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https://git.do.srb2.org/STJr/SRB2.git
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blentran part 2: Sprite & patch blendmodes.
This commit is contained in:
parent
f9d2fd9ce5
commit
470b069179
4 changed files with 63 additions and 21 deletions
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@ -130,6 +130,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
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float cx = FIXED_TO_FLOAT(x);
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float cx = FIXED_TO_FLOAT(x);
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float cy = FIXED_TO_FLOAT(y);
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float cy = FIXED_TO_FLOAT(y);
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UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
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UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
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UINT8 blendmode = ((option & V_BLENDMASK) >> V_BLENDSHIFT);
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GLPatch_t *hwrPatch;
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GLPatch_t *hwrPatch;
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// 3--2
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// 3--2
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@ -345,9 +346,12 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
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v[0].t = v[1].t = 0.0f;
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v[0].t = v[1].t = 0.0f;
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v[2].t = v[3].t = hwrPatch->max_t;
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v[2].t = v[3].t = hwrPatch->max_t;
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flags = PF_Translucent|PF_NoDepthTest;
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// clip it since it is used for bunny scroll in doom I
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// clip it since it is used for bunny scroll in doom I
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if (blendmode)
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flags = HWR_GetBlendModeFlag(blendmode+1)|PF_NoDepthTest;
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else
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flags = PF_Translucent|PF_NoDepthTest;
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if (alphalevel)
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if (alphalevel)
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{
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{
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FSurfaceInfo Surf;
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FSurfaceInfo Surf;
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@ -371,6 +375,7 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
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float cx = FIXED_TO_FLOAT(x);
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float cx = FIXED_TO_FLOAT(x);
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float cy = FIXED_TO_FLOAT(y);
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float cy = FIXED_TO_FLOAT(y);
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UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
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UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
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UINT8 blendmode = ((option & V_BLENDMASK) >> V_BLENDSHIFT);
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GLPatch_t *hwrPatch;
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GLPatch_t *hwrPatch;
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// 3--2
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// 3--2
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@ -568,8 +573,6 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
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else
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else
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v[2].t = v[3].t = (FIXED_TO_FLOAT(sy+h)/(float)(gpatch->height))*hwrPatch->max_t;
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v[2].t = v[3].t = (FIXED_TO_FLOAT(sy+h)/(float)(gpatch->height))*hwrPatch->max_t;
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flags = PF_Translucent|PF_NoDepthTest;
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// Auto-crop at splitscreen borders!
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// Auto-crop at splitscreen borders!
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if (splitscreen && (option & V_PERPLAYER))
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if (splitscreen && (option & V_PERPLAYER))
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{
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{
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@ -641,6 +644,11 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
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}
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}
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// clip it since it is used for bunny scroll in doom I
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// clip it since it is used for bunny scroll in doom I
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if (blendmode)
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flags = HWR_GetBlendModeFlag(blendmode+1)|PF_NoDepthTest;
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else
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flags = PF_Translucent|PF_NoDepthTest;
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if (alphalevel)
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if (alphalevel)
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{
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{
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FSurfaceInfo Surf;
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FSurfaceInfo Surf;
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@ -3853,6 +3853,12 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
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else
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else
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occlusion = PF_Occlude;
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occlusion = PF_Occlude;
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INT32 blendmode;
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if (spr->mobj->frame & FF_BLENDMASK)
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blendmode = ((spr->mobj->frame & FF_BLENDMASK) >> FF_BLENDSHIFT) + 1;
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else
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blendmode = spr->mobj->blendmode;
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if (!cv_translucency.value) // translucency disabled
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if (!cv_translucency.value) // translucency disabled
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{
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{
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Surf.PolyColor.s.alpha = 0xFF;
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Surf.PolyColor.s.alpha = 0xFF;
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@ -3862,12 +3868,12 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
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else if (spr->mobj->flags2 & MF2_SHADOW)
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else if (spr->mobj->flags2 & MF2_SHADOW)
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{
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{
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Surf.PolyColor.s.alpha = 0x40;
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Surf.PolyColor.s.alpha = 0x40;
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blend = HWR_GetBlendModeFlag(spr->mobj->blendmode);
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blend = HWR_GetBlendModeFlag(blendmode);
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}
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}
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else if (spr->mobj->frame & FF_TRANSMASK)
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else if (spr->mobj->frame & FF_TRANSMASK)
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{
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{
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INT32 trans = (spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT;
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INT32 trans = (spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT;
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blend = HWR_SurfaceBlend(spr->mobj->blendmode, trans, &Surf);
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blend = HWR_SurfaceBlend(blendmode, trans, &Surf);
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}
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}
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else
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else
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{
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{
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@ -3876,7 +3882,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
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// Hurdler: PF_Environement would be cool, but we need to fix
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// Hurdler: PF_Environement would be cool, but we need to fix
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// the issue with the fog before
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// the issue with the fog before
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Surf.PolyColor.s.alpha = 0xFF;
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Surf.PolyColor.s.alpha = 0xFF;
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blend = HWR_GetBlendModeFlag(spr->mobj->blendmode)|occlusion;
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blend = HWR_GetBlendModeFlag(blendmode)|occlusion;
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if (!occlusion) use_linkdraw_hack = true;
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if (!occlusion) use_linkdraw_hack = true;
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}
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}
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@ -4291,6 +4297,12 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
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else
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else
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occlusion = PF_Occlude;
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occlusion = PF_Occlude;
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INT32 blendmode;
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if (spr->mobj->frame & FF_BLENDMASK)
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blendmode = ((spr->mobj->frame & FF_BLENDMASK) >> FF_BLENDSHIFT) + 1;
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else
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blendmode = spr->mobj->blendmode;
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if (!cv_translucency.value) // translucency disabled
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if (!cv_translucency.value) // translucency disabled
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{
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{
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Surf.PolyColor.s.alpha = 0xFF;
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Surf.PolyColor.s.alpha = 0xFF;
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@ -4300,12 +4312,12 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
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else if (spr->mobj->flags2 & MF2_SHADOW)
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else if (spr->mobj->flags2 & MF2_SHADOW)
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{
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{
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Surf.PolyColor.s.alpha = 0x40;
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Surf.PolyColor.s.alpha = 0x40;
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blend = HWR_GetBlendModeFlag(spr->mobj->blendmode);
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blend = HWR_GetBlendModeFlag(blendmode);
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}
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}
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else if (spr->mobj->frame & FF_TRANSMASK)
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else if (spr->mobj->frame & FF_TRANSMASK)
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{
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{
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INT32 trans = (spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT;
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INT32 trans = (spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT;
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blend = HWR_SurfaceBlend(spr->mobj->blendmode, trans, &Surf);
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blend = HWR_SurfaceBlend(blendmode, trans, &Surf);
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}
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}
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else
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else
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{
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{
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@ -4314,7 +4326,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
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// Hurdler: PF_Environement would be cool, but we need to fix
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// Hurdler: PF_Environement would be cool, but we need to fix
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// the issue with the fog before
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// the issue with the fog before
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Surf.PolyColor.s.alpha = 0xFF;
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Surf.PolyColor.s.alpha = 0xFF;
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blend = HWR_GetBlendModeFlag(spr->mobj->blendmode)|occlusion;
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blend = HWR_GetBlendModeFlag(blendmode)|occlusion;
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if (!occlusion) use_linkdraw_hack = true;
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if (!occlusion) use_linkdraw_hack = true;
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}
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}
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@ -5009,10 +5021,16 @@ static void HWR_ProjectSprite(mobj_t *thing)
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if (thing->spritexscale < 1 || thing->spriteyscale < 1)
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if (thing->spritexscale < 1 || thing->spriteyscale < 1)
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return;
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return;
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INT32 blendmode;
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if (thing->frame & FF_BLENDMASK)
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blendmode = ((thing->frame & FF_BLENDMASK) >> FF_BLENDSHIFT) + 1;
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else
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blendmode = thing->blendmode;
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// Visibility check by the blend mode.
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// Visibility check by the blend mode.
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if (thing->frame & FF_TRANSMASK)
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if (thing->frame & FF_TRANSMASK)
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{
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{
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if (!R_BlendLevelVisible(thing->blendmode, (thing->frame & FF_TRANSMASK)>>FF_TRANSSHIFT))
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if (!R_BlendLevelVisible(blendmode, (thing->frame & FF_TRANSMASK)>>FF_TRANSSHIFT))
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return;
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return;
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}
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}
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@ -1802,13 +1802,19 @@ static void R_ProjectSprite(mobj_t *thing)
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return;
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return;
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}
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}
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INT32 blendmode;
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if (oldthing->frame & FF_BLENDMASK)
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blendmode = ((oldthing->frame & FF_BLENDMASK) >> FF_BLENDSHIFT) + 1;
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else
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blendmode = oldthing->blendmode;
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// Determine the translucency value.
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// Determine the translucency value.
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if (oldthing->flags2 & MF2_SHADOW || thing->flags2 & MF2_SHADOW) // actually only the player should use this (temporary invisibility)
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if (oldthing->flags2 & MF2_SHADOW || thing->flags2 & MF2_SHADOW) // actually only the player should use this (temporary invisibility)
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trans = tr_trans80; // because now the translucency is set through FF_TRANSMASK
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trans = tr_trans80; // because now the translucency is set through FF_TRANSMASK
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else if (oldthing->frame & FF_TRANSMASK)
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else if (oldthing->frame & FF_TRANSMASK)
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{
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{
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trans = (oldthing->frame & FF_TRANSMASK) >> FF_TRANSSHIFT;
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trans = (oldthing->frame & FF_TRANSMASK) >> FF_TRANSSHIFT;
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if (!R_BlendLevelVisible(oldthing->blendmode, trans))
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if (!R_BlendLevelVisible(blendmode, trans))
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return;
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return;
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}
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}
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else
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else
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@ -2020,8 +2026,8 @@ static void R_ProjectSprite(mobj_t *thing)
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vis->scale += FixedMul(scalestep, spriteyscale) * (vis->x1 - x1);
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vis->scale += FixedMul(scalestep, spriteyscale) * (vis->x1 - x1);
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}
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}
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if ((oldthing->blendmode != AST_COPY) && cv_translucency.value)
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if ((blendmode != AST_COPY) && cv_translucency.value)
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vis->transmap = R_GetBlendTable(oldthing->blendmode, trans);
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vis->transmap = R_GetBlendTable(blendmode, trans);
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else
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else
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vis->transmap = NULL;
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vis->transmap = NULL;
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@ -3021,7 +3027,7 @@ boolean R_ThingVisible (mobj_t *thing)
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{
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{
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return (!(
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return (!(
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thing->sprite == SPR_NULL ||
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thing->sprite == SPR_NULL ||
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( thing->flags2 & (MF2_DONTDRAW) ) || ( thing->renderflags & (RF_DONTDRAW) ) ||
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( thing->flags2 & (MF2_DONTDRAW) ) ||
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(r_viewmobj && (thing == r_viewmobj || (r_viewmobj->player && r_viewmobj->player->followmobj == thing)))
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(r_viewmobj && (thing == r_viewmobj || (r_viewmobj->player && r_viewmobj->player->followmobj == thing)))
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));
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));
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}
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}
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@ -511,7 +511,8 @@ static inline UINT8 transmappedpdraw(const UINT8 *dest, const UINT8 *source, fix
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void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap)
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void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap)
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{
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{
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UINT8 (*patchdrawfunc)(const UINT8*, const UINT8*, fixed_t);
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UINT8 (*patchdrawfunc)(const UINT8*, const UINT8*, fixed_t);
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UINT32 alphalevel = 0;
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UINT32 alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT);
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UINT32 blendmode = ((scrn & V_BLENDMASK) >> V_BLENDSHIFT);
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fixed_t col, ofs, colfrac, rowfrac, fdup, vdup;
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fixed_t col, ofs, colfrac, rowfrac, fdup, vdup;
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INT32 dupx, dupy;
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INT32 dupx, dupy;
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patchdrawfunc = standardpdraw;
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patchdrawfunc = standardpdraw;
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v_translevel = NULL;
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v_translevel = NULL;
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if ((alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT)))
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if (alphalevel)
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{
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{
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if (alphalevel == 10)
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if (alphalevel == 10)
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alphalevel = hudminusalpha[st_translucency];
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alphalevel = hudminusalpha[st_translucency];
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if (alphalevel)
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if (alphalevel)
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{
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{
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v_translevel = R_GetTranslucencyTable(alphalevel);
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if (blendmode)
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v_translevel = R_GetBlendTable(blendmode+1, alphalevel);
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else
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v_translevel = R_GetTranslucencyTable(alphalevel);
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patchdrawfunc = translucentpdraw;
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patchdrawfunc = translucentpdraw;
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}
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}
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}
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}
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@ -801,7 +806,8 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
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void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h)
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void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h)
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{
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{
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UINT8 (*patchdrawfunc)(const UINT8*, const UINT8*, fixed_t);
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UINT8 (*patchdrawfunc)(const UINT8*, const UINT8*, fixed_t);
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UINT32 alphalevel = 0;
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UINT32 alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT);
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UINT32 blendmode = ((scrn & V_BLENDMASK) >> V_BLENDSHIFT);
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// boolean flip = false;
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// boolean flip = false;
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fixed_t col, ofs, colfrac, rowfrac, fdup, vdup;
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fixed_t col, ofs, colfrac, rowfrac, fdup, vdup;
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@ -827,7 +833,7 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, IN
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patchdrawfunc = standardpdraw;
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patchdrawfunc = standardpdraw;
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v_translevel = NULL;
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v_translevel = NULL;
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if ((alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT)))
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if (alphalevel)
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{
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{
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if (alphalevel == 10)
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if (alphalevel == 10)
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alphalevel = hudminusalpha[st_translucency];
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alphalevel = hudminusalpha[st_translucency];
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if (alphalevel)
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if (alphalevel)
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{
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{
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v_translevel = R_GetTranslucencyTable(alphalevel);
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if (blendmode)
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v_translevel = R_GetBlendTable(blendmode+1, alphalevel);
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else
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v_translevel = R_GetTranslucencyTable(alphalevel);
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patchdrawfunc = translucentpdraw;
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patchdrawfunc = translucentpdraw;
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}
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}
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}
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}
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