Merge branch 'udmf-thing-types' into udmf-more-linedef-types

This commit is contained in:
MascaraSnake 2022-04-20 21:00:44 +02:00
commit 5660d896e6
239 changed files with 2086 additions and 1307 deletions

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@ -1,4 +1,4 @@
version: 2.2.9.{branch}-{build} version: 2.2.10.{branch}-{build}
os: MinGW os: MinGW
environment: environment:

View file

@ -22,8 +22,7 @@ set(SRB2_ASSET_INSTALL ON
set(SRB2_ASSET_HASHED set(SRB2_ASSET_HASHED
"srb2.pk3;\ "srb2.pk3;\
player.dta;\ player.dta;\
zones.pk3;\ zones.pk3"
patch.pk3"
CACHE STRING "Asset filenames to apply MD5 checks. No spaces between entries!" CACHE STRING "Asset filenames to apply MD5 checks. No spaces between entries!"
) )

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@ -1,24 +1,21 @@
SONIC ROBO BLAST 2 SONIC ROBO BLAST 2
Sonic Robo Blast 2 (SRB2) is a 3D Sonic the Hedgehog fangame based on a Sonic Robo Blast 2 (SRB2) is a 3D Sonic the Hedgehog fangame, based on a modified version of Doom Legacy.
modified version of Doom Legacy.
https://www.srb2.org
LICENSE LICENSE
The source code for SRB2 is licensed under the GNU General Public The source code for SRB2 is licensed under the GNU General Public License, Version 2. See LICENSE.txt for the full text of this license.
License, Version 2. See LICENSE.txt for the full text of this license.
SRB2 uses various third-party libraries, including SDL, SDL Mixer, and SRB2 uses various third-party libraries, including SDL, SDL Mixer, and their dependencies. See LICENSE-3RD-PARTY.txt for the licenses of these libraries.
their dependencies. See LICENSE-3RD-PARTY.txt for the licenses of these
libraries.
SOURCE CODE SOURCE CODE
You may obtain the source code for SRB2, including the source code for You may obtain the source code for SRB2, including the source code for specific version releases, at the following web sites:
specific version releases, at the following web sites:
STJr GitLab: STJr GitLab:
https://git.magicalgirl.moe/STJr/SRB2 https://git.do.srb2.org/STJr/SRB2
GitHub: GitHub:
https://github.com/STJr/SRB2 https://github.com/STJr/SRB2
@ -27,25 +24,27 @@ CONTACT
You may contact Sonic Team Junior via the following web sites: You may contact Sonic Team Junior via the following web sites:
SRB2.ORG:
https://www.srb2.org
SRB2 Message Board: SRB2 Message Board:
https://mb.srb2.org https://mb.srb2.org
SRB2 Official Discord: SRB2 Official Discord:
https://discord.gg/pYDXzpX (13+) https://discord.gg/b3BGb8A
Twitter:
https://twitter.com/SonicTeamJr
Facebook:
https://facebook.com/SonicRoboBlast2
COPYRIGHT AND DISCLAIMER COPYRIGHT AND DISCLAIMER
Design and content on SRB2 is copyright 1998-2019 by Sonic Team Junior. Design and content in Sonic Robo Blast 2 is copyright 1998-2022 by Sonic Team Jr.
All non-original material on SRB2.ORG is copyrighted by their
respective owners, and no copyright infringement is intended. The owner
of the SRB2.ORG domain is only acting as an ISP, and is therefore not
responsible for any content on SRB2.ORG under the 1998 DMCA. This
site, its webmaster, and its staff make no profit whatsoever (in fact,
we lose money). Sonic Team Junior assumes no responsibility for the
content on any Sonic Team Junior fan sites.
Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do All original material in this game is copyrighted by their respective owners, and no copyright infringement is intended. Sonic Team Jr. is in no way affiliated with SEGA or Sonic Team, and we do not claim ownership of any of SEGA's intellectual property used in SRB2.
not claim ownership of any of SEGA's intellectual property used in SRB2.
Sonic Robo Blast 2 is not commercial software. If you purchased this game, you have been scammed! Sonic Team Jr.'s staff makes no profit whatsoever (in fact, we lose money).
The owner of the srb2.org domain is only acting as an ISP, and is therefore not responsible for any content on srb2.org under the 1998 DMCA. Sonic Team Jr. assumes no responsibility for the content on any Sonic Team Jr. fan sites.
This software is provided as-is with no warranty whatsoever.

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@ -4106,16 +4106,16 @@ thingtypes
{ {
title = "Egg Mobile"; title = "Egg Mobile";
sprite = "EGGMA1"; sprite = "EGGMA1";
width = 24; width = 36;
height = 76; height = 84;
flags4text = "[4] End level on death"; flags4text = "[4] End level on death";
} }
201 201
{ {
title = "Egg Slimer"; title = "Egg Slimer";
sprite = "EGGNA1"; sprite = "EGGNA1";
width = 24; width = 36;
height = 76; height = 84;
flags4text = "[4] End level on death"; flags4text = "[4] End level on death";
flags8text = "[8] Speed up when hit"; flags8text = "[8] Speed up when hit";
} }
@ -4123,7 +4123,7 @@ thingtypes
{ {
title = "Sea Egg"; title = "Sea Egg";
sprite = "EGGOA1"; sprite = "EGGOA1";
width = 32; width = 36;
height = 116; height = 116;
flags4text = "[4] End level on death"; flags4text = "[4] End level on death";
} }
@ -4131,8 +4131,8 @@ thingtypes
{ {
title = "Egg Colosseum"; title = "Egg Colosseum";
sprite = "EGGPA1"; sprite = "EGGPA1";
width = 24; width = 36;
height = 76; height = 84;
flags4text = "[4] End level on death"; flags4text = "[4] End level on death";
} }
204 204
@ -6367,10 +6367,10 @@ thingtypes
} }
1602 1602
{ {
title = "Pian"; title = "Nightopian";
sprite = "NTPNALAR"; sprite = "NTPNA1";
width = 16; width = 16;
height = 32; height = 40;
} }
} }
@ -6949,6 +6949,20 @@ thingtypes
} }
} }
tutorial
{
color = 10; // Green
title = "Tutorial";
799
{
title = "Tutorial Plant";
sprite = "TUPFH0";
width = 40;
height = 144;
parametertext = "Start frame";
}
flickies flickies
{ {
color = 10; // Green color = 10; // Green

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@ -2530,10 +2530,10 @@ doom
} }
1602 1602
{ {
title = "Pian"; title = "Nightopian";
sprite = "NTPNALAR"; sprite = "NTPNA1";
width = 16; width = 16;
height = 32; height = 40;
} }
} }
@ -3044,6 +3044,20 @@ doom
} }
} }
tutorial
{
color = 10; // Green
title = "Tutorial";
799
{
title = "Tutorial Plant";
sprite = "TUPFH0";
width = 40;
height = 144;
}
}
flickies flickies
{ {
color = 10; // Green color = 10; // Green
@ -7149,10 +7163,10 @@ udmf
} }
1602 1602
{ {
title = "Pian"; title = "Nightopian";
sprite = "NTPNALAR"; sprite = "NTPNA1";
width = 16; width = 16;
height = 32; height = 40;
arg0 arg0
{ {
title = "Can move?"; title = "Can move?";
@ -7867,6 +7881,24 @@ udmf
} }
} }
tutorial
{
color = 10; // Green
title = "Tutorial";
799
{
title = "Tutorial Plant";
sprite = "TUPFH0";
width = 40;
height = 144;
arg0
{
title = "Start frame";
}
}
}
flickies flickies
{ {
color = 10; // Green color = 10; // Green

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@ -2,8 +2,8 @@
# the poly3 Makefile adapted over and over... # the poly3 Makefile adapted over and over...
# #
# Copyright 1998-2000 DooM Legacy Team. # Copyright 1998-2000 DooM Legacy Team.
# Copyright 2020-2021 James R. # Copyright 2020-2022 James R.
# Copyright 2003-2021 Sonic Team Junior. # Copyright 2003-2022 Sonic Team Junior.
# #
# This program is free software distributed under the # This program is free software distributed under the
# terms of the GNU General Public License, version 2. # terms of the GNU General Public License, version 2.

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@ -39,7 +39,7 @@ $(eval $(call Configure,PNG,$(PNG_CONFIG) \
$(if $(PNG_STATIC),--static),,--ldflags)) $(if $(PNG_STATIC),--static),,--ldflags))
endif endif
ifdef LINUX ifdef LINUX
opts+=-D_LARGFILE64_SOURCE opts+=-D_LARGEFILE64_SOURCE
endif endif
opts+=-DHAVE_PNG opts+=-DHAVE_PNG
sources+=apng.c sources+=apng.c

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@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

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@ -1,5 +1,5 @@
/* /*
Copyright 2019-2021, James R. Copyright 2019-2022, James R.
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without

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@ -1,5 +1,5 @@
/* /*
Copyright 2019-2021, James R. Copyright 2019-2022, James R.
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2007-2016 by John "JTE" Muniz. // Copyright (C) 2007-2016 by John "JTE" Muniz.
// Copyright (C) 2011-2021 by Sonic Team Junior. // Copyright (C) 2011-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -17,6 +17,7 @@
#include "p_local.h" #include "p_local.h"
#include "b_bot.h" #include "b_bot.h"
#include "lua_hook.h" #include "lua_hook.h"
#include "i_system.h" // I_BaseTiccmd
void B_UpdateBotleader(player_t *player) void B_UpdateBotleader(player_t *player)
{ {
@ -317,7 +318,6 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
{ {
// Copy inputs // Copy inputs
cmd->angleturn = (sonic->angle) >> 16; // NOT FRACBITS DAMNIT cmd->angleturn = (sonic->angle) >> 16; // NOT FRACBITS DAMNIT
bot->drawangle = ang;
cmd->forwardmove = 8 * pcmd->forwardmove / 10; cmd->forwardmove = 8 * pcmd->forwardmove / 10;
cmd->sidemove = 8 * pcmd->sidemove / 10; cmd->sidemove = 8 * pcmd->sidemove / 10;
} }
@ -371,6 +371,8 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
void B_BuildTiccmd(player_t *player, ticcmd_t *cmd) void B_BuildTiccmd(player_t *player, ticcmd_t *cmd)
{ {
G_CopyTiccmd(cmd, I_BaseTiccmd(), 1); // empty, or external driver
// Can't build a ticcmd if we aren't spawned... // Can't build a ticcmd if we aren't spawned...
if (!player->mo) if (!player->mo)
return; return;
@ -403,7 +405,7 @@ void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward
{ {
player_t *player = mo->player; player_t *player = mo->player;
// don't try to do stuff if your sonic is in a minecart or something // don't try to do stuff if your sonic is in a minecart or something
if (&player->botleader && player->botleader->powers[pw_carry] && player->botleader->powers[pw_carry] != CR_PLAYER) if (player->botleader && player->botleader->powers[pw_carry] && player->botleader->powers[pw_carry] != CR_PLAYER)
return; return;
// Turn the virtual keypresses into ticcmd_t. // Turn the virtual keypresses into ticcmd_t.
if (twodlevel || mo->flags2 & MF2_TWOD) { if (twodlevel || mo->flags2 & MF2_TWOD) {
@ -593,25 +595,43 @@ void B_HandleFlightIndicator(player_t *player)
{ {
mobj_t *tails = player->mo; mobj_t *tails = player->mo;
botmem_t *mem = &player->botmem; botmem_t *mem = &player->botmem;
boolean shouldExist;
if (!tails) if (!tails)
return; return;
if (mem->thinkstate == AI_THINKFLY && player->bot == BOT_2PAI && tails->health) shouldExist = (mem->thinkstate == AI_THINKFLY) && player->botleader
{ && player->bot == BOT_2PAI && player->playerstate == PST_LIVE;
if (!tails->hnext)
// check whether the indicator doesn't exist
if (P_MobjWasRemoved(tails->hnext))
{ {
// if it shouldn't exist, everything is fine
if (!shouldExist)
return;
// otherwise, spawn it
P_SetTarget(&tails->hnext, P_SpawnMobjFromMobj(tails, 0, 0, 0, MT_OVERLAY)); P_SetTarget(&tails->hnext, P_SpawnMobjFromMobj(tails, 0, 0, 0, MT_OVERLAY));
if (tails->hnext)
{
P_SetTarget(&tails->hnext->target, tails); P_SetTarget(&tails->hnext->target, tails);
P_SetTarget(&tails->hnext->hprev, tails); P_SetTarget(&tails->hnext->hprev, tails);
P_SetMobjState(tails->hnext, S_FLIGHTINDICATOR); P_SetMobjState(tails->hnext, S_FLIGHTINDICATOR);
} }
}
} // if the mobj isn't a flight indicator, let's not mess with it
else if (tails->hnext && tails->hnext->type == MT_OVERLAY && tails->hnext->state == states+S_FLIGHTINDICATOR) if (tails->hnext->type != MT_OVERLAY || (tails->hnext->state != states+S_FLIGHTINDICATOR))
return;
// if it shouldn't exist, remove it
if (!shouldExist)
{ {
P_RemoveMobj(tails->hnext); P_RemoveMobj(tails->hnext);
P_SetTarget(&tails->hnext, NULL); P_SetTarget(&tails->hnext, NULL);
return;
} }
// otherwise, update its visibility
if (P_IsLocalPlayer(player->botleader))
tails->hnext->flags2 &= ~MF2_DONTDRAW;
else
tails->hnext->flags2 |= MF2_DONTDRAW;
} }

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2007-2016 by John "JTE" Muniz. // Copyright (C) 2007-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior. // Copyright (C) 2012-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -150,26 +150,78 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr)
#undef DEALIGNED #undef DEALIGNED
#define WRITESTRINGN(p,s,n) do { size_t tmp_i = 0; for (; tmp_i < n && s[tmp_i] != '\0'; tmp_i++) WRITECHAR(p, s[tmp_i]); if (tmp_i < n) WRITECHAR(p, '\0');} while (0) #define WRITESTRINGN(p, s, n) ({ \
#define WRITESTRING(p,s) do { size_t tmp_i = 0; for (; s[tmp_i] != '\0'; tmp_i++) WRITECHAR(p, s[tmp_i]); WRITECHAR(p, '\0');} while (0) size_t tmp_i; \
#define WRITEMEM(p,s,n) do { memcpy(p, s, n); p += n; } while (0) \
for (tmp_i = 0; tmp_i < n && s[tmp_i] != '\0'; tmp_i++) \
WRITECHAR(p, s[tmp_i]); \
\
if (tmp_i < n) \
WRITECHAR(p, '\0'); \
})
#define WRITESTRINGL(p, s, n) ({ \
size_t tmp_i; \
\
for (tmp_i = 0; tmp_i < n - 1 && s[tmp_i] != '\0'; tmp_i++) \
WRITECHAR(p, s[tmp_i]); \
\
WRITECHAR(p, '\0'); \
})
#define WRITESTRING(p, s) ({ \
size_t tmp_i; \
\
for (tmp_i = 0; s[tmp_i] != '\0'; tmp_i++) \
WRITECHAR(p, s[tmp_i]); \
\
WRITECHAR(p, '\0'); \
})
#define WRITEMEM(p, s, n) ({ \
memcpy(p, s, n); \
p += n; \
})
#define SKIPSTRING(p) while (READCHAR(p) != '\0') #define SKIPSTRING(p) while (READCHAR(p) != '\0')
#define READSTRINGN(p,s,n) ({ size_t tmp_i = 0; for (; tmp_i < n && (s[tmp_i] = READCHAR(p)) != '\0'; tmp_i++); s[tmp_i] = '\0';}) #define SKIPSTRINGN(p, n) ({ \
#define READSTRING(p,s) ({ size_t tmp_i = 0; for (; (s[tmp_i] = READCHAR(p)) != '\0'; tmp_i++); s[tmp_i] = '\0';}) size_t tmp_i = 0; \
#define READMEM(p,s,n) ({ memcpy(s, p, n); p += n; }) \
while (tmp_i < n && READCHAR(p) != '\0') \
tmp_i++; \
})
#if 0 // old names #define SKIPSTRINGL(p, n) SKIPSTRINGN(p, n)
#define WRITEBYTE(p,b) WRITEUINT8(p,b)
#define WRITESHORT(p,b) WRITEINT16(p,b)
#define WRITEUSHORT(p,b) WRITEUINT16(p,b)
#define WRITELONG(p,b) WRITEINT32(p,b)
#define WRITEULONG(p,b) WRITEUINT32(p,b)
#define READBYTE(p) READUINT8(p) #define READSTRINGN(p, s, n) ({ \
#define READSHORT(p) READINT16(p) size_t tmp_i = 0; \
#define READUSHORT(p) READUINT16(p) \
#define READLONG(p) READINT32(p) while (tmp_i < n && (s[tmp_i] = READCHAR(p)) != '\0') \
#define READULONG(p) READUINT32(p) tmp_i++; \
#endif \
s[tmp_i] = '\0'; \
})
#define READSTRINGL(p, s, n) ({ \
size_t tmp_i = 0; \
\
while (tmp_i < n - 1 && (s[tmp_i] = READCHAR(p)) != '\0') \
tmp_i++; \
\
s[tmp_i] = '\0'; \
})
#define READSTRING(p, s) ({ \
size_t tmp_i = 0; \
\
while ((s[tmp_i] = READCHAR(p)) != '\0') \
tmp_i++; \
\
s[tmp_i] = '\0'; \
})
#define READMEM(p, s, n) ({ \
memcpy(s, p, n); \
p += n; \
})

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

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@ -35,10 +35,11 @@
* Last updated 2020 / 09 / 27 - v2.2.7 - patch.pk3 * Last updated 2020 / 09 / 27 - v2.2.7 - patch.pk3
* Last updated 2020 / 10 / 02 - v2.2.8 - patch.pk3 * Last updated 2020 / 10 / 02 - v2.2.8 - patch.pk3
* Last updated 2021 / 05 / 06 - v2.2.9 - patch.pk3 & zones.pk3 * Last updated 2021 / 05 / 06 - v2.2.9 - patch.pk3 & zones.pk3
* Last updated 2022 / 03 / 06 - v2.2.10 - main assets
*/ */
#define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28" #define ASSET_HASH_SRB2_PK3 "ad911f29a28a18968ee5b2d11c2acb39"
#define ASSET_HASH_ZONES_PK3 "f8f3e2b5deacf40f14e36686a07d44bb" #define ASSET_HASH_ZONES_PK3 "86ae55cae4e0a93ceda868635706a093"
#define ASSET_HASH_PLAYER_DTA "49dad7b24634c89728cc3e0b689e12bb" #define ASSET_HASH_PLAYER_DTA "2e7aaae8a6b1b77d90ffe7606ceadb6c"
#ifdef USE_PATCH_DTA #ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_PK3 "7d467a883f7887b3c311798ee2f56b6a" #define ASSET_HASH_PATCH_PK3 "7d467a883f7887b3c311798ee2f56b6a"
#endif #endif

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -2077,6 +2077,7 @@ static boolean CL_FinishedFileList(void)
return true; return true;
} }
#ifndef NONET
static const char * InvalidServerReason (serverinfo_pak *info) static const char * InvalidServerReason (serverinfo_pak *info)
{ {
#define EOT "\nPress ESC\n" #define EOT "\nPress ESC\n"
@ -2140,6 +2141,7 @@ static const char * InvalidServerReason (serverinfo_pak *info)
#undef EOT #undef EOT
} }
#endif // ifndef NONET
/** Called by CL_ServerConnectionTicker /** Called by CL_ServerConnectionTicker
* *

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

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@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -1102,10 +1102,7 @@ static void IdentifyVersion(void)
} }
MUSICTEST("music.dta") MUSICTEST("music.dta")
MUSICTEST("patch_music.pk3") //MUSICTEST("patch_music.pk3")
#ifdef DEVELOP // remove when music_new.dta is merged into music.dta
MUSICTEST("music_new.dta")
#endif
} }
#endif #endif
} }
@ -1141,7 +1138,7 @@ void D_SRB2Main(void)
// Print GPL notice for our console users (Linux) // Print GPL notice for our console users (Linux)
CONS_Printf( CONS_Printf(
"\n\nSonic Robo Blast 2\n" "\n\nSonic Robo Blast 2\n"
"Copyright (C) 1998-2021 by Sonic Team Junior\n\n" "Copyright (C) 1998-2022 by Sonic Team Junior\n\n"
"This program comes with ABSOLUTELY NO WARRANTY.\n\n" "This program comes with ABSOLUTELY NO WARRANTY.\n\n"
"This is free software, and you are welcome to redistribute it\n" "This is free software, and you are welcome to redistribute it\n"
"and/or modify it under the terms of the GNU General Public License\n" "and/or modify it under the terms of the GNU General Public License\n"

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -1144,8 +1144,9 @@ boolean HGetPacket(void)
if (netbuffer->checksum != NetbufferChecksum()) if (netbuffer->checksum != NetbufferChecksum())
{ {
DEBFILE("Bad packet checksum\n"); DEBFILE("Bad packet checksum\n");
//Net_CloseConnection(nodejustjoined ? (doomcom->remotenode | FORCECLOSE) : doomcom->remotenode); // Do not disconnect or anything, just ignore the packet.
Net_CloseConnection(doomcom->remotenode); // Bad checksums with UDP tend to happen very scarcely
// so they are not normally an issue.
continue; continue;
} }

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -91,6 +91,8 @@ actionpointer_t actionpointers[] =
{{A_FaceTracer}, "A_FACETRACER"}, {{A_FaceTracer}, "A_FACETRACER"},
{{A_Scream}, "A_SCREAM"}, {{A_Scream}, "A_SCREAM"},
{{A_BossDeath}, "A_BOSSDEATH"}, {{A_BossDeath}, "A_BOSSDEATH"},
{{A_SetShadowScale}, "A_SETSHADOWSCALE"},
{{A_ShadowScream}, "A_SHADOWSCREAM"},
{{A_CustomPower}, "A_CUSTOMPOWER"}, {{A_CustomPower}, "A_CUSTOMPOWER"},
{{A_GiveWeapon}, "A_GIVEWEAPON"}, {{A_GiveWeapon}, "A_GIVEWEAPON"},
{{A_RingBox}, "A_RINGBOX"}, {{A_RingBox}, "A_RINGBOX"},
@ -225,6 +227,8 @@ actionpointer_t actionpointers[] =
{{A_SetObjectFlags2}, "A_SETOBJECTFLAGS2"}, {{A_SetObjectFlags2}, "A_SETOBJECTFLAGS2"},
{{A_RandomState}, "A_RANDOMSTATE"}, {{A_RandomState}, "A_RANDOMSTATE"},
{{A_RandomStateRange}, "A_RANDOMSTATERANGE"}, {{A_RandomStateRange}, "A_RANDOMSTATERANGE"},
{{A_StateRangeByAngle}, "A_STATERANGEBYANGLE"},
{{A_StateRangeByParameter}, "A_STATERANGEBYPARAMETER"},
{{A_DualAction}, "A_DUALACTION"}, {{A_DualAction}, "A_DUALACTION"},
{{A_RemoteAction}, "A_REMOTEACTION"}, {{A_RemoteAction}, "A_REMOTEACTION"},
{{A_ToggleFlameJet}, "A_TOGGLEFLAMEJET"}, {{A_ToggleFlameJet}, "A_TOGGLEFLAMEJET"},
@ -1752,6 +1756,56 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
// The letter // The letter
"S_LETTER", "S_LETTER",
// Tutorial Scenery
"S_TUTORIALLEAF1",
"S_TUTORIALLEAF2",
"S_TUTORIALLEAF3",
"S_TUTORIALLEAF4",
"S_TUTORIALLEAF5",
"S_TUTORIALLEAF6",
"S_TUTORIALLEAF7",
"S_TUTORIALLEAF8",
"S_TUTORIALLEAF9",
"S_TUTORIALLEAF10",
"S_TUTORIALLEAF11",
"S_TUTORIALLEAF12",
"S_TUTORIALLEAF13",
"S_TUTORIALLEAF14",
"S_TUTORIALLEAF15",
"S_TUTORIALLEAF16",
"S_TUTORIALFLOWER1",
"S_TUTORIALFLOWER2",
"S_TUTORIALFLOWER3",
"S_TUTORIALFLOWER4",
"S_TUTORIALFLOWER5",
"S_TUTORIALFLOWER6",
"S_TUTORIALFLOWER7",
"S_TUTORIALFLOWER8",
"S_TUTORIALFLOWER9",
"S_TUTORIALFLOWER10",
"S_TUTORIALFLOWER11",
"S_TUTORIALFLOWER12",
"S_TUTORIALFLOWER13",
"S_TUTORIALFLOWER14",
"S_TUTORIALFLOWER15",
"S_TUTORIALFLOWER16",
"S_TUTORIALFLOWERF1",
"S_TUTORIALFLOWERF2",
"S_TUTORIALFLOWERF3",
"S_TUTORIALFLOWERF4",
"S_TUTORIALFLOWERF5",
"S_TUTORIALFLOWERF6",
"S_TUTORIALFLOWERF7",
"S_TUTORIALFLOWERF8",
"S_TUTORIALFLOWERF9",
"S_TUTORIALFLOWERF10",
"S_TUTORIALFLOWERF11",
"S_TUTORIALFLOWERF12",
"S_TUTORIALFLOWERF13",
"S_TUTORIALFLOWERF14",
"S_TUTORIALFLOWERF15",
"S_TUTORIALFLOWERF16",
// GFZ flowers // GFZ flowers
"S_GFZFLOWERA", "S_GFZFLOWERA",
"S_GFZFLOWERB", "S_GFZFLOWERB",
@ -3294,14 +3348,13 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_NIGHTOPIANHELPER9", "S_NIGHTOPIANHELPER9",
// Nightopian // Nightopian
"S_PIAN0", "S_PIAN_LOOK1",
"S_PIAN1", "S_PIAN_LOOK2",
"S_PIAN2", "S_PIAN_LOOK3",
"S_PIAN3", "S_PIAN_FLY1",
"S_PIAN4", "S_PIAN_FLY2",
"S_PIAN5", "S_PIAN_FLY3",
"S_PIAN6", "S_PIAN_SING",
"S_PIANSING",
// Shleep // Shleep
"S_SHLEEP1", "S_SHLEEP1",
@ -3764,6 +3817,12 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
// The letter // The letter
"MT_LETTER", "MT_LETTER",
// Tutorial Scenery
"MT_TUTORIALPLANT",
"MT_TUTORIALLEAF",
"MT_TUTORIALFLOWER",
"MT_TUTORIALFLOWERF",
// Greenflower Scenery // Greenflower Scenery
"MT_GFZFLOWER1", "MT_GFZFLOWER1",
"MT_GFZFLOWER2", "MT_GFZFLOWER2",
@ -4259,6 +4318,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_YELLOWBRICKDEBRIS", "MT_YELLOWBRICKDEBRIS",
"MT_NAMECHECK", "MT_NAMECHECK",
"MT_RAY",
}; };
const char *const MOBJFLAG_LIST[] = { const char *const MOBJFLAG_LIST[] = {

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -150,7 +150,7 @@ extern char logfilename[1024];
// Does this version require an added patch file? // Does this version require an added patch file?
// Comment or uncomment this as necessary. // Comment or uncomment this as necessary.
#define USE_PATCH_DTA // #define USE_PATCH_DTA
// Enforce a limit of loaded WAD files. // Enforce a limit of loaded WAD files.
//#define ENFORCE_WAD_LIMIT //#define ENFORCE_WAD_LIMIT
@ -530,6 +530,22 @@ extern boolean capslock;
// i_system.c, replace getchar() once the keyboard has been appropriated // i_system.c, replace getchar() once the keyboard has been appropriated
INT32 I_GetKey(void); INT32 I_GetKey(void);
/* http://www.cse.yorku.ca/~oz/hash.html */
static inline
UINT32 quickncasehash (const char *p, size_t n)
{
size_t i = 0;
UINT32 x = 5381;
while (i < n && p[i])
{
x = (x * 33) ^ tolower(p[i]);
i++;
}
return x;
}
#ifndef min // Double-Check with WATTCP-32's cdefs.h #ifndef min // Double-Check with WATTCP-32's cdefs.h
#define min(x, y) (((x) < (y)) ? (x) : (y)) #define min(x, y) (((x) < (y)) ? (x) : (y))
#endif #endif

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2014-2021 by Sonic Team Junior. // Copyright (C) 2014-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -3,7 +3,7 @@
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2013-2016 by Matthew "Kaito Sinclaire" Walsh. // Copyright (C) 2013-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -94,7 +94,7 @@ demoghost *ghosts = NULL;
// DEMO RECORDING // DEMO RECORDING
// //
#define DEMOVERSION 0x000e #define DEMOVERSION 0x000f
#define DEMOHEADER "\xF0" "SRB2Replay" "\x0F" #define DEMOHEADER "\xF0" "SRB2Replay" "\x0F"
#define DF_GHOST 0x01 // This demo contains ghost data too! #define DF_GHOST 0x01 // This demo contains ghost data too!
@ -1029,7 +1029,11 @@ void G_ReadMetalTic(mobj_t *metal)
if (ziptic & GZT_ANGLE) if (ziptic & GZT_ANGLE)
metal->angle = READUINT8(metal_p)<<24; metal->angle = READUINT8(metal_p)<<24;
if (ziptic & GZT_FRAME) if (ziptic & GZT_FRAME)
{
oldmetal.frame = READUINT32(metal_p); oldmetal.frame = READUINT32(metal_p);
if (metalversion < 0x000f)
oldmetal.frame = G_ConvertOldFrameFlags(oldmetal.frame);
}
if (ziptic & GZT_SPR2) if (ziptic & GZT_SPR2)
oldmetal.sprite2 = READUINT8(metal_p); oldmetal.sprite2 = READUINT8(metal_p);
@ -1169,6 +1173,8 @@ void G_ReadMetalTic(mobj_t *metal)
follow->sprite2 = 0; follow->sprite2 = 0;
follow->sprite = READUINT16(metal_p); follow->sprite = READUINT16(metal_p);
follow->frame = READUINT32(metal_p); // NOT & FF_FRAMEMASK here, so 32 bits follow->frame = READUINT32(metal_p); // NOT & FF_FRAMEMASK here, so 32 bits
if (metalversion < 0x000f)
follow->frame = G_ConvertOldFrameFlags(follow->frame);
follow->angle = metal->angle; follow->angle = metal->angle;
follow->color = (metalversion==0x000c) ? READUINT8(metal_p) : READUINT16(metal_p); follow->color = (metalversion==0x000c) ? READUINT8(metal_p) : READUINT16(metal_p);
@ -1680,8 +1686,9 @@ UINT8 G_CmpDemoTime(char *oldname, char *newname)
switch(oldversion) // demoversion switch(oldversion) // demoversion
{ {
case DEMOVERSION: // latest always supported case DEMOVERSION: // latest always supported
case 0x000d: // The previous demoversion also supported case 0x000e: // The previous demoversions also supported
case 0x000c: // all that changed between then and now was longer color name case 0x000d: // all that changed between then and now was longer color name
case 0x000c:
break; break;
// too old, cannot support. // too old, cannot support.
default: default:
@ -1824,6 +1831,7 @@ void G_DoPlayDemo(char *defdemoname)
switch(demoversion) switch(demoversion)
{ {
case 0x000d: case 0x000d:
case 0x000e:
case DEMOVERSION: // latest always supported case DEMOVERSION: // latest always supported
cnamelen = MAXCOLORNAME; cnamelen = MAXCOLORNAME;
break; break;
@ -2077,6 +2085,7 @@ void G_AddGhost(char *defdemoname)
switch(ghostversion) switch(ghostversion)
{ {
case 0x000d: case 0x000d:
case 0x000e:
case DEMOVERSION: // latest always supported case DEMOVERSION: // latest always supported
cnamelen = MAXCOLORNAME; cnamelen = MAXCOLORNAME;
break; break;
@ -2337,8 +2346,9 @@ void G_DoPlayMetal(void)
switch(metalversion) switch(metalversion)
{ {
case DEMOVERSION: // latest always supported case DEMOVERSION: // latest always supported
case 0x000d: // There are checks wheter the momentum is from older demo versions or not case 0x000e: // There are checks wheter the momentum is from older demo versions or not
case 0x000c: // all that changed between then and now was longer color name case 0x000d: // all that changed between then and now was longer color name
case 0x000c:
break; break;
// too old, cannot support. // too old, cannot support.
default: default:
@ -2554,3 +2564,45 @@ boolean G_CheckDemoStatus(void)
return false; return false;
} }
// 2.2.10 shifted some frame flags around, this function converts frame flags from older versions to their 2.2.10 equivalents.
INT32 G_ConvertOldFrameFlags(INT32 frame)
{
if (frame & 0x01000000) // was FF_ANIMATE, is now FF_VERTICALFLIP
{
frame &= ~0x01000000;
frame |= FF_ANIMATE;
}
if (frame & 0x02000000) // was FF_RANDOMANIM, is now FF_HORIZONTALFLIP
{
frame &= ~0x02000000;
frame |= FF_RANDOMANIM;
}
if (frame & 0x04000000) // was FF_GLOBALANIM, is now empty
{
frame &= ~0x04000000;
frame |= FF_GLOBALANIM;
}
if (frame & 0x00200000) // was FF_VERTICALFLIP, is now FF_FULLDARK
{
frame &= ~0x00200000;
frame |= FF_VERTICALFLIP;
}
if (frame & 0x00400000) // was FF_HORIZONTALFLIP, is now FF_PAPERSPRITE
{
frame &= ~0x00400000;
frame |= FF_HORIZONTALFLIP;
}
if (frame & 0x00800000) // was FF_PAPERSPRITE, is now FF_FLOORSPRITE
{
frame &= ~0x00800000;
frame |= FF_PAPERSPRITE;
}
return frame;
}

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -82,5 +82,6 @@ void G_StopMetalDemo(void);
ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill); ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill);
void G_StopDemo(void); void G_StopDemo(void);
boolean G_CheckDemoStatus(void); boolean G_CheckDemoStatus(void);
INT32 G_ConvertOldFrameFlags(INT32 frame);
#endif // __G_DEMO__ #endif // __G_DEMO__

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -1411,7 +1411,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
newtarget = P_SpawnMobj(ticcmd_ztargetfocus[forplayer]->x, ticcmd_ztargetfocus[forplayer]->y, ticcmd_ztargetfocus[forplayer]->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker newtarget = P_SpawnMobj(ticcmd_ztargetfocus[forplayer]->x, ticcmd_ztargetfocus[forplayer]->y, ticcmd_ztargetfocus[forplayer]->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker
P_SetTarget(&newtarget->target, ticcmd_ztargetfocus[forplayer]); P_SetTarget(&newtarget->target, ticcmd_ztargetfocus[forplayer]);
if (P_AproxDistance( if (player->mo && P_AproxDistance(
player->mo->x - ticcmd_ztargetfocus[forplayer]->x, player->mo->x - ticcmd_ztargetfocus[forplayer]->x,
player->mo->y - ticcmd_ztargetfocus[forplayer]->y player->mo->y - ticcmd_ztargetfocus[forplayer]->y
) > 50*player->mo->scale) ) > 50*player->mo->scale)
@ -1547,12 +1547,17 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
cmd->sidemove = (SINT8)(cmd->sidemove + side); cmd->sidemove = (SINT8)(cmd->sidemove + side);
// Note: Majority of botstuffs are handled in G_Ticker now. // Note: Majority of botstuffs are handled in G_Ticker now.
if (player->bot == BOT_2PHUMAN) //Player-controlled bot if (player->bot == BOT_2PAI
&& !player->powers[pw_tailsfly]
&& (cmd->forwardmove || cmd->sidemove || cmd->buttons))
{ {
// Fix offset angle for P2-controlled Tailsbot when P2's controls are set to non-Strafe player->bot = BOT_2PHUMAN; // A player-controlled bot. Returns to AI when it respawns.
cmd->angleturn = (INT16)((localangle - *myangle) >> 16); CV_SetValue(&cv_analog[1], true);
} }
if (player->bot == BOT_2PHUMAN)
cmd->angleturn = (INT16)((localangle - *myangle) >> 16);
*myangle += (cmd->angleturn<<16); *myangle += (cmd->angleturn<<16);
if (controlstyle == CS_LMAOGALOG) { if (controlstyle == CS_LMAOGALOG) {
@ -2307,65 +2312,44 @@ void G_Ticker(boolean run)
buf = gametic % BACKUPTICS; buf = gametic % BACKUPTICS;
// Generate ticcmds for bots FIRST, then copy received ticcmds for players.
// This emulates pre-2.2.10 behaviour where the bot referenced their leader's last copied ticcmd,
// which is desirable because P_PlayerThink can override inputs (e.g. while PF_STASIS is applied or in a waterslide),
// and the bot AI needs to respect that.
#define ISHUMAN (players[i].bot == BOT_NONE || players[i].bot == BOT_2PHUMAN)
for (i = 0; i < MAXPLAYERS; i++) for (i = 0; i < MAXPLAYERS; i++)
{ {
if (playeringame[i]) if (playeringame[i] && !ISHUMAN) // Less work is required if we're building a bot ticcmd.
{ {
INT16 received; players[i].lastbuttons = players[i].cmd.buttons; // Save last frame's button readings
// Save last frame's button readings B_BuildTiccmd(&players[i], &players[i].cmd);
players[i].lastbuttons = players[i].cmd.buttons;
// Since bot TicCmd is pre-determined for both the client and server, the latency and packet checks are simplified.
players[i].cmd.latency = 0;
P_SetPlayerAngle(&players[i], players[i].cmd.angleturn << 16);
}
}
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && ISHUMAN)
{
players[i].lastbuttons = players[i].cmd.buttons; // Save last frame's button readings
G_CopyTiccmd(&players[i].cmd, &netcmds[buf][i], 1); G_CopyTiccmd(&players[i].cmd, &netcmds[buf][i], 1);
// Bot ticcmd handling
// Yes, ordinarily this would be handled in G_BuildTiccmd... // Use the leveltime sent in the player's ticcmd to determine control lag
// ...however, bot players won't have a corresponding consoleplayer or splitscreen player 2 to send that information. players[i].cmd.latency = min(((leveltime & 0xFF) - players[i].cmd.latency) & 0xFF, MAXPREDICTTICS-1);
// Therefore, this has to be done after ticcmd sends are received.
if (players[i].bot == BOT_2PAI) { // Tailsbot for P2
if (!players[i].powers[pw_tailsfly] && (players[i].cmd.forwardmove || players[i].cmd.sidemove || players[i].cmd.buttons))
{
players[i].bot = BOT_2PHUMAN; // A player-controlled bot. Returns to AI when it respawns.
CV_SetValue(&cv_analog[1], true);
}
else
{
B_BuildTiccmd(&players[i], &players[i].cmd);
}
B_HandleFlightIndicator(&players[i]);
}
else if (players[i].bot == BOT_MPAI) {
B_BuildTiccmd(&players[i], &players[i].cmd);
}
// Do angle adjustments. // Do angle adjustments.
if (players[i].bot == BOT_NONE || players[i].bot == BOT_2PHUMAN)
{
received = (players[i].cmd.angleturn & TICCMD_RECEIVED);
players[i].angleturn += players[i].cmd.angleturn - players[i].oldrelangleturn; players[i].angleturn += players[i].cmd.angleturn - players[i].oldrelangleturn;
players[i].oldrelangleturn = players[i].cmd.angleturn; players[i].oldrelangleturn = players[i].cmd.angleturn;
if (P_ControlStyle(&players[i]) == CS_LMAOGALOG) if (P_ControlStyle(&players[i]) == CS_LMAOGALOG)
P_ForceLocalAngle(&players[i], players[i].angleturn << 16); P_ForceLocalAngle(&players[i], players[i].angleturn << 16);
else else
players[i].cmd.angleturn = players[i].angleturn; players[i].cmd.angleturn = (players[i].angleturn & ~TICCMD_RECEIVED) | (players[i].cmd.angleturn & TICCMD_RECEIVED);
if (P_ControlStyle(&players[i]) == CS_LMAOGALOG)
P_ForceLocalAngle(&players[i], players[i].angleturn << 16);
else
players[i].cmd.angleturn = players[i].angleturn;
players[i].cmd.angleturn &= ~TICCMD_RECEIVED;
// Use the leveltime sent in the player's ticcmd to determine control lag
players[i].cmd.latency = min(((leveltime & 0xFF) - players[i].cmd.latency) & 0xFF, MAXPREDICTTICS-1);
}
else // Less work is required if we're building a bot ticcmd.
{
// Since bot TicCmd is pre-determined for both the client and server, the latency and packet checks are simplified.
received = 1;
players[i].cmd.latency = 0;
players[i].angleturn = players[i].cmd.angleturn;
players[i].oldrelangleturn = players[i].cmd.angleturn;
}
players[i].cmd.angleturn |= received;
} }
} }
#undef ISHUMAN
// do main actions // do main actions
switch (gamestate) switch (gamestate)

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2020-2021 by Sonic Team Junior. // Copyright (C) 2020-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2020-2021 by Sonic Team Junior. // Copyright (C) 2020-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -347,19 +347,16 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
v[2].t = v[3].t = hwrPatch->max_t; v[2].t = v[3].t = hwrPatch->max_t;
// clip it since it is used for bunny scroll in doom I // clip it since it is used for bunny scroll in doom I
if (blendmode)
flags = HWR_GetBlendModeFlag(blendmode+1)|PF_NoDepthTest; flags = HWR_GetBlendModeFlag(blendmode+1)|PF_NoDepthTest;
else
flags = PF_Translucent|PF_NoDepthTest;
if (alphalevel) if (alphalevel)
{ {
FSurfaceInfo Surf; FSurfaceInfo Surf;
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff; Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
if (alphalevel == 10) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency]; if (alphalevel == 10) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency]; // V_HUDTRANSHALF
else if (alphalevel == 11) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency]; else if (alphalevel == 11) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency]; // V_HUDTRANS
else if (alphalevel == 12) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency]; else if (alphalevel == 12) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency]; // V_HUDTRANSDOUBLE
else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel]; else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
flags |= PF_Modulated; flags |= PF_Modulated;
HWD.pfnDrawPolygon(&Surf, v, 4, flags); HWD.pfnDrawPolygon(&Surf, v, 4, flags);
@ -644,19 +641,16 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
} }
// clip it since it is used for bunny scroll in doom I // clip it since it is used for bunny scroll in doom I
if (blendmode)
flags = HWR_GetBlendModeFlag(blendmode+1)|PF_NoDepthTest; flags = HWR_GetBlendModeFlag(blendmode+1)|PF_NoDepthTest;
else
flags = PF_Translucent|PF_NoDepthTest;
if (alphalevel) if (alphalevel)
{ {
FSurfaceInfo Surf; FSurfaceInfo Surf;
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff; Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
if (alphalevel == 10) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency]; if (alphalevel == 10) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency]; // V_HUDTRANSHALF
else if (alphalevel == 11) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency]; else if (alphalevel == 11) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency]; // V_HUDTRANS
else if (alphalevel == 12) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency]; else if (alphalevel == 12) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency]; // V_HUDTRANSDOUBLE
else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel]; else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
flags |= PF_Modulated; flags |= PF_Modulated;

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -3605,6 +3605,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
FBITFIELD blendmode = PF_Translucent|PF_Modulated; FBITFIELD blendmode = PF_Translucent|PF_Modulated;
INT32 shader = SHADER_DEFAULT; INT32 shader = SHADER_DEFAULT;
UINT8 i; UINT8 i;
INT32 heightsec, phs;
SINT8 flip = P_MobjFlip(thing); SINT8 flip = P_MobjFlip(thing);
INT32 light; INT32 light;
@ -3617,7 +3618,23 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
groundz = R_GetShadowZ(thing, &groundslope); groundz = R_GetShadowZ(thing, &groundslope);
//if (abs(groundz - gl_viewz) / tz > 4) return; // Prevent stretchy shadows and possible crashes heightsec = thing->subsector->sector->heightsec;
if (viewplayer->mo && viewplayer->mo->subsector)
phs = viewplayer->mo->subsector->sector->heightsec;
else
phs = -1;
if (heightsec != -1 && phs != -1) // only clip things which are in special sectors
{
if (gl_viewz < FIXED_TO_FLOAT(sectors[phs].floorheight) ?
thing->z >= sectors[heightsec].floorheight :
thing->z < sectors[heightsec].floorheight)
return;
if (gl_viewz > FIXED_TO_FLOAT(sectors[phs].ceilingheight) ?
thing->z < sectors[heightsec].ceilingheight && gl_viewz >= FIXED_TO_FLOAT(sectors[heightsec].ceilingheight) :
thing->z >= sectors[heightsec].ceilingheight)
return;
}
floordiff = abs((flip < 0 ? thing->height : 0) + thing->z - groundz); floordiff = abs((flip < 0 ? thing->height : 0) + thing->z - groundz);
@ -5274,13 +5291,19 @@ static void HWR_ProjectSprite(mobj_t *thing)
if (heightsec != -1 && phs != -1) // only clip things which are in special sectors if (heightsec != -1 && phs != -1) // only clip things which are in special sectors
{ {
float top = gzt;
float bottom = FIXED_TO_FLOAT(thing->z);
if (R_ThingIsFloorSprite(thing))
top = bottom;
if (gl_viewz < FIXED_TO_FLOAT(sectors[phs].floorheight) ? if (gl_viewz < FIXED_TO_FLOAT(sectors[phs].floorheight) ?
FIXED_TO_FLOAT(thing->z) >= FIXED_TO_FLOAT(sectors[heightsec].floorheight) : bottom >= FIXED_TO_FLOAT(sectors[heightsec].floorheight) :
gzt < FIXED_TO_FLOAT(sectors[heightsec].floorheight)) top < FIXED_TO_FLOAT(sectors[heightsec].floorheight))
return; return;
if (gl_viewz > FIXED_TO_FLOAT(sectors[phs].ceilingheight) ? if (gl_viewz > FIXED_TO_FLOAT(sectors[phs].ceilingheight) ?
gzt < FIXED_TO_FLOAT(sectors[heightsec].ceilingheight) && gl_viewz >= FIXED_TO_FLOAT(sectors[heightsec].ceilingheight) : top < FIXED_TO_FLOAT(sectors[heightsec].ceilingheight) && gl_viewz >= FIXED_TO_FLOAT(sectors[heightsec].ceilingheight) :
FIXED_TO_FLOAT(thing->z) >= FIXED_TO_FLOAT(sectors[heightsec].ceilingheight)) bottom >= FIXED_TO_FLOAT(sectors[heightsec].ceilingheight))
return; return;
} }

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -1346,12 +1346,18 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
//if (tics > durs) //if (tics > durs)
//durs = tics; //durs = tics;
INT32 blendmode;
if (spr->mobj->frame & FF_BLENDMASK)
blendmode = ((spr->mobj->frame & FF_BLENDMASK) >> FF_BLENDSHIFT) + 1;
else
blendmode = spr->mobj->blendmode;
if (spr->mobj->frame & FF_TRANSMASK) if (spr->mobj->frame & FF_TRANSMASK)
Surf.PolyFlags = HWR_SurfaceBlend(spr->mobj->blendmode, (spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf); Surf.PolyFlags = HWR_SurfaceBlend(blendmode, (spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf);
else else
{ {
Surf.PolyColor.s.alpha = (spr->mobj->flags2 & MF2_SHADOW) ? 0x40 : 0xff; Surf.PolyColor.s.alpha = (spr->mobj->flags2 & MF2_SHADOW) ? 0x40 : 0xff;
Surf.PolyFlags = HWR_GetBlendModeFlag(spr->mobj->blendmode); Surf.PolyFlags = HWR_GetBlendModeFlag(blendmode);
} }
// don't forget to enable the depth test because we can't do this // don't forget to enable the depth test because we can't do this

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2021 by Sonic Team Junior. // Copyright (C) 1998-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2020-2021 by James R. // Copyright (C) 2020-2022 by James R.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -76,7 +76,7 @@ patch_t *nto_font[NT_FONTSIZE];
static player_t *plr; static player_t *plr;
boolean chat_on; // entering a chat message? boolean chat_on; // entering a chat message?
static char w_chat[HU_MAXMSGLEN]; static char w_chat[HU_MAXMSGLEN + 1];
static size_t c_input = 0; // let's try to make the chat input less shitty. static size_t c_input = 0; // let's try to make the chat input less shitty.
static boolean headsupactive = false; static boolean headsupactive = false;
boolean hu_showscores; // draw rankings boolean hu_showscores; // draw rankings
@ -461,7 +461,7 @@ void HU_AddChatText(const char *text, boolean playsound)
static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags) static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
{ {
char buf[254]; char buf[2 + HU_MAXMSGLEN + 1];
size_t numwords, ix; size_t numwords, ix;
char *msg = &buf[2]; char *msg = &buf[2];
const size_t msgspace = sizeof buf - 2; const size_t msgspace = sizeof buf - 2;
@ -537,7 +537,7 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
} }
buf[0] = target; buf[0] = target;
newmsg = msg+5+spc; newmsg = msg+5+spc;
strlcpy(msg, newmsg, 252); strlcpy(msg, newmsg, HU_MAXMSGLEN + 1);
} }
SendNetXCmd(XD_SAY, buf, strlen(msg) + 1 + msg-buf); SendNetXCmd(XD_SAY, buf, strlen(msg) + 1 + msg-buf);
@ -644,7 +644,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
target = READSINT8(*p); target = READSINT8(*p);
flags = READUINT8(*p); flags = READUINT8(*p);
msg = (char *)*p; msg = (char *)*p;
SKIPSTRING(*p); SKIPSTRINGL(*p, HU_MAXMSGLEN + 1);
if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !(IsPlayerAdmin(playernum))) if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !(IsPlayerAdmin(playernum)))
{ {
@ -858,72 +858,6 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
#endif #endif
} }
// Handles key input and string input
//
static inline boolean HU_keyInChatString(char *s, char ch)
{
size_t l;
if ((ch >= HU_FONTSTART && ch <= HU_FONTEND && hu_font[ch-HU_FONTSTART])
|| ch == ' ') // Allow spaces, of course
{
l = strlen(s);
if (l < HU_MAXMSGLEN - 1)
{
if (c_input >= strlen(s)) // don't do anything complicated
{
s[l++] = ch;
s[l]=0;
}
else
{
// move everything past c_input for new characters:
size_t m = HU_MAXMSGLEN-1;
while (m>=c_input)
{
if (s[m])
s[m+1] = (s[m]);
if (m == 0) // prevent overflow
break;
m--;
}
s[c_input] = ch; // and replace this.
}
c_input++;
return true;
}
return false;
}
else if (ch == KEY_BACKSPACE)
{
size_t i = c_input;
if (c_input <= 0)
return false;
if (!s[i-1])
return false;
if (i >= strlen(s)-1)
{
s[strlen(s)-1] = 0;
c_input--;
return false;
}
for (; (i < HU_MAXMSGLEN); i++)
{
s[i-1] = s[i];
}
c_input--;
}
else if (ch != KEY_ENTER)
return false; // did not eat key
return true; // ate the key
}
#endif #endif
// //
@ -945,53 +879,43 @@ void HU_Ticker(void)
#ifndef NONET #ifndef NONET
static boolean teamtalk = false; static boolean teamtalk = false;
static boolean justscrolleddown;
static boolean justscrolledup;
static INT16 typelines = 1; // number of drawfill lines we need when drawing the chat. it's some weird hack and might be one frame off but I'm lazy to make another loop.
// It's up here since it has to be reset when we open the chat.
// Clear spaces so we don't end up with messages only made out of emptiness static boolean HU_chatboxContainsOnlySpaces(void)
static boolean HU_clearChatSpaces(void)
{ {
size_t i = 0; // Used to just check our message size_t i;
char c; // current character we're iterating.
boolean nothingbutspaces = true;
for (; i < strlen(w_chat); i++) // iterate through message and eradicate all spaces that don't belong. for (i = 0; w_chat[i]; i++)
{ if (w_chat[i] != ' ')
c = w_chat[i]; return false;
if (!c)
break; // if there's nothing, it's safe to assume our message has ended, so let's not waste any more time here.
if (c != ' ') // Isn't a space return true;
{
nothingbutspaces = false;
}
}
return nothingbutspaces;
} }
// static void HU_sendChatMessage(void)
//
static void HU_queueChatChar(char c)
{ {
// send automaticly the message (no more chat char) char buf[2 + HU_MAXMSGLEN + 1];
if (c == KEY_ENTER)
{
char buf[2+256];
char *msg = &buf[2]; char *msg = &buf[2];
size_t i = 0; size_t ci;
size_t ci = 2;
INT32 target = 0; INT32 target = 0;
if (HU_clearChatSpaces()) // Avoids being able to send empty messages, or something. // if our message was nothing but spaces, don't send it.
return; // If this returns true, that means our message was NOTHING but spaces, so don't send it period. if (HU_chatboxContainsOnlySpaces())
return;
do { // copy printable characters and terminating '\0' only.
c = w_chat[-2+ci++]; for (ci = 2; w_chat[ci-2]; ci++)
if (!c || (c >= ' ' && !(c & 0x80))) // copy printable characters and terminating '\0' only. {
buf[ci-1]=c; char c = w_chat[ci-2];
} while (c); if (c >= ' ' && !(c & 0x80))
buf[ci] = c;
for (;(i<HU_MAXMSGLEN);i++) };
w_chat[i] = 0; // reset this. buf[ci] = '\0';
memset(w_chat, '\0', sizeof(w_chat));
c_input = 0; c_input = 0;
// last minute mute check // last minute mute check
@ -1019,7 +943,7 @@ static void HU_queueChatChar(char c)
strncpy(playernum, msg+3, 3); strncpy(playernum, msg+3, 3);
// check for undesirable characters in our "number" // check for undesirable characters in our "number"
if (((playernum[0] < '0') || (playernum[0] > '9')) || ((playernum[1] < '0') || (playernum[1] > '9'))) if (!(isdigit(playernum[0]) && isdigit(playernum[1])))
{ {
// check if playernum[1] is a space // check if playernum[1] is a space
if (playernum[1] == ' ') if (playernum[1] == ' ')
@ -1032,17 +956,13 @@ static void HU_queueChatChar(char c)
} }
} }
// I'm very bad at C, I swear I am, additional checks eww! // I'm very bad at C, I swear I am, additional checks eww!
if (spc != 0) if (spc != 0 && msg[5] != ' ')
{
if (msg[5] != ' ')
{ {
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<player num> \'.", false); HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<player num> \'.", false);
return; return;
} }
}
target = atoi(playernum); // turn that into a number target = atoi(playernum); // turn that into a number
//CONS_Printf("%d\n", target);
// check for target player, if it doesn't exist then we can't send the message! // check for target player, if it doesn't exist then we can't send the message!
if (target < MAXPLAYERS && playeringame[target]) // player exists if (target < MAXPLAYERS && playeringame[target]) // player exists
@ -1055,41 +975,27 @@ static void HU_queueChatChar(char c)
// we need to get rid of the /pm<player num> // we need to get rid of the /pm<player num>
newmsg = msg+5+spc; newmsg = msg+5+spc;
strlcpy(msg, newmsg, 255); strlcpy(msg, newmsg, HU_MAXMSGLEN + 1);
} }
if (ci > 3) // don't send target+flags+empty message. if (ci > 2) // don't send target+flags+empty message.
{ {
if (teamtalk) buf[0] = teamtalk ? -1 : target; // target
buf[0] = -1; // target
else
buf[0] = target;
buf[1] = 0; // flags buf[1] = 0; // flags
SendNetXCmd(XD_SAY, buf, 2 + strlen(&buf[2]) + 1); SendNetXCmd(XD_SAY, buf, 2 + strlen(&buf[2]) + 1);
} }
return;
}
} }
#endif #endif
void HU_clearChatChars(void) void HU_clearChatChars(void)
{ {
size_t i = 0; memset(w_chat, '\0', sizeof(w_chat));
for (;i<HU_MAXMSGLEN;i++)
w_chat[i] = 0; // reset this.
chat_on = false; chat_on = false;
c_input = 0; c_input = 0;
I_UpdateMouseGrab(); I_UpdateMouseGrab();
} }
#ifndef NONET
static boolean justscrolleddown;
static boolean justscrolledup;
static INT16 typelines = 1; // number of drawfill lines we need when drawing the chat. it's some weird hack and might be one frame off but I'm lazy to make another loop.
// It's up here since it has to be reset when we open the chat.
#endif
// //
// Returns true if key eaten // Returns true if key eaten
// //
@ -1178,14 +1084,16 @@ boolean HU_Responder(event_t *ev)
} }
// pasting. pasting is cool. chat is a bit limited, though :( // pasting. pasting is cool. chat is a bit limited, though :(
if (((c == 'v' || c == 'V') && ctrldown) && !CHAT_MUTE) if ((c == 'v' || c == 'V') && ctrldown)
{ {
const char *paste = I_ClipboardPaste(); const char *paste;
size_t chatlen; size_t chatlen;
size_t pastelen; size_t pastelen;
// create a dummy string real quickly if (CHAT_MUTE)
return true;
paste = I_ClipboardPaste();
if (paste == NULL) if (paste == NULL)
return true; return true;
@ -1194,40 +1102,16 @@ boolean HU_Responder(event_t *ev)
if (chatlen+pastelen > HU_MAXMSGLEN) if (chatlen+pastelen > HU_MAXMSGLEN)
return true; // we can't paste this!! return true; // we can't paste this!!
if (c_input >= strlen(w_chat)) // add it at the end of the string. memmove(&w_chat[c_input + pastelen], &w_chat[c_input], pastelen);
{
memcpy(&w_chat[chatlen], paste, pastelen); // copy all of that.
c_input += pastelen;
/*size_t i = 0;
for (;i<pastelen;i++)
{
HU_queueChatChar(paste[i]); // queue it so that it's actually sent. (this chat write thing is REALLY messy.)
}*/
return true;
}
else // otherwise, we need to shift everything and make space, etc etc
{
size_t i = HU_MAXMSGLEN-1;
while (i >= c_input)
{
if (w_chat[i])
w_chat[i+pastelen] = w_chat[i];
if (i == 0) // prevent overflow
break;
i--;
}
memcpy(&w_chat[c_input], paste, pastelen); // copy all of that. memcpy(&w_chat[c_input], paste, pastelen); // copy all of that.
c_input += pastelen; c_input += pastelen;
return true; return true;
} }
} else if (c == KEY_ENTER)
{
if (!CHAT_MUTE)
HU_sendChatMessage();
if (!CHAT_MUTE && HU_keyInChatString(w_chat,c))
{
HU_queueChatChar(c);
}
if (c == KEY_ENTER)
{
chat_on = false; chat_on = false;
c_input = 0; // reset input cursor c_input = 0; // reset input cursor
chat_scrollmedown = true; // you hit enter, so you might wanna autoscroll to see what you just sent. :) chat_scrollmedown = true; // you hit enter, so you might wanna autoscroll to see what you just sent. :)
@ -1268,6 +1152,32 @@ boolean HU_Responder(event_t *ev)
else else
c_input++; c_input++;
} }
else if ((c >= HU_FONTSTART && c <= HU_FONTEND && hu_font[c-HU_FONTSTART])
|| c == ' ') // Allow spaces, of course
{
if (CHAT_MUTE || strlen(w_chat) >= HU_MAXMSGLEN)
return true;
memmove(&w_chat[c_input + 1], &w_chat[c_input], strlen(w_chat) - c_input + 1);
w_chat[c_input] = c;
c_input++;
}
else if (c == KEY_BACKSPACE)
{
if (CHAT_MUTE || c_input <= 0)
return true;
memmove(&w_chat[c_input - 1], &w_chat[c_input], strlen(w_chat) - c_input + 1);
c_input--;
}
else if (c == KEY_DEL)
{
if (CHAT_MUTE || c_input >= strlen(w_chat))
return true;
memmove(&w_chat[c_input], &w_chat[c_input + 1], strlen(w_chat) - c_input);
}
return true; return true;
} }
#endif #endif
@ -1863,64 +1773,25 @@ static void HU_DrawChat_Old(void)
} }
#endif #endif
// draw the Crosshair, at the exact center of the view. // Draw crosshairs at the exact center of the view.
// // In splitscreen, crosshairs are stretched vertically to compensate for V_PERPLAYER squishing them.
// Crosshairs are pre-cached at HU_Init // Crosshairs are pre-cached at HU_Init
static inline void HU_DrawCrosshair(void) static inline void HU_DrawCrosshairs(void)
{ {
INT32 i, y, dupz; INT32 cross1 = cv_crosshair.value & 3;
INT32 cross2 = cv_crosshair2.value & 3;
i = cv_crosshair.value & 3; if (automapactive || demoplayback)
if (!i)
return; return;
if ((netgame || multiplayer) && players[displayplayer].spectator) stplyr = ((stplyr == &players[displayplayer]) ? &players[secondarydisplayplayer] : &players[displayplayer]);
return; if (!players[displayplayer].spectator && (!camera.chase || ticcmd_ztargetfocus[0]) && cross1)
V_DrawStretchyFixedPatch((BASEVIDWIDTH/2)<<FRACBITS, (BASEVIDHEIGHT/2)<<FRACBITS, FRACUNIT, splitscreen ? 2*FRACUNIT : FRACUNIT, V_TRANSLUCENT|V_PERPLAYER, crosshair[cross1 - 1], NULL);
#ifdef HWRENDER stplyr = ((stplyr == &players[displayplayer]) ? &players[secondarydisplayplayer] : &players[displayplayer]);
if (rendermode != render_soft) if (!players[secondarydisplayplayer].spectator && (!camera2.chase || ticcmd_ztargetfocus[1]) && cross2 && splitscreen)
y = (INT32)gl_basewindowcentery; V_DrawStretchyFixedPatch((BASEVIDWIDTH/2)<<FRACBITS, (BASEVIDHEIGHT/2)<<FRACBITS, FRACUNIT, 2*FRACUNIT, V_TRANSLUCENT|V_PERPLAYER, crosshair[cross2 - 1], NULL);
else
#endif
y = viewwindowy + (viewheight>>1);
dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
V_DrawFixedPatch(vid.width<<(FRACBITS-1), y<<FRACBITS, FRACUNIT/dupz, V_TRANSLUCENT, crosshair[i - 1], NULL);
}
static inline void HU_DrawCrosshair2(void)
{
INT32 i, y, dupz;
i = cv_crosshair2.value & 3;
if (!i)
return;
if ((netgame || multiplayer) && players[secondarydisplayplayer].spectator)
return;
#ifdef HWRENDER
if (rendermode != render_soft)
y = (INT32)gl_basewindowcentery;
else
#endif
y = viewwindowy + (viewheight>>1);
if (!splitscreen)
return;
#ifdef HWRENDER
if (rendermode != render_soft)
y += (INT32)gl_viewheight;
else
#endif
y += viewheight;
dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
V_DrawFixedPatch(vid.width<<(FRACBITS-1), y<<FRACBITS, FRACUNIT/dupz, V_TRANSLUCENT, crosshair[i - 1], NULL);
} }
static void HU_DrawCEcho(void) static void HU_DrawCEcho(void)
@ -2114,19 +1985,9 @@ void HU_Drawer(void)
if (gamestate != GS_LEVEL) if (gamestate != GS_LEVEL)
return; return;
// draw the crosshair, not when viewing demos nor with chasecam // draw the crosshair
if (LUA_HudEnabled(hud_crosshair)) if (LUA_HudEnabled(hud_crosshair))
{ HU_DrawCrosshairs();
if (!automapactive && cv_crosshair.value && !demoplayback &&
(!camera.chase || ticcmd_ztargetfocus[0])
&& !players[displayplayer].spectator)
HU_DrawCrosshair();
if (!automapactive && cv_crosshair2.value && !demoplayback &&
(!camera2.chase || ticcmd_ztargetfocus[1])
&& !players[secondarydisplayplayer].spectator)
HU_DrawCrosshair2();
}
// draw desynch text // draw desynch text
if (hu_redownloadinggamestate) if (hu_redownloadinggamestate)

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -62,7 +62,7 @@ typedef struct
//------------------------------------ //------------------------------------
// chat stuff // chat stuff
//------------------------------------ //------------------------------------
#define HU_MAXMSGLEN 224 #define HU_MAXMSGLEN 223
#define CHAT_BUFSIZE 64 // that's enough messages, right? We'll delete the older ones when that gets out of hand. #define CHAT_BUFSIZE 64 // that's enough messages, right? We'll delete the older ones when that gets out of hand.
#ifdef NETSPLITSCREEN #ifdef NETSPLITSCREEN
#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640) #define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640)

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2011-2021 by Sonic Team Junior. // Copyright (C) 2011-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2011-2021 by Sonic Team Junior. // Copyright (C) 2011-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

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@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2020-2021 by James R. // Copyright (C) 2020-2022 by James R.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

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@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

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@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -203,6 +203,10 @@ char sprnames[NUMSPRITES + 1][5] =
// The letter // The letter
"LETR", "LETR",
// Tutorial Scenery
"TUPL",
"TUPF",
// Greenflower Scenery // Greenflower Scenery
"FWR1", "FWR1",
"FWR2", // GFZ Sunflower "FWR2", // GFZ Sunflower
@ -2117,6 +2121,56 @@ state_t states[NUMSTATES] =
{SPR_LETR, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_LETTER {SPR_LETR, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_LETTER
// Tutorial scenery
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALLEAF2}, // S_TUTORIALLEAF1
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALLEAF3}, // S_TUTORIALLEAF2
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALLEAF4}, // S_TUTORIALLEAF3
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALLEAF5}, // S_TUTORIALLEAF4
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALLEAF6}, // S_TUTORIALLEAF5
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALLEAF7}, // S_TUTORIALLEAF6
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALLEAF8}, // S_TUTORIALLEAF7
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALLEAF9}, // S_TUTORIALLEAF8
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALLEAF10}, // S_TUTORIALLEAF9
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALLEAF11}, // S_TUTORIALLEAF10
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALLEAF12}, // S_TUTORIALLEAF11
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALLEAF13}, // S_TUTORIALLEAF12
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALLEAF14}, // S_TUTORIALLEAF13
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALLEAF15}, // S_TUTORIALLEAF14
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALLEAF16}, // S_TUTORIALLEAF15
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALLEAF1}, // S_TUTORIALLEAF16
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWER2}, // S_TUTORIALFLOWER1
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWER3}, // S_TUTORIALFLOWER2
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWER4}, // S_TUTORIALFLOWER3
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWER5}, // S_TUTORIALFLOWER4
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWER6}, // S_TUTORIALFLOWER5
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWER7}, // S_TUTORIALFLOWER6
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWER8}, // S_TUTORIALFLOWER7
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWER9}, // S_TUTORIALFLOWER8
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWER10}, // S_TUTORIALFLOWER9
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWER11}, // S_TUTORIALFLOWER10
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWER12}, // S_TUTORIALFLOWER11
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWER13}, // S_TUTORIALFLOWER12
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWER14}, // S_TUTORIALFLOWER13
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWER15}, // S_TUTORIALFLOWER14
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWER16}, // S_TUTORIALFLOWER15
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWER1}, // S_TUTORIALFLOWER16
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF2}, // S_TUTORIALFLOWERF1
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF3}, // S_TUTORIALFLOWERF2
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF4}, // S_TUTORIALFLOWERF3
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF5}, // S_TUTORIALFLOWERF4
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF6}, // S_TUTORIALFLOWERF5
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF7}, // S_TUTORIALFLOWERF6
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF8}, // S_TUTORIALFLOWERF7
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF9}, // S_TUTORIALFLOWERF8
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF10}, // S_TUTORIALFLOWERF9
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF11}, // S_TUTORIALFLOWERF10
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF12}, // S_TUTORIALFLOWERF11
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF13}, // S_TUTORIALFLOWERF12
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF14}, // S_TUTORIALFLOWERF13
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF15}, // S_TUTORIALFLOWERF14
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF16}, // S_TUTORIALFLOWERF15
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF1}, // S_TUTORIALFLOWERF16
// GFZ flowers // GFZ flowers
{SPR_FWR1, FF_ANIMATE, -1, {NULL}, 7, 3, S_NULL}, // S_GFZFLOWERA {SPR_FWR1, FF_ANIMATE, -1, {NULL}, 7, 3, S_NULL}, // S_GFZFLOWERA
{SPR_FWR2, FF_ANIMATE, -1, {NULL}, 19, 3, S_NULL}, // S_GFZFLOWERB {SPR_FWR2, FF_ANIMATE, -1, {NULL}, 19, 3, S_NULL}, // S_GFZFLOWERB
@ -2168,7 +2222,7 @@ state_t states[NUMSTATES] =
{SPR_GARG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BIGGARGOYLE {SPR_GARG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BIGGARGOYLE
// DSZ Seaweed // DSZ Seaweed
{SPR_SEWE, 0, -1, {NULL}, 0, 0, S_SEAWEED2}, // S_SEAWEED1 {SPR_SEWE, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 26, 3, S_SEAWEED1}, // S_SEAWEED1
{SPR_SEWE, 1, 5, {NULL}, 0, 0, S_SEAWEED3}, // S_SEAWEED2 {SPR_SEWE, 1, 5, {NULL}, 0, 0, S_SEAWEED3}, // S_SEAWEED2
{SPR_SEWE, 2, 5, {NULL}, 0, 0, S_SEAWEED4}, // S_SEAWEED3 {SPR_SEWE, 2, 5, {NULL}, 0, 0, S_SEAWEED4}, // S_SEAWEED3
{SPR_SEWE, 3, 5, {NULL}, 0, 0, S_SEAWEED5}, // S_SEAWEED4 {SPR_SEWE, 3, 5, {NULL}, 0, 0, S_SEAWEED5}, // S_SEAWEED4
@ -2938,10 +2992,10 @@ state_t states[NUMSTATES] =
{SPR_NULL, 0, 15*2, {NULL}, 0, 0, S_ZAPSB2 }, // S_ZAPSB11 {SPR_NULL, 0, 15*2, {NULL}, 0, 0, S_ZAPSB2 }, // S_ZAPSB11
// Thunder spark // Thunder spark
{SPR_SSPK, FF_ANIMATE, -1, {NULL}, 1, 2, S_NULL}, // S_THUNDERCOIN_SPARK {SPR_SSPK, FF_ANIMATE|FF_FULLBRIGHT, -1, {NULL}, 1, 2, S_NULL}, // S_THUNDERCOIN_SPARK
// Invincibility Sparkles // Invincibility Sparkles
{SPR_IVSP, FF_ANIMATE, 32, {NULL}, 31, 1, S_NULL}, // S_IVSP {SPR_IVSP, FF_ANIMATE|FF_FULLBRIGHT, 32, {NULL}, 31, 1, S_NULL}, // S_IVSP
// Super Sonic Spark // Super Sonic Spark
{SPR_SSPK, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK2}, // S_SSPK1 {SPR_SSPK, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK2}, // S_SSPK1
@ -3736,14 +3790,13 @@ state_t states[NUMSTATES] =
{SPR_FL01, 3, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER1}, // S_NIGHTOPIANHELPER9 {SPR_FL01, 3, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER1}, // S_NIGHTOPIANHELPER9
// Nightopian // Nightopian
{SPR_NTPN, 0, 4, {A_Look}, 0, 0, S_PIAN0}, // S_PIAN0 {SPR_NTPN, 0, 2, {A_Look}, 1, 1, S_PIAN_LOOK2}, // S_PIAN_LOOK1
{SPR_NTPN, 0, 4, {A_JetgThink}, 0, 0, S_PIAN2}, // S_PIAN1 {SPR_NTPN, 1, 2, {A_Look}, 1, 1, S_PIAN_LOOK3}, // S_PIAN_LOOK2
{SPR_NTPN, 1, 4, {NULL}, 0, 0, S_PIAN3}, // S_PIAN2 {SPR_NTPN, 2, 2, {A_Look}, 1, 1, S_PIAN_LOOK1}, // S_PIAN_LOOK3
{SPR_NTPN, 2, 4, {NULL}, 0, 0, S_PIAN4}, // S_PIAN3 {SPR_NTPN, 0, 2, {A_JetgThink}, 0, 0, S_PIAN_FLY2}, // S_PIAN_FLY1
{SPR_NTPN, 3, 4, {NULL}, 0, 0, S_PIAN5}, // S_PIAN4 {SPR_NTPN, 1, 2, {NULL}, 0, 0, S_PIAN_FLY3}, // S_PIAN_FLY2
{SPR_NTPN, 2, 4, {NULL}, 0, 0, S_PIAN6}, // S_PIAN5 {SPR_NTPN, 2, 2, {NULL}, 0, 0, S_PIAN_FLY1}, // S_PIAN_FLY3
{SPR_NTPN, 1, 4, {NULL}, 0, 0, S_PIAN1}, // S_PIAN6 {SPR_NTPN, 3|FF_ANIMATE, 24, {NULL}, 2, 2, S_PIAN_FLY1}, // S_PIAN_SING
{SPR_NTPN, 5|FF_ANIMATE, 4, {NULL}, 1, 4, S_PIAN1}, // S_PIANSING
// Shleep // Shleep
{SPR_SHLP, 0, 15, {NULL}, 0, 0, S_SHLEEP2}, // S_SHLEEP1 {SPR_SHLP, 0, 15, {NULL}, 0, 0, S_SHLEEP2}, // S_SHLEEP1
@ -3884,7 +3937,7 @@ state_t states[NUMSTATES] =
// Robot Explosion // Robot Explosion
{SPR_BOM1, 0, 0, {A_FlickySpawn}, 0, 0, S_XPLD1}, // S_XPLD_FLICKY {SPR_BOM1, 0, 0, {A_FlickySpawn}, 0, 0, S_XPLD1}, // S_XPLD_FLICKY
{SPR_BOM1, 0, 2, {A_Scream}, 0, 0, S_XPLD2}, // S_XPLD1 {SPR_BOM1, 0, 2, {A_ShadowScream}, 0, 0, S_XPLD2}, // S_XPLD1
{SPR_BOM1, 1, 2, {NULL}, 0, 0, S_XPLD3}, // S_XPLD2 {SPR_BOM1, 1, 2, {NULL}, 0, 0, S_XPLD3}, // S_XPLD2
{SPR_BOM1, 2, 3, {NULL}, 0, 0, S_XPLD4}, // S_XPLD3 {SPR_BOM1, 2, 3, {NULL}, 0, 0, S_XPLD4}, // S_XPLD3
{SPR_BOM1, 3, 3, {NULL}, 0, 0, S_XPLD5}, // S_XPLD4 {SPR_BOM1, 3, 3, {NULL}, 0, 0, S_XPLD5}, // S_XPLD4
@ -3894,7 +3947,7 @@ state_t states[NUMSTATES] =
{SPR_BOM1, FF_ANIMATE, 21, {NULL}, 5, 4, S_INVISIBLE}, // S_XPLD_EGGTRAP {SPR_BOM1, FF_ANIMATE, 21, {NULL}, 5, 4, S_INVISIBLE}, // S_XPLD_EGGTRAP
// Underwater Explosion // Underwater Explosion
{SPR_BOM4, 0, 3, {A_Scream}, 0, 0, S_WPLD2}, // S_WPLD1 {SPR_BOM4, 0, 3, {A_ShadowScream}, 0, 0, S_WPLD2}, // S_WPLD1
{SPR_BOM4, 1, 3, {NULL}, 0, 0, S_WPLD3}, // S_WPLD2 {SPR_BOM4, 1, 3, {NULL}, 0, 0, S_WPLD3}, // S_WPLD2
{SPR_BOM4, 2, 3, {NULL}, 0, 0, S_WPLD4}, // S_WPLD3 {SPR_BOM4, 2, 3, {NULL}, 0, 0, S_WPLD4}, // S_WPLD3
{SPR_BOM4, 3, 3, {NULL}, 0, 0, S_WPLD5}, // S_WPLD4 {SPR_BOM4, 3, 3, {NULL}, 0, 0, S_WPLD5}, // S_WPLD4
@ -5601,8 +5654,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_EGGMOBILE_FLEE1, // xdeathstate S_EGGMOBILE_FLEE1, // xdeathstate
sfx_s3kb4, // deathsound sfx_s3kb4, // deathsound
4, // speed 4, // speed
24*FRACUNIT, // radius 36*FRACUNIT, // radius
76*FRACUNIT, // height 84*FRACUNIT, // height
0, // display offset 0, // display offset
sfx_None, // mass sfx_None, // mass
3, // damage 3, // damage
@ -5736,8 +5789,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_EGGMOBILE2_FLEE1,// xdeathstate S_EGGMOBILE2_FLEE1,// xdeathstate
sfx_s3kb4, // deathsound sfx_s3kb4, // deathsound
2*FRACUNIT, // speed 2*FRACUNIT, // speed
24*FRACUNIT, // radius 36*FRACUNIT, // radius
76*FRACUNIT, // height 84*FRACUNIT, // height
0, // display offset 0, // display offset
0, // mass 0, // mass
3, // damage 3, // damage
@ -5844,7 +5897,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_EGGMOBILE3_FLEE1, // xdeathstate S_EGGMOBILE3_FLEE1, // xdeathstate
sfx_s3kb4, // deathsound sfx_s3kb4, // deathsound
8*FRACUNIT, // speed 8*FRACUNIT, // speed
32*FRACUNIT, // radius 36*FRACUNIT, // radius
116*FRACUNIT, // height 116*FRACUNIT, // height
0, // display offset 0, // display offset
MT_FAKEMOBILE, // mass MT_FAKEMOBILE, // mass
@ -5871,7 +5924,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate S_NULL, // xdeathstate
sfx_mswarp, // deathsound sfx_mswarp, // deathsound
8*FRACUNIT, // speed 8*FRACUNIT, // speed
32*FRACUNIT, // radius 36*FRACUNIT, // radius
116*FRACUNIT, // height 116*FRACUNIT, // height
0, // display offset 0, // display offset
0, // mass 0, // mass
@ -5925,8 +5978,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_EGGMOBILE4_FLEE1,// xdeathstate S_EGGMOBILE4_FLEE1,// xdeathstate
sfx_s3kb4, // deathsound sfx_s3kb4, // deathsound
0, // speed 0, // speed
24*FRACUNIT, // radius 36*FRACUNIT, // radius
76*FRACUNIT, // height 84*FRACUNIT, // height
0, // display offset 0, // display offset
0, // mass 0, // mass
3, // damage 3, // damage
@ -7977,7 +8030,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
DMG_SPIKE, // mass DMG_SPIKE, // mass
0, // damage 0, // damage
sfx_None, // activesound sfx_None, // activesound
MF_SOLID|MF_SCENERY, // flags MF_NOBLOCKMAP|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate S_NULL // raisestate
}, },
@ -8004,7 +8057,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
DMG_SPIKE, // mass DMG_SPIKE, // mass
0, // damage 0, // damage
sfx_None, // activesound sfx_None, // activesound
MF_SOLID|MF_NOGRAVITY|MF_SCENERY|MF_PAPERCOLLISION, // flags MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY|MF_NOCLIPHEIGHT|MF_PAPERCOLLISION, // flags
S_NULL // raisestate S_NULL // raisestate
}, },
@ -8031,7 +8084,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
4, // mass 4, // mass
0, // damage 0, // damage
sfx_None, // activesound sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY|MF_NOCLIP|MF_NOCLIPTHING, // flags MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING, // flags
S_NULL // raisestate S_NULL // raisestate
}, },
@ -9776,8 +9829,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_None, // painsound sfx_None, // painsound
S_NULL, // meleestate S_NULL, // meleestate
S_NULL, // missilestate S_NULL, // missilestate
S_MINE_BOOM1, // deathstate S_XPLD1, // deathstate
S_MINE_BOOM1, // xdeathstate S_XPLD1, // xdeathstate
sfx_cybdth, // deathsound sfx_cybdth, // deathsound
0, // speed 0, // speed
8*FRACUNIT, // radius 8*FRACUNIT, // radius
@ -9979,6 +10032,114 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate S_NULL // raisestate
}, },
{ // MT_TUTORIALPLANT
799, // doomednum
S_NULL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_TUTORIALLEAF
-1, // doomednum
S_TUTORIALLEAF1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_TUTORIALFLOWER
-1, // doomednum
S_TUTORIALFLOWER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_TUTORIALFLOWERF
-1, // doomednum
S_TUTORIALFLOWERF1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_GFZFLOWER1 { // MT_GFZFLOWER1
800, // doomednum 800, // doomednum
S_GFZFLOWERA, // spawnstate S_GFZFLOWERA, // spawnstate
@ -19842,28 +20003,28 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{ // MT_PIAN { // MT_PIAN
1602, // doomednum 1602, // doomednum
S_PIAN0, // spawnstate S_PIAN_LOOK1, // spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_PIAN1, // seestate S_PIAN_FLY1, // seestate
sfx_None, // seesound sfx_None, // seesound
0, // reactiontime 0, // reactiontime
sfx_None, // attacksound sfx_None, // attacksound
S_NULL, // painstate S_NULL, // painstate
200, // painchance 200, // painchance
sfx_None, // painsound sfx_None, // painsound
S_PIANSING, // meleestate S_NULL, // meleestate
S_NULL, // missilestate S_PIAN_SING, // missilestate
S_NULL, // deathstate S_NULL, // deathstate
S_NULL, // xdeathstate S_NULL, // xdeathstate
sfx_None, // deathsound sfx_None, // deathsound
FRACUNIT, // speed FRACUNIT, // speed
16*FRACUNIT, // radius 16*FRACUNIT, // radius
32*FRACUNIT, // height 40*FRACUNIT, // height
0, // display offset 0, // display offset
16, // mass 16, // mass
0, // damage 0, // damage
sfx_None, // activesound sfx_None, // activesound
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags MF_SLIDEME|MF_NOGRAVITY, // flags
S_NULL // raisestate S_NULL // raisestate
}, },
@ -21380,6 +21541,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_NOSECTOR, // flags MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_NOSECTOR, // flags
S_NULL // raisestate S_NULL // raisestate
}, },
{ // MT_RAY
-1, // doomednum
S_NULL, // spawnstate
0, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
0, // radius
0, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
}; };
skincolor_t skincolors[MAXSKINCOLORS] = { skincolor_t skincolors[MAXSKINCOLORS] = {

View file

@ -2,7 +2,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -44,6 +44,8 @@ enum actionnum
A_FACETRACER, A_FACETRACER,
A_SCREAM, A_SCREAM,
A_BOSSDEATH, A_BOSSDEATH,
A_SETSHADOWSCALE,
A_SHADOWSCREAM,
A_CUSTOMPOWER, A_CUSTOMPOWER,
A_GIVEWEAPON, A_GIVEWEAPON,
A_RINGBOX, A_RINGBOX,
@ -178,6 +180,8 @@ enum actionnum
A_SETOBJECTFLAGS2, A_SETOBJECTFLAGS2,
A_RANDOMSTATE, A_RANDOMSTATE,
A_RANDOMSTATERANGE, A_RANDOMSTATERANGE,
A_STATERANGEBYANGLE,
A_STATERANGEBYPARAMETER,
A_DUALACTION, A_DUALACTION,
A_REMOTEACTION, A_REMOTEACTION,
A_TOGGLEFLAMEJET, A_TOGGLEFLAMEJET,
@ -311,6 +315,8 @@ void A_FaceTarget();
void A_FaceTracer(); void A_FaceTracer();
void A_Scream(); void A_Scream();
void A_BossDeath(); void A_BossDeath();
void A_SetShadowScale();
void A_ShadowScream(); // MARIA!!!!!!
void A_CustomPower(); // Use this for a custom power void A_CustomPower(); // Use this for a custom power
void A_GiveWeapon(); // Gives the player weapon(s) void A_GiveWeapon(); // Gives the player weapon(s)
void A_RingBox(); // Obtained Ring Box Tails void A_RingBox(); // Obtained Ring Box Tails
@ -445,6 +451,8 @@ void A_SetObjectFlags();
void A_SetObjectFlags2(); void A_SetObjectFlags2();
void A_RandomState(); void A_RandomState();
void A_RandomStateRange(); void A_RandomStateRange();
void A_StateRangeByAngle();
void A_StateRangeByParameter();
void A_DualAction(); void A_DualAction();
void A_RemoteAction(); void A_RemoteAction();
void A_ToggleFlameJet(); void A_ToggleFlameJet();
@ -739,6 +747,10 @@ typedef enum sprite
// The letter // The letter
SPR_LETR, SPR_LETR,
// Tutorial scenery
SPR_TUPL,
SPR_TUPF,
// Greenflower Scenery // Greenflower Scenery
SPR_FWR1, SPR_FWR1,
SPR_FWR2, // GFZ Sunflower SPR_FWR2, // GFZ Sunflower
@ -2553,6 +2565,56 @@ typedef enum state
// The letter // The letter
S_LETTER, S_LETTER,
// Tutorial scenery
S_TUTORIALLEAF1,
S_TUTORIALLEAF2,
S_TUTORIALLEAF3,
S_TUTORIALLEAF4,
S_TUTORIALLEAF5,
S_TUTORIALLEAF6,
S_TUTORIALLEAF7,
S_TUTORIALLEAF8,
S_TUTORIALLEAF9,
S_TUTORIALLEAF10,
S_TUTORIALLEAF11,
S_TUTORIALLEAF12,
S_TUTORIALLEAF13,
S_TUTORIALLEAF14,
S_TUTORIALLEAF15,
S_TUTORIALLEAF16,
S_TUTORIALFLOWER1,
S_TUTORIALFLOWER2,
S_TUTORIALFLOWER3,
S_TUTORIALFLOWER4,
S_TUTORIALFLOWER5,
S_TUTORIALFLOWER6,
S_TUTORIALFLOWER7,
S_TUTORIALFLOWER8,
S_TUTORIALFLOWER9,
S_TUTORIALFLOWER10,
S_TUTORIALFLOWER11,
S_TUTORIALFLOWER12,
S_TUTORIALFLOWER13,
S_TUTORIALFLOWER14,
S_TUTORIALFLOWER15,
S_TUTORIALFLOWER16,
S_TUTORIALFLOWERF1,
S_TUTORIALFLOWERF2,
S_TUTORIALFLOWERF3,
S_TUTORIALFLOWERF4,
S_TUTORIALFLOWERF5,
S_TUTORIALFLOWERF6,
S_TUTORIALFLOWERF7,
S_TUTORIALFLOWERF8,
S_TUTORIALFLOWERF9,
S_TUTORIALFLOWERF10,
S_TUTORIALFLOWERF11,
S_TUTORIALFLOWERF12,
S_TUTORIALFLOWERF13,
S_TUTORIALFLOWERF14,
S_TUTORIALFLOWERF15,
S_TUTORIALFLOWERF16,
// GFZ flowers // GFZ flowers
S_GFZFLOWERA, S_GFZFLOWERA,
S_GFZFLOWERB, S_GFZFLOWERB,
@ -4095,14 +4157,13 @@ typedef enum state
S_NIGHTOPIANHELPER9, S_NIGHTOPIANHELPER9,
// Nightopian // Nightopian
S_PIAN0, S_PIAN_LOOK1,
S_PIAN1, S_PIAN_LOOK2,
S_PIAN2, S_PIAN_LOOK3,
S_PIAN3, S_PIAN_FLY1,
S_PIAN4, S_PIAN_FLY2,
S_PIAN5, S_PIAN_FLY3,
S_PIAN6, S_PIAN_SING,
S_PIANSING,
// Shleep // Shleep
S_SHLEEP1, S_SHLEEP1,
@ -4585,6 +4646,12 @@ typedef enum mobj_type
// The letter // The letter
MT_LETTER, MT_LETTER,
// Tutorial Scenery
MT_TUTORIALPLANT,
MT_TUTORIALLEAF,
MT_TUTORIALFLOWER,
MT_TUTORIALFLOWERF,
// Greenflower Scenery // Greenflower Scenery
MT_GFZFLOWER1, MT_GFZFLOWER1,
MT_GFZFLOWER2, MT_GFZFLOWER2,
@ -5080,6 +5147,7 @@ typedef enum mobj_type
MT_YELLOWBRICKDEBRIS, // for CEZ3 MT_YELLOWBRICKDEBRIS, // for CEZ3
MT_NAMECHECK, MT_NAMECHECK,
MT_RAY, // General purpose mobj
MT_FIRSTFREESLOT, MT_FIRSTFREESLOT,
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1, MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior. // Copyright (C) 1999-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz. // Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior. // Copyright (C) 2012-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -3489,7 +3489,7 @@ static int lib_gAddPlayer(lua_State *L)
// Read the bot name, if given // Read the bot name, if given
if (!lua_isnoneornil(L, 3)) if (!lua_isnoneornil(L, 3))
strcpy(player_names[newplayernum], luaL_checkstring(L, 3)); strlcpy(player_names[newplayernum], luaL_checkstring(L, 3), sizeof(*player_names));
bot = luaL_optinteger(L, 4, 3); bot = luaL_optinteger(L, 4, 3);
newplayer->bot = (bot >= BOT_NONE && bot <= BOT_MPAI) ? bot : BOT_MPAI; newplayer->bot = (bot >= BOT_NONE && bot <= BOT_MPAI) ? bot : BOT_MPAI;

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2016-2021 by Iestyn "Monster Iestyn" Jealous. // Copyright (C) 2016-2022 by Iestyn "Monster Iestyn" Jealous.
// Copyright (C) 2016-2021 by Sonic Team Junior. // Copyright (C) 2016-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz. // Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior. // Copyright (C) 2012-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz. // Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior. // Copyright (C) 2012-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz. // Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior. // Copyright (C) 2012-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -246,7 +246,6 @@ int LUA_HookLib(lua_State *L)
} }
/* TODO: remove in next backwards incompatible release */ /* TODO: remove in next backwards incompatible release */
#if MODID == 18
int lib_hudadd(lua_State *L);/* yeah compiler */ int lib_hudadd(lua_State *L);/* yeah compiler */
int lib_hudadd(lua_State *L) int lib_hudadd(lua_State *L)
{ {
@ -260,7 +259,6 @@ int lib_hudadd(lua_State *L)
return 0; return 0;
} }
#endif
typedef struct Hook_State Hook_State; typedef struct Hook_State Hook_State;
typedef void (*Hook_Callback)(Hook_State *); typedef void (*Hook_Callback)(Hook_State *);
@ -347,6 +345,10 @@ static boolean prepare_mobj_hook
int hook_type, int hook_type,
mobjtype_t mobj_type mobjtype_t mobj_type
){ ){
#ifdef PARANOIA
if (mobj_type == MT_NULL)
I_Error("MT_NULL has been passed to a mobj hook\n");
#endif
return init_hook_type(hook, default_status, return init_hook_type(hook, default_status,
hook_type, mobj_type, NULL, hook_type, mobj_type, NULL,
mobj_hook_available(hook_type, mobj_type)); mobj_hook_available(hook_type, mobj_type));

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2014-2016 by John "JTE" Muniz. // Copyright (C) 2014-2016 by John "JTE" Muniz.
// Copyright (C) 2014-2021 by Sonic Team Junior. // Copyright (C) 2014-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2014-2016 by John "JTE" Muniz. // Copyright (C) 2014-2016 by John "JTE" Muniz.
// Copyright (C) 2014-2021 by Sonic Team Junior. // Copyright (C) 2014-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz. // Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior. // Copyright (C) 2012-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2021 by Sonic Team Junior. // Copyright (C) 2021-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz. // Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior. // Copyright (C) 2012-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz. // Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior. // Copyright (C) 2012-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.
@ -96,6 +96,7 @@ enum line_e {
line_v2, line_v2,
line_dx, line_dx,
line_dy, line_dy,
line_angle,
line_flags, line_flags,
line_special, line_special,
line_tag, line_tag,
@ -121,6 +122,7 @@ static const char *const line_opt[] = {
"v2", "v2",
"dx", "dx",
"dy", "dy",
"angle",
"flags", "flags",
"special", "special",
"tag", "tag",
@ -867,6 +869,9 @@ static int line_get(lua_State *L)
case line_dy: case line_dy:
lua_pushfixed(L, line->dy); lua_pushfixed(L, line->dy);
return 1; return 1;
case line_angle:
lua_pushangle(L, line->angle);
return 1;
case line_flags: case line_flags:
lua_pushinteger(L, line->flags); lua_pushinteger(L, line->flags);
return 1; return 1;

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz. // Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2021 by Sonic Team Junior. // Copyright (C) 2012-2022 by Sonic Team Junior.
// //
// This program is free software distributed under the // This program is free software distributed under the
// terms of the GNU General Public License, version 2. // terms of the GNU General Public License, version 2.

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