Merge branch 'explosion-interpolation' into 'next'

Fix Explosion Ring explosion interpolation

See merge request STJr/SRB2!1941
This commit is contained in:
LJ Sonic 2023-03-13 18:28:26 +00:00
commit 3c7e8e9a08

View file

@ -6334,11 +6334,7 @@ void P_SpawnParaloop(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 numb
mobj->fuse = (radius>>(FRACBITS+2)) + 1; mobj->fuse = (radius>>(FRACBITS+2)) + 1;
if (spawncenter) if (spawncenter)
{ P_SetOrigin(mobj, x, y, z);
mobj->x = x;
mobj->y = y;
mobj->z = z;
}
if (mobj->fuse <= 1) if (mobj->fuse <= 1)
mobj->fuse = 2; mobj->fuse = 2;