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Merge branch 'fix-cr_player-positioning' into 'next'
Fix CR_PLAYER interpolation in reverse gravity See merge request STJr/SRB2!2423
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commit
63fd343a97
1 changed files with 6 additions and 4 deletions
10
src/p_user.c
10
src/p_user.c
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@ -8829,6 +8829,8 @@ void P_MovePlayer(player_t *player)
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player->mo->height = P_GetPlayerSpinHeight(player);
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atspinheight = true;
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}
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else if (player->powers[pw_carry] == CR_PLAYER || player->powers[pw_carry] == CR_PTERABYTE) // You're slightly shorter while being carried
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player->mo->height = FixedDiv(P_GetPlayerHeight(player), FixedDiv(14*FRACUNIT,10*FRACUNIT));
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else
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player->mo->height = P_GetPlayerHeight(player);
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@ -12850,9 +12852,9 @@ void P_PlayerAfterThink(player_t *player)
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else
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{
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if (tails->player)
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P_TryMove(player->mo, tails->x + P_ReturnThrustX(tails, tails->player->drawangle, 4*FRACUNIT), tails->y + P_ReturnThrustY(tails, tails->player->drawangle, 4*FRACUNIT), true);
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P_TryMove(player->mo, tails->x + P_ReturnThrustX(tails, tails->player->drawangle, 4*tails->scale), tails->y + P_ReturnThrustY(tails, tails->player->drawangle, 4*tails->scale), true);
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else
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P_TryMove(player->mo, tails->x + P_ReturnThrustX(tails, tails->angle, 4*FRACUNIT), tails->y + P_ReturnThrustY(tails, tails->angle, 4*FRACUNIT), true);
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P_TryMove(player->mo, tails->x + P_ReturnThrustX(tails, tails->angle, 4*tails->scale), tails->y + P_ReturnThrustY(tails, tails->angle, 4*tails->scale), true);
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player->mo->momx = tails->momx;
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player->mo->momy = tails->momy;
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player->mo->momz = tails->momz;
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@ -12866,7 +12868,7 @@ void P_PlayerAfterThink(player_t *player)
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P_SetPlayerAngle(player, player->mo->angle);
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}
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if (P_AproxDistance(player->mo->x - tails->x, player->mo->y - tails->y) > player->mo->radius)
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if (P_AproxDistance(player->mo->x - tails->x, player->mo->y - tails->y) > tails->radius)
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player->powers[pw_carry] = CR_NONE;
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if (player->powers[pw_carry] == CR_PLAYER)
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@ -13087,7 +13089,7 @@ void P_PlayerAfterThink(player_t *player)
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player->mo->momy = ptera->momy;
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player->mo->momz = ptera->momz;
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if (P_AproxDistance(player->mo->x - ptera->x - ptera->watertop, player->mo->y - ptera->y - ptera->waterbottom) > player->mo->radius)
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if (P_AproxDistance(player->mo->x - ptera->x - ptera->watertop, player->mo->y - ptera->y - ptera->waterbottom) > ptera->radius)
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goto dropoff;
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ptera->watertop >>= 1;
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