mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-24 13:21:20 +00:00
Merge branch 'udmf-thing-types' into udmf-more-linedef-types
# Conflicts: # src/p_setup.c
This commit is contained in:
commit
7fd1c0512a
36 changed files with 1298 additions and 628 deletions
|
@ -1097,6 +1097,7 @@ linedeftypes
|
|||
{
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||||
title = "Water, Opaque";
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prefix = "(120)";
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flags2text = "[1] Make lava intangible";
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flags8text = "[3] Slope skew sides";
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||||
flags64text = "[6] Use two light levels";
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||||
flags512text = "[9] Use target light level";
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||||
|
@ -1112,6 +1113,7 @@ linedeftypes
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|||
{
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||||
title = "Water, Translucent";
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prefix = "(121)";
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flags2text = "[1] Make lava intangible";
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flags8text = "[3] Slope skew sides";
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flags64text = "[6] Use two light levels";
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flags512text = "[9] Use target light level";
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|
@ -1128,6 +1130,7 @@ linedeftypes
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|||
{
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title = "Water, Opaque, No Sides";
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||||
prefix = "(122)";
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flags2text = "[1] Make lava intangible";
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||||
flags64text = "[6] Use two light levels";
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||||
flags512text = "[9] Use target light level";
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||||
flags1024text = "[10] Ripple effect";
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||||
|
@ -1142,6 +1145,7 @@ linedeftypes
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|||
{
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title = "Water, Translucent, No Sides";
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prefix = "(123)";
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flags2text = "[1] Make lava intangible";
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flags64text = "[6] Use two light levels";
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flags512text = "[9] Use target light level";
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flags1024text = "[10] Ripple effect";
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|
@ -1157,6 +1161,7 @@ linedeftypes
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|||
{
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title = "Goo Water, Translucent";
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prefix = "(124)";
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flags2text = "[1] Make lava intangible";
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flags8text = "[3] Slope skew sides";
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flags64text = "[6] Use two light levels";
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flags512text = "[9] Use target light level";
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@ -1173,6 +1178,7 @@ linedeftypes
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|||
{
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title = "Goo Water, Translucent, No Sides";
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prefix = "(125)";
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flags2text = "[1] Make lava intangible";
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||||
flags64text = "[6] Use two light levels";
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||||
flags512text = "[9] Use target light level";
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||||
flags1024text = "[10] Ripple effect";
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||||
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@ -1675,12 +1681,14 @@ linedeftypes
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|||
{
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||||
title = "Continuous";
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prefix = "(300)";
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flags1024text = "[10] Use faster, unordered execution";
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}
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301
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||||
{
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title = "Each Time";
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prefix = "(301)";
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flags1024text = "[10] Use faster, unordered execution";
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flags16384text = "[14] Also trigger on exit";
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||||
}
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||||
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||||
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@ -1688,6 +1696,7 @@ linedeftypes
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|||
{
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title = "Once";
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prefix = "(302)";
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flags1024text = "[10] Use faster, unordered execution";
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}
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303
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@ -1697,6 +1706,7 @@ linedeftypes
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flags2text = "[1] Rings greater or equal";
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flags64text = "[6] Rings less or equal";
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||||
flags512text = "[9] Consider all players";
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flags1024text = "[10] Use faster, unordered execution";
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||||
}
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|
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304
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||||
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@ -1706,18 +1716,21 @@ linedeftypes
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|||
flags2text = "[1] Rings greater or equal";
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||||
flags64text = "[6] Rings less or equal";
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||||
flags512text = "[9] Consider all players";
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||||
flags1024text = "[10] Use faster, unordered execution";
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||||
}
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305
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||||
{
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||||
title = "Character Ability - Continuous";
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prefix = "(305)";
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flags1024text = "[10] Use faster, unordered execution";
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||||
}
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||||
|
||||
306
|
||||
{
|
||||
title = "Character Ability - Each Time";
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||||
prefix = "(306)";
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||||
flags1024text = "[10] Use faster, unordered execution";
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||||
flags16384text = "[14] Also trigger on exit";
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||||
}
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||||
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||||
|
@ -1725,24 +1738,28 @@ linedeftypes
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|||
{
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||||
title = "Character Ability - Once";
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prefix = "(307)";
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flags1024text = "[10] Use faster, unordered execution";
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}
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||||
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308
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||||
{
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||||
title = "Race Only - Once";
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prefix = "(308)";
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flags1024text = "[10] Use faster, unordered execution";
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||||
}
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||||
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||||
309
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||||
{
|
||||
title = "CTF Red Team - Continuous";
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||||
prefix = "(309)";
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flags1024text = "[10] Use faster, unordered execution";
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||||
}
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||||
|
||||
310
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||||
{
|
||||
title = "CTF Red Team - Each Time";
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||||
prefix = "(310)";
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||||
flags1024text = "[10] Use faster, unordered execution";
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flags16384text = "[14] Also trigger on exit";
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||||
}
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||||
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||||
|
@ -1750,12 +1767,14 @@ linedeftypes
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|||
{
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||||
title = "CTF Blue Team - Continuous";
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||||
prefix = "(311)";
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||||
flags1024text = "[10] Use faster, unordered execution";
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||||
}
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||||
|
||||
312
|
||||
{
|
||||
title = "CTF Blue Team - Each Time";
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||||
prefix = "(312)";
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||||
flags1024text = "[10] Use faster, unordered execution";
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||||
flags16384text = "[14] Also trigger on exit";
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||||
}
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||||
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||||
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@ -1763,6 +1782,7 @@ linedeftypes
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|||
{
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||||
title = "No More Enemies - Once";
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||||
prefix = "(313)";
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||||
flags1024text = "[10] Use faster, unordered execution";
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||||
}
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||||
|
||||
314
|
||||
|
@ -1771,6 +1791,7 @@ linedeftypes
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|||
prefix = "(314)";
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||||
flags64text = "[6] Number greater or equal";
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||||
flags512text = "[9] Number less";
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||||
flags1024text = "[10] Use faster, unordered execution";
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||||
}
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||||
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||||
315
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||||
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@ -1779,30 +1800,35 @@ linedeftypes
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prefix = "(315)";
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||||
flags64text = "[6] Number greater or equal";
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flags512text = "[9] Number less";
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||||
flags1024text = "[10] Use faster, unordered execution";
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||||
}
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||||
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||||
317
|
||||
{
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||||
title = "Condition Set Trigger - Continuous";
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||||
prefix = "(317)";
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flags1024text = "[10] Use faster, unordered execution";
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||||
}
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||||
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||||
318
|
||||
{
|
||||
title = "Condition Set Trigger - Once";
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prefix = "(318)";
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||||
flags1024text = "[10] Use faster, unordered execution";
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||||
}
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||||
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||||
319
|
||||
{
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||||
title = "Unlockable - Continuous";
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||||
prefix = "(319)";
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||||
flags1024text = "[10] Use faster, unordered execution";
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||||
}
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||||
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||||
320
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||||
{
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||||
title = "Unlockable - Once";
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prefix = "(320)";
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||||
flags1024text = "[10] Use faster, unordered execution";
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||||
}
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||||
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321
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@ -1810,6 +1836,7 @@ linedeftypes
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title = "Trigger After X Calls - Continuous";
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prefix = "(321)";
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flags64text = "[6] Trigger more than once";
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||||
flags1024text = "[10] Use faster, unordered execution";
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||||
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||||
}
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||||
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||||
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@ -1818,6 +1845,7 @@ linedeftypes
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|||
title = "Trigger After X Calls - Each Time";
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prefix = "(322)";
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||||
flags64text = "[6] Trigger more than once";
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flags1024text = "[10] Use faster, unordered execution";
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||||
}
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||||
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||||
323
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||||
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@ -1832,6 +1860,7 @@ linedeftypes
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|||
flags128text = "[7] Lap >= Front Y Offset";
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||||
flags256text = "[8] Count laps from Bonus Time";
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||||
flags512text = "[9] Count from triggering player";
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||||
flags1024text = "[10] Use faster, unordered execution";
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||||
flags16384text = "[14] Run if no more mares";
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||||
flags32768text = "[15] Run if player is not NiGHTS";
|
||||
}
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||||
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@ -1839,6 +1868,7 @@ linedeftypes
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|||
324
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||||
{
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||||
title = "NiGHTSerize - Once";
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||||
prefix = "(324)";
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flags2text = "[1] Mare >= Front X Offset";
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flags8text = "[3] Run only if player is NiGHTS";
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flags16text = "[4] Count from lowest of players";
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||||
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@ -1847,14 +1877,15 @@ linedeftypes
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flags128text = "[7] Lap >= Front Y Offset";
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flags256text = "[8] Count laps from Bonus Time";
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||||
flags512text = "[9] Count from triggering player";
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||||
flags1024text = "[10] Use faster, unordered execution";
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||||
flags16384text = "[14] Run if no more mares";
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||||
flags32768text = "[15] Run if player is not NiGHTS";
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||||
prefix = "(324)";
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||||
}
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||||
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||||
325
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||||
{
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||||
title = "De-NiGHTSerize - Each Time";
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||||
prefix = "(325)";
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||||
flags2text = "[1] Mare >= Front X Offset";
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flags8text = "[3] Run if anyone is NiGHTS";
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flags16text = "[4] Count from lowest of players";
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||||
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@ -1863,13 +1894,14 @@ linedeftypes
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|||
flags128text = "[7] Lap >= Front Y Offset";
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||||
flags256text = "[8] Count laps from Bonus Time";
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||||
flags512text = "[9] Count from triggering player";
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||||
flags1024text = "[10] Use faster, unordered execution";
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||||
flags32768text = "[15] Run if no one is NiGHTS";
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||||
prefix = "(325)";
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||||
}
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||||
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||||
326
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||||
{
|
||||
title = "De-NiGHTSerize - Once";
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prefix = "(326)";
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||||
flags2text = "[1] Mare >= Front X Offset";
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flags8text = "[3] Run if anyone is NiGHTS";
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||||
flags16text = "[4] Count from lowest of players";
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||||
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@ -1878,13 +1910,14 @@ linedeftypes
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|||
flags128text = "[7] Lap >= Front Y Offset";
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||||
flags256text = "[8] Count laps from Bonus Time";
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||||
flags512text = "[9] Count from triggering player";
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||||
flags1024text = "[10] Use faster, unordered execution";
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||||
flags32768text = "[15] Run if no one is NiGHTS";
|
||||
prefix = "(326)";
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||||
}
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||||
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327
|
||||
{
|
||||
title = "NiGHTS Lap - Each Time";
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||||
prefix = "(327)";
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||||
flags2text = "[1] Mare >= Front X Offset";
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flags16text = "[4] Count from lowest of players";
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||||
flags32text = "[5] Lap <= Front Y Offset";
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|
@ -1892,12 +1925,13 @@ linedeftypes
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|||
flags128text = "[7] Lap >= Front Y Offset";
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||||
flags256text = "[8] Count laps from Bonus Time";
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||||
flags512text = "[9] Count from triggering player";
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||||
prefix = "(327)";
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||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
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||||
|
||||
328
|
||||
{
|
||||
title = "NiGHTS Lap - Once";
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||||
prefix = "(328)";
|
||||
flags2text = "[1] Mare >= Front X Offset";
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||||
flags16text = "[4] Count from lowest of players";
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||||
flags32text = "[5] Lap <= Front Y Offset";
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||||
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@ -1905,12 +1939,13 @@ linedeftypes
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|||
flags128text = "[7] Lap >= Front Y Offset";
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||||
flags256text = "[8] Count laps from Bonus Time";
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||||
flags512text = "[9] Count from triggering player";
|
||||
prefix = "(328)";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
329
|
||||
{
|
||||
title = "Ideya Capture Touch - Each Time";
|
||||
prefix = "(329)";
|
||||
flags2text = "[1] Mare >= Front X Offset";
|
||||
flags8text = "[3] Run regardless of spheres";
|
||||
flags16text = "[4] Count from lowest of players";
|
||||
|
@ -1919,14 +1954,15 @@ linedeftypes
|
|||
flags128text = "[7] Lap >= Front Y Offset";
|
||||
flags256text = "[8] Count laps from Bonus Time";
|
||||
flags512text = "[9] Count from triggering player";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
flags16384text = "[14] Only if not enough spheres";
|
||||
flags32768text = "[15] Run when entering Capture";
|
||||
prefix = "(329)";
|
||||
}
|
||||
|
||||
330
|
||||
{
|
||||
title = "Ideya Capture Touch - Once";
|
||||
prefix = "(330)";
|
||||
flags2text = "[1] Mare >= Front X Offset";
|
||||
flags8text = "[3] Run regardless of spheres";
|
||||
flags16text = "[4] Count from lowest of players";
|
||||
|
@ -1935,51 +1971,57 @@ linedeftypes
|
|||
flags128text = "[7] Lap >= Front Y Offset";
|
||||
flags256text = "[8] Count laps from Bonus Time";
|
||||
flags512text = "[9] Count from triggering player";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
flags16384text = "[14] Only if not enough spheres";
|
||||
flags32768text = "[15] Run when entering Capture";
|
||||
prefix = "(330)";
|
||||
}
|
||||
|
||||
331
|
||||
{
|
||||
title = "Player Skin - Continuous";
|
||||
flags64text = "[6] Disable for this skin";
|
||||
prefix = "(331)";
|
||||
flags64text = "[6] Disable for this skin";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
332
|
||||
{
|
||||
title = "Player Skin - Each Time";
|
||||
flags64text = "[6] Disable for this skin";
|
||||
prefix = "(332)";
|
||||
flags64text = "[6] Disable for this skin";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
333
|
||||
{
|
||||
title = "Player Skin - Once";
|
||||
flags64text = "[6] Disable for this skin";
|
||||
prefix = "(333)";
|
||||
flags64text = "[6] Disable for this skin";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
334
|
||||
{
|
||||
title = "Object Dye - Continuous";
|
||||
flags64text = "[6] Disable for this color";
|
||||
prefix = "(334)";
|
||||
flags64text = "[6] Disable for this color";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
335
|
||||
{
|
||||
title = "Object Dye - Each Time";
|
||||
flags64text = "[6] Disable for this color";
|
||||
prefix = "(335)";
|
||||
flags64text = "[6] Disable for this color";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
336
|
||||
{
|
||||
title = "Object Dye - Once";
|
||||
flags64text = "[6] Disable for this color";
|
||||
prefix = "(336)";
|
||||
flags64text = "[6] Disable for this color";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
|
||||
337
|
||||
|
@ -2028,6 +2070,7 @@ linedeftypes
|
|||
{
|
||||
title = "Level Load";
|
||||
prefix = "(399)";
|
||||
flags1024text = "[10] Use faster, unordered execution";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2730,7 +2773,7 @@ linedeftypes
|
|||
|
||||
502
|
||||
{
|
||||
title = "Scroll Tagged Wall";
|
||||
title = "Scroll Tagged Walls";
|
||||
prefix = "(502)";
|
||||
flags128text = "[7] Use texture offsets";
|
||||
flags256text = "[8] Scroll back side";
|
||||
|
@ -2738,7 +2781,7 @@ linedeftypes
|
|||
|
||||
503
|
||||
{
|
||||
title = "Scroll Tagged Wall (Accelerative)";
|
||||
title = "Scroll Tagged Walls (Accelerative)";
|
||||
prefix = "(503)";
|
||||
flags128text = "[7] Use texture offsets";
|
||||
flags256text = "[8] Scroll back side";
|
||||
|
@ -2746,7 +2789,7 @@ linedeftypes
|
|||
|
||||
504
|
||||
{
|
||||
title = "Scroll Tagged Wall (Displacement)";
|
||||
title = "Scroll Tagged Walls (Displacement)";
|
||||
prefix = "(504)";
|
||||
flags128text = "[7] Use texture offsets";
|
||||
flags256text = "[8] Scroll back side";
|
||||
|
@ -3180,7 +3223,7 @@ linedeftypes
|
|||
723
|
||||
{
|
||||
title = "Copy Backside Floor Slope from Line Tag";
|
||||
prefix = "(720)";
|
||||
prefix = "(723)";
|
||||
slope = "copy";
|
||||
slopeargs = 4;
|
||||
}
|
||||
|
@ -3188,7 +3231,7 @@ linedeftypes
|
|||
724
|
||||
{
|
||||
title = "Copy Backside Ceiling Slope from Line Tag";
|
||||
prefix = "(721)";
|
||||
prefix = "(724)";
|
||||
slope = "copy";
|
||||
slopeargs = 8;
|
||||
}
|
||||
|
@ -3196,7 +3239,7 @@ linedeftypes
|
|||
725
|
||||
{
|
||||
title = "Copy Backside Floor and Ceiling Slope from Line Tag";
|
||||
prefix = "(722)";
|
||||
prefix = "(725)";
|
||||
slope = "copy";
|
||||
slopeargs = 12;
|
||||
}
|
||||
|
@ -3259,7 +3302,7 @@ linedeftypes
|
|||
|
||||
transwall
|
||||
{
|
||||
title = "Translucent Wall";
|
||||
title = "Translucent Walls";
|
||||
|
||||
900
|
||||
{
|
||||
|
@ -3320,6 +3363,192 @@ linedeftypes
|
|||
title = "Fog Wall";
|
||||
prefix = "(909)";
|
||||
}
|
||||
|
||||
910
|
||||
{
|
||||
title = "100% Additive";
|
||||
prefix = "(910)";
|
||||
}
|
||||
|
||||
911
|
||||
{
|
||||
title = "90% Additive";
|
||||
prefix = "(911)";
|
||||
}
|
||||
|
||||
912
|
||||
{
|
||||
title = "80% Additive";
|
||||
prefix = "(912)";
|
||||
}
|
||||
|
||||
913
|
||||
{
|
||||
title = "70% Additive";
|
||||
prefix = "(913)";
|
||||
}
|
||||
|
||||
914
|
||||
{
|
||||
title = "60% Additive";
|
||||
prefix = "(914)";
|
||||
}
|
||||
|
||||
915
|
||||
{
|
||||
title = "50% Additive";
|
||||
prefix = "(915)";
|
||||
}
|
||||
|
||||
916
|
||||
{
|
||||
title = "40% Additive";
|
||||
prefix = "(916)";
|
||||
}
|
||||
|
||||
917
|
||||
{
|
||||
title = "30% Additive";
|
||||
prefix = "(917)";
|
||||
}
|
||||
|
||||
918
|
||||
{
|
||||
title = "20% Additive";
|
||||
prefix = "(918)";
|
||||
}
|
||||
|
||||
919
|
||||
{
|
||||
title = "10% Additive";
|
||||
prefix = "(919)";
|
||||
}
|
||||
|
||||
920
|
||||
{
|
||||
title = "100% Subtractive";
|
||||
prefix = "(920)";
|
||||
}
|
||||
|
||||
921
|
||||
{
|
||||
title = "90% Subtractive";
|
||||
prefix = "(921)";
|
||||
}
|
||||
|
||||
922
|
||||
{
|
||||
title = "80% Subtractive";
|
||||
prefix = "(922)";
|
||||
}
|
||||
|
||||
923
|
||||
{
|
||||
title = "70% Subtractive";
|
||||
prefix = "(923)";
|
||||
}
|
||||
|
||||
924
|
||||
{
|
||||
title = "60% Subtractive";
|
||||
prefix = "(924)";
|
||||
}
|
||||
|
||||
925
|
||||
{
|
||||
title = "50% Subtractive";
|
||||
prefix = "(925)";
|
||||
}
|
||||
|
||||
926
|
||||
{
|
||||
title = "40% Subtractive";
|
||||
prefix = "(926)";
|
||||
}
|
||||
|
||||
927
|
||||
{
|
||||
title = "30% Subtractive";
|
||||
prefix = "(927)";
|
||||
}
|
||||
|
||||
928
|
||||
{
|
||||
title = "20% Subtractive";
|
||||
prefix = "(928)";
|
||||
}
|
||||
|
||||
929
|
||||
{
|
||||
title = "10% Subtractive";
|
||||
prefix = "(929)";
|
||||
}
|
||||
|
||||
930
|
||||
{
|
||||
title = "100% Reverse Subtractive";
|
||||
prefix = "(930)";
|
||||
}
|
||||
|
||||
931
|
||||
{
|
||||
title = "90% Reverse Subtractive";
|
||||
prefix = "(931)";
|
||||
}
|
||||
|
||||
932
|
||||
{
|
||||
title = "80% Reverse Subtractive";
|
||||
prefix = "(932)";
|
||||
}
|
||||
|
||||
933
|
||||
{
|
||||
title = "70% Reverse Subtractive";
|
||||
prefix = "(933)";
|
||||
}
|
||||
|
||||
934
|
||||
{
|
||||
title = "60% Reverse Subtractive";
|
||||
prefix = "(934)";
|
||||
}
|
||||
|
||||
935
|
||||
{
|
||||
title = "50% Reverse Subtractive";
|
||||
prefix = "(935)";
|
||||
}
|
||||
|
||||
936
|
||||
{
|
||||
title = "40% Reverse Subtractive";
|
||||
prefix = "(936)";
|
||||
}
|
||||
|
||||
937
|
||||
{
|
||||
title = "30% Reverse Subtractive";
|
||||
prefix = "(937)";
|
||||
}
|
||||
|
||||
938
|
||||
{
|
||||
title = "20% Reverse Subtractive";
|
||||
prefix = "(938)";
|
||||
}
|
||||
|
||||
939
|
||||
{
|
||||
title = "10% Reverse Subtractive";
|
||||
prefix = "(939)";
|
||||
}
|
||||
|
||||
940
|
||||
{
|
||||
title = "Modulate";
|
||||
prefix = "(940)";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3849,6 +4078,7 @@ thingtypes
|
|||
sprite = "BUMBA1";
|
||||
width = 16;
|
||||
height = 32;
|
||||
flags8text = "[8] Cannot move";
|
||||
}
|
||||
124
|
||||
{
|
||||
|
@ -3879,7 +4109,6 @@ thingtypes
|
|||
width = 24;
|
||||
height = 76;
|
||||
flags4text = "[4] End level on death";
|
||||
flags8text = "[8] Alternate laser attack";
|
||||
}
|
||||
201
|
||||
{
|
||||
|
@ -3914,6 +4143,7 @@ thingtypes
|
|||
height = 60;
|
||||
flags1text = "[1] Grayscale mode";
|
||||
flags4text = "[4] End level on death";
|
||||
flags8text = "[8] Skip intro";
|
||||
}
|
||||
206
|
||||
{
|
||||
|
@ -5115,7 +5345,7 @@ thingtypes
|
|||
width = 8;
|
||||
height = 16;
|
||||
hangs = 1;
|
||||
angletext = "Dripping interval";
|
||||
angletext = "Dripping delay";
|
||||
fixedrotation = 1;
|
||||
}
|
||||
1003
|
||||
|
@ -5457,6 +5687,8 @@ thingtypes
|
|||
width = 20;
|
||||
height = 72;
|
||||
arrow = 1;
|
||||
flags4text = "[4] Move right";
|
||||
flags8text = "[8] Move left";
|
||||
}
|
||||
1128
|
||||
{
|
||||
|
@ -5609,6 +5841,7 @@ thingtypes
|
|||
width = 24;
|
||||
height = 63;
|
||||
arrow = 1;
|
||||
flags8text = "[8] Not pushable";
|
||||
}
|
||||
1217
|
||||
{
|
||||
|
@ -5744,6 +5977,7 @@ thingtypes
|
|||
height = 32;
|
||||
angletext = "Initial delay";
|
||||
fixedrotation = 1;
|
||||
hangs = 1;
|
||||
flags8text = "[8] Double size";
|
||||
}
|
||||
1305
|
||||
|
|
|
@ -270,10 +270,10 @@ mapformat_udmf
|
|||
}
|
||||
|
||||
// LINEDEF RENDERSTYLES
|
||||
/*linedefrenderstyles
|
||||
linedefrenderstyles
|
||||
{
|
||||
include("SRB222_misc.cfg", "linedefrenderstyles");
|
||||
}*/
|
||||
}
|
||||
|
||||
// THING FLAGS
|
||||
thingflags
|
||||
|
|
|
@ -1570,6 +1570,161 @@ doom
|
|||
title = "Fog Wall";
|
||||
prefix = "(909)";
|
||||
}
|
||||
910
|
||||
{
|
||||
title = "100% Additive";
|
||||
prefix = "(910)";
|
||||
}
|
||||
911
|
||||
{
|
||||
title = "90% Additive";
|
||||
prefix = "(911)";
|
||||
}
|
||||
912
|
||||
{
|
||||
title = "80% Additive";
|
||||
prefix = "(912)";
|
||||
}
|
||||
913
|
||||
{
|
||||
title = "70% Additive";
|
||||
prefix = "(913)";
|
||||
}
|
||||
914
|
||||
{
|
||||
title = "60% Additive";
|
||||
prefix = "(914)";
|
||||
}
|
||||
915
|
||||
{
|
||||
title = "50% Additive";
|
||||
prefix = "(915)";
|
||||
}
|
||||
916
|
||||
{
|
||||
title = "40% Additive";
|
||||
prefix = "(916)";
|
||||
}
|
||||
917
|
||||
{
|
||||
title = "30% Additive";
|
||||
prefix = "(917)";
|
||||
}
|
||||
918
|
||||
{
|
||||
title = "20% Additive";
|
||||
prefix = "(918)";
|
||||
}
|
||||
919
|
||||
{
|
||||
title = "10% Additive";
|
||||
prefix = "(919)";
|
||||
}
|
||||
920
|
||||
{
|
||||
title = "100% Subtractive";
|
||||
prefix = "(920)";
|
||||
}
|
||||
921
|
||||
{
|
||||
title = "90% Subtractive";
|
||||
prefix = "(921)";
|
||||
}
|
||||
922
|
||||
{
|
||||
title = "80% Subtractive";
|
||||
prefix = "(922)";
|
||||
}
|
||||
923
|
||||
{
|
||||
title = "70% Subtractive";
|
||||
prefix = "(923)";
|
||||
}
|
||||
924
|
||||
{
|
||||
title = "60% Subtractive";
|
||||
prefix = "(924)";
|
||||
}
|
||||
925
|
||||
{
|
||||
title = "50% Subtractive";
|
||||
prefix = "(925)";
|
||||
}
|
||||
926
|
||||
{
|
||||
title = "40% Subtractive";
|
||||
prefix = "(926)";
|
||||
}
|
||||
927
|
||||
{
|
||||
title = "30% Subtractive";
|
||||
prefix = "(927)";
|
||||
}
|
||||
928
|
||||
{
|
||||
title = "20% Subtractive";
|
||||
prefix = "(928)";
|
||||
}
|
||||
929
|
||||
{
|
||||
title = "10% Subtractive";
|
||||
prefix = "(929)";
|
||||
}
|
||||
930
|
||||
{
|
||||
title = "100% Reverse Subtractive";
|
||||
prefix = "(930)";
|
||||
}
|
||||
931
|
||||
{
|
||||
title = "90% Reverse Subtractive";
|
||||
prefix = "(931)";
|
||||
}
|
||||
932
|
||||
{
|
||||
title = "80% Reverse Subtractive";
|
||||
prefix = "(932)";
|
||||
}
|
||||
933
|
||||
{
|
||||
title = "70% Reverse Subtractive";
|
||||
prefix = "(933)";
|
||||
}
|
||||
934
|
||||
{
|
||||
title = "60% Reverse Subtractive";
|
||||
prefix = "(934)";
|
||||
}
|
||||
935
|
||||
{
|
||||
title = "50% Reverse Subtractive";
|
||||
prefix = "(935)";
|
||||
}
|
||||
936
|
||||
{
|
||||
title = "40% Reverse Subtractive";
|
||||
prefix = "(936)";
|
||||
}
|
||||
937
|
||||
{
|
||||
title = "30% Reverse Subtractive";
|
||||
prefix = "(937)";
|
||||
}
|
||||
938
|
||||
{
|
||||
title = "20% Reverse Subtractive";
|
||||
prefix = "(938)";
|
||||
}
|
||||
939
|
||||
{
|
||||
title = "10% Reverse Subtractive";
|
||||
prefix = "(939)";
|
||||
}
|
||||
940
|
||||
{
|
||||
title = "Modulate";
|
||||
prefix = "(940)";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2287,6 +2442,12 @@ udmf
|
|||
default = 255;
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Blending mode";
|
||||
type = 11;
|
||||
enum = "blendmodes";
|
||||
}
|
||||
arg3
|
||||
{
|
||||
title = "Appearance";
|
||||
type = 12;
|
||||
|
@ -2300,7 +2461,7 @@ udmf
|
|||
32 = "Cut cyan flat pixels";
|
||||
}
|
||||
}
|
||||
arg3
|
||||
arg4
|
||||
{
|
||||
title = "Tangibility";
|
||||
type = 12;
|
||||
|
@ -2323,6 +2484,12 @@ udmf
|
|||
default = 128;
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Blending mode";
|
||||
type = 11;
|
||||
enum = "blendmodes";
|
||||
}
|
||||
arg3
|
||||
{
|
||||
title = "Flags";
|
||||
type = 12;
|
||||
|
@ -2390,12 +2557,18 @@ udmf
|
|||
default = 255;
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Blending mode";
|
||||
type = 11;
|
||||
enum = "blendmodes";
|
||||
}
|
||||
arg3
|
||||
{
|
||||
title = "Tangibility";
|
||||
type = 12;
|
||||
enum = "tangibility";
|
||||
}
|
||||
arg3
|
||||
arg4
|
||||
{
|
||||
title = "Flags";
|
||||
type = 12;
|
||||
|
@ -2425,6 +2598,12 @@ udmf
|
|||
default = 255;
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Blending mode";
|
||||
type = 11;
|
||||
enum = "blendmodes";
|
||||
}
|
||||
arg3
|
||||
{
|
||||
title = "Appearance";
|
||||
type = 12;
|
||||
|
@ -2438,17 +2617,17 @@ udmf
|
|||
32 = "Cut cyan flat pixels";
|
||||
}
|
||||
}
|
||||
arg3
|
||||
arg4
|
||||
{
|
||||
title = "Tangibility";
|
||||
type = 12;
|
||||
enum = "tangibility";
|
||||
}
|
||||
arg4
|
||||
arg5
|
||||
{
|
||||
title = "Speed";
|
||||
}
|
||||
arg5
|
||||
arg6
|
||||
{
|
||||
title = "Flags";
|
||||
type = 12;
|
||||
|
@ -2503,6 +2682,12 @@ udmf
|
|||
default = 255;
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Blending mode";
|
||||
type = 11;
|
||||
enum = "blendmodes";
|
||||
}
|
||||
arg3
|
||||
{
|
||||
title = "Appearance";
|
||||
type = 12;
|
||||
|
@ -2589,6 +2774,12 @@ udmf
|
|||
default = 255;
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Blending mode";
|
||||
type = 11;
|
||||
enum = "blendmodes";
|
||||
}
|
||||
arg3
|
||||
{
|
||||
title = "Bustable type";
|
||||
type = 11;
|
||||
|
@ -2600,7 +2791,7 @@ udmf
|
|||
3 = "Strong";
|
||||
}
|
||||
}
|
||||
arg3
|
||||
arg4
|
||||
{
|
||||
title = "Flags";
|
||||
type = 12;
|
||||
|
@ -2612,7 +2803,7 @@ udmf
|
|||
8 = "Cut cyan flat pixels";
|
||||
}
|
||||
}
|
||||
arg4
|
||||
arg5
|
||||
{
|
||||
title = "Linedef executor tag";
|
||||
type = 15;
|
||||
|
@ -2659,6 +2850,12 @@ udmf
|
|||
default = 128;
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Blending mode";
|
||||
type = 11;
|
||||
enum = "blendmodes";
|
||||
}
|
||||
arg3
|
||||
{
|
||||
title = "Flags";
|
||||
type = 12;
|
||||
|
@ -2685,6 +2882,12 @@ udmf
|
|||
default = 255;
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Blending mode";
|
||||
type = 11;
|
||||
enum = "blendmodes";
|
||||
}
|
||||
arg3
|
||||
{
|
||||
title = "Flags";
|
||||
type = 12;
|
||||
|
|
|
@ -63,11 +63,15 @@ linedefflags_udmf
|
|||
transfer = "Transfer Line";
|
||||
}
|
||||
|
||||
/*linedefrenderstyles
|
||||
linedefrenderstyles
|
||||
{
|
||||
translucent = "Translucent";
|
||||
add = "Add";
|
||||
subtract = "Subtract";
|
||||
reversesubtract = "Reverse subtract";
|
||||
modulate = "Modulate";
|
||||
fog = "Fog";
|
||||
}*/
|
||||
}
|
||||
|
||||
sectorflags
|
||||
{
|
||||
|
@ -772,4 +776,4 @@ flats
|
|||
start = "F_START";
|
||||
end = "FF_END";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4833,9 +4833,18 @@ struct int_const_s const INT_CONST[] = {
|
|||
{"FF_RANDOMANIM",FF_RANDOMANIM},
|
||||
{"FF_GLOBALANIM",FF_GLOBALANIM},
|
||||
{"FF_FULLBRIGHT",FF_FULLBRIGHT},
|
||||
{"FF_SEMIBRIGHT",FF_SEMIBRIGHT},
|
||||
{"FF_FULLDARK",FF_FULLDARK},
|
||||
{"FF_VERTICALFLIP",FF_VERTICALFLIP},
|
||||
{"FF_HORIZONTALFLIP",FF_HORIZONTALFLIP},
|
||||
{"FF_PAPERSPRITE",FF_PAPERSPRITE},
|
||||
{"FF_FLOORSPRITE",FF_FLOORSPRITE},
|
||||
{"FF_BLENDMASK",FF_BLENDMASK},
|
||||
{"FF_BLENDSHIFT",FF_BLENDSHIFT},
|
||||
{"FF_ADD",FF_ADD},
|
||||
{"FF_SUBTRACT",FF_SUBTRACT},
|
||||
{"FF_REVERSESUBTRACT",FF_REVERSESUBTRACT},
|
||||
{"FF_MODULATE",FF_MODULATE},
|
||||
{"FF_TRANSMASK",FF_TRANSMASK},
|
||||
{"FF_TRANSSHIFT",FF_TRANSSHIFT},
|
||||
// new preshifted translucency (used in source)
|
||||
|
@ -4879,6 +4888,7 @@ struct int_const_s const INT_CONST[] = {
|
|||
{"AST_REVERSESUBTRACT",AST_REVERSESUBTRACT},
|
||||
{"AST_MODULATE",AST_MODULATE},
|
||||
{"AST_OVERLAY",AST_OVERLAY},
|
||||
{"AST_FOG",AST_FOG},
|
||||
|
||||
// Render flags
|
||||
{"RF_HORIZONTALFLIP",RF_HORIZONTALFLIP},
|
||||
|
@ -4890,9 +4900,10 @@ struct int_const_s const INT_CONST[] = {
|
|||
{"RF_OBJECTSLOPESPLAT",RF_OBJECTSLOPESPLAT},
|
||||
{"RF_NOSPLATBILLBOARD",RF_NOSPLATBILLBOARD},
|
||||
{"RF_NOSPLATROLLANGLE",RF_NOSPLATROLLANGLE},
|
||||
{"RF_BLENDMASK",RF_BLENDMASK},
|
||||
{"RF_BRIGHTMASK",RF_BRIGHTMASK},
|
||||
{"RF_FULLBRIGHT",RF_FULLBRIGHT},
|
||||
{"RF_FULLDARK",RF_FULLDARK},
|
||||
{"RF_SEMIBRIGHT",RF_SEMIBRIGHT},
|
||||
{"RF_NOCOLORMAPS",RF_NOCOLORMAPS},
|
||||
{"RF_SPRITETYPEMASK",RF_SPRITETYPEMASK},
|
||||
{"RF_PAPERSPRITE",RF_PAPERSPRITE},
|
||||
|
@ -5078,6 +5089,7 @@ struct int_const_s const INT_CONST[] = {
|
|||
{"PAL_MIXUP",PAL_MIXUP},
|
||||
{"PAL_RECYCLE",PAL_RECYCLE},
|
||||
{"PAL_NUKE",PAL_NUKE},
|
||||
{"PAL_INVERT",PAL_INVERT},
|
||||
// for P_DamageMobj
|
||||
//// Damage types
|
||||
{"DMG_WATER",DMG_WATER},
|
||||
|
@ -5390,9 +5402,12 @@ struct int_const_s const INT_CONST[] = {
|
|||
{"V_HUDTRANSHALF",V_HUDTRANSHALF},
|
||||
{"V_HUDTRANS",V_HUDTRANS},
|
||||
{"V_HUDTRANSDOUBLE",V_HUDTRANSDOUBLE},
|
||||
{"V_AUTOFADEOUT",V_AUTOFADEOUT},
|
||||
{"V_RETURN8",V_RETURN8},
|
||||
{"V_OFFSET",V_OFFSET},
|
||||
{"V_BLENDSHIFT",V_BLENDSHIFT},
|
||||
{"V_BLENDMASK",V_BLENDMASK},
|
||||
{"V_ADD",V_ADD},
|
||||
{"V_SUBTRACT",V_SUBTRACT},
|
||||
{"V_REVERSESUBTRACT",V_REVERSESUBTRACT},
|
||||
{"V_MODULATE",V_MODULATE},
|
||||
{"V_ALLOWLOWERCASE",V_ALLOWLOWERCASE},
|
||||
{"V_FLIP",V_FLIP},
|
||||
{"V_CENTERNAMETAG",V_CENTERNAMETAG},
|
||||
|
@ -5400,8 +5415,8 @@ struct int_const_s const INT_CONST[] = {
|
|||
{"V_SNAPTOBOTTOM",V_SNAPTOBOTTOM},
|
||||
{"V_SNAPTOLEFT",V_SNAPTOLEFT},
|
||||
{"V_SNAPTORIGHT",V_SNAPTORIGHT},
|
||||
{"V_WRAPX",V_WRAPX},
|
||||
{"V_WRAPY",V_WRAPY},
|
||||
{"V_AUTOFADEOUT",V_AUTOFADEOUT},
|
||||
{"V_RETURN8",V_RETURN8},
|
||||
{"V_NOSCALESTART",V_NOSCALESTART},
|
||||
{"V_PERPLAYER",V_PERPLAYER},
|
||||
|
||||
|
|
48
src/g_game.c
48
src/g_game.c
|
@ -346,8 +346,8 @@ consvar_t cv_analog[2] = {
|
|||
CVAR_INIT ("sessionanalog2", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog2_OnChange),
|
||||
};
|
||||
consvar_t cv_useranalog[2] = {
|
||||
CVAR_INIT ("configanalog", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog_OnChange),
|
||||
CVAR_INIT ("configanalog2", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog2_OnChange),
|
||||
CVAR_INIT ("configanalog", "On", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog_OnChange),
|
||||
CVAR_INIT ("configanalog2", "On", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog2_OnChange),
|
||||
};
|
||||
|
||||
// deez New User eXperiences
|
||||
|
@ -362,8 +362,8 @@ consvar_t cv_autobrake2 = CVAR_INIT ("autobrake2", "On", CV_SAVE|CV_CALL, CV_OnO
|
|||
// hi here's some new controls
|
||||
static CV_PossibleValue_t zerotoone_cons_t[] = {{0, "MIN"}, {FRACUNIT, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_cam_shiftfacing[2] = {
|
||||
CVAR_INIT ("cam_shiftfacingchar", "0.33", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
CVAR_INIT ("cam2_shiftfacingchar", "0.33", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
CVAR_INIT ("cam_shiftfacingchar", "0.375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
CVAR_INIT ("cam2_shiftfacingchar", "0.375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
};
|
||||
consvar_t cv_cam_turnfacing[2] = {
|
||||
CVAR_INIT ("cam_turnfacingchar", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
|
@ -374,12 +374,12 @@ consvar_t cv_cam_turnfacingability[2] = {
|
|||
CVAR_INIT ("cam2_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
};
|
||||
consvar_t cv_cam_turnfacingspindash[2] = {
|
||||
CVAR_INIT ("cam_turnfacingspindash", "0.5", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
CVAR_INIT ("cam2_turnfacingspindash", "0.5", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
CVAR_INIT ("cam_turnfacingspindash", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
CVAR_INIT ("cam2_turnfacingspindash", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
};
|
||||
consvar_t cv_cam_turnfacinginput[2] = {
|
||||
CVAR_INIT ("cam_turnfacinginput", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
CVAR_INIT ("cam2_turnfacinginput", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
CVAR_INIT ("cam_turnfacinginput", "0.375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
CVAR_INIT ("cam2_turnfacinginput", "0.375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
};
|
||||
|
||||
static CV_PossibleValue_t centertoggle_cons_t[] = {{0, "Hold"}, {1, "Toggle"}, {2, "Sticky Hold"}, {0, NULL}};
|
||||
|
@ -403,28 +403,28 @@ static CV_PossibleValue_t lockedassist_cons_t[] = {
|
|||
{0, NULL}
|
||||
};
|
||||
consvar_t cv_cam_lockonboss[2] = {
|
||||
CVAR_INIT ("cam_lockaimassist", "Bosses", CV_SAVE, lockedassist_cons_t, NULL),
|
||||
CVAR_INIT ("cam2_lockaimassist", "Bosses", CV_SAVE, lockedassist_cons_t, NULL),
|
||||
CVAR_INIT ("cam_lockaimassist", "Full", CV_SAVE, lockedassist_cons_t, NULL),
|
||||
CVAR_INIT ("cam2_lockaimassist", "Full", CV_SAVE, lockedassist_cons_t, NULL),
|
||||
};
|
||||
|
||||
consvar_t cv_turnaxis = CVAR_INIT ("joyaxis_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_moveaxis = CVAR_INIT ("joyaxis_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_sideaxis = CVAR_INIT ("joyaxis_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_lookaxis = CVAR_INIT ("joyaxis_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_turnaxis = CVAR_INIT ("joyaxis_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_jumpaxis = CVAR_INIT ("joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_spinaxis = CVAR_INIT ("joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_fireaxis = CVAR_INIT ("joyaxis_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_fireaxis = CVAR_INIT ("joyaxis_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_firenaxis = CVAR_INIT ("joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_deadzone = CVAR_INIT ("joy_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
consvar_t cv_digitaldeadzone = CVAR_INIT ("joy_digdeadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
|
||||
consvar_t cv_turnaxis2 = CVAR_INIT ("joyaxis2_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_moveaxis2 = CVAR_INIT ("joyaxis2_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_sideaxis2 = CVAR_INIT ("joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_lookaxis2 = CVAR_INIT ("joyaxis2_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_turnaxis2 = CVAR_INIT ("joyaxis2_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_jumpaxis2 = CVAR_INIT ("joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_spinaxis2 = CVAR_INIT ("joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_fireaxis2 = CVAR_INIT ("joyaxis2_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_fireaxis2 = CVAR_INIT ("joyaxis2_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_firenaxis2 = CVAR_INIT ("joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_deadzone2 = CVAR_INIT ("joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
consvar_t cv_digitaldeadzone2 = CVAR_INIT ("joy_digdeadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
|
@ -1551,8 +1551,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
{
|
||||
// Fix offset angle for P2-controlled Tailsbot when P2's controls are set to non-Strafe
|
||||
cmd->angleturn = (INT16)((localangle - *myangle) >> 16);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
*myangle += (cmd->angleturn<<16);
|
||||
|
||||
if (controlstyle == CS_LMAOGALOG) {
|
||||
|
@ -2335,7 +2335,7 @@ void G_Ticker(boolean run)
|
|||
else if (players[i].bot == BOT_MPAI) {
|
||||
B_BuildTiccmd(&players[i], &players[i].cmd);
|
||||
}
|
||||
|
||||
|
||||
// Do angle adjustments.
|
||||
if (players[i].bot == BOT_NONE || players[i].bot == BOT_2PHUMAN)
|
||||
{
|
||||
|
@ -2350,7 +2350,7 @@ void G_Ticker(boolean run)
|
|||
P_ForceLocalAngle(&players[i], players[i].angleturn << 16);
|
||||
else
|
||||
players[i].cmd.angleturn = players[i].angleturn;
|
||||
|
||||
|
||||
players[i].cmd.angleturn &= ~TICCMD_RECEIVED;
|
||||
// Use the leveltime sent in the player's ticcmd to determine control lag
|
||||
players[i].cmd.latency = min(((leveltime & 0xFF) - players[i].cmd.latency) & 0xFF, MAXPREDICTTICS-1);
|
||||
|
@ -3056,15 +3056,15 @@ void G_DoReborn(INT32 playernum)
|
|||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Additional players (e.g. independent bots) in Single Player
|
||||
if (playernum != consoleplayer && !(netgame || multiplayer))
|
||||
{
|
||||
if (playernum != consoleplayer && !(netgame || multiplayer))
|
||||
{
|
||||
mobj_t *oldmo = NULL;
|
||||
// Do nothing if out of lives
|
||||
if (player->lives <= 0)
|
||||
return;
|
||||
|
||||
|
||||
// Otherwise do respawn, starting by removing the player object
|
||||
if (player->mo)
|
||||
{
|
||||
|
@ -3075,7 +3075,7 @@ void G_DoReborn(INT32 playernum)
|
|||
G_SpawnPlayer(playernum);
|
||||
if (oldmo)
|
||||
G_ChangePlayerReferences(oldmo, players[playernum].mo);
|
||||
|
||||
|
||||
return; //Exit function to avoid proccing other SP related mechanics
|
||||
}
|
||||
|
||||
|
@ -3300,7 +3300,7 @@ boolean G_EnoughPlayersFinished(void)
|
|||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator || players[i].bot == BOT_2PAI || players[i].bot == BOT_2PHUMAN)
|
||||
if (!playeringame[i] || players[i].spectator || players[i].bot)
|
||||
continue;
|
||||
if (players[i].quittime > 30 * TICRATE)
|
||||
continue;
|
||||
|
|
|
@ -684,14 +684,18 @@ void G_DefineDefaultControls(void)
|
|||
gamecontroldefault[gcs_fps][GC_LOOKDOWN ][0] = KEY_DOWNARROW;
|
||||
gamecontroldefault[gcs_fps][GC_TURNLEFT ][0] = KEY_LEFTARROW;
|
||||
gamecontroldefault[gcs_fps][GC_TURNRIGHT ][0] = KEY_RIGHTARROW;
|
||||
gamecontroldefault[gcs_fps][GC_CENTERVIEW ][0] = KEY_END;
|
||||
gamecontroldefault[gcs_fps][GC_CENTERVIEW ][0] = KEY_LCTRL;
|
||||
gamecontroldefault[gcs_fps][GC_JUMP ][0] = KEY_SPACE;
|
||||
gamecontroldefault[gcs_fps][GC_SPIN ][0] = KEY_LSHIFT;
|
||||
gamecontroldefault[gcs_fps][GC_FIRE ][0] = KEY_RCTRL;
|
||||
gamecontroldefault[gcs_fps][GC_FIRE ][1] = KEY_MOUSE1+0;
|
||||
gamecontroldefault[gcs_fps][GC_FIRENORMAL ][0] = 'c';
|
||||
gamecontroldefault[gcs_fps][GC_FIRENORMAL ][0] = KEY_RALT;
|
||||
gamecontroldefault[gcs_fps][GC_FIRENORMAL ][1] = KEY_MOUSE1+1;
|
||||
gamecontroldefault[gcs_fps][GC_CUSTOM1 ][0] = 'z';
|
||||
gamecontroldefault[gcs_fps][GC_CUSTOM2 ][0] = 'x';
|
||||
gamecontroldefault[gcs_fps][GC_CUSTOM3 ][0] = 'c';
|
||||
|
||||
// Platform game controls (arrow keys)
|
||||
// Platform game controls (arrow keys), currently unused
|
||||
gamecontroldefault[gcs_platform][GC_FORWARD ][0] = KEY_UPARROW;
|
||||
gamecontroldefault[gcs_platform][GC_BACKWARD ][0] = KEY_DOWNARROW;
|
||||
gamecontroldefault[gcs_platform][GC_STRAFELEFT ][0] = 'a';
|
||||
|
@ -734,34 +738,36 @@ void G_DefineDefaultControls(void)
|
|||
gamecontroldefault[i][GC_VIEWPOINT ][0] = KEY_F12;
|
||||
|
||||
// Gamepad controls -- same for both schemes
|
||||
gamecontroldefault[i][GC_WEAPONNEXT ][1] = KEY_JOY1+1; // B
|
||||
gamecontroldefault[i][GC_WEAPONPREV ][1] = KEY_JOY1+2; // X
|
||||
gamecontroldefault[i][GC_TOSSFLAG ][1] = KEY_JOY1+0; // A
|
||||
gamecontroldefault[i][GC_SPIN ][1] = KEY_JOY1+4; // LB
|
||||
gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_HAT1+0; // D-Pad Up
|
||||
gamecontroldefault[i][GC_CAMRESET ][1] = KEY_JOY1+3; // Y
|
||||
gamecontroldefault[i][GC_JUMP ][1] = KEY_JOY1+0; // A
|
||||
gamecontroldefault[i][GC_SPIN ][1] = KEY_JOY1+2; // X
|
||||
gamecontroldefault[i][GC_CUSTOM1 ][1] = KEY_JOY1+1; // B
|
||||
gamecontroldefault[i][GC_CUSTOM2 ][1] = KEY_JOY1+3; // Y
|
||||
gamecontroldefault[i][GC_CUSTOM3 ][1] = KEY_JOY1+8; // Left Stick
|
||||
gamecontroldefault[i][GC_CENTERVIEW ][1] = KEY_JOY1+9; // Right Stick
|
||||
gamecontroldefault[i][GC_TALKKEY ][1] = KEY_HAT1+2; // D-Pad Left
|
||||
gamecontroldefault[i][GC_SCORES ][1] = KEY_HAT1+3; // D-Pad Right
|
||||
gamecontroldefault[i][GC_JUMP ][1] = KEY_JOY1+5; // RB
|
||||
gamecontroldefault[i][GC_PAUSE ][1] = KEY_JOY1+6; // Back
|
||||
gamecontroldefault[i][GC_SCREENSHOT ][1] = KEY_HAT1+1; // D-Pad Down
|
||||
gamecontroldefault[i][GC_WEAPONPREV ][1] = KEY_JOY1+4; // LB
|
||||
gamecontroldefault[i][GC_WEAPONNEXT ][1] = KEY_JOY1+5; // RB
|
||||
gamecontroldefault[i][GC_SCREENSHOT ][1] = KEY_JOY1+6; // Back
|
||||
gamecontroldefault[i][GC_SYSTEMMENU ][0] = KEY_JOY1+7; // Start
|
||||
gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_HAT1+0; // D-Pad Up
|
||||
gamecontroldefault[i][GC_VIEWPOINT ][1] = KEY_HAT1+1; // D-Pad Down
|
||||
gamecontroldefault[i][GC_TOSSFLAG ][1] = KEY_HAT1+2; // D-Pad Left
|
||||
gamecontroldefault[i][GC_SCORES ][1] = KEY_HAT1+3; // D-Pad Right
|
||||
|
||||
// Second player controls only have joypad defaults
|
||||
gamecontrolbisdefault[i][GC_WEAPONNEXT][0] = KEY_2JOY1+1; // B
|
||||
gamecontrolbisdefault[i][GC_WEAPONPREV][0] = KEY_2JOY1+2; // X
|
||||
gamecontrolbisdefault[i][GC_TOSSFLAG ][0] = KEY_2JOY1+0; // A
|
||||
gamecontrolbisdefault[i][GC_SPIN ][0] = KEY_2JOY1+4; // LB
|
||||
gamecontrolbisdefault[i][GC_CAMRESET ][0] = KEY_2JOY1+3; // Y
|
||||
gamecontrolbisdefault[i][GC_CENTERVIEW][0] = KEY_2JOY1+9; // Right Stick
|
||||
gamecontrolbisdefault[i][GC_JUMP ][0] = KEY_2JOY1+5; // RB
|
||||
//gamecontrolbisdefault[i][GC_PAUSE ][0] = KEY_2JOY1+6; // Back
|
||||
//gamecontrolbisdefault[i][GC_SYSTEMMENU][0] = KEY_2JOY1+7; // Start
|
||||
gamecontrolbisdefault[i][GC_CAMTOGGLE ][0] = KEY_2HAT1+0; // D-Pad Up
|
||||
gamecontrolbisdefault[i][GC_SCREENSHOT][0] = KEY_2HAT1+1; // D-Pad Down
|
||||
//gamecontrolbisdefault[i][GC_TALKKEY ][0] = KEY_2HAT1+2; // D-Pad Left
|
||||
//gamecontrolbisdefault[i][GC_SCORES ][0] = KEY_2HAT1+3; // D-Pad Right
|
||||
gamecontrolbisdefault[i][GC_JUMP ][1] = KEY_2JOY1+0; // A
|
||||
gamecontrolbisdefault[i][GC_SPIN ][1] = KEY_2JOY1+2; // X
|
||||
gamecontrolbisdefault[i][GC_CUSTOM1 ][1] = KEY_2JOY1+1; // B
|
||||
gamecontrolbisdefault[i][GC_CUSTOM2 ][1] = KEY_2JOY1+3; // Y
|
||||
gamecontrolbisdefault[i][GC_CUSTOM3 ][1] = KEY_2JOY1+8; // Left Stick
|
||||
gamecontrolbisdefault[i][GC_CENTERVIEW ][1] = KEY_2JOY1+9; // Right Stick
|
||||
gamecontrolbisdefault[i][GC_WEAPONPREV ][1] = KEY_2JOY1+4; // LB
|
||||
gamecontrolbisdefault[i][GC_WEAPONNEXT ][1] = KEY_2JOY1+5; // RB
|
||||
gamecontrolbisdefault[i][GC_SCREENSHOT ][1] = KEY_2JOY1+6; // Back
|
||||
//gamecontrolbisdefault[i][GC_SYSTEMMENU ][0] = KEY_2JOY1+7; // Start
|
||||
gamecontrolbisdefault[i][GC_CAMTOGGLE ][1] = KEY_2HAT1+0; // D-Pad Up
|
||||
gamecontrolbisdefault[i][GC_VIEWPOINT ][1] = KEY_2HAT1+1; // D-Pad Down
|
||||
gamecontrolbisdefault[i][GC_TOSSFLAG ][1] = KEY_2HAT1+2; // D-Pad Left
|
||||
//gamecontrolbisdefault[i][GC_SCORES ][1] = KEY_2HAT1+3; // D-Pad Right
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -119,11 +119,6 @@ void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
|
|||
|
||||
flags = PF_Translucent|PF_NoDepthTest;
|
||||
|
||||
if (option & V_WRAPX)
|
||||
flags |= PF_ForceWrapX;
|
||||
if (option & V_WRAPY)
|
||||
flags |= PF_ForceWrapY;
|
||||
|
||||
// clip it since it is used for bunny scroll in doom I
|
||||
HWD.pfnDrawPolygon(NULL, v, 4, flags);
|
||||
}
|
||||
|
@ -135,6 +130,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
|
|||
float cx = FIXED_TO_FLOAT(x);
|
||||
float cy = FIXED_TO_FLOAT(y);
|
||||
UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
|
||||
UINT8 blendmode = ((option & V_BLENDMASK) >> V_BLENDSHIFT);
|
||||
GLPatch_t *hwrPatch;
|
||||
|
||||
// 3--2
|
||||
|
@ -145,9 +141,6 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
|
|||
|
||||
UINT8 perplayershuffle = 0;
|
||||
|
||||
if (alphalevel >= 10 && alphalevel < 13)
|
||||
return;
|
||||
|
||||
// make patch ready in hardware cache
|
||||
if (!colormap)
|
||||
HWR_GetPatch(gpatch);
|
||||
|
@ -191,15 +184,9 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
|
|||
offsetx = (float)(gpatch->leftoffset) * fscalew;
|
||||
|
||||
// top offset
|
||||
// TODO: make some kind of vertical version of V_FLIP, maybe by deprecating V_OFFSET in future?!?
|
||||
// TODO: make some kind of vertical version of V_FLIP
|
||||
offsety = (float)(gpatch->topoffset) * fscaleh;
|
||||
|
||||
if ((option & (V_NOSCALESTART|V_OFFSET)) == (V_NOSCALESTART|V_OFFSET)) // Multiply by dupx/dupy for crosshairs
|
||||
{
|
||||
offsetx *= dupx;
|
||||
offsety *= dupy;
|
||||
}
|
||||
|
||||
cx -= offsetx;
|
||||
cy -= offsety;
|
||||
}
|
||||
|
@ -359,21 +346,20 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
|
|||
v[0].t = v[1].t = 0.0f;
|
||||
v[2].t = v[3].t = hwrPatch->max_t;
|
||||
|
||||
flags = PF_Translucent|PF_NoDepthTest;
|
||||
|
||||
if (option & V_WRAPX)
|
||||
flags |= PF_ForceWrapX;
|
||||
if (option & V_WRAPY)
|
||||
flags |= PF_ForceWrapY;
|
||||
|
||||
// clip it since it is used for bunny scroll in doom I
|
||||
if (blendmode)
|
||||
flags = HWR_GetBlendModeFlag(blendmode+1)|PF_NoDepthTest;
|
||||
else
|
||||
flags = PF_Translucent|PF_NoDepthTest;
|
||||
|
||||
if (alphalevel)
|
||||
{
|
||||
FSurfaceInfo Surf;
|
||||
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
|
||||
if (alphalevel == 13) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency];
|
||||
else if (alphalevel == 14) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency];
|
||||
else if (alphalevel == 15) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency];
|
||||
|
||||
if (alphalevel == 10) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency];
|
||||
else if (alphalevel == 11) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency];
|
||||
else if (alphalevel == 12) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency];
|
||||
else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
|
||||
flags |= PF_Modulated;
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4, flags);
|
||||
|
@ -389,6 +375,7 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
|||
float cx = FIXED_TO_FLOAT(x);
|
||||
float cy = FIXED_TO_FLOAT(y);
|
||||
UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
|
||||
UINT8 blendmode = ((option & V_BLENDMASK) >> V_BLENDSHIFT);
|
||||
GLPatch_t *hwrPatch;
|
||||
|
||||
// 3--2
|
||||
|
@ -399,9 +386,6 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
|||
|
||||
UINT8 perplayershuffle = 0;
|
||||
|
||||
if (alphalevel >= 10 && alphalevel < 13)
|
||||
return;
|
||||
|
||||
// make patch ready in hardware cache
|
||||
if (!colormap)
|
||||
HWR_GetPatch(gpatch);
|
||||
|
@ -589,13 +573,6 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
|||
else
|
||||
v[2].t = v[3].t = (FIXED_TO_FLOAT(sy+h)/(float)(gpatch->height))*hwrPatch->max_t;
|
||||
|
||||
flags = PF_Translucent|PF_NoDepthTest;
|
||||
|
||||
if (option & V_WRAPX)
|
||||
flags |= PF_ForceWrapX;
|
||||
if (option & V_WRAPY)
|
||||
flags |= PF_ForceWrapY;
|
||||
|
||||
// Auto-crop at splitscreen borders!
|
||||
if (splitscreen && (option & V_PERPLAYER))
|
||||
{
|
||||
|
@ -667,14 +644,21 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
|||
}
|
||||
|
||||
// clip it since it is used for bunny scroll in doom I
|
||||
if (blendmode)
|
||||
flags = HWR_GetBlendModeFlag(blendmode+1)|PF_NoDepthTest;
|
||||
else
|
||||
flags = PF_Translucent|PF_NoDepthTest;
|
||||
|
||||
if (alphalevel)
|
||||
{
|
||||
FSurfaceInfo Surf;
|
||||
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
|
||||
if (alphalevel == 13) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency];
|
||||
else if (alphalevel == 14) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency];
|
||||
else if (alphalevel == 15) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency];
|
||||
|
||||
if (alphalevel == 10) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency];
|
||||
else if (alphalevel == 11) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency];
|
||||
else if (alphalevel == 12) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency];
|
||||
else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
|
||||
|
||||
flags |= PF_Modulated;
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4, flags);
|
||||
}
|
||||
|
|
|
@ -556,7 +556,7 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
|||
|
||||
HWR_Lighting(&Surf, lightlevel, planecolormap);
|
||||
|
||||
if (PolyFlags & (PF_Translucent|PF_Fog))
|
||||
if (PolyFlags & (PF_Translucent|PF_Fog|PF_Additive|PF_Subtractive|PF_ReverseSubtract|PF_Multiplicative|PF_Environment))
|
||||
{
|
||||
Surf.PolyColor.s.alpha = (UINT8)alpha;
|
||||
PolyFlags |= PF_Modulated;
|
||||
|
@ -980,8 +980,8 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
|
|||
|
||||
if (cutflag & FF_FOG)
|
||||
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Fog|PF_NoTexture|polyflags, true, lightnum, colormap);
|
||||
else if (cutflag & FF_TRANSLUCENT)
|
||||
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Translucent|polyflags, false, lightnum, colormap);
|
||||
else if (polyflags & (PF_Translucent|PF_Additive|PF_Subtractive|PF_ReverseSubtract|PF_Multiplicative|PF_Environment))
|
||||
HWR_AddTransparentWall(wallVerts, Surf, texnum, polyflags, false, lightnum, colormap);
|
||||
else
|
||||
HWR_ProjectWall(wallVerts, Surf, PF_Masked|polyflags, lightnum, colormap);
|
||||
|
||||
|
@ -1009,8 +1009,8 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
|
|||
|
||||
if (cutflag & FF_FOG)
|
||||
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Fog|PF_NoTexture|polyflags, true, lightnum, colormap);
|
||||
else if (cutflag & FF_TRANSLUCENT)
|
||||
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Translucent|polyflags, false, lightnum, colormap);
|
||||
else if (polyflags & (PF_Translucent|PF_Additive|PF_Subtractive|PF_ReverseSubtract|PF_Multiplicative|PF_Environment))
|
||||
HWR_AddTransparentWall(wallVerts, Surf, texnum, polyflags, false, lightnum, colormap);
|
||||
else
|
||||
HWR_ProjectWall(wallVerts, Surf, PF_Masked|polyflags, lightnum, colormap);
|
||||
}
|
||||
|
@ -1264,6 +1264,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
else
|
||||
HWR_ProjectWall(wallVerts, &Surf, PF_Masked, lightnum, colormap);
|
||||
}
|
||||
|
||||
gl_midtexture = R_GetTextureNum(gl_sidedef->midtexture);
|
||||
if (gl_midtexture)
|
||||
{
|
||||
|
@ -1434,7 +1435,14 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
|
||||
// set alpha for transparent walls
|
||||
// ooops ! this do not work at all because render order we should render it in backtofront order
|
||||
if (gl_linedef->alpha >= 0 && gl_linedef->alpha < FRACUNIT)
|
||||
if (gl_linedef->blendmode && gl_linedef->blendmode != AST_FOG)
|
||||
{
|
||||
if (gl_linedef->alpha >= 0 && gl_linedef->alpha < FRACUNIT)
|
||||
blendmode = HWR_SurfaceBlend(gl_linedef->blendmode, R_GetLinedefTransTable(gl_linedef->alpha), &Surf);
|
||||
else
|
||||
blendmode = HWR_GetBlendModeFlag(gl_linedef->blendmode);
|
||||
}
|
||||
else if (gl_linedef->alpha >= 0 && gl_linedef->alpha < FRACUNIT)
|
||||
blendmode = HWR_TranstableToAlpha(R_GetLinedefTransTable(gl_linedef->alpha), &Surf);
|
||||
else
|
||||
blendmode = PF_Masked;
|
||||
|
@ -1457,11 +1465,9 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
if (gl_frontsector->numlights)
|
||||
{
|
||||
if (!(blendmode & PF_Masked))
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_TRANSLUCENT, NULL, PF_Decal);
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_TRANSLUCENT, NULL, blendmode);
|
||||
else
|
||||
{
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_CUTLEVEL, NULL, PF_Decal);
|
||||
}
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_CUTLEVEL, NULL, blendmode);
|
||||
}
|
||||
else if (!(blendmode & PF_Masked))
|
||||
HWR_AddTransparentWall(wallVerts, &Surf, gl_midtexture, blendmode, false, lightnum, colormap);
|
||||
|
@ -1721,7 +1727,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel, rover->master->frontsector->extra_colormap);
|
||||
|
||||
if (gl_frontsector->numlights)
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, 0, &Surf, rover->flags, rover, 0);
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, 0, &Surf, rover->flags, rover, blendmode);
|
||||
else
|
||||
HWR_AddTransparentWall(wallVerts, &Surf, 0, blendmode, true, lightnum, colormap);
|
||||
}
|
||||
|
@ -1729,14 +1735,14 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
{
|
||||
FBITFIELD blendmode = PF_Masked;
|
||||
|
||||
if (rover->flags & FF_TRANSLUCENT && rover->alpha < 256)
|
||||
if ((rover->flags & FF_TRANSLUCENT && rover->alpha < 256) || rover->blend)
|
||||
{
|
||||
blendmode = PF_Translucent;
|
||||
blendmode = rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent;
|
||||
Surf.PolyColor.s.alpha = (UINT8)rover->alpha-1 > 255 ? 255 : rover->alpha-1;
|
||||
}
|
||||
|
||||
if (gl_frontsector->numlights)
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, texnum, &Surf, rover->flags, rover, 0);
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, texnum, &Surf, rover->flags, rover, blendmode);
|
||||
else
|
||||
{
|
||||
if (blendmode != PF_Masked)
|
||||
|
@ -1844,7 +1850,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel, rover->master->frontsector->extra_colormap);
|
||||
|
||||
if (gl_backsector->numlights)
|
||||
HWR_SplitWall(gl_backsector, wallVerts, 0, &Surf, rover->flags, rover, 0);
|
||||
HWR_SplitWall(gl_backsector, wallVerts, 0, &Surf, rover->flags, rover, blendmode);
|
||||
else
|
||||
HWR_AddTransparentWall(wallVerts, &Surf, 0, blendmode, true, lightnum, colormap);
|
||||
}
|
||||
|
@ -1852,14 +1858,14 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
{
|
||||
FBITFIELD blendmode = PF_Masked;
|
||||
|
||||
if (rover->flags & FF_TRANSLUCENT && rover->alpha < 256)
|
||||
if ((rover->flags & FF_TRANSLUCENT && rover->alpha < 256) || rover->blend)
|
||||
{
|
||||
blendmode = PF_Translucent;
|
||||
blendmode = rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent;
|
||||
Surf.PolyColor.s.alpha = (UINT8)rover->alpha-1 > 255 ? 255 : rover->alpha-1;
|
||||
}
|
||||
|
||||
if (gl_backsector->numlights)
|
||||
HWR_SplitWall(gl_backsector, wallVerts, texnum, &Surf, rover->flags, rover, 0);
|
||||
HWR_SplitWall(gl_backsector, wallVerts, texnum, &Surf, rover->flags, rover, blendmode);
|
||||
else
|
||||
{
|
||||
if (blendmode != PF_Masked)
|
||||
|
@ -2936,6 +2942,13 @@ static void HWR_AddPolyObjectPlanes(void)
|
|||
}
|
||||
}
|
||||
|
||||
static FBITFIELD HWR_RippleBlend(sector_t *sector, ffloor_t *rover, boolean ceiling)
|
||||
{
|
||||
(void)sector;
|
||||
(void)ceiling;
|
||||
return /*R_IsRipplePlane(sector, rover, ceiling)*/ (rover->flags & FF_RIPPLE) ? PF_Ripple : 0;
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
// HWR_Subsector : Determine floor/ceiling planes.
|
||||
// : Add sprites of things in sector.
|
||||
|
@ -3126,7 +3139,7 @@ static void HWR_Subsector(size_t num)
|
|||
alpha, rover->master->frontsector, PF_Fog|PF_NoTexture,
|
||||
true, rover->master->frontsector->extra_colormap);
|
||||
}
|
||||
else if (rover->flags & FF_TRANSLUCENT && rover->alpha < 256) // SoM: Flags are more efficient
|
||||
else if ((rover->flags & FF_TRANSLUCENT && rover->alpha < 256) || rover->blend) // SoM: Flags are more efficient
|
||||
{
|
||||
light = R_GetPlaneLight(gl_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
|
||||
|
||||
|
@ -3135,14 +3148,15 @@ static void HWR_Subsector(size_t num)
|
|||
false,
|
||||
*rover->bottomheight,
|
||||
*gl_frontsector->lightlist[light].lightlevel,
|
||||
rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, (rover->flags & FF_RIPPLE ? PF_Ripple : 0)|PF_Translucent,
|
||||
rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector,
|
||||
HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent),
|
||||
false, *gl_frontsector->lightlist[light].extra_colormap);
|
||||
}
|
||||
else
|
||||
{
|
||||
HWR_GetLevelFlat(&levelflats[*rover->bottompic]);
|
||||
light = R_GetPlaneLight(gl_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
|
||||
HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, (rover->flags & FF_RIPPLE ? PF_Ripple : 0)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->bottompic],
|
||||
HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->bottompic],
|
||||
rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap);
|
||||
}
|
||||
}
|
||||
|
@ -3171,7 +3185,7 @@ static void HWR_Subsector(size_t num)
|
|||
alpha, rover->master->frontsector, PF_Fog|PF_NoTexture,
|
||||
true, rover->master->frontsector->extra_colormap);
|
||||
}
|
||||
else if (rover->flags & FF_TRANSLUCENT && rover->alpha < 256)
|
||||
else if ((rover->flags & FF_TRANSLUCENT && rover->alpha < 256) || rover->blend)
|
||||
{
|
||||
light = R_GetPlaneLight(gl_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
|
||||
|
||||
|
@ -3180,14 +3194,15 @@ static void HWR_Subsector(size_t num)
|
|||
true,
|
||||
*rover->topheight,
|
||||
*gl_frontsector->lightlist[light].lightlevel,
|
||||
rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, (rover->flags & FF_RIPPLE ? PF_Ripple : 0)|PF_Translucent,
|
||||
rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector,
|
||||
HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent),
|
||||
false, *gl_frontsector->lightlist[light].extra_colormap);
|
||||
}
|
||||
else
|
||||
{
|
||||
HWR_GetLevelFlat(&levelflats[*rover->toppic]);
|
||||
light = R_GetPlaneLight(gl_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
|
||||
HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, (rover->flags & FF_RIPPLE ? PF_Ripple : 0)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->toppic],
|
||||
HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->toppic],
|
||||
rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap);
|
||||
}
|
||||
}
|
||||
|
@ -3829,6 +3844,12 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
else
|
||||
occlusion = PF_Occlude;
|
||||
|
||||
INT32 blendmode;
|
||||
if (spr->mobj->frame & FF_BLENDMASK)
|
||||
blendmode = ((spr->mobj->frame & FF_BLENDMASK) >> FF_BLENDSHIFT) + 1;
|
||||
else
|
||||
blendmode = spr->mobj->blendmode;
|
||||
|
||||
if (!cv_translucency.value) // translucency disabled
|
||||
{
|
||||
Surf.PolyColor.s.alpha = 0xFF;
|
||||
|
@ -3838,12 +3859,12 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
else if (spr->mobj->flags2 & MF2_SHADOW)
|
||||
{
|
||||
Surf.PolyColor.s.alpha = 0x40;
|
||||
blend = HWR_GetBlendModeFlag(spr->mobj->blendmode);
|
||||
blend = HWR_GetBlendModeFlag(blendmode);
|
||||
}
|
||||
else if (spr->mobj->frame & FF_TRANSMASK)
|
||||
{
|
||||
INT32 trans = (spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT;
|
||||
blend = HWR_SurfaceBlend(spr->mobj->blendmode, trans, &Surf);
|
||||
blend = HWR_SurfaceBlend(blendmode, trans, &Surf);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -3852,7 +3873,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
// Hurdler: PF_Environement would be cool, but we need to fix
|
||||
// the issue with the fog before
|
||||
Surf.PolyColor.s.alpha = 0xFF;
|
||||
blend = HWR_GetBlendModeFlag(spr->mobj->blendmode)|occlusion;
|
||||
blend = HWR_GetBlendModeFlag(blendmode)|occlusion;
|
||||
if (!occlusion) use_linkdraw_hack = true;
|
||||
}
|
||||
|
||||
|
@ -3892,6 +3913,9 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
}
|
||||
}
|
||||
|
||||
if (R_ThingIsSemiBright(spr->mobj))
|
||||
lightlevel = 128 + (lightlevel>>1);
|
||||
|
||||
for (i = 0; i < sector->numlights; i++)
|
||||
{
|
||||
if (endtop < endrealbot && top < realbot)
|
||||
|
@ -4245,6 +4269,9 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
|||
else if (!lightset)
|
||||
lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
|
||||
|
||||
if (R_ThingIsSemiBright(spr->mobj))
|
||||
lightlevel = 128 + (lightlevel>>1);
|
||||
|
||||
HWR_Lighting(&Surf, lightlevel, colormap);
|
||||
}
|
||||
|
||||
|
@ -4261,6 +4288,12 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
|||
else
|
||||
occlusion = PF_Occlude;
|
||||
|
||||
INT32 blendmode;
|
||||
if (spr->mobj->frame & FF_BLENDMASK)
|
||||
blendmode = ((spr->mobj->frame & FF_BLENDMASK) >> FF_BLENDSHIFT) + 1;
|
||||
else
|
||||
blendmode = spr->mobj->blendmode;
|
||||
|
||||
if (!cv_translucency.value) // translucency disabled
|
||||
{
|
||||
Surf.PolyColor.s.alpha = 0xFF;
|
||||
|
@ -4270,12 +4303,12 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
|||
else if (spr->mobj->flags2 & MF2_SHADOW)
|
||||
{
|
||||
Surf.PolyColor.s.alpha = 0x40;
|
||||
blend = HWR_GetBlendModeFlag(spr->mobj->blendmode);
|
||||
blend = HWR_GetBlendModeFlag(blendmode);
|
||||
}
|
||||
else if (spr->mobj->frame & FF_TRANSMASK)
|
||||
{
|
||||
INT32 trans = (spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT;
|
||||
blend = HWR_SurfaceBlend(spr->mobj->blendmode, trans, &Surf);
|
||||
blend = HWR_SurfaceBlend(blendmode, trans, &Surf);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -4284,7 +4317,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
|||
// Hurdler: PF_Environement would be cool, but we need to fix
|
||||
// the issue with the fog before
|
||||
Surf.PolyColor.s.alpha = 0xFF;
|
||||
blend = HWR_GetBlendModeFlag(spr->mobj->blendmode)|occlusion;
|
||||
blend = HWR_GetBlendModeFlag(blendmode)|occlusion;
|
||||
if (!occlusion) use_linkdraw_hack = true;
|
||||
}
|
||||
|
||||
|
@ -4979,10 +5012,16 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
|||
if (thing->spritexscale < 1 || thing->spriteyscale < 1)
|
||||
return;
|
||||
|
||||
INT32 blendmode;
|
||||
if (thing->frame & FF_BLENDMASK)
|
||||
blendmode = ((thing->frame & FF_BLENDMASK) >> FF_BLENDSHIFT) + 1;
|
||||
else
|
||||
blendmode = thing->blendmode;
|
||||
|
||||
// Visibility check by the blend mode.
|
||||
if (thing->frame & FF_TRANSMASK)
|
||||
{
|
||||
if (!R_BlendLevelVisible(thing->blendmode, (thing->frame & FF_TRANSMASK)>>FF_TRANSSHIFT))
|
||||
if (!R_BlendLevelVisible(blendmode, (thing->frame & FF_TRANSMASK)>>FF_TRANSSHIFT))
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -1869,7 +1869,7 @@ static void HU_DrawChat_Old(void)
|
|||
|
||||
static inline void HU_DrawCrosshair(void)
|
||||
{
|
||||
INT32 i, y;
|
||||
INT32 i, y, dupz;
|
||||
|
||||
i = cv_crosshair.value & 3;
|
||||
if (!i)
|
||||
|
@ -1885,12 +1885,14 @@ static inline void HU_DrawCrosshair(void)
|
|||
#endif
|
||||
y = viewwindowy + (viewheight>>1);
|
||||
|
||||
V_DrawScaledPatch(vid.width>>1, y, V_NOSCALESTART|V_OFFSET|V_TRANSLUCENT, crosshair[i - 1]);
|
||||
dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
|
||||
|
||||
V_DrawFixedPatch(vid.width<<(FRACBITS-1), y<<FRACBITS, FRACUNIT/dupz, V_TRANSLUCENT, crosshair[i - 1], NULL);
|
||||
}
|
||||
|
||||
static inline void HU_DrawCrosshair2(void)
|
||||
{
|
||||
INT32 i, y;
|
||||
INT32 i, y, dupz;
|
||||
|
||||
i = cv_crosshair2.value & 3;
|
||||
if (!i)
|
||||
|
@ -1906,17 +1908,19 @@ static inline void HU_DrawCrosshair2(void)
|
|||
#endif
|
||||
y = viewwindowy + (viewheight>>1);
|
||||
|
||||
if (splitscreen)
|
||||
{
|
||||
#ifdef HWRENDER
|
||||
if (!splitscreen)
|
||||
return;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft)
|
||||
y += (INT32)gl_viewheight;
|
||||
else
|
||||
#endif
|
||||
#endif
|
||||
y += viewheight;
|
||||
|
||||
V_DrawScaledPatch(vid.width>>1, y, V_NOSCALESTART|V_OFFSET|V_TRANSLUCENT, crosshair[i - 1]);
|
||||
}
|
||||
dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
|
||||
|
||||
V_DrawFixedPatch(vid.width<<(FRACBITS-1), y<<FRACBITS, FRACUNIT/dupz, V_TRANSLUCENT, crosshair[i - 1], NULL);
|
||||
}
|
||||
|
||||
static void HU_DrawCEcho(void)
|
||||
|
@ -2472,7 +2476,7 @@ static void HU_Draw32TeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
|
||||
V_DrawString(x + 10, y,
|
||||
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
|
||||
| (greycheck ? 0 : V_TRANSLUCENT)
|
||||
| (greycheck ? V_TRANSLUCENT : 0)
|
||||
| V_ALLOWLOWERCASE, name);
|
||||
|
||||
if (gametyperules & GTR_TEAMFLAGS)
|
||||
|
@ -2733,12 +2737,12 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
|
|||
if (circuitmap)
|
||||
{
|
||||
if (players[tab[i].num].exiting)
|
||||
V_DrawRightAlignedThinString(x+146, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime)));
|
||||
V_DrawRightAlignedThinString(x+100, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime)));
|
||||
else
|
||||
V_DrawRightAlignedThinString(x+146, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
|
||||
V_DrawRightAlignedThinString(x+100, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
|
||||
}
|
||||
else
|
||||
V_DrawRightAlignedThinString(x+146, y, (greycheck ? V_TRANSLUCENT : 0), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count)));
|
||||
V_DrawRightAlignedThinString(x+100, y, (greycheck ? V_TRANSLUCENT : 0), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count)));
|
||||
}
|
||||
else
|
||||
V_DrawRightAlignedThinString(x+100, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
|
||||
|
@ -2786,7 +2790,7 @@ static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scor
|
|||
if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
|
||||
V_DrawString(x + 10, y,
|
||||
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
|
||||
| (greycheck ? 0 : V_TRANSLUCENT)
|
||||
| (greycheck ? V_TRANSLUCENT : 0)
|
||||
| V_ALLOWLOWERCASE, name);
|
||||
|
||||
if (G_GametypeUsesLives()) //show lives
|
||||
|
@ -2846,13 +2850,13 @@ static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scor
|
|||
if (players[tab[i].num].exiting)
|
||||
V_DrawRightAlignedThinString(x+128, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime)));
|
||||
else
|
||||
V_DrawRightAlignedThinString(x+128, y, (greycheck ? 0 : V_TRANSLUCENT), va("%u", tab[i].count));
|
||||
V_DrawRightAlignedThinString(x+128, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
|
||||
}
|
||||
else
|
||||
V_DrawRightAlignedThinString(x+128, y, (greycheck ? 0 : V_TRANSLUCENT), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count)));
|
||||
V_DrawRightAlignedThinString(x+128, y, (greycheck ? V_TRANSLUCENT : 0), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count)));
|
||||
}
|
||||
else
|
||||
V_DrawRightAlignedThinString(x+128, y, (greycheck ? 0 : V_TRANSLUCENT), va("%u", tab[i].count));
|
||||
V_DrawRightAlignedThinString(x+128, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
|
||||
|
||||
y += 9;
|
||||
if (i == 16)
|
||||
|
@ -3091,7 +3095,7 @@ static void HU_DrawRankings(void)
|
|||
HU_DrawTeamTabRankings(tab, whiteplayer);
|
||||
else if (scorelines <= 9 && !cv_compactscoreboard.value)
|
||||
HU_DrawTabRankings(40, 32, tab, scorelines, whiteplayer);
|
||||
else if (scorelines <= 20 && !cv_compactscoreboard.value)
|
||||
else if (scorelines <= 18 && !cv_compactscoreboard.value)
|
||||
HU_DrawDualTabRankings(32, 32, tab, scorelines, whiteplayer);
|
||||
else
|
||||
HU_Draw32TabRankings(14, 28, tab, scorelines, whiteplayer);
|
||||
|
|
|
@ -204,6 +204,7 @@ enum ffloor_e {
|
|||
ffloor_next,
|
||||
ffloor_prev,
|
||||
ffloor_alpha,
|
||||
ffloor_blend,
|
||||
ffloor_bustflags,
|
||||
ffloor_busttype,
|
||||
ffloor_busttag,
|
||||
|
@ -228,6 +229,7 @@ static const char *const ffloor_opt[] = {
|
|||
"next",
|
||||
"prev",
|
||||
"alpha",
|
||||
"blend",
|
||||
"bustflags",
|
||||
"busttype",
|
||||
"busttag",
|
||||
|
@ -1869,6 +1871,9 @@ static int ffloor_get(lua_State *L)
|
|||
case ffloor_bouncestrength:
|
||||
lua_pushfixed(L, ffloor->bouncestrength);
|
||||
return 1;
|
||||
case ffloor_blend:
|
||||
lua_pushinteger(L, ffloor->blend);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -1947,6 +1952,9 @@ static int ffloor_set(lua_State *L)
|
|||
case ffloor_alpha:
|
||||
ffloor->alpha = (INT32)luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case ffloor_blend:
|
||||
ffloor->blend = (INT32)luaL_checkinteger(L, 3);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
43
src/m_menu.c
43
src/m_menu.c
|
@ -4036,7 +4036,7 @@ static void M_DrawThermo(INT32 x, INT32 y, consvar_t *cv)
|
|||
xx += p->width - p->leftoffset;
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
V_DrawScaledPatch(xx, y, V_WRAPX, W_CachePatchNum(centerlump[i & 1], PU_PATCH));
|
||||
V_DrawScaledPatch(xx, y, 0, W_CachePatchNum(centerlump[i & 1], PU_PATCH));
|
||||
xx += 8;
|
||||
}
|
||||
V_DrawScaledPatch(xx, y, 0, W_CachePatchNum(rightlump, PU_PATCH));
|
||||
|
@ -4134,7 +4134,7 @@ void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines)
|
|||
p = W_CachePatchNum(viewborderlump[BRDR_L], PU_PATCH);
|
||||
for (n = 0; n < boxlines; n++)
|
||||
{
|
||||
V_DrawScaledPatch(cx, cy, V_WRAPY, p);
|
||||
V_DrawScaledPatch(cx, cy, 0, p);
|
||||
cy += step;
|
||||
}
|
||||
V_DrawScaledPatch(cx, cy, 0, W_CachePatchNum(viewborderlump[BRDR_BL], PU_PATCH));
|
||||
|
@ -4146,8 +4146,8 @@ void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines)
|
|||
cy = y;
|
||||
while (width > 0)
|
||||
{
|
||||
V_DrawScaledPatch(cx, cy, V_WRAPX, W_CachePatchNum(viewborderlump[BRDR_T], PU_PATCH));
|
||||
V_DrawScaledPatch(cx, y + boff + boxlines*step, V_WRAPX, W_CachePatchNum(viewborderlump[BRDR_B], PU_PATCH));
|
||||
V_DrawScaledPatch(cx, cy, 0, W_CachePatchNum(viewborderlump[BRDR_T], PU_PATCH));
|
||||
V_DrawScaledPatch(cx, y + boff + boxlines*step, 0, W_CachePatchNum(viewborderlump[BRDR_B], PU_PATCH));
|
||||
width--;
|
||||
cx += step;
|
||||
}
|
||||
|
@ -4159,7 +4159,7 @@ void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines)
|
|||
p = W_CachePatchNum(viewborderlump[BRDR_R], PU_PATCH);
|
||||
for (n = 0; n < boxlines; n++)
|
||||
{
|
||||
V_DrawScaledPatch(cx, cy, V_WRAPY, p);
|
||||
V_DrawScaledPatch(cx, cy, 0, p);
|
||||
cy += step;
|
||||
}
|
||||
V_DrawScaledPatch(cx, cy, 0, W_CachePatchNum(viewborderlump[BRDR_BR], PU_PATCH));
|
||||
|
@ -4438,22 +4438,21 @@ static void M_DrawGenericMenu(void)
|
|||
}
|
||||
}
|
||||
|
||||
const char *PlaystyleNames[4] = {"Strafe", "Standard", "Simple", "Old Analog??"};
|
||||
const char *PlaystyleNames[4] = {"\x86Strafe\x80", "Manual", "Automatic", "Old Analog??"};
|
||||
const char *PlaystyleDesc[4] = {
|
||||
// Legacy
|
||||
"The play style used for\n"
|
||||
"old-school SRB2.\n"
|
||||
// Strafe (or Legacy)
|
||||
"A play style resembling\n"
|
||||
"old-school SRB2 gameplay.\n"
|
||||
"\n"
|
||||
"This play style is identical\n"
|
||||
"to Standard, except that the\n"
|
||||
"to Manual, except that the\n"
|
||||
"player always looks in the\n"
|
||||
"direction of the camera."
|
||||
,
|
||||
|
||||
// Standard
|
||||
"The default play style,\n"
|
||||
"designed for full control\n"
|
||||
"with a keyboard and mouse.\n"
|
||||
// Manual (formerly Standard)
|
||||
"A play style made for full control,\n"
|
||||
"using a keyboard and mouse.\n"
|
||||
"\n"
|
||||
"The camera rotates only when\n"
|
||||
"you tell it to. The player\n"
|
||||
|
@ -4465,8 +4464,8 @@ const char *PlaystyleDesc[4] = {
|
|||
"open up the highest level of play!"
|
||||
,
|
||||
|
||||
// Simple
|
||||
"A play style designed for\n"
|
||||
// Automatic (formerly Simple)
|
||||
"The default play style, designed for\n"
|
||||
"gamepads and hassle-free play.\n"
|
||||
"\n"
|
||||
"The camera rotates automatically\n"
|
||||
|
@ -4475,7 +4474,8 @@ const char *PlaystyleDesc[4] = {
|
|||
"they're moving.\n"
|
||||
"\n"
|
||||
"Hold \x82" "Center View\x80 to lock the\n"
|
||||
"camera behind the player!\n"
|
||||
"camera behind the player, or target\n"
|
||||
"enemies, bosses and monitors!\n"
|
||||
,
|
||||
|
||||
// Old Analog
|
||||
|
@ -4486,7 +4486,7 @@ const char *PlaystyleDesc[4] = {
|
|||
"your config file and brought it back.\n"
|
||||
"\n"
|
||||
"That's absolutely valid, but I implore\n"
|
||||
"you to try the new Simple play style\n"
|
||||
"you to try the new Automatic play style\n"
|
||||
"instead!"
|
||||
};
|
||||
|
||||
|
@ -9062,7 +9062,7 @@ static void M_LoadGame(INT32 choice)
|
|||
|
||||
if (tutorialmap && cv_tutorialprompt.value)
|
||||
{
|
||||
M_StartMessage("Do you want to \x82play a brief Tutorial\x80?\n\nWe highly recommend this because \nthe controls are slightly different \nfrom other games.\n\nPress 'Y' or 'Enter' to go\nPress 'N' or any key to skip\n",
|
||||
M_StartMessage("Do you want to \x82play a brief Tutorial\x80?\n\nWe highly recommend this because \nthe controls are slightly different \nfrom other games.\n\nPress the\x82 Y\x80 key or the\x83 A button\x80 to go\nPress the\x82 N\x80 key or the\x83 Y button\x80 to skip\n",
|
||||
M_FirstTimeResponse, MM_YESNO);
|
||||
return;
|
||||
}
|
||||
|
@ -11588,9 +11588,7 @@ static void M_ServerOptions(INT32 choice)
|
|||
OP_ServerOptionsMenu[ 2].status = IT_STRING | IT_CVAR;
|
||||
OP_ServerOptionsMenu[ 3].status = IT_STRING | IT_CVAR;
|
||||
OP_ServerOptionsMenu[ 4].status = IT_STRING | IT_CVAR;
|
||||
OP_ServerOptionsMenu[36].status = (netgame
|
||||
? IT_GRAYEDOUT
|
||||
: (IT_STRING | IT_CVAR | IT_CV_STRING));
|
||||
OP_ServerOptionsMenu[36].status = IT_STRING | IT_CVAR | IT_CV_STRING;
|
||||
OP_ServerOptionsMenu[37].status = IT_STRING | IT_CVAR;
|
||||
OP_ServerOptionsMenu[38].status = IT_STRING | IT_CVAR;
|
||||
}
|
||||
|
@ -13010,6 +13008,7 @@ static void M_DrawPlaystyleMenu(void)
|
|||
|
||||
if (i == playstyle_currentchoice)
|
||||
{
|
||||
V_DrawFill(20, 40, 280, 150, 159);
|
||||
V_DrawScaledPatch((i+1)*BASEVIDWIDTH/4 - 8, 10, 0, W_CachePatchName("M_CURSOR", PU_CACHE));
|
||||
V_DrawString(30, 50, V_ALLOWLOWERCASE, PlaystyleDesc[i]);
|
||||
}
|
||||
|
|
|
@ -348,6 +348,7 @@ void P_FlashPal(player_t *pl, UINT16 type, UINT16 duration);
|
|||
#define PAL_MIXUP 2
|
||||
#define PAL_RECYCLE 3
|
||||
#define PAL_NUKE 4
|
||||
#define PAL_INVERT 5
|
||||
|
||||
//
|
||||
// P_ENEMY
|
||||
|
|
|
@ -2528,7 +2528,7 @@ boolean P_ZMovement(mobj_t *mo)
|
|||
{
|
||||
P_KillMobj(mo, NULL, NULL, 0);
|
||||
}
|
||||
return false;
|
||||
return !P_MobjWasRemoved(mo); // allows explosion states to run
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -7756,7 +7756,8 @@ static void P_MobjSceneryThink(mobj_t *mobj)
|
|||
break;
|
||||
case MT_WATERDROP:
|
||||
P_SceneryCheckWater(mobj);
|
||||
if ((mobj->z <= mobj->floorz || mobj->z <= mobj->watertop)
|
||||
if (((!(mobj->eflags & MFE_VERTICALFLIP) && (mobj->z <= mobj->floorz || mobj->z <= mobj->watertop))
|
||||
|| (mobj->eflags & MFE_VERTICALFLIP && mobj->z + mobj->height >= mobj->ceilingz))
|
||||
&& mobj->health > 0)
|
||||
{
|
||||
mobj->health = 0;
|
||||
|
|
47
src/p_pspr.h
47
src/p_pspr.h
|
@ -41,9 +41,20 @@
|
|||
/// \brief Frame flags - SPR2: Super sprite2
|
||||
#define FF_SPR2SUPER 0x80
|
||||
/// \brief Frame flags - SPR2: A change of state at the end of Sprite2 animation
|
||||
#define FF_SPR2ENDSTATE 0x1000
|
||||
#define FF_SPR2ENDSTATE 0x100
|
||||
/// \brief Frame flags - SPR2: 50% of starting in middle of Sprite2 animation
|
||||
#define FF_SPR2MIDSTART 0x2000
|
||||
#define FF_SPR2MIDSTART 0x200
|
||||
|
||||
/// \brief Frame flags: blend types
|
||||
#define FF_BLENDMASK 0x7000
|
||||
/// \brief shift for FF_BLENDMASK
|
||||
#define FF_BLENDSHIFT 12
|
||||
/// \brief preshifted blend flags minus 1 as effects don't distinguish between AST_COPY and AST_TRANSLUCENT
|
||||
#define FF_ADD ((AST_ADD-1)<<FF_BLENDSHIFT)
|
||||
#define FF_SUBTRACT ((AST_SUBTRACT-1)<<FF_BLENDSHIFT)
|
||||
#define FF_REVERSESUBTRACT ((AST_REVERSESUBTRACT-1)<<FF_BLENDSHIFT)
|
||||
#define FF_MODULATE ((AST_MODULATE-1)<<FF_BLENDSHIFT)
|
||||
#define FF_OVERLAY ((AST_OVERLAY-1)<<FF_BLENDSHIFT)
|
||||
|
||||
/// \brief Frame flags: 0 = no trans(opaque), 1-15 = transl. table
|
||||
#define FF_TRANSMASK 0xf0000
|
||||
|
@ -60,21 +71,31 @@
|
|||
#define FF_TRANS80 (tr_trans80<<FF_TRANSSHIFT)
|
||||
#define FF_TRANS90 (tr_trans90<<FF_TRANSSHIFT)
|
||||
|
||||
/// \brief Frame flags: brightness mask
|
||||
#define FF_BRIGHTMASK 0x00300000
|
||||
/// \brief Frame flags: frame always appears full bright
|
||||
#define FF_FULLBRIGHT 0x00100000
|
||||
/// \brief Frame flags: Flip sprite vertically (relative to what it should be for its gravity)
|
||||
#define FF_VERTICALFLIP 0x00200000
|
||||
/// \brief Frame flags: Flip sprite horizontally
|
||||
#define FF_HORIZONTALFLIP 0x00400000
|
||||
#define FF_FULLBRIGHT 0x00100000
|
||||
/// \brief Frame flags: frame always appears full darkness
|
||||
#define FF_FULLDARK 0x00200000
|
||||
/// \brief Frame flags: frame appears between sector bright and full bright
|
||||
#define FF_SEMIBRIGHT (FF_FULLBRIGHT|FF_FULLDARK)
|
||||
|
||||
/// \brief Frame flags: Thin, paper-like sprite (for collision equivalent, see MF_PAPERCOLLISION)
|
||||
#define FF_PAPERSPRITE 0x00800000
|
||||
#define FF_PAPERSPRITE 0x00400000
|
||||
/// \brief Frame flags: Splat!
|
||||
#define FF_FLOORSPRITE 0x00800000
|
||||
|
||||
/// \brief Frame flags: Flip sprite vertically (relative to what it should be for its gravity)
|
||||
#define FF_VERTICALFLIP 0x01000000
|
||||
/// \brief Frame flags: Flip sprite horizontally
|
||||
#define FF_HORIZONTALFLIP 0x02000000
|
||||
|
||||
/// \brief Frame flags - Animate: Simple stateless animation
|
||||
#define FF_ANIMATE 0x01000000
|
||||
/// \brief Frame flags - Animate: Start at a random place in the animation (mutually exclusive with below)
|
||||
#define FF_RANDOMANIM 0x02000000
|
||||
/// \brief Frame flags - Animate: Sync animation to global timer (mutually exclusive with above)
|
||||
#define FF_GLOBALANIM 0x04000000
|
||||
#define FF_ANIMATE 0x10000000
|
||||
/// \brief Frame flags - Animate: Sync animation to global timer (mutually exclusive with below, currently takes priority)
|
||||
#define FF_GLOBALANIM 0x20000000
|
||||
/// \brief Frame flags - Animate: Start at a random place in the animation (mutually exclusive with above)
|
||||
#define FF_RANDOMANIM 0x40000000
|
||||
|
||||
/** \brief translucency tables
|
||||
|
||||
|
|
332
src/p_setup.c
332
src/p_setup.c
|
@ -1366,8 +1366,11 @@ static void P_LoadSidedefs(UINT8 *data)
|
|||
if (msd->toptexture[0] == '#')
|
||||
{
|
||||
char *col = msd->toptexture;
|
||||
sd->toptexture = sd->bottomtexture =
|
||||
((col[1]-'0')*100 + (col[2]-'0')*10 + col[3]-'0') + 1;
|
||||
sd->toptexture =
|
||||
((col[1]-'0')*100 + (col[2]-'0')*10 + col[3]-'0')+1;
|
||||
if (col[4]) // extra num for blendmode
|
||||
sd->toptexture += (col[4]-'0')*1000;
|
||||
sd->bottomtexture = sd->toptexture;
|
||||
sd->midtexture = R_TextureNumForName(msd->midtexture);
|
||||
}
|
||||
else
|
||||
|
@ -1722,6 +1725,21 @@ static void ParseTextmapLinedefParameter(UINT32 i, char *param, char *val)
|
|||
lines[i].sidenum[1] = atol(val);
|
||||
else if (fastcmp(param, "alpha"))
|
||||
lines[i].alpha = FLOAT_TO_FIXED(atof(val));
|
||||
else if (fastcmp(param, "blendmode") || fastcmp(param, "renderstyle"))
|
||||
{
|
||||
if (fastcmp(val, "translucent"))
|
||||
lines[i].blendmode = AST_COPY;
|
||||
else if (fastcmp(val, "add"))
|
||||
lines[i].blendmode = AST_ADD;
|
||||
else if (fastcmp(val, "subtract"))
|
||||
lines[i].blendmode = AST_SUBTRACT;
|
||||
else if (fastcmp(val, "reversesubtract"))
|
||||
lines[i].blendmode = AST_REVERSESUBTRACT;
|
||||
else if (fastcmp(val, "modulate"))
|
||||
lines[i].blendmode = AST_MODULATE;
|
||||
if (fastcmp(val, "fog"))
|
||||
lines[i].blendmode = AST_FOG;
|
||||
}
|
||||
else if (fastcmp(param, "executordelay"))
|
||||
lines[i].executordelay = atol(val);
|
||||
|
||||
|
@ -3068,48 +3086,55 @@ static void P_AddBinaryMapTags(void)
|
|||
{
|
||||
size_t i;
|
||||
|
||||
for (i = 0; i < numlines; i++)
|
||||
{
|
||||
// 96: Apply Tag to Tagged Sectors
|
||||
for (i = 0; i < numlines; i++) {
|
||||
// 97: Apply Tag to Front Sector
|
||||
// 98: Apply Tag to Back Sector
|
||||
// 99: Apply Tag to Front and Back Sectors
|
||||
if (lines[i].special == 96) {
|
||||
size_t j;
|
||||
mtag_t tag = Tag_FGet(&lines[i].frontsector->tags);
|
||||
mtag_t target_tag = Tag_FGet(&lines[i].tags);
|
||||
mtag_t offset_tags[4];
|
||||
memset(offset_tags, 0, sizeof(mtag_t)*4);
|
||||
if (lines[i].flags & ML_EFFECT6) {
|
||||
offset_tags[0] = (INT32)sides[lines[i].sidenum[0]].textureoffset / FRACUNIT;
|
||||
offset_tags[1] = (INT32)sides[lines[i].sidenum[0]].rowoffset / FRACUNIT;
|
||||
}
|
||||
if (lines[i].flags & ML_TFERLINE) {
|
||||
offset_tags[2] = (INT32)sides[lines[i].sidenum[1]].textureoffset / FRACUNIT;
|
||||
offset_tags[3] = (INT32)sides[lines[i].sidenum[1]].rowoffset / FRACUNIT;
|
||||
}
|
||||
if (lines[i].special == 97 || lines[i].special == 99)
|
||||
P_AddBinaryMapTagsFromLine(lines[i].frontsector, &lines[i]);
|
||||
if (lines[i].special == 98 || lines[i].special == 99)
|
||||
P_AddBinaryMapTagsFromLine(lines[i].backsector, &lines[i]);
|
||||
}
|
||||
|
||||
for (j = 0; j < numsectors; j++) {
|
||||
boolean matches_target_tag = target_tag && Tag_Find(§ors[j].tags, target_tag);
|
||||
size_t k; for (k = 0; k < 4; k++) {
|
||||
if (lines[i].flags & ML_EFFECT5) {
|
||||
if (matches_target_tag || (offset_tags[k] && Tag_Find(§ors[j].tags, offset_tags[k]))) {
|
||||
Tag_Add(§ors[j].tags, tag);
|
||||
break;
|
||||
}
|
||||
} else if (matches_target_tag) {
|
||||
if (k == 0)
|
||||
Tag_Add(§ors[j].tags, tag);
|
||||
if (offset_tags[k])
|
||||
Tag_Add(§ors[j].tags, offset_tags[k]);
|
||||
// Run this loop after the 97-99 loop to ensure that 96 can search through all of the
|
||||
// 97-99-applied tags.
|
||||
for (i = 0; i < numlines; i++) {
|
||||
size_t j;
|
||||
mtag_t tag, target_tag;
|
||||
mtag_t offset_tags[4];
|
||||
|
||||
// 96: Apply Tag to Tagged Sectors
|
||||
if (lines[i].special != 96)
|
||||
continue;
|
||||
|
||||
tag = Tag_FGet(&lines[i].frontsector->tags);
|
||||
target_tag = Tag_FGet(&lines[i].tags);
|
||||
memset(offset_tags, 0, sizeof(mtag_t)*4);
|
||||
if (lines[i].flags & ML_EFFECT6) {
|
||||
offset_tags[0] = (INT32)sides[lines[i].sidenum[0]].textureoffset / FRACUNIT;
|
||||
offset_tags[1] = (INT32)sides[lines[i].sidenum[0]].rowoffset / FRACUNIT;
|
||||
}
|
||||
if (lines[i].flags & ML_TFERLINE) {
|
||||
offset_tags[2] = (INT32)sides[lines[i].sidenum[1]].textureoffset / FRACUNIT;
|
||||
offset_tags[3] = (INT32)sides[lines[i].sidenum[1]].rowoffset / FRACUNIT;
|
||||
}
|
||||
|
||||
for (j = 0; j < numsectors; j++) {
|
||||
boolean matches_target_tag = target_tag && Tag_Find(§ors[j].tags, target_tag);
|
||||
size_t k;
|
||||
for (k = 0; k < 4; k++) {
|
||||
if (lines[i].flags & ML_EFFECT5) {
|
||||
if (matches_target_tag || (offset_tags[k] && Tag_Find(§ors[j].tags, offset_tags[k]))) {
|
||||
Tag_Add(§ors[j].tags, tag);
|
||||
break;
|
||||
}
|
||||
} else if (matches_target_tag) {
|
||||
if (k == 0)
|
||||
Tag_Add(§ors[j].tags, tag);
|
||||
if (offset_tags[k])
|
||||
Tag_Add(§ors[j].tags, offset_tags[k]);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (lines[i].special == 97 || lines[i].special == 99)
|
||||
P_AddBinaryMapTagsFromLine(lines[i].frontsector, &lines[i]);
|
||||
if (lines[i].special == 98 || lines[i].special == 99)
|
||||
P_AddBinaryMapTagsFromLine(lines[i].backsector, &lines[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3167,6 +3192,24 @@ static line_t *P_FindPointPushLine(taglist_t *list)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
static void P_SetBinaryFOFAlpha(line_t *line)
|
||||
{
|
||||
if (sides[line->sidenum[0]].toptexture > 0)
|
||||
{
|
||||
line->args[1] = sides[line->sidenum[0]].toptexture;
|
||||
if (sides[line->sidenum[0]].toptexture >= 1001)
|
||||
{
|
||||
line->args[2] = (sides[line->sidenum[0]].toptexture/1000);
|
||||
line->args[1] %= 1000;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
line->args[1] = 128;
|
||||
line->args[2] = TMB_TRANSLUCENT;
|
||||
}
|
||||
}
|
||||
|
||||
//For maps in binary format, converts setup of specials to UDMF format.
|
||||
static void P_ConvertBinaryMap(void)
|
||||
{
|
||||
|
@ -3409,36 +3452,33 @@ static void P_ConvertBinaryMap(void)
|
|||
if (lines[i].special == 102)
|
||||
{
|
||||
if (lines[i].flags & ML_NOCLIMB)
|
||||
lines[i].args[2] |= TMFA_INSIDES;
|
||||
if (sides[lines[i].sidenum[0]].toptexture > 0)
|
||||
lines[i].args[1] = sides[lines[i].sidenum[0]].toptexture;
|
||||
else
|
||||
lines[i].args[1] = 128;
|
||||
lines[i].args[3] |= TMFA_INSIDES;
|
||||
P_SetBinaryFOFAlpha(&lines[i]);
|
||||
|
||||
//Replicate old hack: Translucent FOFs set to full opacity cut cyan pixels
|
||||
if (lines[i].args[1] == 256)
|
||||
lines[i].args[2] |= TMFA_SPLAT;
|
||||
lines[i].args[3] |= TMFA_SPLAT;
|
||||
}
|
||||
else
|
||||
lines[i].args[1] = 255;
|
||||
|
||||
//Appearance
|
||||
if (lines[i].special == 105)
|
||||
lines[i].args[2] |= TMFA_NOPLANES|TMFA_NOSIDES;
|
||||
lines[i].args[3] |= TMFA_NOPLANES|TMFA_NOSIDES;
|
||||
else if (lines[i].special == 104)
|
||||
lines[i].args[2] |= TMFA_NOSIDES;
|
||||
lines[i].args[3] |= TMFA_NOSIDES;
|
||||
else if (lines[i].special == 103)
|
||||
lines[i].args[2] |= TMFA_NOPLANES;
|
||||
lines[i].args[3] |= TMFA_NOPLANES;
|
||||
if (lines[i].special != 100 && (lines[i].special != 104 || !(lines[i].flags & ML_NOCLIMB)))
|
||||
lines[i].args[2] |= TMFA_NOSHADE;
|
||||
lines[i].args[3] |= TMFA_NOSHADE;
|
||||
if (lines[i].flags & ML_EFFECT6)
|
||||
lines[i].args[2] |= TMFA_SPLAT;
|
||||
lines[i].args[3] |= TMFA_SPLAT;
|
||||
|
||||
//Tangibility
|
||||
if (lines[i].flags & ML_EFFECT1)
|
||||
lines[i].args[3] |= TMFT_DONTBLOCKOTHERS;
|
||||
lines[i].args[4] |= TMFT_DONTBLOCKOTHERS;
|
||||
if (lines[i].flags & ML_EFFECT2)
|
||||
lines[i].args[3] |= TMFT_DONTBLOCKPLAYER;
|
||||
lines[i].args[4] |= TMFT_DONTBLOCKPLAYER;
|
||||
|
||||
lines[i].special = 100;
|
||||
break;
|
||||
|
@ -3455,35 +3495,32 @@ static void P_ConvertBinaryMap(void)
|
|||
lines[i].args[1] = 255;
|
||||
else
|
||||
{
|
||||
if (sides[lines[i].sidenum[0]].toptexture > 0)
|
||||
lines[i].args[1] = sides[lines[i].sidenum[0]].toptexture;
|
||||
else
|
||||
lines[i].args[1] = 128;
|
||||
P_SetBinaryFOFAlpha(&lines[i]);
|
||||
|
||||
//Replicate old hack: Translucent FOFs set to full opacity cut cyan pixels
|
||||
if (lines[i].args[1] == 256)
|
||||
lines[i].args[2] |= TMFW_SPLAT;
|
||||
lines[i].args[3] |= TMFW_SPLAT;
|
||||
}
|
||||
|
||||
//No sides?
|
||||
if (lines[i].special == 122 || lines[i].special == 123 || lines[i].special == 125)
|
||||
lines[i].args[2] |= TMFW_NOSIDES;
|
||||
lines[i].args[3] |= TMFW_NOSIDES;
|
||||
|
||||
//Flags
|
||||
if (lines[i].flags & ML_NOCLIMB)
|
||||
lines[i].args[2] |= TMFW_DOUBLESHADOW;
|
||||
lines[i].args[3] |= TMFW_DOUBLESHADOW;
|
||||
if (lines[i].flags & ML_EFFECT4)
|
||||
lines[i].args[2] |= TMFW_COLORMAPONLY;
|
||||
lines[i].args[3] |= TMFW_COLORMAPONLY;
|
||||
if (!(lines[i].flags & ML_EFFECT5))
|
||||
lines[i].args[2] |= TMFW_NORIPPLE;
|
||||
lines[i].args[3] |= TMFW_NORIPPLE;
|
||||
|
||||
//Goo?
|
||||
if (lines[i].special >= 124)
|
||||
lines[i].args[2] |= TMFW_GOOWATER;
|
||||
lines[i].args[3] |= TMFW_GOOWATER;
|
||||
|
||||
//Splat rendering?
|
||||
if (lines[i].flags & ML_EFFECT6)
|
||||
lines[i].args[2] |= TMFW_SPLAT;
|
||||
lines[i].args[3] |= TMFW_SPLAT;
|
||||
|
||||
lines[i].special = 120;
|
||||
break;
|
||||
|
@ -3500,41 +3537,38 @@ static void P_ConvertBinaryMap(void)
|
|||
if (lines[i].special == 141 || lines[i].special == 142 || lines[i].special == 144 || lines[i].special == 145)
|
||||
{
|
||||
if (lines[i].flags & ML_NOCLIMB)
|
||||
lines[i].args[2] |= TMFA_INSIDES;
|
||||
if (sides[lines[i].sidenum[0]].toptexture > 0)
|
||||
lines[i].args[1] = sides[lines[i].sidenum[0]].toptexture;
|
||||
else
|
||||
lines[i].args[1] = 128;
|
||||
lines[i].args[3] |= TMFA_INSIDES;
|
||||
P_SetBinaryFOFAlpha(&lines[i]);
|
||||
|
||||
//Replicate old hack: Translucent FOFs set to full opacity cut cyan pixels
|
||||
if (lines[i].args[1] == 256)
|
||||
lines[i].args[2] |= TMFA_SPLAT;
|
||||
lines[i].args[3] |= TMFA_SPLAT;
|
||||
}
|
||||
else
|
||||
lines[i].args[1] = 255;
|
||||
|
||||
//Appearance
|
||||
if (lines[i].special == 142 || lines[i].special == 145)
|
||||
lines[i].args[2] |= TMFA_NOSIDES;
|
||||
lines[i].args[3] |= TMFA_NOSIDES;
|
||||
else if (lines[i].special == 146)
|
||||
lines[i].args[2] |= TMFA_NOPLANES;
|
||||
lines[i].args[3] |= TMFA_NOPLANES;
|
||||
if (lines[i].special != 146 && (lines[i].flags & ML_NOCLIMB))
|
||||
lines[i].args[2] |= TMFA_NOSHADE;
|
||||
lines[i].args[3] |= TMFA_NOSHADE;
|
||||
if (lines[i].flags & ML_EFFECT6)
|
||||
lines[i].args[2] |= TMFA_SPLAT;
|
||||
lines[i].args[3] |= TMFA_SPLAT;
|
||||
|
||||
//Tangibility
|
||||
if (lines[i].special <= 142)
|
||||
lines[i].args[3] |= TMFT_INTANGIBLEBOTTOM;
|
||||
lines[i].args[4] |= TMFT_INTANGIBLEBOTTOM;
|
||||
else if (lines[i].special <= 145)
|
||||
lines[i].args[3] |= TMFT_INTANGIBLETOP;
|
||||
lines[i].args[4] |= TMFT_INTANGIBLETOP;
|
||||
else
|
||||
lines[i].args[3] |= TMFT_INTANGIBLEBOTTOM|TMFT_INTANGIBLETOP;
|
||||
lines[i].args[4] |= TMFT_INTANGIBLEBOTTOM|TMFT_INTANGIBLETOP;
|
||||
|
||||
if (lines[i].flags & ML_EFFECT1)
|
||||
lines[i].args[3] |= TMFT_DONTBLOCKOTHERS;
|
||||
lines[i].args[4] |= TMFT_DONTBLOCKOTHERS;
|
||||
if (lines[i].flags & ML_EFFECT2)
|
||||
lines[i].args[3] |= TMFT_DONTBLOCKPLAYER;
|
||||
lines[i].args[4] |= TMFT_DONTBLOCKPLAYER;
|
||||
|
||||
lines[i].special = 100;
|
||||
break;
|
||||
|
@ -3574,38 +3608,35 @@ static void P_ConvertBinaryMap(void)
|
|||
//Alpha
|
||||
if (lines[i].special >= 174 && lines[i].special <= 175)
|
||||
{
|
||||
if (sides[lines[i].sidenum[0]].toptexture > 0)
|
||||
lines[i].args[1] = sides[lines[i].sidenum[0]].toptexture;
|
||||
else
|
||||
lines[i].args[1] = 128;
|
||||
P_SetBinaryFOFAlpha(&lines[i]);
|
||||
|
||||
//Replicate old hack: Translucent FOFs set to full opacity cut cyan pixels
|
||||
if (lines[i].args[1] == 256)
|
||||
lines[i].args[3] |= TMFC_SPLAT;
|
||||
lines[i].args[4] |= TMFC_SPLAT;
|
||||
}
|
||||
else
|
||||
lines[i].args[1] = 255;
|
||||
|
||||
if (lines[i].special >= 172 && lines[i].special <= 175)
|
||||
{
|
||||
lines[i].args[2] |= TMFT_INTANGIBLEBOTTOM;
|
||||
lines[i].args[3] |= TMFT_INTANGIBLEBOTTOM;
|
||||
if (lines[i].flags & ML_NOCLIMB)
|
||||
lines[i].args[3] |= TMFC_NOSHADE;
|
||||
lines[i].args[4] |= TMFC_NOSHADE;
|
||||
}
|
||||
|
||||
if (lines[i].special % 2 == 1)
|
||||
lines[i].args[3] |= TMFC_NORETURN;
|
||||
lines[i].args[4] |= TMFC_NORETURN;
|
||||
if (lines[i].special == 176 || lines[i].special == 177 || lines[i].special == 180)
|
||||
lines[i].args[3] |= TMFC_AIRBOB;
|
||||
lines[i].args[4] |= TMFC_AIRBOB;
|
||||
if (lines[i].special >= 176 && lines[i].special <= 179)
|
||||
lines[i].args[3] |= TMFC_FLOATBOB;
|
||||
lines[i].args[4] |= TMFC_FLOATBOB;
|
||||
if (lines[i].flags & ML_EFFECT6)
|
||||
lines[i].args[3] |= TMFC_SPLAT;
|
||||
lines[i].args[4] |= TMFC_SPLAT;
|
||||
|
||||
if (lines[i].flags & ML_EFFECT1)
|
||||
lines[i].args[2] |= TMFT_DONTBLOCKOTHERS;
|
||||
lines[i].args[3] |= TMFT_DONTBLOCKOTHERS;
|
||||
if (lines[i].flags & ML_EFFECT2)
|
||||
lines[i].args[2] |= TMFT_DONTBLOCKPLAYER;
|
||||
lines[i].args[3] |= TMFT_DONTBLOCKPLAYER;
|
||||
|
||||
lines[i].special = 170;
|
||||
break;
|
||||
|
@ -3620,44 +3651,41 @@ static void P_ConvertBinaryMap(void)
|
|||
//Translucency
|
||||
if (lines[i].special == 192 || lines[i].special == 195)
|
||||
{
|
||||
if (sides[lines[i].sidenum[0]].toptexture > 0)
|
||||
lines[i].args[1] = sides[lines[i].sidenum[0]].toptexture;
|
||||
else
|
||||
lines[i].args[1] = 128;
|
||||
P_SetBinaryFOFAlpha(&lines[i]);
|
||||
|
||||
//Replicate old hack: Translucent FOFs set to full opacity cut cyan pixels
|
||||
if (lines[i].args[1] == 256)
|
||||
lines[i].args[2] |= TMFA_SPLAT;
|
||||
lines[i].args[3] |= TMFA_SPLAT;
|
||||
}
|
||||
else
|
||||
lines[i].args[1] = 255;
|
||||
|
||||
//Appearance
|
||||
if (lines[i].special == 193)
|
||||
lines[i].args[2] |= TMFA_NOPLANES|TMFA_NOSIDES;
|
||||
lines[i].args[3] |= TMFA_NOPLANES|TMFA_NOSIDES;
|
||||
if (lines[i].special >= 194)
|
||||
lines[i].args[2] |= TMFA_INSIDES;
|
||||
lines[i].args[3] |= TMFA_INSIDES;
|
||||
if (lines[i].special != 190 && (lines[i].special <= 193 || lines[i].flags & ML_NOCLIMB))
|
||||
lines[i].args[2] |= TMFA_NOSHADE;
|
||||
lines[i].args[3] |= TMFA_NOSHADE;
|
||||
if (lines[i].flags & ML_EFFECT6)
|
||||
lines[i].args[2] |= TMFA_SPLAT;
|
||||
lines[i].args[3] |= TMFA_SPLAT;
|
||||
|
||||
//Tangibility
|
||||
if (lines[i].flags & ML_EFFECT1)
|
||||
lines[i].args[3] |= TMFT_DONTBLOCKOTHERS;
|
||||
lines[i].args[4] |= TMFT_DONTBLOCKOTHERS;
|
||||
if (lines[i].flags & ML_EFFECT2)
|
||||
lines[i].args[3] |= TMFT_DONTBLOCKPLAYER;
|
||||
lines[i].args[4] |= TMFT_DONTBLOCKPLAYER;
|
||||
if (lines[i].special >= 194)
|
||||
lines[i].args[3] |= TMFT_INTANGIBLEBOTTOM;
|
||||
lines[i].args[4] |= TMFT_INTANGIBLEBOTTOM;
|
||||
|
||||
//Speed
|
||||
lines[i].args[4] = P_AproxDistance(lines[i].dx, lines[i].dy) >> FRACBITS;
|
||||
lines[i].args[5] = P_AproxDistance(lines[i].dx, lines[i].dy) >> FRACBITS;
|
||||
|
||||
//Flags
|
||||
if (lines[i].flags & ML_BLOCKMONSTERS)
|
||||
lines[i].args[5] |= TMFR_REVERSE;
|
||||
lines[i].args[6] |= TMFR_REVERSE;
|
||||
if (lines[i].flags & ML_BLOCKMONSTERS)
|
||||
lines[i].args[5] |= TMFR_SPINDASH;
|
||||
lines[i].args[6] |= TMFR_SPINDASH;
|
||||
|
||||
lines[i].special = 190;
|
||||
break;
|
||||
|
@ -3680,27 +3708,24 @@ static void P_ConvertBinaryMap(void)
|
|||
//Alpha
|
||||
if (lines[i].special == 221)
|
||||
{
|
||||
if (sides[lines[i].sidenum[0]].toptexture > 0)
|
||||
lines[i].args[1] = sides[lines[i].sidenum[0]].toptexture;
|
||||
else
|
||||
lines[i].args[1] = 128;
|
||||
P_SetBinaryFOFAlpha(&lines[i]);
|
||||
|
||||
//Replicate old hack: Translucent FOFs set to full opacity cut cyan pixels
|
||||
if (lines[i].args[1] == 256)
|
||||
lines[i].args[2] |= TMFA_SPLAT;
|
||||
lines[i].args[3] |= TMFA_SPLAT;
|
||||
}
|
||||
else
|
||||
lines[i].args[1] = 255;
|
||||
|
||||
//Appearance
|
||||
if (lines[i].special == 222)
|
||||
lines[i].args[2] |= TMFA_NOPLANES;
|
||||
lines[i].args[3] |= TMFA_NOPLANES;
|
||||
if (lines[i].special == 221)
|
||||
lines[i].args[2] |= TMFA_INSIDES;
|
||||
lines[i].args[3] |= TMFA_INSIDES;
|
||||
if (lines[i].special != 220 && !(lines[i].flags & ML_NOCLIMB))
|
||||
lines[i].args[2] |= TMFA_NOSHADE;
|
||||
lines[i].args[3] |= TMFA_NOSHADE;
|
||||
if (lines[i].flags & ML_EFFECT6)
|
||||
lines[i].args[2] |= TMFA_SPLAT;
|
||||
lines[i].args[3] |= TMFA_SPLAT;
|
||||
|
||||
lines[i].special = 220;
|
||||
break;
|
||||
|
@ -3736,40 +3761,37 @@ static void P_ConvertBinaryMap(void)
|
|||
//Alpha
|
||||
if (lines[i].special == 253 || lines[i].special == 256)
|
||||
{
|
||||
if (sides[lines[i].sidenum[0]].toptexture > 0)
|
||||
lines[i].args[1] = sides[lines[i].sidenum[0]].toptexture;
|
||||
else
|
||||
lines[i].args[1] = 128;
|
||||
P_SetBinaryFOFAlpha(&lines[i]);
|
||||
|
||||
//Replicate old hack: Translucent FOFs set to full opacity cut cyan pixels
|
||||
if (lines[i].args[1] == 256)
|
||||
lines[i].args[3] |= TMFB_SPLAT;
|
||||
lines[i].args[4] |= TMFB_SPLAT;
|
||||
}
|
||||
else
|
||||
lines[i].args[1] = 255;
|
||||
|
||||
//Bustable type
|
||||
if (lines[i].special <= 253)
|
||||
lines[i].args[2] = TMFB_TOUCH;
|
||||
lines[i].args[3] = TMFB_TOUCH;
|
||||
else if (lines[i].special >= 255)
|
||||
lines[i].args[2] = TMFB_SPIN;
|
||||
lines[i].args[3] = TMFB_SPIN;
|
||||
else if (lines[i].flags & ML_NOCLIMB)
|
||||
lines[i].args[2] = TMFB_STRONG;
|
||||
lines[i].args[3] = TMFB_STRONG;
|
||||
else
|
||||
lines[i].args[2] = TMFB_REGULAR;
|
||||
lines[i].args[3] = TMFB_REGULAR;
|
||||
|
||||
//Flags
|
||||
if (lines[i].flags & ML_EFFECT4)
|
||||
lines[i].args[3] |= TMFB_PUSHABLES;
|
||||
lines[i].args[4] |= TMFB_PUSHABLES;
|
||||
if (lines[i].flags & ML_EFFECT5)
|
||||
{
|
||||
lines[i].args[3] |= TMFB_EXECUTOR;
|
||||
lines[i].args[4] = P_AproxDistance(lines[i].dx, lines[i].dy) >> FRACBITS;
|
||||
lines[i].args[4] |= TMFB_EXECUTOR;
|
||||
lines[i].args[5] = P_AproxDistance(lines[i].dx, lines[i].dy) >> FRACBITS;
|
||||
}
|
||||
if (lines[i].special == 252 && lines[i].flags & ML_NOCLIMB)
|
||||
lines[i].args[3] |= TMFB_ONLYBOTTOM;
|
||||
lines[i].args[4] |= TMFB_ONLYBOTTOM;
|
||||
if (lines[i].flags & ML_EFFECT6)
|
||||
lines[i].args[3] |= TMFB_SPLAT;
|
||||
lines[i].args[4] |= TMFB_SPLAT;
|
||||
|
||||
lines[i].special = 254;
|
||||
break;
|
||||
|
@ -3784,17 +3806,14 @@ static void P_ConvertBinaryMap(void)
|
|||
lines[i].args[0] = tag;
|
||||
|
||||
//Alpha
|
||||
if (sides[lines[i].sidenum[0]].toptexture > 0)
|
||||
lines[i].args[1] = sides[lines[i].sidenum[0]].toptexture;
|
||||
else
|
||||
lines[i].args[1] = 128;
|
||||
P_SetBinaryFOFAlpha(&lines[i]);
|
||||
|
||||
//Flags
|
||||
if (lines[i].flags & ML_EFFECT1)
|
||||
lines[i].args[2] |= TMFL_NOBOSSES;
|
||||
lines[i].args[3] |= TMFL_NOBOSSES;
|
||||
//Replicate old hack: Translucent FOFs set to full opacity cut cyan pixels
|
||||
if (lines[i].flags & ML_EFFECT6 || lines[i].args[1] == 256)
|
||||
lines[i].args[2] |= TMFL_SPLAT;
|
||||
lines[i].args[3] |= TMFL_SPLAT;
|
||||
|
||||
break;
|
||||
case 259: //Custom FOF
|
||||
|
@ -3802,20 +3821,17 @@ static void P_ConvertBinaryMap(void)
|
|||
I_Error("Custom FOF (tag %d) found without a linedef back side!", tag);
|
||||
|
||||
lines[i].args[0] = tag;
|
||||
lines[i].args[2] = sides[lines[i].sidenum[1]].toptexture;
|
||||
lines[i].args[3] = sides[lines[i].sidenum[1]].toptexture;
|
||||
if (lines[i].flags & ML_EFFECT6)
|
||||
lines[i].args[2] |= FF_SPLAT;
|
||||
lines[i].args[3] = sides[lines[i].sidenum[1]].midtexture;
|
||||
if (lines[i].args[2] & FF_TRANSLUCENT)
|
||||
lines[i].args[3] |= FF_SPLAT;
|
||||
lines[i].args[4] = sides[lines[i].sidenum[1]].midtexture;
|
||||
if (lines[i].args[3] & FF_TRANSLUCENT)
|
||||
{
|
||||
if (sides[lines[i].sidenum[0]].toptexture > 0)
|
||||
lines[i].args[1] = sides[lines[i].sidenum[0]].toptexture;
|
||||
else
|
||||
lines[i].args[1] = 128;
|
||||
P_SetBinaryFOFAlpha(&lines[i]);
|
||||
|
||||
//Replicate old hack: Translucent FOFs set to full opacity cut cyan pixels
|
||||
if (lines[i].args[1] == 256)
|
||||
lines[i].args[2] |= FF_SPLAT;
|
||||
lines[i].args[3] |= FF_SPLAT;
|
||||
}
|
||||
else
|
||||
lines[i].args[1] = 255;
|
||||
|
@ -4926,19 +4942,31 @@ static void P_ConvertBinaryMap(void)
|
|||
case 799: //Set dynamic slope vertex to front sector height
|
||||
lines[i].args[0] = !!(lines[i].flags & ML_NOCLIMB);
|
||||
break;
|
||||
case 900: //Translucent wall (10%)
|
||||
case 901: //Translucent wall (20%)
|
||||
case 902: //Translucent wall (30%)
|
||||
case 903: //Translucent wall (40%)
|
||||
case 904: //Translucent wall (50%)
|
||||
case 905: //Translucent wall (60%)
|
||||
case 906: //Translucent wall (70%)
|
||||
case 907: //Translucent wall (80%)
|
||||
case 908: //Translucent wall (90%)
|
||||
lines[i].alpha = ((909 - lines[i].special) << FRACBITS)/10;
|
||||
case 909: //Fog wall
|
||||
lines[i].blendmode = AST_FOG;
|
||||
break;
|
||||
}
|
||||
|
||||
// Set alpha for translucent walls
|
||||
if (lines[i].special >= 900 && lines[i].special < 909)
|
||||
lines[i].alpha = ((909 - lines[i].special) << FRACBITS)/10;
|
||||
|
||||
// Set alpha for additive/subtractive/reverse subtractive walls
|
||||
if (lines[i].special >= 910 && lines[i].special <= 939)
|
||||
lines[i].alpha = ((10 - lines[i].special % 10) << FRACBITS)/10;
|
||||
|
||||
if (lines[i].special >= 910 && lines[i].special <= 919) // additive
|
||||
lines[i].blendmode = AST_ADD;
|
||||
|
||||
if (lines[i].special >= 920 && lines[i].special <= 929) // subtractive
|
||||
lines[i].blendmode = AST_SUBTRACT;
|
||||
|
||||
if (lines[i].special >= 930 && lines[i].special <= 939) // reverse subtractive
|
||||
lines[i].blendmode = AST_REVERSESUBTRACT;
|
||||
|
||||
if (lines[i].special == 940) // modulate
|
||||
lines[i].blendmode = AST_MODULATE;
|
||||
|
||||
//Linedef executor delay
|
||||
if (lines[i].special >= 400 && lines[i].special < 500)
|
||||
{
|
||||
|
|
246
src/p_spec.c
246
src/p_spec.c
|
@ -115,7 +115,7 @@ static void Add_ColormapFader(sector_t *sector, extracolormap_t *source_exc, ext
|
|||
static void P_AddBlockThinker(sector_t *sec, line_t *sourceline);
|
||||
static void P_AddFloatThinker(sector_t *sec, UINT16 tag, line_t *sourceline);
|
||||
//static void P_AddBridgeThinker(line_t *sourceline, sector_t *sec);
|
||||
static void P_AddFakeFloorsByLine(size_t line, INT32 alpha, ffloortype_e ffloorflags, thinkerlist_t *secthinkers);
|
||||
static void P_AddFakeFloorsByLine(size_t line, INT32 alpha, UINT8 blendmode, ffloortype_e ffloorflags, thinkerlist_t *secthinkers);
|
||||
static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec);
|
||||
static void Add_Friction(INT32 friction, INT32 movefactor, INT32 affectee, INT32 referrer);
|
||||
static void P_AddPlaneDisplaceThinker(INT32 type, fixed_t speed, INT32 control, INT32 affectee, UINT8 reverse);
|
||||
|
@ -5352,12 +5352,13 @@ static inline void P_AddFFloorToList(sector_t *sec, ffloor_t *fflr)
|
|||
* \param sec2 Control sector.
|
||||
* \param master Control linedef.
|
||||
* \param alpha Alpha value (0-255).
|
||||
* \param blendmode Blending mode.
|
||||
* \param flags Options affecting this 3Dfloor.
|
||||
* \param secthinkers List of relevant thinkers sorted by sector. May be NULL.
|
||||
* \return Pointer to the new 3Dfloor.
|
||||
* \sa P_AddFFloor, P_AddFakeFloorsByLine, P_SpawnSpecials
|
||||
*/
|
||||
static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, INT32 alpha, ffloortype_e flags, thinkerlist_t *secthinkers)
|
||||
static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, INT32 alpha, UINT8 blendmode, ffloortype_e flags, thinkerlist_t *secthinkers)
|
||||
{
|
||||
ffloor_t *fflr;
|
||||
thinker_t *th;
|
||||
|
@ -5486,6 +5487,26 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, I
|
|||
}
|
||||
fflr->spawnalpha = fflr->alpha; // save for netgames
|
||||
|
||||
switch (blendmode)
|
||||
{
|
||||
case TMB_TRANSLUCENT:
|
||||
default:
|
||||
fflr->blend = AST_COPY;
|
||||
break;
|
||||
case TMB_ADD:
|
||||
fflr->blend = AST_ADD;
|
||||
break;
|
||||
case TMB_SUBTRACT:
|
||||
fflr->blend = AST_SUBTRACT;
|
||||
break;
|
||||
case TMB_REVERSESUBTRACT:
|
||||
fflr->blend = AST_REVERSESUBTRACT;
|
||||
break;
|
||||
case TMB_MODULATE:
|
||||
fflr->blend = AST_MODULATE;
|
||||
break;
|
||||
}
|
||||
|
||||
if (flags & FF_QUICKSAND)
|
||||
CheckForQuicksand = true;
|
||||
|
||||
|
@ -6319,29 +6340,81 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL;
|
||||
|
||||
//Appearance settings
|
||||
if (lines[i].args[2] & TMFA_NOPLANES)
|
||||
if (lines[i].args[3] & TMFA_NOPLANES)
|
||||
ffloorflags &= ~FF_RENDERPLANES;
|
||||
if (lines[i].args[2] & TMFA_NOSIDES)
|
||||
if (lines[i].args[3] & TMFA_NOSIDES)
|
||||
ffloorflags &= ~FF_RENDERSIDES;
|
||||
if (lines[i].args[2] & TMFA_INSIDES)
|
||||
if (lines[i].args[3] & TMFA_INSIDES)
|
||||
{
|
||||
if (ffloorflags & FF_RENDERPLANES)
|
||||
ffloorflags |= FF_BOTHPLANES;
|
||||
if (ffloorflags & FF_RENDERSIDES)
|
||||
ffloorflags |= FF_ALLSIDES;
|
||||
}
|
||||
if (lines[i].args[2] & TMFA_ONLYINSIDES)
|
||||
if (lines[i].args[3] & TMFA_ONLYINSIDES)
|
||||
{
|
||||
if (ffloorflags & FF_RENDERPLANES)
|
||||
ffloorflags |= FF_INVERTPLANES;
|
||||
if (ffloorflags & FF_RENDERSIDES)
|
||||
ffloorflags |= FF_INVERTSIDES;
|
||||
}
|
||||
if (lines[i].args[2] & TMFA_NOSHADE)
|
||||
if (lines[i].args[3] & TMFA_NOSHADE)
|
||||
ffloorflags |= FF_NOSHADE;
|
||||
if (lines[i].args[2] & TMFA_SPLAT)
|
||||
if (lines[i].args[3] & TMFA_SPLAT)
|
||||
ffloorflags |= FF_SPLAT;
|
||||
|
||||
//Tangibility settings
|
||||
if (lines[i].args[4] & TMFT_INTANGIBLETOP)
|
||||
ffloorflags |= FF_REVERSEPLATFORM;
|
||||
if (lines[i].args[4] & TMFT_INTANGIBLEBOTTOM)
|
||||
ffloorflags |= FF_PLATFORM;
|
||||
if (lines[i].args[4] & TMFT_DONTBLOCKPLAYER)
|
||||
ffloorflags &= ~FF_BLOCKPLAYER;
|
||||
if (lines[i].args[4] & TMFT_DONTBLOCKOTHERS)
|
||||
ffloorflags &= ~FF_BLOCKOTHERS;
|
||||
|
||||
//Cutting options
|
||||
if (ffloorflags & FF_RENDERALL)
|
||||
{
|
||||
//If translucent or player can enter it, cut inner walls
|
||||
if ((lines[i].args[1] < 255) || (lines[i].args[4] & TMFT_VISIBLEFROMINSIDE))
|
||||
ffloorflags |= FF_CUTEXTRA|FF_EXTRA;
|
||||
else
|
||||
ffloorflags |= FF_CUTLEVEL;
|
||||
}
|
||||
|
||||
P_AddFakeFloorsByLine(i, lines[i].args[1], lines[i].args[2], ffloorflags, secthinkers);
|
||||
break;
|
||||
|
||||
case 120: // FOF (water)
|
||||
ffloorflags = FF_EXISTS|FF_RENDERPLANES|FF_SWIMMABLE|FF_BOTHPLANES|FF_CUTEXTRA|FF_EXTRA|FF_CUTSPRITES;
|
||||
if (!(lines[i].args[3] & TMFW_NOSIDES))
|
||||
ffloorflags |= FF_RENDERSIDES|FF_ALLSIDES;
|
||||
if (lines[i].args[3] & TMFW_DOUBLESHADOW)
|
||||
ffloorflags |= FF_DOUBLESHADOW;
|
||||
if (lines[i].args[3] & TMFW_COLORMAPONLY)
|
||||
ffloorflags |= FF_COLORMAPONLY;
|
||||
if (!(lines[i].args[3] & TMFW_NORIPPLE))
|
||||
ffloorflags |= FF_RIPPLE;
|
||||
if (lines[i].args[3] & TMFW_GOOWATER)
|
||||
ffloorflags |= FF_GOOWATER;
|
||||
if (lines[i].args[3] & TMFW_SPLAT)
|
||||
ffloorflags |= FF_SPLAT;
|
||||
P_AddFakeFloorsByLine(i, lines[i].args[1], lines[i].args[2], ffloorflags, secthinkers);
|
||||
break;
|
||||
|
||||
case 150: // FOF (Air bobbing)
|
||||
P_AddFakeFloorsByLine(i, 0xff, TMB_TRANSLUCENT, FF_EXISTS|FF_SOLID|FF_RENDERALL, secthinkers);
|
||||
P_AddAirbob(lines[i].frontsector, lines[i].args[0], lines[i].args[1] << FRACBITS, !!(lines[i].args[2] & TMFB_REVERSE), !!(lines[i].args[2] & TMFB_SPINDASH), !!(lines[i].args[2] & TMFB_DYNAMIC));
|
||||
break;
|
||||
|
||||
case 160: // FOF (Water bobbing)
|
||||
P_AddFakeFloorsByLine(i, 0xff, TMB_TRANSLUCENT, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_FLOATBOB, secthinkers);
|
||||
break;
|
||||
|
||||
case 170: // FOF (Crumbling)
|
||||
ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CRUMBLE;
|
||||
|
||||
//Tangibility settings
|
||||
if (lines[i].args[3] & TMFT_INTANGIBLETOP)
|
||||
ffloorflags |= FF_REVERSEPLATFORM;
|
||||
|
@ -6352,76 +6425,24 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
if (lines[i].args[3] & TMFT_DONTBLOCKOTHERS)
|
||||
ffloorflags &= ~FF_BLOCKOTHERS;
|
||||
|
||||
//Cutting options
|
||||
if (ffloorflags & FF_RENDERALL)
|
||||
{
|
||||
//If translucent or player can enter it, cut inner walls
|
||||
if ((lines[i].args[1] < 255) || (lines[i].args[3] & TMFT_VISIBLEFROMINSIDE))
|
||||
ffloorflags |= FF_CUTEXTRA|FF_EXTRA;
|
||||
else
|
||||
ffloorflags |= FF_CUTLEVEL;
|
||||
}
|
||||
|
||||
P_AddFakeFloorsByLine(i, lines[i].args[1], ffloorflags, secthinkers);
|
||||
break;
|
||||
|
||||
case 120: // FOF (water)
|
||||
ffloorflags = FF_EXISTS|FF_RENDERPLANES|FF_SWIMMABLE|FF_BOTHPLANES|FF_CUTEXTRA|FF_EXTRA|FF_CUTSPRITES;
|
||||
if (!(lines[i].args[2] & TMFW_NOSIDES))
|
||||
ffloorflags |= FF_RENDERSIDES|FF_ALLSIDES;
|
||||
if (lines[i].args[2] & TMFW_DOUBLESHADOW)
|
||||
ffloorflags |= FF_DOUBLESHADOW;
|
||||
if (lines[i].args[2] & TMFW_COLORMAPONLY)
|
||||
ffloorflags |= FF_COLORMAPONLY;
|
||||
if (!(lines[i].args[2] & TMFW_NORIPPLE))
|
||||
ffloorflags |= FF_RIPPLE;
|
||||
if (lines[i].args[2] & TMFW_GOOWATER)
|
||||
ffloorflags |= FF_GOOWATER;
|
||||
if (lines[i].args[2] & TMFW_SPLAT)
|
||||
ffloorflags |= FF_SPLAT;
|
||||
P_AddFakeFloorsByLine(i, lines[i].args[1], ffloorflags, secthinkers);
|
||||
break;
|
||||
|
||||
case 150: // FOF (Air bobbing)
|
||||
P_AddFakeFloorsByLine(i, 0xff, FF_EXISTS|FF_SOLID|FF_RENDERALL, secthinkers);
|
||||
P_AddAirbob(lines[i].frontsector, lines[i].args[0], lines[i].args[1] << FRACBITS, !!(lines[i].args[2] & TMFB_REVERSE), !!(lines[i].args[2] & TMFB_SPINDASH), !!(lines[i].args[2] & TMFB_DYNAMIC));
|
||||
break;
|
||||
|
||||
case 160: // FOF (Water bobbing)
|
||||
P_AddFakeFloorsByLine(i, 0xff, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_FLOATBOB, secthinkers);
|
||||
break;
|
||||
|
||||
case 170: // FOF (Crumbling)
|
||||
ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CRUMBLE;
|
||||
|
||||
//Tangibility settings
|
||||
if (lines[i].args[2] & TMFT_INTANGIBLETOP)
|
||||
ffloorflags |= FF_REVERSEPLATFORM;
|
||||
if (lines[i].args[2] & TMFT_INTANGIBLEBOTTOM)
|
||||
ffloorflags |= FF_PLATFORM;
|
||||
if (lines[i].args[2] & TMFT_DONTBLOCKPLAYER)
|
||||
ffloorflags &= ~FF_BLOCKPLAYER;
|
||||
if (lines[i].args[2] & TMFT_DONTBLOCKOTHERS)
|
||||
ffloorflags &= ~FF_BLOCKOTHERS;
|
||||
|
||||
//Flags
|
||||
if (lines[i].args[3] & TMFC_NOSHADE)
|
||||
if (lines[i].args[4] & TMFC_NOSHADE)
|
||||
ffloorflags |= FF_NOSHADE;
|
||||
if (lines[i].args[3] & TMFC_NORETURN)
|
||||
if (lines[i].args[4] & TMFC_NORETURN)
|
||||
ffloorflags |= FF_NORETURN;
|
||||
if (lines[i].args[3] & TMFC_FLOATBOB)
|
||||
if (lines[i].args[4] & TMFC_FLOATBOB)
|
||||
ffloorflags |= FF_FLOATBOB;
|
||||
if (lines[i].args[3] & TMFC_SPLAT)
|
||||
if (lines[i].args[4] & TMFC_SPLAT)
|
||||
ffloorflags |= FF_SPLAT;
|
||||
|
||||
//If translucent or player can enter it, cut inner walls
|
||||
if (lines[i].args[1] < 0xff || (lines[i].args[2] & TMFT_VISIBLEFROMINSIDE))
|
||||
if (lines[i].args[1] < 0xff || (lines[i].args[3] & TMFT_VISIBLEFROMINSIDE))
|
||||
ffloorflags |= FF_CUTEXTRA|FF_EXTRA;
|
||||
else
|
||||
ffloorflags |= FF_CUTLEVEL;
|
||||
|
||||
//If player can enter it, render insides
|
||||
if (lines[i].args[2] & TMFT_VISIBLEFROMINSIDE)
|
||||
if (lines[i].args[3] & TMFT_VISIBLEFROMINSIDE)
|
||||
{
|
||||
if (ffloorflags & FF_RENDERPLANES)
|
||||
ffloorflags |= FF_BOTHPLANES;
|
||||
|
@ -6429,8 +6450,8 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
ffloorflags |= FF_ALLSIDES;
|
||||
}
|
||||
|
||||
P_AddFakeFloorsByLine(i, lines[i].args[1], ffloorflags, secthinkers);
|
||||
if (lines[i].args[3] & TMFC_AIRBOB)
|
||||
P_AddFakeFloorsByLine(i, lines[i].args[1], lines[i].args[2], ffloorflags, secthinkers);
|
||||
if (lines[i].args[4] & TMFC_AIRBOB)
|
||||
P_AddAirbob(lines[i].frontsector, lines[i].args[0], 16*FRACUNIT, false, false, false);
|
||||
break;
|
||||
|
||||
|
@ -6442,58 +6463,58 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL;
|
||||
|
||||
//Appearance settings
|
||||
if (lines[i].args[2] & TMFA_NOPLANES)
|
||||
if (lines[i].args[3] & TMFA_NOPLANES)
|
||||
ffloorflags &= ~FF_RENDERPLANES;
|
||||
if (lines[i].args[2] & TMFA_NOSIDES)
|
||||
if (lines[i].args[3] & TMFA_NOSIDES)
|
||||
ffloorflags &= ~FF_RENDERSIDES;
|
||||
if (lines[i].args[2] & TMFA_INSIDES)
|
||||
if (lines[i].args[3] & TMFA_INSIDES)
|
||||
{
|
||||
if (ffloorflags & FF_RENDERPLANES)
|
||||
ffloorflags |= FF_BOTHPLANES;
|
||||
if (ffloorflags & FF_RENDERSIDES)
|
||||
ffloorflags |= FF_ALLSIDES;
|
||||
}
|
||||
if (lines[i].args[2] & TMFA_ONLYINSIDES)
|
||||
if (lines[i].args[3] & TMFA_ONLYINSIDES)
|
||||
{
|
||||
if (ffloorflags & FF_RENDERPLANES)
|
||||
ffloorflags |= FF_INVERTPLANES;
|
||||
if (ffloorflags & FF_RENDERSIDES)
|
||||
ffloorflags |= FF_INVERTSIDES;
|
||||
}
|
||||
if (lines[i].args[2] & TMFA_NOSHADE)
|
||||
if (lines[i].args[3] & TMFA_NOSHADE)
|
||||
ffloorflags |= FF_NOSHADE;
|
||||
if (lines[i].args[2] & TMFA_SPLAT)
|
||||
if (lines[i].args[3] & TMFA_SPLAT)
|
||||
ffloorflags |= FF_SPLAT;
|
||||
|
||||
//Tangibility settings
|
||||
if (lines[i].args[3] & TMFT_INTANGIBLETOP)
|
||||
if (lines[i].args[4] & TMFT_INTANGIBLETOP)
|
||||
ffloorflags |= FF_REVERSEPLATFORM;
|
||||
if (lines[i].args[3] & TMFT_INTANGIBLEBOTTOM)
|
||||
if (lines[i].args[4] & TMFT_INTANGIBLEBOTTOM)
|
||||
ffloorflags |= FF_PLATFORM;
|
||||
if (lines[i].args[3] & TMFT_DONTBLOCKPLAYER)
|
||||
if (lines[i].args[4] & TMFT_DONTBLOCKPLAYER)
|
||||
ffloorflags &= ~FF_BLOCKPLAYER;
|
||||
if (lines[i].args[3] & TMFT_DONTBLOCKOTHERS)
|
||||
if (lines[i].args[4] & TMFT_DONTBLOCKOTHERS)
|
||||
ffloorflags &= ~FF_BLOCKOTHERS;
|
||||
|
||||
//Cutting options
|
||||
if (ffloorflags & FF_RENDERALL)
|
||||
{
|
||||
//If translucent or player can enter it, cut inner walls
|
||||
if ((lines[i].args[1] < 255) || (lines[i].args[3] & TMFT_VISIBLEFROMINSIDE))
|
||||
if ((lines[i].args[1] < 255) || (lines[i].args[4] & TMFT_VISIBLEFROMINSIDE))
|
||||
ffloorflags |= FF_CUTEXTRA|FF_EXTRA;
|
||||
else
|
||||
ffloorflags |= FF_CUTLEVEL;
|
||||
}
|
||||
|
||||
P_AddFakeFloorsByLine(i, lines[i].args[1], ffloorflags, secthinkers);
|
||||
P_AddRaiseThinker(lines[i].frontsector, lines[i].args[0], lines[i].args[4] << FRACBITS, ceilingtop, ceilingbottom, !!(lines[i].args[5] & TMFR_REVERSE), !!(lines[i].args[5] & TMFR_SPINDASH));
|
||||
P_AddFakeFloorsByLine(i, lines[i].args[1], lines[i].args[2], ffloorflags, secthinkers);
|
||||
P_AddRaiseThinker(lines[i].frontsector, lines[i].args[0], lines[i].args[5] << FRACBITS, ceilingtop, ceilingbottom, !!(lines[i].args[6] & TMFR_REVERSE), !!(lines[i].args[6] & TMFR_SPINDASH));
|
||||
break;
|
||||
}
|
||||
case 200: // Light block
|
||||
ffloorflags = FF_EXISTS|FF_CUTSPRITES;
|
||||
if (!lines[i].args[1])
|
||||
ffloorflags |= FF_DOUBLESHADOW;
|
||||
P_AddFakeFloorsByLine(i, 0xff, ffloorflags, secthinkers);
|
||||
P_AddFakeFloorsByLine(i, 0xff, TMB_TRANSLUCENT, ffloorflags, secthinkers);
|
||||
break;
|
||||
|
||||
case 202: // Fog
|
||||
|
@ -6502,41 +6523,41 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
// SoM: Because it's fog, check for an extra colormap and set the fog flag...
|
||||
if (sectors[sec].extra_colormap)
|
||||
sectors[sec].extra_colormap->flags = CMF_FOG;
|
||||
P_AddFakeFloorsByLine(i, 0xff, ffloorflags, secthinkers);
|
||||
P_AddFakeFloorsByLine(i, 0xff, TMB_TRANSLUCENT, ffloorflags, secthinkers);
|
||||
break;
|
||||
|
||||
case 220: //Intangible
|
||||
ffloorflags = FF_EXISTS|FF_RENDERALL|FF_CUTEXTRA|FF_EXTRA|FF_CUTSPRITES;
|
||||
|
||||
//Appearance settings
|
||||
if (lines[i].args[2] & TMFA_NOPLANES)
|
||||
if (lines[i].args[3] & TMFA_NOPLANES)
|
||||
ffloorflags &= ~FF_RENDERPLANES;
|
||||
if (lines[i].args[2] & TMFA_NOSIDES)
|
||||
if (lines[i].args[3] & TMFA_NOSIDES)
|
||||
ffloorflags &= ~FF_RENDERSIDES;
|
||||
if (!(lines[i].args[2] & TMFA_INSIDES))
|
||||
if (!(lines[i].args[3] & TMFA_INSIDES))
|
||||
{
|
||||
if (ffloorflags & FF_RENDERPLANES)
|
||||
ffloorflags |= FF_BOTHPLANES;
|
||||
if (ffloorflags & FF_RENDERSIDES)
|
||||
ffloorflags |= FF_ALLSIDES;
|
||||
}
|
||||
if (lines[i].args[2] & TMFA_ONLYINSIDES)
|
||||
if (lines[i].args[3] & TMFA_ONLYINSIDES)
|
||||
{
|
||||
if (ffloorflags & FF_RENDERPLANES)
|
||||
ffloorflags |= FF_INVERTPLANES;
|
||||
if (ffloorflags & FF_RENDERSIDES)
|
||||
ffloorflags |= FF_INVERTSIDES;
|
||||
}
|
||||
if (lines[i].args[2] & TMFA_NOSHADE)
|
||||
if (lines[i].args[3] & TMFA_NOSHADE)
|
||||
ffloorflags |= FF_NOSHADE;
|
||||
if (lines[i].args[2] & TMFA_SPLAT)
|
||||
if (lines[i].args[3] & TMFA_SPLAT)
|
||||
ffloorflags |= FF_SPLAT;
|
||||
|
||||
P_AddFakeFloorsByLine(i, lines[i].args[1], ffloorflags, secthinkers);
|
||||
P_AddFakeFloorsByLine(i, lines[i].args[1], lines[i].args[2], ffloorflags, secthinkers);
|
||||
break;
|
||||
|
||||
case 223: // FOF (intangible, invisible) - for combining specials in a sector
|
||||
P_AddFakeFloorsByLine(i, 0xff, FF_EXISTS|FF_NOSHADE, secthinkers);
|
||||
P_AddFakeFloorsByLine(i, 0xff, TMB_TRANSLUCENT, FF_EXISTS|FF_NOSHADE, secthinkers);
|
||||
break;
|
||||
|
||||
case 250: // Mario Block
|
||||
|
@ -6546,14 +6567,14 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
if (lines[i].args[1] & TMFM_INVISIBLE)
|
||||
ffloorflags &= ~(FF_SOLID|FF_RENDERALL|FF_CUTLEVEL);
|
||||
|
||||
P_AddFakeFloorsByLine(i, 0xff, ffloorflags, secthinkers);
|
||||
P_AddFakeFloorsByLine(i, 0xff, TMB_TRANSLUCENT, ffloorflags, secthinkers);
|
||||
break;
|
||||
|
||||
case 251: // A THWOMP!
|
||||
{
|
||||
UINT16 sound = (lines[i].stringargs[0]) ? get_number(lines[i].stringargs[0]) : sfx_thwomp;
|
||||
P_AddThwompThinker(lines[i].frontsector, &lines[i], lines[i].args[1] << (FRACBITS - 3), lines[i].args[2] << (FRACBITS - 3), sound);
|
||||
P_AddFakeFloorsByLine(i, 0xff, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers);
|
||||
P_AddFakeFloorsByLine(i, 0xff, TMB_TRANSLUCENT, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -6565,7 +6586,7 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
ffloorflags = FF_EXISTS|FF_BLOCKOTHERS|FF_RENDERALL|FF_BUSTUP;
|
||||
|
||||
//Bustable type
|
||||
switch (lines[i].args[2])
|
||||
switch (lines[i].args[3])
|
||||
{
|
||||
case TMFB_TOUCH:
|
||||
busttype = BT_TOUCH;
|
||||
|
@ -6582,13 +6603,13 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
}
|
||||
|
||||
//Flags
|
||||
if (lines[i].args[3] & TMFB_PUSHABLES)
|
||||
if (lines[i].args[4] & TMFB_PUSHABLES)
|
||||
bustflags |= FB_PUSHABLES;
|
||||
if (lines[i].args[3] & TMFB_EXECUTOR)
|
||||
if (lines[i].args[4] & TMFB_EXECUTOR)
|
||||
bustflags |= FB_EXECUTOR;
|
||||
if (lines[i].args[3] & TMFB_ONLYBOTTOM)
|
||||
if (lines[i].args[4] & TMFB_ONLYBOTTOM)
|
||||
bustflags |= FB_ONLYBOTTOM;
|
||||
if (lines[i].args[3] & TMFB_SPLAT)
|
||||
if (lines[i].args[4] & TMFB_SPLAT)
|
||||
ffloorflags |= FF_SPLAT;
|
||||
|
||||
if (busttype != BT_TOUCH || bustflags & FB_ONLYBOTTOM)
|
||||
|
@ -6596,12 +6617,12 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
|
||||
TAG_ITER_SECTORS(lines[i].args[0], s)
|
||||
{
|
||||
ffloor_t *fflr = P_AddFakeFloor(§ors[s], lines[i].frontsector, lines + i, lines[i].args[1], ffloorflags, secthinkers);
|
||||
ffloor_t *fflr = P_AddFakeFloor(§ors[s], lines[i].frontsector, lines + i, lines[i].args[1], lines[i].args[2], ffloorflags, secthinkers);
|
||||
if (!fflr)
|
||||
continue;
|
||||
fflr->bustflags = bustflags;
|
||||
fflr->busttype = busttype;
|
||||
fflr->busttag = lines[i].args[4];
|
||||
fflr->busttag = lines[i].args[5];
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -6612,7 +6633,7 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
|
||||
TAG_ITER_SECTORS(lines[i].args[0], s)
|
||||
{
|
||||
ffloor_t *fflr = P_AddFakeFloor(§ors[s], lines[i].frontsector, lines + i, 0xff, ffloorflags, secthinkers);
|
||||
ffloor_t *fflr = P_AddFakeFloor(§ors[s], lines[i].frontsector, lines + i, 0xff, TMB_TRANSLUCENT, ffloorflags, secthinkers);
|
||||
if (!fflr)
|
||||
continue;
|
||||
fflr->sinkspeed = abs(lines[i].args[2]) << (FRACBITS - 1);
|
||||
|
@ -6622,28 +6643,28 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
|
||||
case 258: // Laser block
|
||||
ffloorflags = FF_EXISTS|FF_RENDERALL|FF_NOSHADE|FF_EXTRA|FF_CUTEXTRA|FF_TRANSLUCENT;
|
||||
P_AddLaserThinker(lines[i].args[0], lines + i, !!(lines[i].args[2] & TMFL_NOBOSSES));
|
||||
if (lines[i].args[2] & TMFL_SPLAT)
|
||||
P_AddLaserThinker(lines[i].args[0], lines + i, !!(lines[i].args[3] & TMFL_NOBOSSES));
|
||||
if (lines[i].args[3] & TMFL_SPLAT)
|
||||
ffloorflags |= FF_SPLAT;
|
||||
P_AddFakeFloorsByLine(i, lines[i].args[1], ffloorflags, secthinkers);
|
||||
P_AddFakeFloorsByLine(i, lines[i].args[1], lines[i].args[2], ffloorflags, secthinkers);
|
||||
break;
|
||||
|
||||
case 259: // Custom FOF
|
||||
TAG_ITER_SECTORS(lines[i].args[0], s)
|
||||
{
|
||||
ffloor_t *fflr = P_AddFakeFloor(§ors[s], lines[i].frontsector, lines + i, lines[i].args[1], lines[i].args[2], secthinkers);
|
||||
ffloor_t *fflr = P_AddFakeFloor(§ors[s], lines[i].frontsector, lines + i, lines[i].args[1], lines[i].args[2], lines[i].args[3], secthinkers);
|
||||
if (!fflr)
|
||||
continue;
|
||||
if (!udmf) // Ugly backwards compatibility stuff
|
||||
{
|
||||
if (lines[i].args[2] & FF_QUICKSAND)
|
||||
if (lines[i].args[3] & FF_QUICKSAND)
|
||||
{
|
||||
fflr->sinkspeed = abs(lines[i].dx) >> 1;
|
||||
fflr->friction = abs(lines[i].dy) >> 6;
|
||||
}
|
||||
if (lines[i].args[2] & FF_BUSTUP)
|
||||
if (lines[i].args[3] & FF_BUSTUP)
|
||||
{
|
||||
switch (lines[i].args[3] % TMFB_ONLYBOTTOM)
|
||||
switch (lines[i].args[4] % TMFB_ONLYBOTTOM)
|
||||
{
|
||||
case TMFB_TOUCH:
|
||||
fflr->busttype = BT_TOUCH;
|
||||
|
@ -6659,7 +6680,7 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
break;
|
||||
}
|
||||
|
||||
if (lines[i].args[3] & TMFB_ONLYBOTTOM)
|
||||
if (lines[i].args[4] & TMFB_ONLYBOTTOM)
|
||||
fflr->bustflags |= FB_ONLYBOTTOM;
|
||||
if (lines[i].flags & ML_EFFECT4)
|
||||
fflr->bustflags |= FB_PUSHABLES;
|
||||
|
@ -6734,7 +6755,7 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
}
|
||||
}
|
||||
|
||||
P_AddFakeFloorsByLine(i, dopacity, ffloorflags, secthinkers);
|
||||
P_AddFakeFloorsByLine(i, dopacity, TMB_TRANSLUCENT, ffloorflags, secthinkers);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -7023,12 +7044,13 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
*
|
||||
* \param line Control linedef to use.
|
||||
* \param alpha Alpha value (0-255).
|
||||
* \param blendmode Blending mode.
|
||||
* \param ffloorflags 3Dfloor flags to use.
|
||||
* \param secthkiners Lists of thinkers sorted by sector. May be NULL.
|
||||
* \sa P_SpawnSpecials, P_AddFakeFloor
|
||||
* \author Graue <graue@oceanbase.org>
|
||||
*/
|
||||
static void P_AddFakeFloorsByLine(size_t line, INT32 alpha, ffloortype_e ffloorflags, thinkerlist_t *secthinkers)
|
||||
static void P_AddFakeFloorsByLine(size_t line, INT32 alpha, UINT8 blendmode, ffloortype_e ffloorflags, thinkerlist_t *secthinkers)
|
||||
{
|
||||
INT32 s;
|
||||
mtag_t tag = lines[line].args[0];
|
||||
|
@ -7036,7 +7058,7 @@ static void P_AddFakeFloorsByLine(size_t line, INT32 alpha, ffloortype_e ffloorf
|
|||
|
||||
line_t* li = lines + line;
|
||||
TAG_ITER_SECTORS(tag, s)
|
||||
P_AddFakeFloor(§ors[s], §ors[sec], li, alpha, ffloorflags, secthinkers);
|
||||
P_AddFakeFloor(§ors[s], §ors[sec], li, alpha, blendmode, ffloorflags, secthinkers);
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -449,6 +449,15 @@ typedef enum
|
|||
TMPP_NONEXCLUSIVE = 1<<2,
|
||||
} textmappointpushflags_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
TMB_TRANSLUCENT = 0,
|
||||
TMB_ADD = 1,
|
||||
TMB_SUBTRACT = 2,
|
||||
TMB_REVERSESUBTRACT = 3,
|
||||
TMB_MODULATE = 4,
|
||||
} textmapblendmodes_t;
|
||||
|
||||
// GETSECSPECIAL (specialval, section)
|
||||
//
|
||||
// Pulls out the special # from a particular section.
|
||||
|
|
44
src/p_user.c
44
src/p_user.c
|
@ -1187,8 +1187,8 @@ void P_GivePlayerRings(player_t *player, INT32 num_rings)
|
|||
if (!player)
|
||||
return;
|
||||
|
||||
if (player->bot)
|
||||
player = &players[consoleplayer];
|
||||
if ((player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) && player->botleader)
|
||||
player = player->botleader;
|
||||
|
||||
if (!player->mo)
|
||||
return;
|
||||
|
@ -9541,7 +9541,7 @@ consvar_t cv_cam_still = CVAR_INIT ("cam_still", "Off", 0, CV_OnOff, NULL);
|
|||
consvar_t cv_cam_speed = CVAR_INIT ("cam_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL);
|
||||
consvar_t cv_cam_rotate = CVAR_INIT ("cam_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate_OnChange);
|
||||
consvar_t cv_cam_rotspeed = CVAR_INIT ("cam_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL);
|
||||
consvar_t cv_cam_turnmultiplier = CVAR_INIT ("cam_turnmultiplier", "1.0", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL);
|
||||
consvar_t cv_cam_turnmultiplier = CVAR_INIT ("cam_turnmultiplier", "0.75", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL);
|
||||
consvar_t cv_cam_orbit = CVAR_INIT ("cam_orbit", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_cam_adjust = CVAR_INIT ("cam_adjust", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_cam2_dist = CVAR_INIT ("cam2_curdist", "160", CV_FLOAT, NULL, NULL);
|
||||
|
@ -9550,30 +9550,30 @@ consvar_t cv_cam2_still = CVAR_INIT ("cam2_still", "Off", 0, CV_OnOff, NULL);
|
|||
consvar_t cv_cam2_speed = CVAR_INIT ("cam2_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL);
|
||||
consvar_t cv_cam2_rotate = CVAR_INIT ("cam2_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate2_OnChange);
|
||||
consvar_t cv_cam2_rotspeed = CVAR_INIT ("cam2_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL);
|
||||
consvar_t cv_cam2_turnmultiplier = CVAR_INIT ("cam2_turnmultiplier", "1.0", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL);
|
||||
consvar_t cv_cam2_turnmultiplier = CVAR_INIT ("cam2_turnmultiplier", "0.75", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL);
|
||||
consvar_t cv_cam2_orbit = CVAR_INIT ("cam2_orbit", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_cam2_adjust = CVAR_INIT ("cam2_adjust", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
// [standard vs simple][p1 or p2]
|
||||
consvar_t cv_cam_savedist[2][2] = {
|
||||
{ // standard
|
||||
CVAR_INIT ("cam_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
|
||||
CVAR_INIT ("cam2_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
|
||||
CVAR_INIT ("cam_dist", "192", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
|
||||
CVAR_INIT ("cam2_dist", "192", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
|
||||
},
|
||||
{ // simple
|
||||
CVAR_INIT ("cam_simpledist", "224", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
|
||||
CVAR_INIT ("cam2_simpledist", "224", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
|
||||
CVAR_INIT ("cam_simpledist", "256", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
|
||||
CVAR_INIT ("cam2_simpledist", "256", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
|
||||
|
||||
}
|
||||
};
|
||||
consvar_t cv_cam_saveheight[2][2] = {
|
||||
{ // standard
|
||||
CVAR_INIT ("cam_height", "25", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
|
||||
CVAR_INIT ("cam2_height", "25", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
|
||||
CVAR_INIT ("cam_height", "40", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
|
||||
CVAR_INIT ("cam2_height", "40", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
|
||||
},
|
||||
{ // simple
|
||||
CVAR_INIT ("cam_simpleheight", "48", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
|
||||
CVAR_INIT ("cam2_simpleheight", "48", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
|
||||
CVAR_INIT ("cam_simpleheight", "60", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
|
||||
CVAR_INIT ("cam2_simpleheight", "60", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
|
||||
|
||||
}
|
||||
};
|
||||
|
@ -9755,17 +9755,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
if (P_CameraThinker(player, thiscam, resetcalled))
|
||||
return true;
|
||||
|
||||
if (tutorialmode)
|
||||
{
|
||||
// force defaults because we have a camera look section
|
||||
camspeed = (INT32)(atof(cv_cam_speed.defaultvalue) * FRACUNIT);
|
||||
camstill = (!stricmp(cv_cam_still.defaultvalue, "off")) ? false : true;
|
||||
camorbit = (!stricmp(cv_cam_orbit.defaultvalue, "off")) ? false : true;
|
||||
camrotate = atoi(cv_cam_rotate.defaultvalue);
|
||||
camdist = FixedMul((INT32)(atof(cv_cam_dist.defaultvalue) * FRACUNIT), mo->scale);
|
||||
camheight = FixedMul((INT32)(atof(cv_cam_height.defaultvalue) * FRACUNIT), mo->scale);
|
||||
}
|
||||
else if (thiscam == &camera)
|
||||
if (thiscam == &camera)
|
||||
{
|
||||
camspeed = cv_cam_speed.value;
|
||||
camstill = cv_cam_still.value;
|
||||
|
@ -11505,7 +11495,7 @@ void P_PlayerThink(player_t *player)
|
|||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator || players[i].bot == BOT_2PAI || players[i].bot == BOT_2PHUMAN)
|
||||
if (!playeringame[i] || players[i].spectator || players[i].bot)
|
||||
continue;
|
||||
if (players[i].lives <= 0)
|
||||
continue;
|
||||
|
@ -11536,8 +11526,8 @@ void P_PlayerThink(player_t *player)
|
|||
INT32 i, total = 0, exiting = 0;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator || players[i].bot == BOT_2PAI || players[i].bot == BOT_2PHUMAN)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator || players[i].bot)
|
||||
continue;
|
||||
if (players[i].quittime > 30 * TICRATE)
|
||||
continue;
|
||||
|
@ -12477,7 +12467,7 @@ void P_PlayerAfterThink(player_t *player)
|
|||
player->mo->momy = tails->momy;
|
||||
player->mo->momz = tails->momz;
|
||||
}
|
||||
|
||||
|
||||
if (G_CoopGametype() && tails->player && tails->player->bot != BOT_2PAI)
|
||||
{
|
||||
player->mo->angle = tails->angle;
|
||||
|
|
|
@ -30,9 +30,6 @@ typedef struct
|
|||
size_t numlumps;
|
||||
} lumplist_t;
|
||||
|
||||
// Possible alpha types for a patch.
|
||||
enum patchalphastyle {AST_COPY, AST_TRANSLUCENT, AST_ADD, AST_SUBTRACT, AST_REVERSESUBTRACT, AST_MODULATE, AST_OVERLAY};
|
||||
|
||||
UINT32 ASTBlendPixel(RGBA_t background, RGBA_t foreground, int style, UINT8 alpha);
|
||||
UINT32 ASTBlendTexturePixel(RGBA_t background, RGBA_t foreground, int style, UINT8 alpha);
|
||||
UINT8 ASTBlendPaletteIndexes(UINT8 background, UINT8 foreground, int style, UINT8 alpha);
|
||||
|
|
25
src/r_defs.h
25
src/r_defs.h
|
@ -197,6 +197,7 @@ typedef struct ffloor_s
|
|||
|
||||
INT32 lastlight;
|
||||
INT32 alpha;
|
||||
UINT8 blend; // blendmode
|
||||
tic_t norender; // for culling
|
||||
|
||||
// Only relevant for FF_BUSTUP
|
||||
|
@ -426,6 +427,7 @@ typedef struct line_s
|
|||
// Visual appearance: sidedefs.
|
||||
UINT16 sidenum[2]; // sidenum[1] will be 0xffff if one-sided
|
||||
fixed_t alpha; // translucency
|
||||
UINT8 blendmode; // blendmode
|
||||
INT32 executordelay;
|
||||
|
||||
fixed_t bbox[4]; // bounding box for the extent of the linedef
|
||||
|
@ -742,6 +744,9 @@ typedef struct
|
|||
#pragma pack()
|
||||
#endif
|
||||
|
||||
// Possible alpha types for a patch.
|
||||
enum patchalphastyle {AST_COPY, AST_TRANSLUCENT, AST_ADD, AST_SUBTRACT, AST_REVERSESUBTRACT, AST_MODULATE, AST_OVERLAY, AST_FOG};
|
||||
|
||||
typedef enum
|
||||
{
|
||||
RF_HORIZONTALFLIP = 0x0001, // Flip sprite horizontally
|
||||
|
@ -755,17 +760,19 @@ typedef enum
|
|||
RF_NOSPLATBILLBOARD = 0x0040, // Don't billboard floor sprites (faces forward from the view angle)
|
||||
RF_NOSPLATROLLANGLE = 0x0080, // Don't rotate floor sprites by the object's rollangle (uses rotated patches instead)
|
||||
|
||||
RF_BLENDMASK = 0x0F00, // --Blending modes
|
||||
RF_FULLBRIGHT = 0x0100, // Sprite is drawn at full brightness
|
||||
RF_FULLDARK = 0x0200, // Sprite is drawn completely dark
|
||||
RF_NOCOLORMAPS = 0x0400, // Sprite is not drawn with colormaps
|
||||
RF_BRIGHTMASK = 0x00000300, // --Bright modes
|
||||
RF_FULLBRIGHT = 0x00000100, // Sprite is drawn at full brightness
|
||||
RF_FULLDARK = 0x00000200, // Sprite is drawn completely dark
|
||||
RF_SEMIBRIGHT = (RF_FULLBRIGHT | RF_FULLDARK), // between sector bright and full bright
|
||||
|
||||
RF_SPRITETYPEMASK = 0x7000, // ---Different sprite types
|
||||
RF_PAPERSPRITE = 0x1000, // Paper sprite
|
||||
RF_FLOORSPRITE = 0x2000, // Floor sprite
|
||||
RF_NOCOLORMAPS = 0x00000400, // Sprite is not drawn with colormaps
|
||||
|
||||
RF_SHADOWDRAW = 0x10000, // Stretches and skews the sprite like a shadow.
|
||||
RF_SHADOWEFFECTS = 0x20000, // Scales and becomes transparent like a shadow.
|
||||
RF_SPRITETYPEMASK = 0x00003000, // --Different sprite types
|
||||
RF_PAPERSPRITE = 0x00001000, // Paper sprite
|
||||
RF_FLOORSPRITE = 0x00002000, // Floor sprite
|
||||
|
||||
RF_SHADOWDRAW = 0x00004000, // Stretches and skews the sprite like a shadow.
|
||||
RF_SHADOWEFFECTS = 0x00008000, // Scales and becomes transparent like a shadow.
|
||||
RF_DROPSHADOW = (RF_SHADOWDRAW | RF_SHADOWEFFECTS | RF_FULLDARK),
|
||||
} renderflags_t;
|
||||
|
||||
|
|
|
@ -248,6 +248,9 @@ static void BlendTab_Subtractive(UINT8 *table, int style, UINT8 blendamt)
|
|||
result.s.green = max(0, result.s.green - blendamt);
|
||||
result.s.blue = max(0, result.s.blue - blendamt);
|
||||
|
||||
//probably incorrect, but does look better at lower opacity...
|
||||
//result.rgba = ASTBlendPixel(result, frontrgba, AST_TRANSLUCENT, blendamt);
|
||||
|
||||
table[((bg * 0x100) + fg)] = GetColorLUT(&transtab_lut, result.s.red, result.s.green, result.s.blue);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -227,10 +227,10 @@ void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle
|
|||
|
||||
ox = (newwidth / 2) + (leftoffset - xpivot);
|
||||
oy = (newheight / 2) + (patch->topoffset - ypivot);
|
||||
width = (maxx+1 - minx);
|
||||
height = (maxy+1 - miny);
|
||||
width = (maxx - minx);
|
||||
height = (maxy - miny);
|
||||
|
||||
if ((unsigned)(width * height) != size)
|
||||
if ((unsigned)(width * height) > size)
|
||||
{
|
||||
UINT16 *src, *dest;
|
||||
|
||||
|
|
|
@ -855,28 +855,16 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
spanfunctype = (pl->ffloor->flags & FF_SPLAT) ? SPANDRAWFUNC_TRANSSPLAT : SPANDRAWFUNC_TRANS;
|
||||
|
||||
// Hacked up support for alpha value in software mode Tails 09-24-2002
|
||||
if (pl->ffloor->alpha < 12)
|
||||
return; // Don't even draw it
|
||||
else if (pl->ffloor->alpha < 38)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans90);
|
||||
else if (pl->ffloor->alpha < 64)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans80);
|
||||
else if (pl->ffloor->alpha < 89)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans70);
|
||||
else if (pl->ffloor->alpha < 115)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans60);
|
||||
else if (pl->ffloor->alpha < 140)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans50);
|
||||
else if (pl->ffloor->alpha < 166)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans40);
|
||||
else if (pl->ffloor->alpha < 192)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans30);
|
||||
else if (pl->ffloor->alpha < 217)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans20);
|
||||
else if (pl->ffloor->alpha < 243)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans10);
|
||||
else // Opaque, but allow transparent flat pixels
|
||||
spanfunctype = SPANDRAWFUNC_SPLAT;
|
||||
// ...unhacked by toaster 04-01-2021, re-hacked a little by sphere 19-11-2021
|
||||
{
|
||||
INT32 trans = (10*((256+12) - pl->ffloor->alpha))/255;
|
||||
if (trans >= 10)
|
||||
return; // Don't even draw it
|
||||
if (pl->ffloor->blend) // additive, (reverse) subtractive, modulative
|
||||
ds_transmap = R_GetBlendTable(pl->ffloor->blend, trans);
|
||||
else if (!(ds_transmap = R_GetTranslucencyTable(trans)) || trans == 0)
|
||||
spanfunctype = SPANDRAWFUNC_SPLAT; // Opaque, but allow transparent flat pixels
|
||||
}
|
||||
|
||||
if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
|
||||
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||
|
|
53
src/r_segs.c
53
src/r_segs.c
|
@ -155,18 +155,25 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
if (!ldef->alpha)
|
||||
return;
|
||||
|
||||
if (ldef->alpha > 0 && ldef->alpha < FRACUNIT)
|
||||
{
|
||||
dc_transmap = R_GetTranslucencyTable(R_GetLinedefTransTable(ldef->alpha));
|
||||
colfunc = colfuncs[COLDRAWFUNC_FUZZY];
|
||||
|
||||
}
|
||||
else if (ldef->special == 909)
|
||||
if (ldef->blendmode == AST_FOG)
|
||||
{
|
||||
colfunc = colfuncs[COLDRAWFUNC_FOG];
|
||||
windowtop = frontsector->ceilingheight;
|
||||
windowbottom = frontsector->floorheight;
|
||||
}
|
||||
else if (ldef->blendmode)
|
||||
{
|
||||
if (ldef->alpha == NUMTRANSMAPS || ldef->blendmode == AST_MODULATE)
|
||||
dc_transmap = R_GetBlendTable(ldef->blendmode, 0);
|
||||
else
|
||||
dc_transmap = R_GetBlendTable(ldef->blendmode, R_GetLinedefTransTable(ldef->alpha));
|
||||
colfunc = colfuncs[COLDRAWFUNC_FUZZY];
|
||||
}
|
||||
else if (ldef->alpha > 0 && ldef->alpha < FRACUNIT)
|
||||
{
|
||||
dc_transmap = R_GetTranslucencyTable(R_GetLinedefTransTable(ldef->alpha));
|
||||
colfunc = colfuncs[COLDRAWFUNC_FUZZY];
|
||||
}
|
||||
else
|
||||
colfunc = colfuncs[BASEDRAWFUNC];
|
||||
|
||||
|
@ -600,28 +607,16 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
boolean fuzzy = true;
|
||||
|
||||
// Hacked up support for alpha value in software mode Tails 09-24-2002
|
||||
if (pfloor->alpha < 12)
|
||||
return; // Don't even draw it
|
||||
else if (pfloor->alpha < 38)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans90);
|
||||
else if (pfloor->alpha < 64)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans80);
|
||||
else if (pfloor->alpha < 89)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans70);
|
||||
else if (pfloor->alpha < 115)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans60);
|
||||
else if (pfloor->alpha < 140)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans50);
|
||||
else if (pfloor->alpha < 166)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans40);
|
||||
else if (pfloor->alpha < 192)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans30);
|
||||
else if (pfloor->alpha < 217)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans20);
|
||||
else if (pfloor->alpha < 243)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans10);
|
||||
else
|
||||
fuzzy = false; // Opaque
|
||||
// ...unhacked by toaster 04-01-2021, re-hacked a little by sphere 19-11-2021
|
||||
{
|
||||
INT32 trans = (10*((256+12) - pfloor->alpha))/255;
|
||||
if (trans >= 10)
|
||||
return; // Don't even draw it
|
||||
if (pfloor->blend) // additive, (reverse) subtractive, modulative
|
||||
dc_transmap = R_GetBlendTable(pfloor->blend, trans);
|
||||
else if (!(dc_transmap = R_GetTranslucencyTable(trans)) || trans == 0)
|
||||
fuzzy = false; // Opaque
|
||||
}
|
||||
|
||||
if (fuzzy)
|
||||
colfunc = colfuncs[COLDRAWFUNC_FUZZY];
|
||||
|
|
|
@ -1110,6 +1110,10 @@ static void R_SplitSprite(vissprite_t *sprite)
|
|||
|
||||
if (lindex >= MAXLIGHTSCALE)
|
||||
lindex = MAXLIGHTSCALE-1;
|
||||
|
||||
if (newsprite->cut & SC_SEMIBRIGHT)
|
||||
lindex = (MAXLIGHTSCALE/2) + (lindex >>1);
|
||||
|
||||
newsprite->colormap = spritelights[lindex];
|
||||
}
|
||||
}
|
||||
|
@ -1798,13 +1802,19 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
return;
|
||||
}
|
||||
|
||||
INT32 blendmode;
|
||||
if (oldthing->frame & FF_BLENDMASK)
|
||||
blendmode = ((oldthing->frame & FF_BLENDMASK) >> FF_BLENDSHIFT) + 1;
|
||||
else
|
||||
blendmode = oldthing->blendmode;
|
||||
|
||||
// Determine the translucency value.
|
||||
if (oldthing->flags2 & MF2_SHADOW || thing->flags2 & MF2_SHADOW) // actually only the player should use this (temporary invisibility)
|
||||
trans = tr_trans80; // because now the translucency is set through FF_TRANSMASK
|
||||
else if (oldthing->frame & FF_TRANSMASK)
|
||||
{
|
||||
trans = (oldthing->frame & FF_TRANSMASK) >> FF_TRANSSHIFT;
|
||||
if (!R_BlendLevelVisible(oldthing->blendmode, trans))
|
||||
if (!R_BlendLevelVisible(blendmode, trans))
|
||||
return;
|
||||
}
|
||||
else
|
||||
|
@ -2016,13 +2026,15 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
vis->scale += FixedMul(scalestep, spriteyscale) * (vis->x1 - x1);
|
||||
}
|
||||
|
||||
if ((oldthing->blendmode != AST_COPY) && cv_translucency.value)
|
||||
vis->transmap = R_GetBlendTable(oldthing->blendmode, trans);
|
||||
if ((blendmode != AST_COPY) && cv_translucency.value)
|
||||
vis->transmap = R_GetBlendTable(blendmode, trans);
|
||||
else
|
||||
vis->transmap = NULL;
|
||||
|
||||
if (R_ThingIsFullBright(oldthing) || oldthing->flags2 & MF2_SHADOW || thing->flags2 & MF2_SHADOW)
|
||||
vis->cut |= SC_FULLBRIGHT;
|
||||
else if (R_ThingIsSemiBright(oldthing))
|
||||
vis->cut |= SC_SEMIBRIGHT;
|
||||
else if (R_ThingIsFullDark(oldthing))
|
||||
vis->cut |= SC_FULLDARK;
|
||||
|
||||
|
@ -2045,6 +2057,9 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
if (lindex >= MAXLIGHTSCALE)
|
||||
lindex = MAXLIGHTSCALE-1;
|
||||
|
||||
if (vis->cut & SC_SEMIBRIGHT)
|
||||
lindex = (MAXLIGHTSCALE/2) + (lindex >> 1);
|
||||
|
||||
vis->colormap = spritelights[lindex];
|
||||
}
|
||||
|
||||
|
@ -3073,17 +3088,22 @@ boolean R_ThingIsPaperSprite(mobj_t *thing)
|
|||
|
||||
boolean R_ThingIsFloorSprite(mobj_t *thing)
|
||||
{
|
||||
return (thing->flags2 & MF2_SPLAT || thing->renderflags & RF_FLOORSPRITE);
|
||||
return (thing->flags2 & MF2_SPLAT || thing->frame & FF_FLOORSPRITE || thing->renderflags & RF_FLOORSPRITE);
|
||||
}
|
||||
|
||||
boolean R_ThingIsFullBright(mobj_t *thing)
|
||||
{
|
||||
return (thing->frame & FF_FULLBRIGHT || thing->renderflags & RF_FULLBRIGHT);
|
||||
return ((thing->frame & FF_BRIGHTMASK) == FF_FULLBRIGHT || (thing->renderflags & RF_BRIGHTMASK) == RF_FULLBRIGHT);
|
||||
}
|
||||
|
||||
boolean R_ThingIsSemiBright(mobj_t *thing)
|
||||
{
|
||||
return ((thing->frame & FF_BRIGHTMASK) == FF_SEMIBRIGHT || (thing->renderflags & RF_BRIGHTMASK) == RF_SEMIBRIGHT);
|
||||
}
|
||||
|
||||
boolean R_ThingIsFullDark(mobj_t *thing)
|
||||
{
|
||||
return (thing->renderflags & RF_FULLDARK);
|
||||
return ((thing->frame & FF_BRIGHTMASK) == FF_FULLDARK || (thing->renderflags & RF_BRIGHTMASK) == RF_FULLDARK);
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
@ -82,6 +82,7 @@ boolean R_ThingIsPaperSprite (mobj_t *thing);
|
|||
boolean R_ThingIsFloorSprite (mobj_t *thing);
|
||||
|
||||
boolean R_ThingIsFullBright (mobj_t *thing);
|
||||
boolean R_ThingIsSemiBright (mobj_t *thing);
|
||||
boolean R_ThingIsFullDark (mobj_t *thing);
|
||||
|
||||
// --------------
|
||||
|
@ -123,13 +124,14 @@ typedef enum
|
|||
SC_PRECIP = 1<<2,
|
||||
SC_LINKDRAW = 1<<3,
|
||||
SC_FULLBRIGHT = 1<<4,
|
||||
SC_FULLDARK = 1<<5,
|
||||
SC_VFLIP = 1<<6,
|
||||
SC_ISSCALED = 1<<7,
|
||||
SC_ISROTATED = 1<<8,
|
||||
SC_SHADOW = 1<<9,
|
||||
SC_SHEAR = 1<<10,
|
||||
SC_SPLAT = 1<<11,
|
||||
SC_SEMIBRIGHT = 1<<5,
|
||||
SC_FULLDARK = 1<<6,
|
||||
SC_VFLIP = 1<<7,
|
||||
SC_ISSCALED = 1<<8,
|
||||
SC_ISROTATED = 1<<9,
|
||||
SC_SHADOW = 1<<10,
|
||||
SC_SHEAR = 1<<11,
|
||||
SC_SPLAT = 1<<12,
|
||||
// masks
|
||||
SC_CUTMASK = SC_TOP|SC_BOTTOM,
|
||||
SC_FLAGMASK = ~SC_CUTMASK
|
||||
|
|
|
@ -74,9 +74,9 @@ consvar_t stereoreverse = CVAR_INIT ("stereoreverse", "Off", CV_SAVE, CV_OnOff,
|
|||
static consvar_t precachesound = CVAR_INIT ("precachesound", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
// actual general (maximum) sound & music volume, saved into the config
|
||||
consvar_t cv_soundvolume = CVAR_INIT ("soundvolume", "18", CV_SAVE, soundvolume_cons_t, NULL);
|
||||
consvar_t cv_digmusicvolume = CVAR_INIT ("digmusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL);
|
||||
consvar_t cv_midimusicvolume = CVAR_INIT ("midimusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL);
|
||||
consvar_t cv_soundvolume = CVAR_INIT ("soundvolume", "16", CV_SAVE, soundvolume_cons_t, NULL);
|
||||
consvar_t cv_digmusicvolume = CVAR_INIT ("digmusicvolume", "16", CV_SAVE, soundvolume_cons_t, NULL);
|
||||
consvar_t cv_midimusicvolume = CVAR_INIT ("midimusicvolume", "16", CV_SAVE, soundvolume_cons_t, NULL);
|
||||
|
||||
static void Captioning_OnChange(void)
|
||||
{
|
||||
|
|
|
@ -245,6 +245,7 @@
|
|||
<ClInclude Include="..\i_sound.h" />
|
||||
<ClInclude Include="..\i_system.h" />
|
||||
<ClInclude Include="..\i_tcp.h" />
|
||||
<ClInclude Include="..\i_threads.h" />
|
||||
<ClInclude Include="..\i_video.h" />
|
||||
<ClInclude Include="..\keys.h" />
|
||||
<ClInclude Include="..\libdivide.h" />
|
||||
|
@ -304,6 +305,7 @@
|
|||
<ClInclude Include="..\st_stuff.h" />
|
||||
<ClInclude Include="..\s_sound.h" />
|
||||
<ClInclude Include="..\tables.h" />
|
||||
<ClInclude Include="..\taglist.h" />
|
||||
<ClInclude Include="..\v_video.h" />
|
||||
<ClInclude Include="..\w_wad.h" />
|
||||
<ClInclude Include="..\y_inter.h" />
|
||||
|
@ -415,6 +417,7 @@
|
|||
<ClCompile Include="..\lua_polyobjlib.c" />
|
||||
<ClCompile Include="..\lua_script.c" />
|
||||
<ClCompile Include="..\lua_skinlib.c" />
|
||||
<ClCompile Include="..\lua_taglib.c" />
|
||||
<ClCompile Include="..\lua_thinkerlib.c" />
|
||||
<ClCompile Include="..\lzf.c" />
|
||||
<ClCompile Include="..\md5.c" />
|
||||
|
@ -475,10 +478,12 @@
|
|||
<ClCompile Include="..\r_things.c" />
|
||||
<ClCompile Include="..\screen.c" />
|
||||
<ClCompile Include="..\sounds.c" />
|
||||
<ClCompile Include="..\strcasestr.c" />
|
||||
<ClCompile Include="..\string.c" />
|
||||
<ClCompile Include="..\st_stuff.c" />
|
||||
<ClCompile Include="..\s_sound.c" />
|
||||
<ClCompile Include="..\tables.c" />
|
||||
<ClCompile Include="..\taglist.c" />
|
||||
<ClCompile Include="..\t_facon.c">
|
||||
<ExcludedFromBuild>true</ExcludedFromBuild>
|
||||
</ClCompile>
|
||||
|
|
|
@ -135,6 +135,16 @@
|
|||
<ClInclude Include="..\dehacked.h">
|
||||
<Filter>D_Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\deh_lua.h">
|
||||
<Filter>D_Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\deh_soc.h">
|
||||
<Filter>D_Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\deh_tables.h">
|
||||
<Filter>D_Doom</Filter>
|
||||
</ClInclude>
|
||||
|
||||
<ClInclude Include="..\doomdata.h">
|
||||
<Filter>D_Doom</Filter>
|
||||
</ClInclude>
|
||||
|
@ -288,6 +298,9 @@
|
|||
<ClInclude Include="..\i_tcp.h">
|
||||
<Filter>I_Interface</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\i_threads.h">
|
||||
<Filter>I_Interface</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\i_video.h">
|
||||
<Filter>I_Interface</Filter>
|
||||
</ClInclude>
|
||||
|
@ -402,6 +415,9 @@
|
|||
<ClInclude Include="..\tables.h">
|
||||
<Filter>P_Play</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\taglist.h">
|
||||
<Filter>P_Play</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\libdivide.h">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClInclude>
|
||||
|
@ -600,6 +616,16 @@
|
|||
<ClCompile Include="..\dehacked.c">
|
||||
<Filter>D_Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\deh_lua.c">
|
||||
<Filter>D_Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\deh_soc.c">
|
||||
<Filter>D_Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\deh_tables.c">
|
||||
<Filter>D_Doom</Filter>
|
||||
</ClCompile>
|
||||
|
||||
<ClCompile Include="..\d_clisrv.c">
|
||||
<Filter>D_Doom</Filter>
|
||||
</ClCompile>
|
||||
|
@ -747,6 +773,9 @@
|
|||
<ClCompile Include="..\lua_skinlib.c">
|
||||
<Filter>LUA</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lua_taglib.c">
|
||||
<Filter>LUA</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lua_thinkerlib.c">
|
||||
<Filter>LUA</Filter>
|
||||
</ClCompile>
|
||||
|
@ -792,6 +821,9 @@
|
|||
<ClCompile Include="..\string.c">
|
||||
<Filter>M_Misc</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\strcasestr.c">
|
||||
<Filter>M_Misc</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\comptime.c">
|
||||
<Filter>O_Other</Filter>
|
||||
</ClCompile>
|
||||
|
@ -852,6 +884,9 @@
|
|||
<ClCompile Include="..\tables.c">
|
||||
<Filter>P_Play</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\taglist.c">
|
||||
<Filter>P_Play</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\t_facon.c">
|
||||
<Filter>P_Play</Filter>
|
||||
</ClCompile>
|
||||
|
|
|
@ -177,7 +177,9 @@ boolean OglSdlSurface(INT32 w, INT32 h)
|
|||
// Also set the renderer variable back to software so the next launch won't
|
||||
// repeat this error.
|
||||
CV_StealthSet(&cv_renderer, "Software");
|
||||
I_Error("OpenGL Error: Failed to access the GPU. There may be an issue with your graphics drivers.");
|
||||
I_Error("OpenGL Error: Failed to access the GPU. Possible reasons include:\n"
|
||||
"- GPU vendor has dropped OpenGL support on your GPU and OS. (Old GPU?)\n"
|
||||
"- GPU drivers are missing or broken. You may need to update your drivers.");
|
||||
}
|
||||
}
|
||||
first_init = true;
|
||||
|
|
|
@ -1176,7 +1176,17 @@ static void ST_drawInput(void)
|
|||
break;
|
||||
|
||||
case CS_SIMPLE:
|
||||
V_DrawThinString(x, y, hudinfo[HUD_LIVES].f, "SIMPLE");
|
||||
V_DrawThinString(x, y, hudinfo[HUD_LIVES].f, "AUTOMATIC");
|
||||
y -= 8;
|
||||
break;
|
||||
|
||||
case CS_STANDARD:
|
||||
V_DrawThinString(x, y, hudinfo[HUD_LIVES].f, "MANUAL");
|
||||
y -= 8;
|
||||
break;
|
||||
|
||||
case CS_LEGACY:
|
||||
V_DrawThinString(x, y, hudinfo[HUD_LIVES].f, "STRAFE");
|
||||
y -= 8;
|
||||
break;
|
||||
|
||||
|
@ -2291,7 +2301,7 @@ static void ST_drawTextHUD(void)
|
|||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator)
|
||||
if (!playeringame[i] || players[i].spectator || players[i].bot)
|
||||
continue;
|
||||
if (players[i].lives <= 0)
|
||||
continue;
|
||||
|
|
|
@ -210,6 +210,38 @@ void Taggroup_Add (taggroup_t *garray[], const mtag_t tag, size_t id)
|
|||
group->elements[i] = id;
|
||||
}
|
||||
|
||||
static void Taggroup_Add_Init(taggroup_t *garray[], const mtag_t tag, size_t id)
|
||||
{
|
||||
taggroup_t *group;
|
||||
|
||||
if (tag == MTAG_GLOBAL)
|
||||
return;
|
||||
|
||||
group = garray[(UINT16)tag];
|
||||
|
||||
if (! in_bit_array(tags_available, tag))
|
||||
{
|
||||
num_tags++;
|
||||
set_bit_array(tags_available, tag);
|
||||
}
|
||||
|
||||
// Create group if empty.
|
||||
if (!group)
|
||||
group = garray[(UINT16)tag] = Z_Calloc(sizeof(taggroup_t), PU_LEVEL, NULL);
|
||||
else if (group->elements[group->count - 1] == id)
|
||||
return; // Don't add duplicates
|
||||
|
||||
group->count++;
|
||||
|
||||
if (group->count > group->capacity)
|
||||
{
|
||||
group->capacity = 2 * group->count;
|
||||
group->elements = Z_Realloc(group->elements, group->capacity * sizeof(size_t), PU_LEVEL, NULL);
|
||||
}
|
||||
|
||||
group->elements[group->count - 1] = id;
|
||||
}
|
||||
|
||||
static size_t total_elements_with_tag (const mtag_t tag)
|
||||
{
|
||||
return
|
||||
|
@ -269,17 +301,17 @@ void Taggroup_Remove (taggroup_t *garray[], const mtag_t tag, size_t id)
|
|||
|
||||
static void Taglist_AddToSectors (const mtag_t tag, const size_t itemid)
|
||||
{
|
||||
Taggroup_Add(tags_sectors, tag, itemid);
|
||||
Taggroup_Add_Init(tags_sectors, tag, itemid);
|
||||
}
|
||||
|
||||
static void Taglist_AddToLines (const mtag_t tag, const size_t itemid)
|
||||
{
|
||||
Taggroup_Add(tags_lines, tag, itemid);
|
||||
Taggroup_Add_Init(tags_lines, tag, itemid);
|
||||
}
|
||||
|
||||
static void Taglist_AddToMapthings (const mtag_t tag, const size_t itemid)
|
||||
{
|
||||
Taggroup_Add(tags_mapthings, tag, itemid);
|
||||
Taggroup_Add_Init(tags_mapthings, tag, itemid);
|
||||
}
|
||||
|
||||
/// After all taglists have been built for each element (sectors, lines, things),
|
||||
|
|
|
@ -44,6 +44,7 @@ typedef struct
|
|||
{
|
||||
size_t *elements;
|
||||
size_t count;
|
||||
size_t capacity;
|
||||
} taggroup_t;
|
||||
|
||||
extern bitarray_t tags_available[];
|
||||
|
|
|
@ -511,7 +511,8 @@ static inline UINT8 transmappedpdraw(const UINT8 *dest, const UINT8 *source, fix
|
|||
void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap)
|
||||
{
|
||||
UINT8 (*patchdrawfunc)(const UINT8*, const UINT8*, fixed_t);
|
||||
UINT32 alphalevel = 0;
|
||||
UINT32 alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT);
|
||||
UINT32 blendmode = ((scrn & V_BLENDMASK) >> V_BLENDSHIFT);
|
||||
|
||||
fixed_t col, ofs, colfrac, rowfrac, fdup, vdup;
|
||||
INT32 dupx, dupy;
|
||||
|
@ -538,13 +539,13 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
|||
patchdrawfunc = standardpdraw;
|
||||
|
||||
v_translevel = NULL;
|
||||
if ((alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT)))
|
||||
if (alphalevel)
|
||||
{
|
||||
if (alphalevel == 13)
|
||||
if (alphalevel == 10)
|
||||
alphalevel = hudminusalpha[st_translucency];
|
||||
else if (alphalevel == 14)
|
||||
else if (alphalevel == 11)
|
||||
alphalevel = 10 - st_translucency;
|
||||
else if (alphalevel == 15)
|
||||
else if (alphalevel == 12)
|
||||
alphalevel = hudplusalpha[st_translucency];
|
||||
|
||||
if (alphalevel >= 10)
|
||||
|
@ -552,7 +553,11 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
|||
|
||||
if (alphalevel)
|
||||
{
|
||||
v_translevel = R_GetTranslucencyTable(alphalevel);
|
||||
if (blendmode)
|
||||
v_translevel = R_GetBlendTable(blendmode+1, alphalevel);
|
||||
else
|
||||
v_translevel = R_GetTranslucencyTable(alphalevel);
|
||||
|
||||
patchdrawfunc = translucentpdraw;
|
||||
}
|
||||
}
|
||||
|
@ -591,10 +596,6 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
|||
colfrac = FixedDiv(FRACUNIT, fdup);
|
||||
rowfrac = FixedDiv(FRACUNIT, vdup);
|
||||
|
||||
// So it turns out offsets aren't scaled in V_NOSCALESTART unless V_OFFSET is applied ...poo, that's terrible
|
||||
// For now let's just at least give V_OFFSET the ability to support V_FLIP
|
||||
// I'll probably make a better fix for 2.2 where I don't have to worry about breaking existing support for stuff
|
||||
// -- Monster Iestyn 29/10/18
|
||||
{
|
||||
fixed_t offsetx = 0, offsety = 0;
|
||||
|
||||
|
@ -605,15 +606,8 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
|||
offsetx = FixedMul(patch->leftoffset<<FRACBITS, pscale);
|
||||
|
||||
// top offset
|
||||
// TODO: make some kind of vertical version of V_FLIP, maybe by deprecating V_OFFSET in future?!?
|
||||
offsety = FixedMul(patch->topoffset<<FRACBITS, vscale);
|
||||
|
||||
if ((scrn & (V_NOSCALESTART|V_OFFSET)) == (V_NOSCALESTART|V_OFFSET)) // Multiply by dupx/dupy for crosshairs
|
||||
{
|
||||
offsetx = FixedMul(offsetx, dupx<<FRACBITS);
|
||||
offsety = FixedMul(offsety, dupy<<FRACBITS);
|
||||
}
|
||||
|
||||
// Subtract the offsets from x/y positions
|
||||
x -= offsetx;
|
||||
y -= offsety;
|
||||
|
@ -812,7 +806,8 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
|||
void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h)
|
||||
{
|
||||
UINT8 (*patchdrawfunc)(const UINT8*, const UINT8*, fixed_t);
|
||||
UINT32 alphalevel = 0;
|
||||
UINT32 alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT);
|
||||
UINT32 blendmode = ((scrn & V_BLENDMASK) >> V_BLENDSHIFT);
|
||||
// boolean flip = false;
|
||||
|
||||
fixed_t col, ofs, colfrac, rowfrac, fdup, vdup;
|
||||
|
@ -838,13 +833,13 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, IN
|
|||
patchdrawfunc = standardpdraw;
|
||||
|
||||
v_translevel = NULL;
|
||||
if ((alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT)))
|
||||
if (alphalevel)
|
||||
{
|
||||
if (alphalevel == 13)
|
||||
if (alphalevel == 10)
|
||||
alphalevel = hudminusalpha[st_translucency];
|
||||
else if (alphalevel == 14)
|
||||
else if (alphalevel == 11)
|
||||
alphalevel = 10 - st_translucency;
|
||||
else if (alphalevel == 15)
|
||||
else if (alphalevel == 12)
|
||||
alphalevel = hudplusalpha[st_translucency];
|
||||
|
||||
if (alphalevel >= 10)
|
||||
|
@ -852,7 +847,11 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, IN
|
|||
|
||||
if (alphalevel)
|
||||
{
|
||||
v_translevel = R_GetTranslucencyTable(alphalevel);
|
||||
if (blendmode)
|
||||
v_translevel = R_GetBlendTable(blendmode+1, alphalevel);
|
||||
else
|
||||
v_translevel = R_GetTranslucencyTable(alphalevel);
|
||||
|
||||
patchdrawfunc = translucentpdraw;
|
||||
}
|
||||
}
|
||||
|
@ -1411,11 +1410,11 @@ void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|||
|
||||
if ((alphalevel = ((c & V_ALPHAMASK) >> V_ALPHASHIFT)))
|
||||
{
|
||||
if (alphalevel == 13)
|
||||
if (alphalevel == 10)
|
||||
alphalevel = hudminusalpha[st_translucency];
|
||||
else if (alphalevel == 14)
|
||||
else if (alphalevel == 11)
|
||||
alphalevel = 10 - st_translucency;
|
||||
else if (alphalevel == 15)
|
||||
else if (alphalevel == 12)
|
||||
alphalevel = hudplusalpha[st_translucency];
|
||||
|
||||
if (alphalevel >= 10)
|
||||
|
|
|
@ -122,17 +122,23 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue);
|
|||
#define V_70TRANS 0x00070000
|
||||
#define V_80TRANS 0x00080000 // used to be V_8020TRANS
|
||||
#define V_90TRANS 0x00090000
|
||||
#define V_HUDTRANSHALF 0x000D0000
|
||||
#define V_HUDTRANS 0x000E0000 // draw the hud translucent
|
||||
#define V_HUDTRANSDOUBLE 0x000F0000
|
||||
#define V_HUDTRANSHALF 0x000A0000
|
||||
#define V_HUDTRANS 0x000B0000 // draw the hud translucent
|
||||
#define V_HUDTRANSDOUBLE 0x000C0000
|
||||
// Macros follow
|
||||
#define V_USERHUDTRANSHALF ((10-(cv_translucenthud.value/2))<<V_ALPHASHIFT)
|
||||
#define V_USERHUDTRANS ((10-cv_translucenthud.value)<<V_ALPHASHIFT)
|
||||
#define V_USERHUDTRANSDOUBLE ((10-min(cv_translucenthud.value*2, 10))<<V_ALPHASHIFT)
|
||||
|
||||
#define V_AUTOFADEOUT 0x00100000 // used by CECHOs, automatic fade out when almost over
|
||||
#define V_RETURN8 0x00200000 // 8 pixel return instead of 12
|
||||
#define V_OFFSET 0x00400000 // account for offsets in patches
|
||||
// use bits 21-23 for blendmodes
|
||||
#define V_BLENDSHIFT 20
|
||||
#define V_BLENDMASK 0x00700000
|
||||
// preshifted blend flags minus 1 as effects don't distinguish between AST_COPY and AST_TRANSLUCENT
|
||||
#define V_ADD ((AST_ADD-1)<<V_BLENDSHIFT) // Additive
|
||||
#define V_SUBTRACT ((AST_SUBTRACT-1)<<V_BLENDSHIFT) // Subtractive
|
||||
#define V_REVERSESUBTRACT ((AST_REVERSESUBTRACT-1)<<V_BLENDSHIFT) // Reverse subtractive
|
||||
#define V_MODULATE ((AST_MODULATE-1)<<V_BLENDSHIFT) // Modulate
|
||||
|
||||
#define V_ALLOWLOWERCASE 0x00800000 // (strings only) allow fonts that have lowercase letters to use them
|
||||
#define V_FLIP 0x00800000 // (patches only) Horizontal flip
|
||||
#define V_CENTERNAMETAG 0x00800000 // (nametag only) center nametag lines
|
||||
|
@ -142,8 +148,8 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue);
|
|||
#define V_SNAPTOLEFT 0x04000000 // for centering
|
||||
#define V_SNAPTORIGHT 0x08000000 // for centering
|
||||
|
||||
#define V_WRAPX 0x10000000 // Don't clamp texture on X (for HW mode)
|
||||
#define V_WRAPY 0x20000000 // Don't clamp texture on Y (for HW mode)
|
||||
#define V_AUTOFADEOUT 0x10000000 // used by CECHOs, automatic fade out when almost over
|
||||
#define V_RETURN8 0x20000000 // 8 pixel return instead of 12
|
||||
|
||||
#define V_NOSCALESTART 0x40000000 // don't scale x, y, start coords
|
||||
#define V_PERPLAYER 0x80000000 // automatically adjust coordinates/scaling for splitscreen mode
|
||||
|
|
Loading…
Reference in a new issue