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Enough
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1 changed files with 2 additions and 1 deletions
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@ -379,11 +379,12 @@ void P_GiveEmerald(boolean spawnObj)
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void P_GiveFinishFlags(player_t *player)
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{
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angle_t angle = FixedAngle(player->mo->angle << FRACBITS);
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UINT8 i;
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if (!player->mo)
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return;
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for (UINT8 i = 0; i < 3; i++)
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for (i = 0; i < 3; i++)
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{
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angle_t fa = (angle >> ANGLETOFINESHIFT) & FINEMASK;
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fixed_t xoffs = FINECOSINE(fa);
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