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Fix CR_PLAYER/CR_PTERABYTE positioning
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parent
dfecbe87b8
commit
723b5662ef
1 changed files with 6 additions and 4 deletions
10
src/p_user.c
10
src/p_user.c
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@ -8812,6 +8812,8 @@ void P_MovePlayer(player_t *player)
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player->mo->height = P_GetPlayerSpinHeight(player);
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atspinheight = true;
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}
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else if (player->powers[pw_carry] == CR_PLAYER || player->powers[pw_carry] == CR_PTERABYTE) // You're slightly shorter while being carried
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player->mo->height = FixedDiv(P_GetPlayerHeight(player), FixedDiv(14*FRACUNIT,10*FRACUNIT));
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else
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player->mo->height = P_GetPlayerHeight(player);
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@ -12829,9 +12831,9 @@ void P_PlayerAfterThink(player_t *player)
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else
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{
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if (tails->player)
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P_TryMove(player->mo, tails->x + P_ReturnThrustX(tails, tails->player->drawangle, 4*FRACUNIT), tails->y + P_ReturnThrustY(tails, tails->player->drawangle, 4*FRACUNIT), true);
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P_TryMove(player->mo, tails->x + P_ReturnThrustX(tails, tails->player->drawangle, 4*tails->scale), tails->y + P_ReturnThrustY(tails, tails->player->drawangle, 4*tails->scale), true);
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else
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P_TryMove(player->mo, tails->x + P_ReturnThrustX(tails, tails->angle, 4*FRACUNIT), tails->y + P_ReturnThrustY(tails, tails->angle, 4*FRACUNIT), true);
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P_TryMove(player->mo, tails->x + P_ReturnThrustX(tails, tails->angle, 4*tails->scale), tails->y + P_ReturnThrustY(tails, tails->angle, 4*tails->scale), true);
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player->mo->momx = tails->momx;
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player->mo->momy = tails->momy;
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player->mo->momz = tails->momz;
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@ -12845,7 +12847,7 @@ void P_PlayerAfterThink(player_t *player)
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P_SetPlayerAngle(player, player->mo->angle);
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}
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if (P_AproxDistance(player->mo->x - tails->x, player->mo->y - tails->y) > player->mo->radius)
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if (P_AproxDistance(player->mo->x - tails->x, player->mo->y - tails->y) > tails->radius)
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player->powers[pw_carry] = CR_NONE;
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if (player->powers[pw_carry] == CR_PLAYER)
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@ -13066,7 +13068,7 @@ void P_PlayerAfterThink(player_t *player)
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player->mo->momy = ptera->momy;
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player->mo->momz = ptera->momz;
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if (P_AproxDistance(player->mo->x - ptera->x - ptera->watertop, player->mo->y - ptera->y - ptera->waterbottom) > player->mo->radius)
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if (P_AproxDistance(player->mo->x - ptera->x - ptera->watertop, player->mo->y - ptera->y - ptera->waterbottom) > ptera->radius)
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goto dropoff;
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ptera->watertop >>= 1;
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