Merge branch 'fix-cr_player-positioning' into 'next'

Fix CR_PLAYER interpolation in reverse gravity

See merge request STJr/SRB2!2423
This commit is contained in:
sphere 2024-07-01 14:14:37 +00:00
commit 63fd343a97

View file

@ -8829,6 +8829,8 @@ void P_MovePlayer(player_t *player)
player->mo->height = P_GetPlayerSpinHeight(player);
atspinheight = true;
}
else if (player->powers[pw_carry] == CR_PLAYER || player->powers[pw_carry] == CR_PTERABYTE) // You're slightly shorter while being carried
player->mo->height = FixedDiv(P_GetPlayerHeight(player), FixedDiv(14*FRACUNIT,10*FRACUNIT));
else
player->mo->height = P_GetPlayerHeight(player);
@ -12850,9 +12852,9 @@ void P_PlayerAfterThink(player_t *player)
else
{
if (tails->player)
P_TryMove(player->mo, tails->x + P_ReturnThrustX(tails, tails->player->drawangle, 4*FRACUNIT), tails->y + P_ReturnThrustY(tails, tails->player->drawangle, 4*FRACUNIT), true);
P_TryMove(player->mo, tails->x + P_ReturnThrustX(tails, tails->player->drawangle, 4*tails->scale), tails->y + P_ReturnThrustY(tails, tails->player->drawangle, 4*tails->scale), true);
else
P_TryMove(player->mo, tails->x + P_ReturnThrustX(tails, tails->angle, 4*FRACUNIT), tails->y + P_ReturnThrustY(tails, tails->angle, 4*FRACUNIT), true);
P_TryMove(player->mo, tails->x + P_ReturnThrustX(tails, tails->angle, 4*tails->scale), tails->y + P_ReturnThrustY(tails, tails->angle, 4*tails->scale), true);
player->mo->momx = tails->momx;
player->mo->momy = tails->momy;
player->mo->momz = tails->momz;
@ -12866,7 +12868,7 @@ void P_PlayerAfterThink(player_t *player)
P_SetPlayerAngle(player, player->mo->angle);
}
if (P_AproxDistance(player->mo->x - tails->x, player->mo->y - tails->y) > player->mo->radius)
if (P_AproxDistance(player->mo->x - tails->x, player->mo->y - tails->y) > tails->radius)
player->powers[pw_carry] = CR_NONE;
if (player->powers[pw_carry] == CR_PLAYER)
@ -13087,7 +13089,7 @@ void P_PlayerAfterThink(player_t *player)
player->mo->momy = ptera->momy;
player->mo->momz = ptera->momz;
if (P_AproxDistance(player->mo->x - ptera->x - ptera->watertop, player->mo->y - ptera->y - ptera->waterbottom) > player->mo->radius)
if (P_AproxDistance(player->mo->x - ptera->x - ptera->watertop, player->mo->y - ptera->y - ptera->waterbottom) > ptera->radius)
goto dropoff;
ptera->watertop >>= 1;