/*if (!demoplayback)
{
if (player == &players[consoleplayer] && cv_cam_turnfacingability[0].value > 0 && !(PLAYER1INPUTDOWN(gc_turnleft) || PLAYER1INPUTDOWN(gc_turnright)))
if (player == &players[consoleplayer] && cv_cam_turnfacingability[0].value > 0 && !(PLAYER1INPUTDOWN(GC_TURNLEFT) || PLAYER1INPUTDOWN(GC_TURNRIGHT)))
P_SetPlayerAngle(player, player->mo->angle);;
else if (player == &players[secondarydisplayplayer] && cv_cam_turnfacingability[1].value > 0 && !(PLAYER2INPUTDOWN(gc_turnleft) || PLAYER2INPUTDOWN(gc_turnright)))
else if (player == &players[secondarydisplayplayer] && cv_cam_turnfacingability[1].value > 0 && !(PLAYER2INPUTDOWN(GC_TURNLEFT) || PLAYER2INPUTDOWN(GC_TURNRIGHT)))
P_SetPlayerAngle(player, player->mo->angle);
}*/
}
@ -5624,16 +5627,10 @@ INT32 P_GetPlayerControlDirection(player_t *player)
{
ticcmd_t *cmd = &player->cmd;
angle_t controllerdirection, controlplayerdirection;
camera_t *thiscam;
angle_t dangle;
fixed_t tempx = 0, tempy = 0;
angle_t tempangle, origtempangle;
if (splitscreen && player == &players[secondarydisplayplayer])
thiscam = &camera2;
else
thiscam = &camera;
if (!cmd->forwardmove && !cmd->sidemove)
return 0;
@ -5649,17 +5646,15 @@ INT32 P_GetPlayerControlDirection(player_t *player)
origtempangle = tempangle = 0; // relative to the axis rather than the player!
controlplayerdirection = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
}
else if ((P_ControlStyle(player) & CS_LMAOGALOG) && thiscam->chase)
else
{
if (player->awayviewtics)
origtempangle = tempangle = player->awayviewmobj->angle;
else if (P_ControlStyle(player) & CS_LMAOGALOG)
origtempangle = tempangle = (cmd->angleturn << 16);
else
origtempangle = tempangle = thiscam->angle;
controlplayerdirection = player->mo->angle;
}
else
{
origtempangle = tempangle = player->mo->angle;
origtempangle = tempangle = player->mo->angle;
controlplayerdirection = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
}

View file

@ -901,9 +901,8 @@ static png_bytep *PNG_Read(
png_colorp palette;
int palette_size;
png_bytep trans;
int trans_num;
png_color_16p trans_values;
png_bytep trans = NULL;
int num_trans = 0;
#ifdef PNG_SETJMP_SUPPORTED
#ifdef USE_FAR_KEYWORD
@ -998,12 +997,12 @@ static png_bytep *PNG_Read(
// color is present on the image, the palette flag is disabled.
if (usepal)
{
png_get_tRNS(png_ptr, png_info_ptr, &trans, &trans_num, &trans_values);
png_uint_32 result = png_get_tRNS(png_ptr, png_info_ptr, &trans, &num_trans, NULL);
if (trans && trans_num > 0)
if ((result & PNG_INFO_tRNS) && num_trans > 0 && trans != NULL)
{
INT32 i;
for (i = 0; i < trans_num; i++)
for (i = 0; i < num_trans; i++)
{
// libpng will transform this image into RGBA even if
// the transparent index does not exist in the image,

View file

@ -116,9 +116,9 @@ void *Picture_PNGConvert(
size_t insize, size_t *outsize,
pictureflags_t flags);
boolean Picture_PNGDimensions(UINT8 *png, INT32 *width, INT32 *height, INT16 *topoffset, INT16 *leftoffset, size_t size);
#endif
#define PICTURE_PNG_USELOOKUP
#endif
// SpriteInfo
extern spriteinfo_t spriteinfo[NUMSPRITES];

View file

@ -89,8 +89,6 @@ static fixed_t planeheight;
fixed_t yslopetab[MAXVIDHEIGHT*16];
fixed_t *yslope;
fixed_t basexscale, baseyscale;
fixed_t cachedheight[MAXVIDHEIGHT];
fixed_t cacheddistance[MAXVIDHEIGHT];
fixed_t cachedxstep[MAXVIDHEIGHT];
@ -114,7 +112,7 @@ void R_InitPlanes(void)
// Sets planeripple.xfrac and planeripple.yfrac, added to ds_xfrac and ds_yfrac, if the span is not tilted.
//
struct
static struct
{
INT32 offset;
fixed_t xfrac, yfrac;
@ -143,15 +141,6 @@ static void R_UpdatePlaneRipple(void)
planeripple.offset = (leveltime * 140);
}
//
// R_MapPlane
//
// Uses global vars:
// planeheight
// basexscale
// baseyscale
// centerx
static void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
{
angle_t angle, planecos, planesin;
@ -176,16 +165,13 @@ static void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
cacheddistance[y] = distance = FixedMul(planeheight, yslope[y]);
span = abs(centery - y);
if (span) // don't divide by zero
if (span) // Don't divide by zero
{
ds_xstep = FixedMul(planesin, planeheight) / span;
ds_ystep = FixedMul(planecos, planeheight) / span;
}
else
{
ds_xstep = FixedMul(distance, basexscale);
ds_ystep = FixedMul(distance, baseyscale);
}
ds_xstep = ds_ystep = FRACUNIT;
cachedxstep[y] = ds_xstep;
cachedystep[y] = ds_ystep;
@ -197,6 +183,11 @@ static void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
ds_ystep = cachedystep[y];
}
// [RH] Instead of using the xtoviewangle array, I calculated the fractional values
// at the middle of the screen, then used the calculated ds_xstep and ds_ystep
// to step from those to the proper texture coordinate to start drawing at.
// That way, the texture coordinate is always calculated by its position
// on the screen and not by its position relative to the edge of the visplane.
ds_xfrac = xoffs + FixedMul(planecos, distance) + (x1 - centerx) * ds_xstep;
ds_yfrac = yoffs - FixedMul(planesin, distance) + (x1 - centerx) * ds_ystep;
@ -295,7 +286,6 @@ void R_ClearFFloorClips (void)
void R_ClearPlanes(void)
{
INT32 i, p;
angle_t angle;
// opening / clipping determination
for (i = 0; i < viewwidth; i++)
@ -321,13 +311,6 @@ void R_ClearPlanes(void)
// texture calculation
memset(cachedheight, 0, sizeof (cachedheight));
// left to right mapping
angle = (viewangle-ANGLE_90)>>ANGLETOFINESHIFT;
// scale will be unit scale at SCREENWIDTH/2 distance
basexscale = FixedDiv (FINECOSINE(angle),centerxfrac);
baseyscale = -FixedDiv (FINESINE(angle),centerxfrac);
}
static visplane_t *new_visplane(unsigned hash)
@ -532,53 +515,22 @@ visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop)
//
// R_ExpandPlane
//
// This function basically expands the visplane or I_Errors.
// This function basically expands the visplane.
// The reason for this is that when creating 3D floor planes, there is no
// need to create new ones with R_CheckPlane, because 3D floor planes
// are created by subsector and there is no way a subsector can graphically
// overlap.
void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop)
{
// INT32 unionl, unionh;
// INT32 x;
// Don't expand polyobject planes here - we do that on our own.
if (pl->polyobj)
return;
if (pl->minx > start) pl->minx = start;
if (pl->maxx < stop) pl->maxx = stop;
/*
if (start < pl->minx)
{
unionl = start;
}
else
{
unionl = pl->minx;
}
if (stop > pl->maxx)
{
unionh = stop;
}
else
{
unionh = pl->maxx;
}
for (x = start; x <= stop; x++)
if (pl->top[x] != 0xffff || pl->bottom[x] != 0x0000)
break;
if (x <= stop)
I_Error("R_ExpandPlane: planes in same subsector overlap?!\nminx: %d, maxx: %d, start: %d, stop: %d\n", pl->minx, pl->maxx, start, stop);
pl->minx = unionl, pl->maxx = unionh;
*/
}
static void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2)
static void R_MakeSpans(void (*mapfunc)(INT32, INT32, INT32), INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2)
{
// Alam: from r_splats's R_RasterizeFloorSplat
if (t1 >= vid.height) t1 = vid.height-1;
@ -589,38 +541,12 @@ static void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2)
while (t1 < t2 && t1 <= b1)
{
R_MapPlane(t1, spanstart[t1], x - 1);
mapfunc(t1, spanstart[t1], x - 1);
t1++;
}
while (b1 > b2 && b1 >= t1)
{
R_MapPlane(b1, spanstart[b1], x - 1);
b1--;
}
while (t2 < t1 && t2 <= b2)
spanstart[t2++] = x;
while (b2 > b1 && b2 >= t2)
spanstart[b2--] = x;
}
static void R_MakeTiltedSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2)
{
// Alam: from r_splats's R_RasterizeFloorSplat
if (t1 >= vid.height) t1 = vid.height-1;
if (b1 >= vid.height) b1 = vid.height-1;
if (t2 >= vid.height) t2 = vid.height-1;
if (b2 >= vid.height) b2 = vid.height-1;
if (x-1 >= vid.width) x = vid.width;
while (t1 < t2 && t1 <= b1)
{
R_MapTiltedPlane(t1, spanstart[t1], x - 1);
t1++;
}
while (b1 > b2 && b1 >= t1)
{
R_MapTiltedPlane(b1, spanstart[b1], x - 1);
mapfunc(b1, spanstart[b1], x - 1);
b1--;
}
@ -867,10 +793,10 @@ void R_DrawSinglePlane(visplane_t *pl)
{
levelflat_t *levelflat;
INT32 light = 0;
INT32 x;
INT32 stop, angle;
INT32 x, stop;
ffloor_t *rover;
INT32 spanfunctype = BASEDRAWFUNC;
void (*mapfunc)(INT32, INT32, INT32) = R_MapPlane;
if (!(pl->minx <= pl->maxx))
return;
@ -1021,9 +947,6 @@ void R_DrawSinglePlane(visplane_t *pl)
&& viewangle != pl->viewangle+pl->plangle)
{
memset(cachedheight, 0, sizeof (cachedheight));
angle = (pl->viewangle+pl->plangle-ANGLE_90)>>ANGLETOFINESHIFT;
basexscale = FixedDiv(FINECOSINE(angle),centerxfrac);
baseyscale = -FixedDiv(FINESINE(angle),centerxfrac);
viewangle = pl->viewangle+pl->plangle;
}
@ -1038,6 +961,8 @@ void R_DrawSinglePlane(visplane_t *pl)
if (pl->slope)
{
mapfunc = R_MapTiltedPlane;
if (!pl->plangle)
{
if (ds_powersoftwo)
@ -1106,16 +1031,8 @@ void R_DrawSinglePlane(visplane_t *pl)
currentplane = pl;
stop = pl->maxx + 1;
if (pl->slope)
{
for (x = pl->minx; x <= stop; x++)
R_MakeTiltedSpans(x, pl->top[x-1], pl->bottom[x-1], pl->top[x], pl->bottom[x]);
}
else
{
for (x = pl->minx; x <= stop; x++)
R_MakeSpans(x, pl->top[x-1], pl->bottom[x-1], pl->top[x], pl->bottom[x]);
}
for (x = pl->minx; x <= stop; x++)
R_MakeSpans(mapfunc, x, pl->top[x-1], pl->bottom[x-1], pl->top[x], pl->bottom[x]);
/*
QUINCUNX anti-aliasing technique (sort of)
@ -1182,7 +1099,7 @@ using the palette colors.
stop = pl->maxx + 1;
for (x = pl->minx; x <= stop; x++)
R_MakeSpans(x, pl->top[x-1], pl->bottom[x-1],
R_MakeSpans(mapfunc, x, pl->top[x-1], pl->bottom[x-1],
pl->top[x], pl->bottom[x]);
}
}

View file

@ -69,7 +69,6 @@ extern fixed_t cachedheight[MAXVIDHEIGHT];
extern fixed_t cacheddistance[MAXVIDHEIGHT];
extern fixed_t cachedxstep[MAXVIDHEIGHT];
extern fixed_t cachedystep[MAXVIDHEIGHT];
extern fixed_t basexscale, baseyscale;
extern fixed_t *yslope;
extern lighttable_t **planezlight;

View file

@ -155,7 +155,6 @@ void R_DrawFloorSplat(vissprite_t *spr)
fixed_t xscale, yscale;
fixed_t xoffset, yoffset;
fixed_t leftoffset, topoffset;
pslope_t *slope = NULL;
INT32 i;
boolean hflip = (spr->xiscale < 0);
@ -188,7 +187,7 @@ void R_DrawFloorSplat(vissprite_t *spr)
if (spr->rotateflags & SRF_3D || renderflags & RF_NOSPLATBILLBOARD)
splatangle = mobj->angle;
else
splatangle = spr->viewangle;
splatangle = spr->viewpoint.angle;
if (!(spr->cut & SC_ISROTATED))
splatangle += mobj->rollangle;
@ -218,7 +217,7 @@ void R_DrawFloorSplat(vissprite_t *spr)
splat.x = x;
splat.y = y;
splat.z = mobj->z;
splat.tilted = false;
splat.slope = NULL;
// Set positions
@ -238,9 +237,9 @@ void R_DrawFloorSplat(vissprite_t *spr)
splat.verts[3].x = w - xoffset;
splat.verts[3].y = -h + yoffset;
angle = -splat.angle;
ca = FINECOSINE(angle>>ANGLETOFINESHIFT);
sa = FINESINE(angle>>ANGLETOFINESHIFT);
angle = -splat.angle>>ANGLETOFINESHIFT;
ca = FINECOSINE(angle);
sa = FINESINE(angle);
// Rotate
for (i = 0; i < 4; i++)
@ -255,36 +254,10 @@ void R_DrawFloorSplat(vissprite_t *spr)
// The slope that was defined for the sprite.
if (renderflags & RF_SLOPESPLAT)
slope = mobj->floorspriteslope;
splat.slope = mobj->floorspriteslope;
if (standingslope && (renderflags & RF_OBJECTSLOPESPLAT))
slope = standingslope;
// Set splat as tilted
splat.tilted = (slope != NULL);
}
if (splat.tilted)
{
pslope_t *s = &splat.slope;
s->o.x = slope->o.x;
s->o.y = slope->o.y;
s->o.z = slope->o.z;
s->d.x = slope->d.x;
s->d.y = slope->d.y;
s->normal.x = slope->normal.x;
s->normal.y = slope->normal.y;
s->normal.z = slope->normal.z;
s->zdelta = slope->zdelta;
s->zangle = slope->zangle;
s->xydirection = slope->xydirection;
s->next = NULL;
s->flags = 0;
splat.slope = standingslope;
}
// Translate
@ -293,9 +266,9 @@ void R_DrawFloorSplat(vissprite_t *spr)
tr_x = rotated[i].x + x;
tr_y = rotated[i].y + y;
if (slope)
if (splat.slope)
{
rot_z = P_GetSlopeZAt(slope, tr_x, tr_y);
rot_z = P_GetSlopeZAt(splat.slope, tr_x, tr_y);
splat.verts[i].z = rot_z;
}
else
@ -305,18 +278,23 @@ void R_DrawFloorSplat(vissprite_t *spr)
splat.verts[i].y = tr_y;
}
angle = spr->viewpoint.angle >> ANGLETOFINESHIFT;
ca = FINECOSINE(angle);
sa = FINESINE(angle);
// Project
for (i = 0; i < 4; i++)
{
v3d = &splat.verts[i];
// transform the origin point
tr_x = v3d->x - viewx;
tr_y = v3d->y - viewy;
tr_x = v3d->x - spr->viewpoint.x;
tr_y = v3d->y - spr->viewpoint.y;
// rotation around vertical y axis
rot_x = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos);
rot_y = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin);
rot_z = v3d->z - viewz;
rot_x = FixedMul(tr_x, sa) - FixedMul(tr_y, ca);
rot_y = FixedMul(tr_x, ca) + FixedMul(tr_y, sa);
rot_z = v3d->z - spr->viewpoint.z;
if (rot_y < FRACUNIT)
return;
@ -420,31 +398,32 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr
ds_powersoftwo = true;
}
if (pSplat->tilted)
if (pSplat->slope)
{
R_SetTiltedSpan(0);
R_SetScaledSlopePlane(&pSplat->slope, viewx, viewy, viewz, pSplat->xscale, pSplat->yscale, -pSplat->verts[0].x, pSplat->verts[0].y, vis->viewangle, pSplat->angle);
R_SetScaledSlopePlane(pSplat->slope, vis->viewpoint.x, vis->viewpoint.y, vis->viewpoint.z, pSplat->xscale, pSplat->yscale, -pSplat->verts[0].x, pSplat->verts[0].y, vis->viewpoint.angle, pSplat->angle);
R_CalculateSlopeVectors();
spanfunctype = SPANDRAWFUNC_TILTEDSPRITE;
}
else
{
planeheight = abs(pSplat->z - viewz);
planeheight = abs(pSplat->z - vis->viewpoint.z);
if (pSplat->angle)
{
// Add the view offset, rotated by the plane angle.
fixed_t a = -pSplat->verts[0].x + viewx;
fixed_t b = -pSplat->verts[0].y + viewy;
angle_t angle = (pSplat->angle >> ANGLETOFINESHIFT);
offsetx = FixedMul(a, FINECOSINE(angle)) - FixedMul(b,FINESINE(angle));
offsety = -FixedMul(a, FINESINE(angle)) - FixedMul(b,FINECOSINE(angle));
memset(cachedheight, 0, sizeof(cachedheight));
// Add the view offset, rotated by the plane angle.
fixed_t a = -pSplat->verts[0].x + vis->viewpoint.x;
fixed_t b = -pSplat->verts[0].y + vis->viewpoint.y;
angle_t angle = (pSplat->angle >> ANGLETOFINESHIFT);
offsetx = FixedMul(a, FINECOSINE(angle)) - FixedMul(b, FINESINE(angle));
offsety = -FixedMul(a, FINESINE(angle)) - FixedMul(b, FINECOSINE(angle));
}
else
{
offsetx = viewx - pSplat->verts[0].x;
offsety = pSplat->verts[0].y - viewy;
offsetx = vis->viewpoint.x - pSplat->verts[0].x;
offsety = pSplat->verts[0].y - vis->viewpoint.y;
}
}
@ -465,7 +444,7 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr
{
ds_transmap = vis->transmap;
if (pSplat->tilted)
if (pSplat->slope)
spanfunctype = SPANDRAWFUNC_TILTEDTRANSSPRITE;
else
spanfunctype = SPANDRAWFUNC_TRANSSPRITE;
@ -532,12 +511,12 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr
if (x2 < x1)
continue;
if (!pSplat->tilted)
if (!pSplat->slope)
{
fixed_t xstep, ystep;
fixed_t distance, span;
angle_t angle = (vis->viewangle + pSplat->angle)>>ANGLETOFINESHIFT;
angle_t angle = (vis->viewpoint.angle + pSplat->angle)>>ANGLETOFINESHIFT;
angle_t planecos = FINECOSINE(angle);
angle_t planesin = FINESINE(angle);
@ -581,7 +560,7 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr
rastertab[y].maxx = INT32_MIN;
}
if (pSplat->angle && !pSplat->tilted)
if (pSplat->angle && !pSplat->slope)
memset(cachedheight, 0, sizeof(cachedheight));
}

View file

@ -34,8 +34,7 @@ typedef struct floorsplat_s
INT32 width, height;
fixed_t scale, xscale, yscale;
angle_t angle;
boolean tilted; // Uses the tilted drawer
pslope_t slope;
pslope_t *slope;
vector3_t verts[4]; // (x,y,z) as viewed from above on map
fixed_t x, y, z; // position

View file

@ -724,7 +724,7 @@ Rloadflats (INT32 i, INT32 w)
texpatch_t *patch;
// Yes
if (wadfiles[w]->type == RET_PK3)
if (W_FileHasFolders(wadfiles[w]))
{
texstart = W_CheckNumForFolderStartPK3("flats/", (UINT16)w, 0);
texend = W_CheckNumForFolderEndPK3("flats/", (UINT16)w, texstart);
@ -746,7 +746,7 @@ Rloadflats (INT32 i, INT32 w)
size_t lumplength;
size_t flatsize;
if (wadfiles[w]->type == RET_PK3)
if (W_FileHasFolders(wadfiles[w]))
{
if (W_IsLumpFolder(wadnum, lumpnum)) // Check if lump is a folder
continue; // If it is then SKIP IT
@ -812,7 +812,7 @@ Rloadtextures (INT32 i, INT32 w)
texpatch_t *patch;
// Get the lump numbers for the markers in the WAD, if they exist.
if (wadfiles[w]->type == RET_PK3)
if (W_FileHasFolders(wadfiles[w]))
{
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
@ -843,7 +843,7 @@ Rloadtextures (INT32 i, INT32 w)
size_t lumplength;
#endif
if (wadfiles[w]->type == RET_PK3)
if (W_FileHasFolders(wadfiles[w]))
{
if (W_IsLumpFolder(wadnum, lumpnum)) // Check if lump is a folder
continue; // If it is then SKIP IT
@ -932,7 +932,7 @@ void R_LoadTextures(void)
{
#ifdef WALLFLATS
// Count flats
if (wadfiles[w]->type == RET_PK3)
if (W_FileHasFolders(wadfiles[w]))
{
texstart = W_CheckNumForFolderStartPK3("flats/", (UINT16)w, 0);
texend = W_CheckNumForFolderEndPK3("flats/", (UINT16)w, texstart);
@ -946,7 +946,7 @@ void R_LoadTextures(void)
if (!( texstart == INT16_MAX || texend == INT16_MAX ))
{
// PK3s have subfolders, so we can't just make a simple sum
if (wadfiles[w]->type == RET_PK3)
if (W_FileHasFolders(wadfiles[w]))
{
for (j = texstart; j < texend; j++)
{
@ -970,7 +970,7 @@ void R_LoadTextures(void)
}
// Count single-patch textures
if (wadfiles[w]->type == RET_PK3)
if (W_FileHasFolders(wadfiles[w]))
{
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
@ -985,7 +985,7 @@ void R_LoadTextures(void)
continue;
// PK3s have subfolders, so we can't just make a simple sum
if (wadfiles[w]->type == RET_PK3)
if (W_FileHasFolders(wadfiles[w]))
{
for (j = texstart; j < texend; j++)
{
@ -1526,6 +1526,7 @@ lumpnum_t R_GetFlatNumForName(const char *name)
continue;
break;
case RET_PK3:
case RET_FOLDER:
if ((start = W_CheckNumForFolderStartPK3("Flats/", i, 0)) == INT16_MAX)
continue;
if ((end = W_CheckNumForFolderEndPK3("Flats/", i, start)) == INT16_MAX)

View file

@ -443,6 +443,7 @@ void R_AddSpriteDefs(UINT16 wadnum)
end = W_CheckNumForNamePwad("SS_END",wadnum,start); //deutex compatib.
break;
case RET_PK3:
case RET_FOLDER:
start = W_CheckNumForFolderStartPK3("Sprites/", wadnum, 0);
end = W_CheckNumForFolderEndPK3("Sprites/", wadnum, start);
break;
@ -1956,9 +1957,12 @@ static void R_ProjectSprite(mobj_t *thing)
vis->paperoffset = paperoffset;
vis->paperdistance = paperdistance;
vis->centerangle = centerangle;
vis->viewangle = viewangle;
vis->shear.tan = sheartan;
vis->shear.offset = 0;
vis->viewpoint.x = viewx;
vis->viewpoint.y = viewy;
vis->viewpoint.z = viewz;
vis->viewpoint.angle = viewangle;
vis->mobj = thing; // Easy access! Tails 06-07-2002

View file

@ -164,7 +164,12 @@ typedef struct vissprite_s
fixed_t xiscale; // negative if flipped
angle_t centerangle; // for paper sprites
angle_t viewangle; // for floor sprites, the viewpoint's current angle
// for floor sprites
struct {
fixed_t x, y, z; // the viewpoint's current position
angle_t angle; // the viewpoint's current angle
} viewpoint;
struct {
fixed_t tan; // The amount to shear the sprite vertically per row
@ -185,9 +190,10 @@ typedef struct vissprite_s
extracolormap_t *extra_colormap; // global colormaps
// Precalculated top and bottom screen coords for the sprite.
fixed_t thingheight; // The actual height of the thing (for 3D floors)
sector_t *sector; // The sector containing the thing.
// Precalculated top and bottom screen coords for the sprite.
INT16 sz, szt;
spritecut_e cut;

View file

@ -550,7 +550,7 @@ static void I_StartupConsole(void)
void I_GetConsoleEvents(void)
{
// we use this when sending back commands
event_t ev = {0,0,0,0};
event_t ev = {0};
char key = 0;
ssize_t d;
@ -572,7 +572,7 @@ void I_GetConsoleEvents(void)
tty_con.buffer[tty_con.cursor] = '\0';
tty_Back();
}
ev.data1 = KEY_BACKSPACE;
ev.key = KEY_BACKSPACE;
}
else if (key < ' ') // check if this is a control char
{
@ -580,19 +580,19 @@ void I_GetConsoleEvents(void)
{
tty_Clear();
tty_con.cursor = 0;
ev.data1 = KEY_ENTER;
ev.key = KEY_ENTER;
}
else return;
}
else
{
// push regular character
ev.data1 = tty_con.buffer[tty_con.cursor] = key;
ev.key = tty_con.buffer[tty_con.cursor] = key;
tty_con.cursor++;
// print the current line (this is differential)
d = write(STDOUT_FILENO, &key, 1);
}
if (ev.data1) D_PostEvent(&ev);
if (ev.key) D_PostEvent(&ev);
//tty_FlushIn();
(void)d;
}
@ -626,18 +626,18 @@ static void Impl_HandleKeyboardConsoleEvent(KEY_EVENT_RECORD evt, HANDLE co)
{
case VK_ESCAPE:
case VK_TAB:
event.data1 = KEY_NULL;
event.key = KEY_NULL;
break;
case VK_RETURN:
entering_con_command = false;
/* FALLTHRU */
default:
//event.data1 = MapVirtualKey(evt.wVirtualKeyCode,2); // convert in to char
event.data1 = evt.uChar.AsciiChar;
//event.key = MapVirtualKey(evt.wVirtualKeyCode,2); // convert in to char
event.key = evt.uChar.AsciiChar;
}
if (co != INVALID_HANDLE_VALUE && GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &t))
{
if (event.data1 && event.data1 != KEY_LSHIFT && event.data1 != KEY_RSHIFT)
if (event.key && event.key != KEY_LSHIFT && event.key != KEY_RSHIFT)
{
#ifdef _UNICODE
WriteConsole(co, &evt.uChar.UnicodeChar, 1, &t, NULL);
@ -652,7 +652,7 @@ static void Impl_HandleKeyboardConsoleEvent(KEY_EVENT_RECORD evt, HANDLE co)
}
}
}
if (event.data1) D_PostEvent(&event);
if (event.key) D_PostEvent(&event);
}
void I_GetConsoleEvents(void)
@ -917,7 +917,7 @@ INT32 I_GetKey (void)
ev = &events[eventtail];
if (ev->type == ev_keydown || ev->type == ev_console)
{
rc = ev->data1;
rc = ev->key;
continue;
}
}
@ -977,22 +977,22 @@ void I_ShutdownJoystick(void)
INT32 i;
event_t event;
event.type=ev_keyup;
event.data2 = 0;
event.data3 = 0;
event.x = 0;
event.y = 0;
lastjoybuttons = lastjoyhats = 0;
// emulate the up of all joystick buttons
for (i=0;i<JOYBUTTONS;i++)
{
event.data1=KEY_JOY1+i;
event.key=KEY_JOY1+i;
D_PostEvent(&event);
}
// emulate the up of all joystick hats
for (i=0;i<JOYHATS*4;i++)
{
event.data1=KEY_HAT1+i;
event.key=KEY_HAT1+i;
D_PostEvent(&event);
}
@ -1000,7 +1000,7 @@ void I_ShutdownJoystick(void)
event.type = ev_joystick;
for (i=0;i<JOYAXISSET; i++)
{
event.data1 = i;
event.key = i;
D_PostEvent(&event);
}
@ -1012,7 +1012,7 @@ void I_ShutdownJoystick(void)
void I_GetJoystickEvents(void)
{
static event_t event = {0,0,0,0};
static event_t event = {0,0,0,0,false};
INT32 i = 0;
UINT64 joyhats = 0;
#if 0
@ -1049,7 +1049,7 @@ void I_GetJoystickEvents(void)
event.type = ev_keydown;
else
event.type = ev_keyup;
event.data1 = KEY_JOY1 + i;
event.key = KEY_JOY1 + i;
D_PostEvent(&event);
}
}
@ -1080,7 +1080,7 @@ void I_GetJoystickEvents(void)
event.type = ev_keydown;
else
event.type = ev_keyup;
event.data1 = KEY_HAT1 + i;
event.key = KEY_HAT1 + i;
D_PostEvent(&event);
}
}
@ -1092,7 +1092,7 @@ void I_GetJoystickEvents(void)
for (i = JOYAXISSET - 1; i >= 0; i--)
{
event.data1 = i;
event.key = i;
if (i*2 + 1 <= JoyInfo.axises)
axisx = SDL_JoystickGetAxis(JoyInfo.dev, i*2 + 0);
else axisx = 0;
@ -1110,15 +1110,15 @@ void I_GetJoystickEvents(void)
{
// gamepad control type, on or off, live or die
if (axisx < -(JOYAXISRANGE/2))
event.data2 = -1;
event.x = -1;
else if (axisx > (JOYAXISRANGE/2))
event.data2 = 1;
else event.data2 = 0;
event.x = 1;
else event.x = 0;
if (axisy < -(JOYAXISRANGE/2))
event.data3 = -1;
event.y = -1;
else if (axisy > (JOYAXISRANGE/2))
event.data3 = 1;
else event.data3 = 0;
event.y = 1;
else event.y = 0;
}
else
{
@ -1132,8 +1132,8 @@ void I_GetJoystickEvents(void)
#endif
// analog control style , just send the raw data
event.data2 = axisx; // x axis
event.data3 = axisy; // y axis
event.x = axisx; // x axis
event.y = axisy; // y axis
}
D_PostEvent(&event);
}
@ -1247,22 +1247,22 @@ void I_ShutdownJoystick2(void)
INT32 i;
event_t event;
event.type = ev_keyup;
event.data2 = 0;
event.data3 = 0;
event.x = 0;
event.y = 0;
lastjoy2buttons = lastjoy2hats = 0;
// emulate the up of all joystick buttons
for (i = 0; i < JOYBUTTONS; i++)
{
event.data1 = KEY_2JOY1 + i;
event.key = KEY_2JOY1 + i;
D_PostEvent(&event);
}
// emulate the up of all joystick hats
for (i = 0; i < JOYHATS*4; i++)
{
event.data1 = KEY_2HAT1 + i;
event.key = KEY_2HAT1 + i;
D_PostEvent(&event);
}
@ -1270,7 +1270,7 @@ void I_ShutdownJoystick2(void)
event.type = ev_joystick2;
for (i = 0; i < JOYAXISSET; i++)
{
event.data1 = i;
event.key = i;
D_PostEvent(&event);
}
@ -1282,7 +1282,7 @@ void I_ShutdownJoystick2(void)
void I_GetJoystick2Events(void)
{
static event_t event = {0,0,0,0};
static event_t event = {0,0,0,0,false};
INT32 i = 0;
UINT64 joyhats = 0;
#if 0
@ -1321,7 +1321,7 @@ void I_GetJoystick2Events(void)
event.type = ev_keydown;
else
event.type = ev_keyup;
event.data1 = KEY_2JOY1 + i;
event.key = KEY_2JOY1 + i;
D_PostEvent(&event);
}
}
@ -1352,7 +1352,7 @@ void I_GetJoystick2Events(void)
event.type = ev_keydown;
else
event.type = ev_keyup;
event.data1 = KEY_2HAT1 + i;
event.key = KEY_2HAT1 + i;
D_PostEvent(&event);
}
}
@ -1364,7 +1364,7 @@ void I_GetJoystick2Events(void)
for (i = JOYAXISSET - 1; i >= 0; i--)
{
event.data1 = i;
event.key = i;
if (i*2 + 1 <= JoyInfo2.axises)
axisx = SDL_JoystickGetAxis(JoyInfo2.dev, i*2 + 0);
else axisx = 0;
@ -1380,17 +1380,17 @@ void I_GetJoystick2Events(void)
{
// gamepad control type, on or off, live or die
if (axisx < -(JOYAXISRANGE/2))
event.data2 = -1;
event.x = -1;
else if (axisx > (JOYAXISRANGE/2))
event.data2 = 1;
event.x = 1;
else
event.data2 = 0;
event.x = 0;
if (axisy < -(JOYAXISRANGE/2))
event.data3 = -1;
event.y = -1;
else if (axisy > (JOYAXISRANGE/2))
event.data3 = 1;
event.y = 1;
else
event.data3 = 0;
event.y = 0;
}
else
{
@ -1404,8 +1404,8 @@ void I_GetJoystick2Events(void)
#endif
// analog control style , just send the raw data
event.data2 = axisx; // x axis
event.data3 = axisy; // y axis
event.x = axisx; // x axis
event.y = axisy; // y axis
}
D_PostEvent(&event);
}
@ -1804,7 +1804,7 @@ void I_GetMouseEvents(void)
if (!(button & (1<<j))) //keyup
{
event.type = ev_keyup;
event.data1 = KEY_2MOUSE1+j;
event.key = KEY_2MOUSE1+j;
D_PostEvent(&event);
om2b ^= 1 << j;
}
@ -1814,18 +1814,18 @@ void I_GetMouseEvents(void)
if (button & (1<<j))
{
event.type = ev_keydown;
event.data1 = KEY_2MOUSE1+j;
event.key = KEY_2MOUSE1+j;
D_PostEvent(&event);
om2b ^= 1 << j;
}
}
}
event.data2 = ((SINT8)mdata[1])+((SINT8)mdata[3]);
event.data3 = ((SINT8)mdata[2])+((SINT8)mdata[4]);
if (event.data2 && event.data3)
event.x = ((SINT8)mdata[1])+((SINT8)mdata[3]);
event.y = ((SINT8)mdata[2])+((SINT8)mdata[4]);
if (event.x && event.y)
{
event.type = ev_mouse2;
event.data1 = 0;
event.key = 0;
D_PostEvent(&event);
}
}
@ -1867,7 +1867,7 @@ static void I_ShutdownMouse2(void)
for (i = 0; i < MOUSEBUTTONS; i++)
{
event.type = ev_keyup;
event.data1 = KEY_2MOUSE1+i;
event.key = KEY_2MOUSE1+i;
D_PostEvent(&event);
}
@ -1958,7 +1958,7 @@ void I_GetMouseEvents(void)
event.type = ev_keydown;
else
event.type = ev_keyup;
event.data1 = KEY_2MOUSE1+i;
event.key = KEY_2MOUSE1+i;
D_PostEvent(&event);
}
}
@ -1966,10 +1966,10 @@ void I_GetMouseEvents(void)
if (handlermouse2x != 0 || handlermouse2y != 0)
{
event.type = ev_mouse2;
event.data1 = 0;
// event.data1 = buttons; // not needed
event.data2 = handlermouse2x << 1;
event.data3 = handlermouse2y << 1;
event.key = 0;
// event.key = buttons; // not needed
event.x = handlermouse2x << 1;
event.y = handlermouse2y << 1;
handlermouse2x = 0;
handlermouse2y = 0;

View file

@ -73,6 +73,8 @@
#include "../console.h"
#include "../command.h"
#include "../r_main.h"
#include "../lua_script.h"
#include "../lua_libs.h"
#include "../lua_hook.h"
#include "sdlmain.h"
#ifdef HWRENDER
@ -372,6 +374,8 @@ static boolean IgnoreMouse(void)
if (gamestate != GS_LEVEL && gamestate != GS_INTERMISSION &&
gamestate != GS_CONTINUING && gamestate != GS_CUTSCENE)
return true;
if (!mousegrabbedbylua)
return true;
return false;
}
@ -663,8 +667,9 @@ static void Impl_HandleKeyboardEvent(SDL_KeyboardEvent evt, Uint32 type)
{
return;
}
event.data1 = Impl_SDL_Scancode_To_Keycode(evt.keysym.scancode);
if (event.data1) D_PostEvent(&event);
event.key = Impl_SDL_Scancode_To_Keycode(evt.keysym.scancode);
event.repeated = (evt.repeat != 0);
if (event.key) D_PostEvent(&event);
}
static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
@ -742,15 +747,15 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
}
else return;
if (evt.button == SDL_BUTTON_MIDDLE)
event.data1 = KEY_MOUSE1+2;
event.key = KEY_MOUSE1+2;
else if (evt.button == SDL_BUTTON_RIGHT)
event.data1 = KEY_MOUSE1+1;
event.key = KEY_MOUSE1+1;
else if (evt.button == SDL_BUTTON_LEFT)
event.data1 = KEY_MOUSE1;
event.key = KEY_MOUSE1;
else if (evt.button == SDL_BUTTON_X1)
event.data1 = KEY_MOUSE1+3;
event.key = KEY_MOUSE1+3;
else if (evt.button == SDL_BUTTON_X2)
event.data1 = KEY_MOUSE1+4;
event.key = KEY_MOUSE1+4;
if (event.type == ev_keyup || event.type == ev_keydown)
{
D_PostEvent(&event);
@ -766,17 +771,17 @@ static void Impl_HandleMouseWheelEvent(SDL_MouseWheelEvent evt)
if (evt.y > 0)
{
event.data1 = KEY_MOUSEWHEELUP;
event.key = KEY_MOUSEWHEELUP;
event.type = ev_keydown;
}
if (evt.y < 0)
{
event.data1 = KEY_MOUSEWHEELDOWN;
event.key = KEY_MOUSEWHEELDOWN;
event.type = ev_keydown;
}
if (evt.y == 0)
{
event.data1 = 0;
event.key = 0;
event.type = ev_keyup;
}
if (event.type == ev_keyup || event.type == ev_keydown)
@ -795,7 +800,7 @@ static void Impl_HandleJoystickAxisEvent(SDL_JoyAxisEvent evt)
joyid[1] = SDL_JoystickInstanceID(JoyInfo2.dev);
evt.axis++;
event.data1 = event.data2 = event.data3 = INT32_MAX;
event.key = event.x = event.y = INT32_MAX;
if (evt.which == joyid[0])
{
@ -812,14 +817,14 @@ static void Impl_HandleJoystickAxisEvent(SDL_JoyAxisEvent evt)
//vaule
if (evt.axis%2)
{
event.data1 = evt.axis / 2;
event.data2 = SDLJoyAxis(evt.value, event.type);
event.key = evt.axis / 2;
event.x = SDLJoyAxis(evt.value, event.type);
}
else
{
evt.axis--;
event.data1 = evt.axis / 2;
event.data3 = SDLJoyAxis(evt.value, event.type);
event.key = evt.axis / 2;
event.y = SDLJoyAxis(evt.value, event.type);
}
D_PostEvent(&event);
}
@ -839,11 +844,11 @@ static void Impl_HandleJoystickHatEvent(SDL_JoyHatEvent evt)
if (evt.which == joyid[0])
{
event.data1 = KEY_HAT1 + (evt.hat*4);
event.key = KEY_HAT1 + (evt.hat*4);
}
else if (evt.which == joyid[1])
{
event.data1 = KEY_2HAT1 + (evt.hat*4);
event.key = KEY_2HAT1 + (evt.hat*4);
}
else return;
@ -862,11 +867,11 @@ static void Impl_HandleJoystickButtonEvent(SDL_JoyButtonEvent evt, Uint32 type)
if (evt.which == joyid[0])
{
event.data1 = KEY_JOY1;
event.key = KEY_JOY1;
}
else if (evt.which == joyid[1])
{
event.data1 = KEY_2JOY1;
event.key = KEY_2JOY1;
}
else return;
if (type == SDL_JOYBUTTONUP)
@ -880,7 +885,7 @@ static void Impl_HandleJoystickButtonEvent(SDL_JoyButtonEvent evt, Uint32 type)
else return;
if (evt.button < JOYBUTTONS)
{
event.data1 += evt.button;
event.key += evt.button;
}
else return;
@ -1084,9 +1089,9 @@ void I_GetEvent(void)
SDL_GetWindowSize(window, &wwidth, &wheight);
//SDL_memset(&event, 0, sizeof(event_t));
event.type = ev_mouse;
event.data1 = 0;
event.data2 = (INT32)lround(mousemovex * ((float)wwidth / (float)realwidth));
event.data3 = (INT32)lround(mousemovey * ((float)wheight / (float)realheight));
event.key = 0;
event.x = (INT32)lround(mousemovex * ((float)wwidth / (float)realwidth));
event.y = (INT32)lround(mousemovey * ((float)wheight / (float)realheight));
D_PostEvent(&event);
}

View file

@ -9,7 +9,7 @@
/// \file
/// \brief SDL Mixer interface for sound
#ifdef HAVE_LIBGME
#ifdef HAVE_GME
#ifdef HAVE_ZLIB
#ifndef _MSC_VER
#ifndef _LARGEFILE64_SOURCE
@ -27,7 +27,7 @@
#include <zlib.h>
#endif // HAVE_ZLIB
#endif // HAVE_LIBGME
#endif // HAVE_GME
#include "../doomdef.h"
#include "../doomstat.h" // menuactive
@ -73,11 +73,11 @@
#define MUS_MODPLUG MUS_MODPLUG_UNUSED
#endif
#ifdef HAVE_LIBGME
#ifdef HAVE_GME
#include "gme/gme.h"
#define GME_TREBLE 5.0f
#define GME_BASS 1.0f
#endif // HAVE_LIBGME
#endif // HAVE_GME
static UINT16 BUFFERSIZE = 2048;
static UINT16 SAMPLERATE = 44100;
@ -110,7 +110,7 @@ static INT32 fading_id;
static void (*fading_callback)(void);
static boolean fading_nocleanup;
#ifdef HAVE_LIBGME
#ifdef HAVE_GME
static Music_Emu *gme;
static UINT16 current_track;
#endif
@ -220,7 +220,7 @@ static void var_cleanup(void)
internal_volume = 100;
}
#if defined (HAVE_LIBGME) && defined (HAVE_ZLIB)
#if defined (HAVE_GME) && defined (HAVE_ZLIB)
static const char* get_zlib_error(int zErr)
{
switch (zErr)
@ -318,7 +318,7 @@ void I_ShutdownSound(void)
SDL_QuitSubSystem(SDL_INIT_AUDIO);
#ifdef HAVE_LIBGME
#ifdef HAVE_GME
if (gme)
gme_delete(gme);
#endif
@ -453,7 +453,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
void *lump;
Mix_Chunk *chunk;
SDL_RWops *rw;
#ifdef HAVE_LIBGME
#ifdef HAVE_GME
Music_Emu *emu;
gme_info_t *info;
#endif
@ -473,7 +473,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
}
// Not a doom sound? Try something else.
#ifdef HAVE_LIBGME
#ifdef HAVE_GME
// VGZ format
if (((UINT8 *)lump)[0] == 0x1F
&& ((UINT8 *)lump)[1] == 0x8B)
@ -729,7 +729,7 @@ static UINT32 music_fade(UINT32 interval, void *param)
}
}
#ifdef HAVE_LIBGME
#ifdef HAVE_GME
static void mix_gme(void *udata, Uint8 *stream, int len)
{
int i;
@ -797,7 +797,7 @@ void I_ShutdownMusic(void)
musictype_t I_SongType(void)
{
#ifdef HAVE_LIBGME
#ifdef HAVE_GME
if (gme)
return MU_GME;
else
@ -828,7 +828,7 @@ musictype_t I_SongType(void)
boolean I_SongPlaying(void)
{
return (
#ifdef HAVE_LIBGME
#ifdef HAVE_GME
(I_SongType() == MU_GME && gme) ||
#endif
#ifdef HAVE_OPENMPT
@ -851,7 +851,7 @@ boolean I_SetSongSpeed(float speed)
{
if (speed > 250.0f)
speed = 250.0f; //limit speed up to 250x
#ifdef HAVE_LIBGME
#ifdef HAVE_GME
if (gme)
{
SDL_LockAudio();
@ -893,7 +893,7 @@ UINT32 I_GetSongLength(void)
{
INT32 length;
#ifdef HAVE_LIBGME
#ifdef HAVE_GME
if (gme)
{
gme_info_t *info;
@ -963,7 +963,7 @@ boolean I_SetSongLoopPoint(UINT32 looppoint)
UINT32 I_GetSongLoopPoint(void)
{
#ifdef HAVE_LIBGME
#ifdef HAVE_GME
if (gme)
{
INT32 looppoint;
@ -992,7 +992,7 @@ UINT32 I_GetSongLoopPoint(void)
boolean I_SetSongPosition(UINT32 position)
{
UINT32 length;
#ifdef HAVE_LIBGME
#ifdef HAVE_GME
if (gme)
{
// this is unstable, so fail silently
@ -1055,7 +1055,7 @@ boolean I_SetSongPosition(UINT32 position)
UINT32 I_GetSongPosition(void)
{
#ifdef HAVE_LIBGME
#ifdef HAVE_GME
if (gme)
{
INT32 position = gme_tell(gme);
@ -1124,7 +1124,7 @@ boolean I_LoadSong(char *data, size_t len)
SDL_RWops *rw;
if (music
#ifdef HAVE_LIBGME
#ifdef HAVE_GME
|| gme
#endif
#ifdef HAVE_OPENMPT
@ -1136,7 +1136,7 @@ boolean I_LoadSong(char *data, size_t len)
// always do this whether or not a music already exists
var_cleanup();
#ifdef HAVE_LIBGME
#ifdef HAVE_GME
if ((UINT8)data[0] == 0x1F
&& (UINT8)data[1] == 0x8B)
{
@ -1271,7 +1271,7 @@ void I_UnloadSong(void)
{
I_StopSong();
#ifdef HAVE_LIBGME
#ifdef HAVE_GME
if (gme)
{
gme_delete(gme);
@ -1294,7 +1294,7 @@ void I_UnloadSong(void)
boolean I_PlaySong(boolean looping)
{
#ifdef HAVE_LIBGME
#ifdef HAVE_GME
if (gme)
{
gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
@ -1360,7 +1360,7 @@ void I_StopSong(void)
if (!fading_nocleanup)
I_StopFadingSong();
#ifdef HAVE_LIBGME
#ifdef HAVE_GME
if (gme)
{
Mix_HookMusic(NULL, NULL);
@ -1433,7 +1433,7 @@ void I_SetMusicVolume(UINT8 volume)
boolean I_SetSongTrack(int track)
{
#ifdef HAVE_LIBGME
#ifdef HAVE_GME
// If the specified track is within the number of tracks playing, then change it
if (gme)
{

View file

@ -43,6 +43,7 @@
#endif
#include "lua_hud.h"
#include "lua_hook.h"
UINT16 objectsdrawn = 0;
@ -1391,7 +1392,7 @@ void ST_drawTitleCard(void)
lt_lasttic = lt_ticker;
luahook:
LUAh_TitleCardHUD(stplyr);
LUA_HUDHOOK(titlecard);
}
//
@ -2732,7 +2733,7 @@ static void ST_overlayDrawer(void)
ST_drawPowerupHUD(); // same as it ever was...
if (!(netgame || multiplayer) || !hu_showscores)
LUAh_GameHUD(stplyr);
LUA_HUDHOOK(game);
// draw level title Tails
if (stagetitle && (!WipeInAction) && (!WipeStageTitle))

View file

@ -809,13 +809,13 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
}
// Draws a patch cropped and scaled to arbitrary size.
void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t *patch, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h)
void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h)
{
UINT8 (*patchdrawfunc)(const UINT8*, const UINT8*, fixed_t);
UINT32 alphalevel = 0;
// boolean flip = false;
fixed_t col, ofs, colfrac, rowfrac, fdup;
fixed_t col, ofs, colfrac, rowfrac, fdup, vdup;
INT32 dupx, dupy;
const column_t *column;
UINT8 *desttop, *dest;
@ -830,7 +830,7 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
//if (rendermode != render_soft && !con_startup) // Not this again
if (rendermode == render_opengl)
{
HWR_DrawCroppedPatch(patch,x,y,pscale,scrn,sx,sy,w,h);
HWR_DrawCroppedPatch(patch,x,y,pscale,vscale,scrn,colormap,sx,sy,w,h);
return;
}
#endif
@ -857,31 +857,56 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
}
}
// only use one dup, to avoid stretching (har har)
dupx = dupy = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
fdup = FixedMul(dupx<<FRACBITS, pscale);
colfrac = FixedDiv(FRACUNIT, fdup);
rowfrac = FixedDiv(FRACUNIT, fdup);
v_colormap = NULL;
if (colormap)
{
v_colormap = colormap;
patchdrawfunc = (v_translevel) ? transmappedpdraw : mappedpdraw;
}
dupx = vid.dupx;
dupy = vid.dupy;
if (scrn & V_SCALEPATCHMASK) switch ((scrn & V_SCALEPATCHMASK) >> V_SCALEPATCHSHIFT)
{
case 1: // V_NOSCALEPATCH
dupx = dupy = 1;
break;
case 2: // V_SMALLSCALEPATCH
dupx = vid.smalldupx;
dupy = vid.smalldupy;
break;
case 3: // V_MEDSCALEPATCH
dupx = vid.meddupx;
dupy = vid.meddupy;
break;
default:
break;
}
// only use one dup, to avoid stretching (har har)
dupx = dupy = (dupx < dupy ? dupx : dupy);
fdup = vdup = FixedMul(dupx<<FRACBITS, pscale);
if (vscale != pscale)
vdup = FixedMul(dupx<<FRACBITS, vscale);
colfrac = FixedDiv(FRACUNIT, fdup);
rowfrac = FixedDiv(FRACUNIT, vdup);
y -= FixedMul(patch->topoffset<<FRACBITS, pscale);
x -= FixedMul(patch->leftoffset<<FRACBITS, pscale);
y -= FixedMul(patch->topoffset<<FRACBITS, vscale);
if (splitscreen && (scrn & V_PERPLAYER))
{
fixed_t adjusty = ((scrn & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)<<(FRACBITS-1);
fdup >>= 1;
vdup >>= 1;
rowfrac <<= 1;
y >>= 1;
sy >>= 1;
h >>= 1;
#ifdef QUADS
if (splitscreen > 1) // 3 or 4 players
{
fixed_t adjustx = ((scrn & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)<<(FRACBITS-1));
fdup >>= 1;
colfrac <<= 1;
x >>= 1;
sx >>= 1;
w >>= 1;
if (stplyr == &players[displayplayer])
{
if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
@ -897,7 +922,6 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
if (!(scrn & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
perplayershuffle |= 8;
x += adjustx;
sx += adjustx;
scrn &= ~V_SNAPTOBOTTOM|V_SNAPTOLEFT;
}
else if (stplyr == &players[thirddisplayplayer])
@ -907,7 +931,6 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
if (!(scrn & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
perplayershuffle |= 4;
y += adjusty;
sy += adjusty;
scrn &= ~V_SNAPTOTOP|V_SNAPTORIGHT;
}
else //if (stplyr == &players[fourthdisplayplayer])
@ -917,9 +940,7 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
if (!(scrn & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
perplayershuffle |= 8;
x += adjustx;
sx += adjustx;
y += adjusty;
sy += adjusty;
scrn &= ~V_SNAPTOTOP|V_SNAPTOLEFT;
}
}
@ -938,7 +959,6 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
perplayershuffle |= 2;
y += adjusty;
sy += adjusty;
scrn &= ~V_SNAPTOTOP;
}
}
@ -951,7 +971,8 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
deststop = desttop + vid.rowbytes * vid.height;
if (scrn & V_NOSCALESTART) {
if (scrn & V_NOSCALESTART)
{
x >>= FRACBITS;
y >>= FRACBITS;
desttop += (y*vid.width) + x;
@ -999,7 +1020,38 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
desttop += (y*vid.width) + x;
}
for (col = sx<<FRACBITS; (col>>FRACBITS) < patch->width && ((col>>FRACBITS) - sx) < w; col += colfrac, ++x, desttop++)
// Auto-crop at splitscreen borders!
if (splitscreen && (scrn & V_PERPLAYER))
{
#ifdef QUADS
if (splitscreen > 1) // 3 or 4 players
{
#error Auto-cropping doesnt take quadscreen into account! Fix it!
// Hint: For player 1/2, copy player 1's code below. For player 3/4, copy player 2's code below
// For player 1/3 and 2/4, hijack the X wrap prevention lines? That's probably easiest
}
else
#endif
// 2 players
{
if (stplyr == &players[displayplayer]) // Player 1's screen, crop at the bottom
{
// Just put a big old stop sign halfway through the screen
deststop -= vid.rowbytes * (vid.height>>1);
}
else //if (stplyr == &players[secondarydisplayplayer]) // Player 2's screen, crop at the top
{
if (y < (vid.height>>1)) // If the top is above the border
{
sy += ((vid.height>>1) - y) * rowfrac; // Start further down on the patch
h -= ((vid.height>>1) - y) * rowfrac; // Draw less downwards from the start
desttop += ((vid.height>>1) - y) * vid.width; // Start drawing at the border
}
}
}
}
for (col = sx; (col>>FRACBITS) < patch->width && (col - sx) < w; col += colfrac, ++x, desttop++)
{
INT32 topdelta, prevdelta = -1;
if (x < 0) // don't draw off the left of the screen (WRAP PREVENTION)
@ -1016,15 +1068,15 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
prevdelta = topdelta;
source = (const UINT8 *)(column) + 3;
dest = desttop;
if (topdelta-sy > 0)
if ((topdelta<<FRACBITS)-sy > 0)
{
dest += FixedInt(FixedMul((topdelta-sy)<<FRACBITS,fdup))*vid.width;
dest += FixedInt(FixedMul((topdelta<<FRACBITS)-sy,vdup))*vid.width;
ofs = 0;
}
else
ofs = (sy-topdelta)<<FRACBITS;
ofs = sy-(topdelta<<FRACBITS);
for (; dest < deststop && (ofs>>FRACBITS) < column->length && (((ofs>>FRACBITS) - sy) + topdelta) < h; ofs += rowfrac)
for (; dest < deststop && (ofs>>FRACBITS) < column->length && ((ofs - sy) + (topdelta<<FRACBITS)) < h; ofs += rowfrac)
{
if (dest >= screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
*dest = patchdrawfunc(dest, source, ofs);

View file

@ -165,7 +165,7 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue);
#define V_DrawSciencePatch(x,y,s,p,sc) V_DrawFixedPatch(x,y,sc,s,p,NULL)
#define V_DrawFixedPatch(x,y,sc,s,p,c) V_DrawStretchyFixedPatch(x,y,sc,sc,s,p,c)
void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap);
void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t *patch, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT16 skincolor);

View file

@ -50,16 +50,17 @@
#include "filesrch.h"
#include "i_video.h" // rendermode
#include "d_main.h"
#include "d_netfil.h"
#include "dehacked.h"
#include "d_clisrv.h"
#include "dehacked.h"
#include "r_defs.h"
#include "r_data.h"
#include "r_textures.h"
#include "r_patch.h"
#include "r_picformats.h"
#include "i_system.h"
#include "i_video.h" // rendermode
#include "md5.h"
#include "lua_script.h"
#ifdef SCANTHINGS
@ -117,10 +118,15 @@ void W_Shutdown(void)
{
wadfile_t *wad = wadfiles[numwadfiles];
fclose(wad->handle);
if (wad->handle)
fclose(wad->handle);
Z_Free(wad->filename);
if (wad->path)
Z_Free(wad->path);
while (wad->numlumps--)
{
if (wad->lumpinfo[wad->numlumps].diskpath)
Z_Free(wad->lumpinfo[wad->numlumps].diskpath);
Z_Free(wad->lumpinfo[wad->numlumps].longname);
Z_Free(wad->lumpinfo[wad->numlumps].fullname);
}
@ -421,6 +427,7 @@ static lumpinfo_t* ResGetLumpsWad (FILE* handle, UINT16* nlmp, const char* filen
{
lump_p->position = LONG(fileinfo->filepos);
lump_p->size = lump_p->disksize = LONG(fileinfo->size);
lump_p->diskpath = NULL;
if (compressed) // wad is compressed, lump might be
{
UINT32 realsize = 0;
@ -602,6 +609,7 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp)
lump_p->position = zentry.offset; // NOT ACCURATE YET: we still need to read the local entry to find our true position
lump_p->disksize = zentry.compsize;
lump_p->diskpath = NULL;
lump_p->size = zentry.size;
fullname = malloc(zentry.namelen + 1);
@ -679,6 +687,114 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp)
return lumpinfo;
}
static INT32 CheckPathsNotEqual(const char *path1, const char *path2)
{
INT32 stat = samepaths(path1, path2);
if (stat == 1)
return 0;
else if (stat < 0)
return -1;
return 1;
}
// Returns 1 if the path is valid, 0 if not, and -1 if there was an error.
INT32 W_IsPathToFolderValid(const char *path)
{
INT32 stat;
// Remove path delimiters.
const char *p = path + (strlen(path) - 1);
while (*p == '\\' || *p == '/' || *p == ':')
{
p--;
if (p < path)
return 0;
}
// Check if the path is a directory.
stat = pathisdirectory(path);
if (stat == 0)
return 0;
else if (stat < 0)
{
// The path doesn't exist, so it can't be a directory.
if (direrror == ENOENT)
return 0;
return -1;
}
// Don't add your home, you sodding tic tac.
stat = CheckPathsNotEqual(path, srb2home);
if (stat != 1)
return stat;
// Do the same checks for SRB2's path, and the current directory.
stat = CheckPathsNotEqual(path, srb2path);
if (stat != 1)
return stat;
stat = CheckPathsNotEqual(path, ".");
if (stat != 1)
return stat;
return 1;
}
// Checks if the combination of the first path and the second path are valid.
// If they are, the concatenated path is returned.
static char *CheckConcatFolderPath(const char *startpath, const char *path)
{
if (concatpaths(path, startpath) == 1)
{
char *fn;
if (startpath)
{
size_t len = strlen(startpath) + strlen(path) + strlen(PATHSEP) + 1;
fn = ZZ_Alloc(len);
snprintf(fn, len, "%s" PATHSEP "%s", startpath, path);
}
else
fn = Z_StrDup(path);
return fn;
}
return NULL;
}
// Looks for the first valid full path for a folder.
// Returns NULL if the folder doesn't exist, or it isn't valid.
char *W_GetFullFolderPath(const char *path)
{
// Check the path by itself first.
char *fn = CheckConcatFolderPath(NULL, path);
if (fn)
return fn;
#define checkpath(startpath) \
fn = CheckConcatFolderPath(startpath, path); \
if (fn) \
return fn
checkpath(srb2home); // Then, look in srb2home.
checkpath(srb2path); // Now, look in srb2path.
checkpath("."); // Finally, look in the current directory.
#undef checkpath
return NULL;
}
// Loads files from a folder into a lumpinfo structure.
static lumpinfo_t *ResGetLumpsFolder(const char *path, UINT16 *nlmp, UINT16 *nfolders)
{
return getdirectoryfiles(path, nlmp, nfolders);
}
static UINT16 W_InitFileError (const char *filename, boolean exitworthy)
{
if (exitworthy)
@ -694,6 +810,19 @@ static UINT16 W_InitFileError (const char *filename, boolean exitworthy)
return INT16_MAX;
}
static void W_ReadFileShaders(wadfile_t *wadfile)
{
#ifdef HWRENDER
if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED))
{
HWR_LoadCustomShadersFromFile(numwadfiles - 1, W_FileHasFolders(wadfile));
HWR_CompileShaders();
}
#else
(void)wadfile;
#endif
}
// Allocate a wadfile, setup the lumpinfo (directory) and
// lumpcache, add the wadfile to the current active wadfiles
//
@ -760,7 +889,7 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
// see PutFileNeeded in d_netfil.c
if ((important = !important))
{
packetsize = packetsizetally + nameonlylength(filename) + 22;
packetsize = packetsizetally + nameonlylength(filename) + FILENEEDEDSIZE;
if (packetsize > MAXFILENEEDED*sizeof(UINT8))
{
@ -788,7 +917,7 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
{
CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), filename);
if (important)
packetsizetally -= nameonlylength(filename) + 22;
packetsizetally -= nameonlylength(filename) + FILENEEDEDSIZE;
if (handle)
fclose(handle);
return W_InitFileError(filename, false);
@ -831,9 +960,11 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
//
wadfile = Z_Malloc(sizeof (*wadfile), PU_STATIC, NULL);
wadfile->filename = Z_StrDup(filename);
wadfile->path = NULL;
wadfile->type = type;
wadfile->handle = handle;
wadfile->numlumps = (UINT16)numlumps;
wadfile->numlumps = numlumps;
wadfile->foldercount = 0;
wadfile->lumpinfo = lumpinfo;
wadfile->important = important;
fseek(handle, 0, SEEK_END);
@ -856,14 +987,8 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
wadfiles[numwadfiles] = wadfile;
numwadfiles++; // must come BEFORE W_LoadDehackedLumps, so any addfile called by COM_BufInsertText called by Lua doesn't overwrite what we just loaded
#ifdef HWRENDER
// Read shaders from file
if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED))
{
HWR_LoadCustomShadersFromFile(numwadfiles - 1, (type == RET_PK3));
HWR_CompileShaders();
}
#endif // HWRENDER
W_ReadFileShaders(wadfile);
// TODO: HACK ALERT - Load Lua & SOC stuff right here. I feel like this should be out of this place, but... Let's stick with this for now.
switch (wadfile->type)
@ -889,6 +1014,180 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
return wadfile->numlumps;
}
//
// Loads a folder as a WAD.
//
UINT16 W_InitFolder(const char *path, boolean mainfile, boolean startup)
{
lumpinfo_t *lumpinfo = NULL;
wadfile_t *wadfile;
UINT16 numlumps = 0;
UINT16 foldercount;
size_t i;
char *fn, *fullpath;
const char *p;
int important;
INT32 stat;
if (!(refreshdirmenu & REFRESHDIR_ADDFILE))
refreshdirmenu = REFRESHDIR_NORMAL|REFRESHDIR_ADDFILE; // clean out cons_alerts that happened earlier
if (refreshdirname)
Z_Free(refreshdirname);
if (dirmenu)
refreshdirname = Z_StrDup(path);
else
refreshdirname = NULL;
if (numwadfiles >= MAX_WADFILES)
{
CONS_Alert(CONS_ERROR, M_GetText("Maximum wad files reached\n"));
refreshdirmenu |= REFRESHDIR_MAX;
return W_InitFileError(path, startup);
}
important = 0; // ???
/// \todo Implement a W_VerifyFolder.
if ((important = !important))
{
size_t packetsize = packetsizetally + strlen(path) + FILENEEDEDSIZE;
if (packetsize > MAXFILENEEDED*sizeof(UINT8))
{
CONS_Alert(CONS_ERROR, M_GetText("Maximum wad files reached\n"));
refreshdirmenu |= REFRESHDIR_MAX;
return W_InitFileError(path, startup);
}
packetsizetally = packetsize;
}
// Remove path delimiters.
p = path + (strlen(path) - 1);
while (*p == '\\' || *p == '/' || *p == ':')
{
p--;
if (p < path)
{
CONS_Alert(CONS_ERROR, M_GetText("Path %s is invalid\n"), path);
return W_InitFileError(path, startup);
}
}
p++;
// Allocate the new path name.
i = (p - path) + 1;
fn = ZZ_Alloc(i);
strlcpy(fn, path, i);
// Don't add an empty path.
if (M_IsStringEmpty(fn))
{
CONS_Alert(CONS_ERROR, M_GetText("Folder name is empty\n"));
Z_Free(fn);
if (startup)
return W_InitFileError("A folder", true);
else
return W_InitFileError("a folder", false);
}
// Check if the path is valid.
stat = W_IsPathToFolderValid(fn);
if (stat != 1)
{
if (stat == 0)
CONS_Alert(CONS_ERROR, M_GetText("Path %s is invalid\n"), fn);
else if (stat < 0)
{
#ifndef AVOID_ERRNO
CONS_Alert(CONS_ERROR, M_GetText("Could not stat %s: %s\n"), fn, strerror(direrror));
#else
CONS_Alert(CONS_ERROR, M_GetText("Could not stat %s\n"), fn);
#endif
}
Z_Free(fn);
return W_InitFileError(path, startup);
}
// Get the full path for this folder.
fullpath = W_GetFullFolderPath(fn);
if (fullpath == NULL)
{
CONS_Alert(CONS_ERROR, M_GetText("Path %s is invalid\n"), fn);
Z_Free(fn);
return W_InitFileError(path, startup);
}
// Check if the folder is already added.
for (i = 0; i < numwadfiles; i++)
{
if (wadfiles[i]->type != RET_FOLDER)
continue;
if (samepaths(wadfiles[i]->path, fullpath) > 0)
{
CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), path);
if (important)
packetsizetally -= strlen(path) + FILENEEDEDSIZE;
Z_Free(fn);
Z_Free(fullpath);
return W_InitFileError(path, false);
}
}
lumpinfo = ResGetLumpsFolder(fullpath, &numlumps, &foldercount);
if (lumpinfo == NULL)
{
if (!numlumps)
CONS_Alert(CONS_ERROR, M_GetText("Folder %s is empty\n"), path);
else if (numlumps == UINT16_MAX)
CONS_Alert(CONS_ERROR, M_GetText("Folder %s contains too many files\n"), path);
else
CONS_Alert(CONS_ERROR, M_GetText("Unknown error enumerating files from folder %s\n"), path);
Z_Free(fn);
Z_Free(fullpath);
return W_InitFileError(path, startup);
}
if (important && !mainfile)
G_SetGameModified(true);
wadfile = Z_Malloc(sizeof (*wadfile), PU_STATIC, NULL);
wadfile->filename = fn;
wadfile->path = fullpath;
wadfile->type = RET_FOLDER;
wadfile->handle = NULL;
wadfile->numlumps = numlumps;
wadfile->foldercount = foldercount;
wadfile->lumpinfo = lumpinfo;
wadfile->important = important;
// Irrelevant.
wadfile->filesize = 0;
memset(wadfile->md5sum, 0x00, 16);
Z_Calloc(numlumps * sizeof (*wadfile->lumpcache), PU_STATIC, &wadfile->lumpcache);
Z_Calloc(numlumps * sizeof (*wadfile->patchcache), PU_STATIC, &wadfile->patchcache);
CONS_Printf(M_GetText("Added folder %s (%u files, %u folders)\n"), fn, numlumps, foldercount);
wadfiles[numwadfiles] = wadfile;
numwadfiles++;
W_ReadFileShaders(wadfile);
W_LoadDehackedLumpsPK3(numwadfiles - 1, mainfile);
W_InvalidateLumpnumCache();
return wadfile->numlumps;
}
/** Tries to load a series of files.
* All files are wads unless they have an extension of ".soc" or ".lua".
*
@ -900,11 +1199,18 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
*/
void W_InitMultipleFiles(char **filenames)
{
// will be realloced as lumps are added
for (; *filenames; filenames++)
{
//CONS_Debug(DBG_SETUP, "Loading %s\n", *filenames);
W_InitFile(*filenames, numwadfiles < mainwads, true);
const char *fn = (*filenames);
char pathsep = fn[strlen(fn) - 1];
boolean mainfile = (numwadfiles < mainwads);
//CONS_Debug(DBG_SETUP, "Loading %s\n", fn);
if (pathsep == '\\' || pathsep == '/')
W_InitFolder(fn, mainfile, true);
else
W_InitFile(fn, mainfile, true);
}
}
@ -1178,7 +1484,7 @@ lumpnum_t W_CheckNumForMap(const char *name)
if (!strncmp(name, (wadfiles[i]->lumpinfo + lumpNum)->name, 8))
return (i<<16) + lumpNum;
}
else if (wadfiles[i]->type == RET_PK3)
else if (W_FileHasFolders(wadfiles[i]))
{
lumpNum = W_CheckNumForFolderStartPK3("maps/", i, 0);
if (lumpNum != INT16_MAX)
@ -1276,9 +1582,46 @@ UINT8 W_LumpExists(const char *name)
size_t W_LumpLengthPwad(UINT16 wad, UINT16 lump)
{
lumpinfo_t *l;
if (!TestValidLump(wad, lump))
return 0;
return wadfiles[wad]->lumpinfo[lump].size;
l = wadfiles[wad]->lumpinfo + lump;
// Open the external file for this lump, if the WAD is a folder.
if (wadfiles[wad]->type == RET_FOLDER)
{
// pathisdirectory calls stat, so if anything wrong has happened,
// this is the time to be aware of it.
INT32 stat = pathisdirectory(l->diskpath);
if (stat < 0)
{
#ifndef AVOID_ERRNO
if (direrror == ENOENT)
I_Error("W_LumpLengthPwad: file %s doesn't exist", l->diskpath);
else
I_Error("W_LumpLengthPwad: could not stat %s: %s", l->diskpath, strerror(direrror));
#else
I_Error("W_LumpLengthPwad: could not access %s", l->diskpath);
#endif
}
else if (stat == 1) // Path is a folder.
return 0;
else
{
FILE *handle = fopen(l->diskpath, "rb");
if (handle == NULL)
I_Error("W_LumpLengthPwad: could not open file %s", l->diskpath);
fseek(handle, 0, SEEK_END);
l->size = l->disksize = ftell(handle);
fclose(handle);
}
}
return l->size;
}
/** Returns the buffer size needed to load the given lump.
@ -1297,7 +1640,7 @@ size_t W_LumpLength(lumpnum_t lumpnum)
//
boolean W_IsLumpWad(lumpnum_t lumpnum)
{
if (wadfiles[WADFILENUM(lumpnum)]->type == RET_PK3)
if (W_FileHasFolders(wadfiles[WADFILENUM(lumpnum)]))
{
const char *lumpfullName = (wadfiles[WADFILENUM(lumpnum)]->lumpinfo + LUMPNUM(lumpnum))->fullname;
@ -1315,7 +1658,7 @@ boolean W_IsLumpWad(lumpnum_t lumpnum)
//
boolean W_IsLumpFolder(UINT16 wad, UINT16 lump)
{
if (wadfiles[wad]->type == RET_PK3)
if (W_FileHasFolders(wadfiles[wad]))
{
const char *name = wadfiles[wad]->lumpinfo[lump].fullname;
@ -1365,17 +1708,55 @@ void zerr(int ret)
*/
size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, size_t offset)
{
size_t lumpsize;
size_t lumpsize, bytesread;
lumpinfo_t *l;
FILE *handle;
FILE *handle = NULL;
if (!TestValidLump(wad,lump))
if (!TestValidLump(wad, lump))
return 0;
l = wadfiles[wad]->lumpinfo + lump;
// Open the external file for this lump, if the WAD is a folder.
if (wadfiles[wad]->type == RET_FOLDER)
{
// pathisdirectory calls stat, so if anything wrong has happened,
// this is the time to be aware of it.
INT32 stat = pathisdirectory(l->diskpath);
if (stat < 0)
{
#ifndef AVOID_ERRNO
if (direrror == ENOENT)
I_Error("W_ReadLumpHeaderPwad: file %s doesn't exist", l->diskpath);
else
I_Error("W_ReadLumpHeaderPwad: could not stat %s: %s", l->diskpath, strerror(direrror));
#else
I_Error("W_ReadLumpHeaderPwad: could not access %s", l->diskpath);
#endif
}
else if (stat == 1) // Path is a folder.
return 0;
else
{
handle = fopen(l->diskpath, "rb");
if (handle == NULL)
I_Error("W_ReadLumpHeaderPwad: could not open file %s", l->diskpath);
// Find length of file
fseek(handle, 0, SEEK_END);
l->size = l->disksize = ftell(handle);
}
}
lumpsize = wadfiles[wad]->lumpinfo[lump].size;
// empty resource (usually markers like S_START, F_END ..)
if (!lumpsize || lumpsize<offset)
{
if (wadfiles[wad]->type == RET_FOLDER)
fclose(handle);
return 0;
}
// zero size means read all the lump
if (!size || size+offset > lumpsize)
@ -1383,24 +1764,22 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
// Let's get the raw lump data.
// We setup the desired file handle to read the lump data.
l = wadfiles[wad]->lumpinfo + lump;
handle = wadfiles[wad]->handle;
if (wadfiles[wad]->type != RET_FOLDER)
handle = wadfiles[wad]->handle;
fseek(handle, (long)(l->position + offset), SEEK_SET);
// But let's not copy it yet. We support different compression formats on lumps, so we need to take that into account.
switch(wadfiles[wad]->lumpinfo[lump].compression)
{
case CM_NOCOMPRESSION: // If it's uncompressed, we directly write the data into our destination, and return the bytes read.
bytesread = fread(dest, 1, size, handle);
if (wadfiles[wad]->type == RET_FOLDER)
fclose(handle);
#ifdef NO_PNG_LUMPS
{
size_t bytesread = fread(dest, 1, size, handle);
if (Picture_IsLumpPNG((UINT8 *)dest, bytesread))
Picture_ThrowPNGError(l->fullname, wadfiles[wad]->filename);
return bytesread;
}
#else
return fread(dest, 1, size, handle);
if (Picture_IsLumpPNG((UINT8 *)dest, bytesread))
Picture_ThrowPNGError(l->fullname, wadfiles[wad]->filename);
#endif
return bytesread;
case CM_LZF: // Is it LZF compressed? Used by ZWADs.
{
#ifdef ZWAD

View file

@ -69,6 +69,7 @@ typedef struct
char name[9]; // filelump_t name[] e.g. "LongEntr"
char *longname; // e.g. "LongEntryName"
char *fullname; // e.g. "Folder/Subfolder/LongEntryName.extension"
char *diskpath; // path to the file e.g. "/usr/games/srb2/Addon/Folder/Subfolder/LongEntryName.extension"
size_t size; // real (uncompressed) size
compmethod compression; // lump compression method
} lumpinfo_t;
@ -109,17 +110,19 @@ typedef enum restype
RET_SOC,
RET_LUA,
RET_PK3,
RET_FOLDER,
RET_UNKNOWN,
} restype_t;
typedef struct wadfile_s
{
char *filename;
char *filename, *path;
restype_t type;
lumpinfo_t *lumpinfo;
lumpcache_t *lumpcache;
lumpcache_t *patchcache;
UINT16 numlumps; // this wad's number of resources
UINT16 foldercount; // folder count
FILE *handle;
UINT32 filesize; // for network
UINT8 md5sum[16];
@ -127,7 +130,7 @@ typedef struct wadfile_s
boolean important; // also network - !W_VerifyNMUSlumps
} wadfile_t;
#define WADFILENUM(lumpnum) (UINT16)((lumpnum)>>16) // wad flumpnum>>16) // wad file number in upper word
#define WADFILENUM(lumpnum) (UINT16)((lumpnum)>>16) // wad file number in upper word
#define LUMPNUM(lumpnum) (UINT16)((lumpnum)&0xFFFF) // lump number for this pwad
extern UINT16 numwadfiles;
@ -141,10 +144,17 @@ void W_Shutdown(void);
FILE *W_OpenWadFile(const char **filename, boolean useerrors);
// Load and add a wadfile to the active wad files, returns numbers of lumps, INT16_MAX on error
UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup);
// Adds a folder as a file
UINT16 W_InitFolder(const char *path, boolean mainfile, boolean startup);
// W_InitMultipleFiles exits if a file was not found, but not if all is okay.
void W_InitMultipleFiles(char **filenames);
#define W_FileHasFolders(wadfile) ((wadfile)->type == RET_PK3 || (wadfile)->type == RET_FOLDER)
INT32 W_IsPathToFolderValid(const char *path);
char *W_GetFullFolderPath(const char *path);
const char *W_CheckNameForNumPwad(UINT16 wad, UINT16 lump);
const char *W_CheckNameForNum(lumpnum_t lumpnum);

View file

@ -188,11 +188,11 @@ static LRESULT CALLBACK MainWndproc(HWND hWnd, UINT message, WPARAM wParam, LPAR
ev.type = ev_keydown;
handleKeyDoom:
ev.data1 = 0;
ev.key = 0;
if (wParam == VK_PAUSE)
// intercept PAUSE key
{
ev.data1 = KEY_PAUSE;
ev.key = KEY_PAUSE;
}
else if (!keyboard_started)
// post some keys during the game startup
@ -201,14 +201,14 @@ static LRESULT CALLBACK MainWndproc(HWND hWnd, UINT message, WPARAM wParam, LPAR
{
switch (wParam)
{
case VK_ESCAPE: ev.data1 = KEY_ESCAPE; break;
case VK_RETURN: ev.data1 = KEY_ENTER; break;
case VK_SHIFT: ev.data1 = KEY_LSHIFT; break;
default: ev.data1 = MapVirtualKey((DWORD)wParam,2); // convert in to char
case VK_ESCAPE: ev.key = KEY_ESCAPE; break;
case VK_RETURN: ev.key = KEY_ENTER; break;
case VK_SHIFT: ev.key = KEY_LSHIFT; break;
default: ev.key = MapVirtualKey((DWORD)wParam,2); // convert in to char
}
}
if (ev.data1)
if (ev.key)
D_PostEvent (&ev);
return 0;
@ -240,7 +240,7 @@ static LRESULT CALLBACK MainWndproc(HWND hWnd, UINT message, WPARAM wParam, LPAR
if (nodinput)
{
ev.type = ev_keyup;
ev.data1 = KEY_MOUSE1 + 3 + HIWORD(wParam);
ev.key = KEY_MOUSE1 + 3 + HIWORD(wParam);
D_PostEvent(&ev);
return TRUE;
}
@ -249,7 +249,7 @@ static LRESULT CALLBACK MainWndproc(HWND hWnd, UINT message, WPARAM wParam, LPAR
if (nodinput)
{
ev.type = ev_keydown;
ev.data1 = KEY_MOUSE1 + 3 + HIWORD(wParam);
ev.key = KEY_MOUSE1 + 3 + HIWORD(wParam);
D_PostEvent(&ev);
return TRUE;
}
@ -258,9 +258,9 @@ static LRESULT CALLBACK MainWndproc(HWND hWnd, UINT message, WPARAM wParam, LPAR
//I_OutputMsg("MW_WHEEL dispatched.\n");
ev.type = ev_keydown;
if ((INT16)HIWORD(wParam) > 0)
ev.data1 = KEY_MOUSEWHEELUP;
ev.key = KEY_MOUSEWHEELUP;
else
ev.data1 = KEY_MOUSEWHEELDOWN;
ev.key = KEY_MOUSEWHEELDOWN;
D_PostEvent(&ev);
break;
@ -271,7 +271,7 @@ static LRESULT CALLBACK MainWndproc(HWND hWnd, UINT message, WPARAM wParam, LPAR
case WM_CLOSE:
PostQuitMessage(0); //to quit while in-game
ev.data1 = KEY_ESCAPE; //to exit network synchronization
ev.key = KEY_ESCAPE; //to exit network synchronization
ev.type = ev_keydown;
D_PostEvent (&ev);
return 0;

View file

@ -322,20 +322,20 @@ static inline VOID I_GetConsoleEvents(VOID)
{
case VK_ESCAPE:
case VK_TAB:
ev.data1 = KEY_NULL;
ev.key = KEY_NULL;
break;
case VK_SHIFT:
ev.data1 = KEY_LSHIFT;
ev.key = KEY_LSHIFT;
break;
case VK_RETURN:
entering_con_command = false;
/* FALLTHRU */
default:
ev.data1 = MapVirtualKey(input.Event.KeyEvent.wVirtualKeyCode,2); // convert in to char
ev.key = MapVirtualKey(input.Event.KeyEvent.wVirtualKeyCode,2); // convert in to char
}
if (co != INVALID_HANDLE_VALUE && GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &t))
{
if (ev.data1 && ev.data1 != KEY_LSHIFT && ev.data1 != KEY_RSHIFT)
if (ev.key && ev.key != KEY_LSHIFT && ev.key != KEY_RSHIFT)
{
#ifdef UNICODE
WriteConsole(co, &input.Event.KeyEvent.uChar.UnicodeChar, 1, &t, NULL);
@ -356,13 +356,13 @@ static inline VOID I_GetConsoleEvents(VOID)
switch (input.Event.KeyEvent.wVirtualKeyCode)
{
case VK_SHIFT:
ev.data1 = KEY_LSHIFT;
ev.key = KEY_LSHIFT;
break;
default:
break;
}
}
if (ev.data1) D_PostEvent(&ev);
if (ev.key) D_PostEvent(&ev);
break;
case MOUSE_EVENT:
case WINDOW_BUFFER_SIZE_EVENT:
@ -945,7 +945,7 @@ static void I_ShutdownMouse2(VOID)
for (i = 0; i < MOUSEBUTTONS; i++)
{
event.type = ev_keyup;
event.data1 = KEY_2MOUSE1 + i;
event.key = KEY_2MOUSE1 + i;
D_PostEvent(&event);
}
@ -1135,14 +1135,14 @@ VOID I_GetSysMouseEvents(INT mouse_state)
if ((mouse_state & (1 << i)) && !(old_mouse_state & (1 << i)))
{
event.type = ev_keydown;
event.data1 = KEY_MOUSE1 + i;
event.key = KEY_MOUSE1 + i;
D_PostEvent(&event);
}
// check if button released
if (!(mouse_state & (1 << i)) && (old_mouse_state & (1 << i)))
{
event.type = ev_keyup;
event.data1 = KEY_MOUSE1 + i;
event.key = KEY_MOUSE1 + i;
D_PostEvent(&event);
}
}
@ -1156,9 +1156,9 @@ VOID I_GetSysMouseEvents(INT mouse_state)
if (xmickeys || ymickeys)
{
event.type = ev_mouse;
event.data1 = 0;
event.data2 = xmickeys;
event.data3 = -ymickeys;
event.key = 0;
event.x = xmickeys;
event.y = -ymickeys;
D_PostEvent(&event);
SetCursorPos(center_x, center_y);
}
@ -1240,7 +1240,7 @@ static void I_ShutdownMouse(void)
for (i = 0; i < MOUSEBUTTONS; i++)
{
event.type = ev_keyup;
event.data1 = KEY_MOUSE1 + i;
event.key = KEY_MOUSE1 + i;
D_PostEvent(&event);
}
if (nodinput)
@ -1281,7 +1281,7 @@ void I_GetMouseEvents(void)
event.type = ev_keydown;
else
event.type = ev_keyup;
event.data1 = KEY_2MOUSE1 + i;
event.key = KEY_2MOUSE1 + i;
D_PostEvent(&event);
}
}
@ -1289,9 +1289,9 @@ void I_GetMouseEvents(void)
if (handlermouse2x || handlermouse2y)
{
event.type = ev_mouse2;
event.data1 = 0;
event.data2 = handlermouse2x<<1;
event.data3 = -handlermouse2y<<1;
event.key = 0;
event.x = handlermouse2x<<1;
event.y = -handlermouse2y<<1;
handlermouse2x = 0;
handlermouse2y = 0;
@ -1330,7 +1330,7 @@ getBufferedData:
else
event.type = ev_keyup; // Button up
event.data1 = rgdod[d].dwOfs - DIMOFS_BUTTON0 + KEY_MOUSE1;
event.key = rgdod[d].dwOfs - DIMOFS_BUTTON0 + KEY_MOUSE1;
D_PostEvent(&event);
}
else if (rgdod[d].dwOfs == DIMOFS_X)
@ -1342,9 +1342,9 @@ getBufferedData:
{
// z-axes the wheel
if ((int)rgdod[d].dwData > 0)
event.data1 = KEY_MOUSEWHEELUP;
event.key = KEY_MOUSEWHEELUP;
else
event.data1 = KEY_MOUSEWHEELDOWN;
event.key = KEY_MOUSEWHEELDOWN;
event.type = ev_keydown;
D_PostEvent(&event);
}
@ -1354,9 +1354,9 @@ getBufferedData:
if (xmickeys || ymickeys)
{
event.type = ev_mouse;
event.data1 = 0;
event.data2 = xmickeys;
event.data3 = -ymickeys;
event.key = 0;
event.x = xmickeys;
event.y = -ymickeys;
D_PostEvent(&event);
}
}
@ -2395,14 +2395,14 @@ static VOID I_ShutdownJoystick(VOID)
// emulate the up of all joystick buttons
for (i = 0;i < JOYBUTTONS;i++)
{
event.data1 = KEY_JOY1+i;
event.key = KEY_JOY1+i;
D_PostEvent(&event);
}
// emulate the up of all joystick hats
for (i = 0;i < JOYHATS*4;i++)
{
event.data1 = KEY_HAT1+i;
event.key = KEY_HAT1+i;
D_PostEvent(&event);
}
@ -2410,7 +2410,7 @@ static VOID I_ShutdownJoystick(VOID)
event.type = ev_joystick;
for (i = 0;i < JOYAXISSET; i++)
{
event.data1 = i;
event.key = i;
D_PostEvent(&event);
}
@ -2460,14 +2460,14 @@ static VOID I_ShutdownJoystick2(VOID)
// emulate the up of all joystick buttons
for (i = 0;i < JOYBUTTONS;i++)
{
event.data1 = KEY_2JOY1+i;
event.key = KEY_2JOY1+i;
D_PostEvent(&event);
}
// emulate the up of all joystick hats
for (i = 0;i < JOYHATS*4;i++)
{
event.data1 = KEY_2HAT1+i;
event.key = KEY_2HAT1+i;
D_PostEvent(&event);
}
@ -2475,7 +2475,7 @@ static VOID I_ShutdownJoystick2(VOID)
event.type = ev_joystick2;
for (i = 0;i < JOYAXISSET; i++)
{
event.data1 = i;
event.key = i;
D_PostEvent(&event);
}
@ -2598,7 +2598,7 @@ acquire:
event.type = ev_keydown;
else
event.type = ev_keyup;
event.data1 = KEY_JOY1 + i;
event.key = KEY_JOY1 + i;
D_PostEvent(&event);
}
}
@ -2618,7 +2618,7 @@ acquire:
event.type = ev_keydown;
else
event.type = ev_keyup;
event.data1 = KEY_HAT1 + i;
event.key = KEY_HAT1 + i;
D_PostEvent(&event);
}
}
@ -2627,7 +2627,7 @@ acquire:
// send joystick axis positions
event.type = ev_joystick;
event.data1 = event.data2 = event.data3 = 0;
event.key = event.x = event.y = 0;
if (Joystick.bGamepadStyle)
{
@ -2635,29 +2635,29 @@ acquire:
if (JoyInfo.X)
{
if (js.lX < -(JOYAXISRANGE/2))
event.data2 = -1;
event.x = -1;
else if (js.lX > JOYAXISRANGE/2)
event.data2 = 1;
event.x = 1;
}
if (JoyInfo.Y)
{
if (js.lY < -(JOYAXISRANGE/2))
event.data3 = -1;
event.y = -1;
else if (js.lY > JOYAXISRANGE/2)
event.data3 = 1;
event.y = 1;
}
}
else
{
// analog control style, just send the raw data
if (JoyInfo.X) event.data2 = js.lX; // x axis
if (JoyInfo.Y) event.data3 = js.lY; // y axis
if (JoyInfo.X) event.x = js.lX; // x axis
if (JoyInfo.Y) event.y = js.lY; // y axis
}
D_PostEvent(&event);
#if JOYAXISSET > 1
event.data1 = 1;
event.data2 = event.data3 = 0;
event.key = 1;
event.x = event.y = 0;
if (Joystick.bGamepadStyle)
{
@ -2665,30 +2665,30 @@ acquire:
if (JoyInfo.Z)
{
if (js.lZ < -(JOYAXISRANGE/2))
event.data2 = -1;
event.x = -1;
else if (js.lZ > JOYAXISRANGE/2)
event.data2 = 1;
event.x = 1;
}
if (JoyInfo.Rx)
{
if (js.lRx < -(JOYAXISRANGE/2))
event.data3 = -1;
event.y = -1;
else if (js.lRx > JOYAXISRANGE/2)
event.data3 = 1;
event.y = 1;
}
}
else
{
// analog control style, just send the raw data
if (JoyInfo.Z) event.data2 = js.lZ; // z axis
if (JoyInfo.Rx) event.data3 = js.lRx; // rx axis
if (JoyInfo.Z) event.x = js.lZ; // z axis
if (JoyInfo.Rx) event.y = js.lRx; // rx axis
}
D_PostEvent(&event);
#endif
#if JOYAXISSET > 2
event.data1 = 2;
event.data2 = event.data3 = 0;
event.key = 2;
event.x = event.y = 0;
if (Joystick.bGamepadStyle)
{
@ -2696,53 +2696,53 @@ acquire:
if (JoyInfo.Rx)
{
if (js.lRy < -(JOYAXISRANGE/2))
event.data2 = -1;
event.x = -1;
else if (js.lRy > JOYAXISRANGE/2)
event.data2 = 1;
event.x = 1;
}
if (JoyInfo.Rz)
{
if (js.lRz < -(JOYAXISRANGE/2))
event.data3 = -1;
event.y = -1;
else if (js.lRz > JOYAXISRANGE/2)
event.data3 = 1;
event.y = 1;
}
}
else
{
// analog control style, just send the raw data
if (JoyInfo.Ry) event.data2 = js.lRy; // ry axis
if (JoyInfo.Rz) event.data3 = js.lRz; // rz axis
if (JoyInfo.Ry) event.x = js.lRy; // ry axis
if (JoyInfo.Rz) event.y = js.lRz; // rz axis
}
D_PostEvent(&event);
#endif
#if JOYAXISSET > 3
event.data1 = 3;
event.data2 = event.data3 = 0;
event.key = 3;
event.x = event.y = 0;
if (Joystick.bGamepadStyle)
{
// gamepad control type, on or off, live or die
if (JoyInfo.U)
{
if (js.rglSlider[0] < -(JOYAXISRANGE/2))
event.data2 = -1;
event.x = -1;
else if (js.rglSlider[0] > JOYAXISRANGE/2)
event.data2 = 1;
event.x = 1;
}
if (JoyInfo.V)
{
if (js.rglSlider[1] < -(JOYAXISRANGE/2))
event.data3 = -1;
event.y = -1;
else if (js.rglSlider[1] > JOYAXISRANGE/2)
event.data3 = 1;
event.y = 1;
}
}
else
{
// analog control style, just send the raw data
if (JoyInfo.U) event.data2 = js.rglSlider[0]; // U axis
if (JoyInfo.V) event.data3 = js.rglSlider[1]; // V axis
if (JoyInfo.U) event.x = js.rglSlider[0]; // U axis
if (JoyInfo.V) event.y = js.rglSlider[1]; // V axis
}
D_PostEvent(&event);
#endif
@ -2842,7 +2842,7 @@ acquire:
event.type = ev_keydown;
else
event.type = ev_keyup;
event.data1 = KEY_2JOY1 + i;
event.key = KEY_2JOY1 + i;
D_PostEvent(&event);
}
}
@ -2862,7 +2862,7 @@ acquire:
event.type = ev_keydown;
else
event.type = ev_keyup;
event.data1 = KEY_2HAT1 + i;
event.key = KEY_2HAT1 + i;
D_PostEvent(&event);
}
}
@ -2871,7 +2871,7 @@ acquire:
// send joystick axis positions
event.type = ev_joystick2;
event.data1 = event.data2 = event.data3 = 0;
event.key = event.x = event.y = 0;
if (Joystick2.bGamepadStyle)
{
@ -2879,29 +2879,29 @@ acquire:
if (JoyInfo2.X)
{
if (js.lX < -(JOYAXISRANGE/2))
event.data2 = -1;
event.x = -1;
else if (js.lX > JOYAXISRANGE/2)
event.data2 = 1;
event.x = 1;
}
if (JoyInfo2.Y)
{
if (js.lY < -(JOYAXISRANGE/2))
event.data3 = -1;
event.y = -1;
else if (js.lY > JOYAXISRANGE/2)
event.data3 = 1;
event.y = 1;
}
}
else
{
// analog control style, just send the raw data
if (JoyInfo2.X) event.data2 = js.lX; // x axis
if (JoyInfo2.Y) event.data3 = js.lY; // y axis
if (JoyInfo2.X) event.x = js.lX; // x axis
if (JoyInfo2.Y) event.y = js.lY; // y axis
}
D_PostEvent(&event);
#if JOYAXISSET > 1
event.data1 = 1;
event.data2 = event.data3 = 0;
event.key = 1;
event.x = event.y = 0;
if (Joystick2.bGamepadStyle)
{
@ -2909,30 +2909,30 @@ acquire:
if (JoyInfo2.Z)
{
if (js.lZ < -(JOYAXISRANGE/2))
event.data2 = -1;
event.x = -1;
else if (js.lZ > JOYAXISRANGE/2)
event.data2 = 1;
event.x = 1;
}
if (JoyInfo2.Rx)
{
if (js.lRx < -(JOYAXISRANGE/2))
event.data3 = -1;
event.y = -1;
else if (js.lRx > JOYAXISRANGE/2)
event.data3 = 1;
event.y = 1;
}
}
else
{
// analog control style, just send the raw data
if (JoyInfo2.Z) event.data2 = js.lZ; // z axis
if (JoyInfo2.Rx) event.data3 = js.lRx; // rx axis
if (JoyInfo2.Z) event.x = js.lZ; // z axis
if (JoyInfo2.Rx) event.y = js.lRx; // rx axis
}
D_PostEvent(&event);
#endif
#if JOYAXISSET > 2
event.data1 = 2;
event.data2 = event.data3 = 0;
event.key = 2;
event.x = event.y = 0;
if (Joystick2.bGamepadStyle)
{
@ -2940,53 +2940,53 @@ acquire:
if (JoyInfo2.Rx)
{
if (js.lRy < -(JOYAXISRANGE/2))
event.data2 = -1;
event.x = -1;
else if (js.lRy > JOYAXISRANGE/2)
event.data2 = 1;
event.x = 1;
}
if (JoyInfo2.Rz)
{
if (js.lRz < -(JOYAXISRANGE/2))
event.data3 = -1;
event.y = -1;
else if (js.lRz > JOYAXISRANGE/2)
event.data3 = 1;
event.y = 1;
}
}
else
{
// analog control style, just send the raw data
if (JoyInfo2.Ry) event.data2 = js.lRy; // ry axis
if (JoyInfo2.Rz) event.data3 = js.lRz; // rz axis
if (JoyInfo2.Ry) event.x = js.lRy; // ry axis
if (JoyInfo2.Rz) event.y = js.lRz; // rz axis
}
D_PostEvent(&event);
#endif
#if JOYAXISSET > 3
event.data1 = 3;
event.data2 = event.data3 = 0;
event.key = 3;
event.x = event.y = 0;
if (Joystick2.bGamepadStyle)
{
// gamepad control type, on or off, live or die
if (JoyInfo2.U)
{
if (js.rglSlider[0] < -(JOYAXISRANGE/2))
event.data2 = -1;
event.x = -1;
else if (js.rglSlider[0] > JOYAXISRANGE/2)
event.data2 = 1;
event.x = 1;
}
if (JoyInfo2.V)
{
if (js.rglSlider[1] < -(JOYAXISRANGE/2))
event.data3 = -1;
event.y = -1;
else if (js.rglSlider[1] > JOYAXISRANGE/2)
event.data3 = 1;
event.y = 1;
}
}
else
{
// analog control style, just send the raw data
if (JoyInfo2.U) event.data2 = js.rglSlider[0]; // U axis
if (JoyInfo2.V) event.data3 = js.rglSlider[1]; // V axis
if (JoyInfo2.U) event.x = js.rglSlider[0]; // U axis
if (JoyInfo2.V) event.y = js.rglSlider[1]; // V axis
}
D_PostEvent(&event);
#endif
@ -3194,7 +3194,7 @@ INT32 I_GetKey(void)
ev = &events[eventtail];
eventtail = (eventtail+1) & (MAXEVENTS-1);
if (ev->type == ev_keydown || ev->type == ev_console)
return ev->data1;
return ev->key;
else
return 0;
}
@ -3308,7 +3308,7 @@ static VOID I_GetKeyboardEvents(VOID)
if (!appActive && RepeatKeyCode) // Stop when lost focus
{
event.type = ev_keyup;
event.data1 = RepeatKeyCode;
event.key = RepeatKeyCode;
D_PostEvent(&event);
RepeatKeyCode = 0;
}
@ -3363,9 +3363,9 @@ getBufferedData:
ch = rgdod[d].dwOfs & 0xFF;
if (ASCIINames[ch])
event.data1 = ASCIINames[ch];
event.key = ASCIINames[ch];
else
event.data1 = 0x80;
event.key = 0x80;
D_PostEvent(&event);
}
@ -3378,7 +3378,7 @@ getBufferedData:
// delay is tripled for first repeating key
RepeatKeyTics = hacktics + (KEY_REPEAT_DELAY*3);
if (event.type == ev_keydown) // use the last event!
RepeatKeyCode = event.data1;
RepeatKeyCode = event.key;
}
else
{
@ -3386,7 +3386,7 @@ getBufferedData:
if (RepeatKeyCode && hacktics - RepeatKeyTics > KEY_REPEAT_DELAY)
{
event.type = ev_keydown;
event.data1 = RepeatKeyCode;
event.key = RepeatKeyCode;
D_PostEvent(&event);
RepeatKeyTics = hacktics;

View file

@ -212,7 +212,7 @@ static void Y_IntermissionTokenDrawer(void)
calc = (lowy - y)*2;
if (calc > 0)
V_DrawCroppedPatch(32<<FRACBITS, y<<FRACBITS, FRACUNIT/2, 0, tokenicon, 0, 0, tokenicon->width, calc);
V_DrawCroppedPatch(32<<FRACBITS, y<<FRACBITS, FRACUNIT/2, FRACUNIT/2, 0, tokenicon, NULL, 0, 0, tokenicon->width<<FRACBITS, calc<<FRACBITS);
}
@ -430,7 +430,7 @@ void Y_IntermissionDrawer(void)
else if (bgtile)
V_DrawPatchFill(bgtile);
LUAh_IntermissionHUD(intertype == int_spec && stagefailed);
LUA_HUDHOOK(intermission);
if (!LUA_HudEnabled(hud_intermissiontally))
goto skiptallydrawer;