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Add green flame sprites, state, and object
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parent
d6411b9549
commit
3a3122e255
4 changed files with 43 additions and 2 deletions
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@ -5971,6 +5971,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_TARGET_RESPAWN",
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"S_TARGET_RESPAWN",
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"S_TARGET_ALLDONE",
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"S_TARGET_ALLDONE",
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// ATZ's green flame
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"S_GREENFLAME",
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// Stalagmites
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// Stalagmites
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"S_STG0",
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"S_STG0",
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"S_STG1",
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"S_STG1",
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@ -7707,6 +7710,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_TRAPGOYLEDOWN",
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"MT_TRAPGOYLEDOWN",
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"MT_TRAPGOYLELONG",
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"MT_TRAPGOYLELONG",
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"MT_TARGET",
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"MT_TARGET",
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"MT_GREENFLAME",
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// Stalagmites
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// Stalagmites
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"MT_STALAGMITE0",
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"MT_STALAGMITE0",
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@ -199,7 +199,7 @@ light_t *t_lspr[NUMSPRITES] =
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&lspr[NOLIGHT], // SPR_EGGO
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&lspr[NOLIGHT], // SPR_EGGO
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&lspr[NOLIGHT], // SPR_SEBH
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&lspr[NOLIGHT], // SPR_SEBH
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&lspr[NOLIGHT], // SPR_FAKE
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&lspr[NOLIGHT], // SPR_FAKE
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&lspr[NOLIGHT], // SPR_SHCK
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&lspr[LBLUESHINE_L],// SPR_SHCK
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// Boss 4 (Castle Eggman)
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// Boss 4 (Castle Eggman)
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&lspr[NOLIGHT], // SPR_EGGP
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&lspr[NOLIGHT], // SPR_EGGP
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@ -408,6 +408,7 @@ light_t *t_lspr[NUMSPRITES] =
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// Azure Temple Scenery
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// Azure Temple Scenery
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&lspr[NOLIGHT], // SPR_BGAR
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&lspr[NOLIGHT], // SPR_BGAR
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&lspr[NOLIGHT], // SPR_RCRY
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&lspr[NOLIGHT], // SPR_RCRY
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&lspr[GREENBALL_L], // SPR_CFLM
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// Botanic Serenity Scenery
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// Botanic Serenity Scenery
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&lspr[NOLIGHT], // SPR_BSZ1
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&lspr[NOLIGHT], // SPR_BSZ1
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31
src/info.c
31
src/info.c
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@ -302,6 +302,7 @@ char sprnames[NUMSPRITES + 1][5] =
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// Azure Temple Scenery
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// Azure Temple Scenery
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"BGAR", // ATZ Gargoyles
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"BGAR", // ATZ Gargoyles
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"RCRY", // ATZ Red Crystal (Target)
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"RCRY", // ATZ Red Crystal (Target)
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"CFLM", // Green torch flame
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// Botanic Serenity Scenery
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// Botanic Serenity Scenery
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"BSZ1", // Tall flowers
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"BSZ1", // Tall flowers
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@ -2582,6 +2583,9 @@ state_t states[NUMSTATES] =
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{SPR_RCRY, 1, 0, {A_SpawnObjectRelative}, 0, MT_TARGET, S_NULL}, // S_TARGET_RESPAWN
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{SPR_RCRY, 1, 0, {A_SpawnObjectRelative}, 0, MT_TARGET, S_NULL}, // S_TARGET_RESPAWN
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{SPR_RCRY, FF_FULLBRIGHT|1, -1, {A_SetObjectFlags}, MF_PUSHABLE, 1, S_TARGET_ALLDONE}, // S_TARGET_ALLDONE
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{SPR_RCRY, FF_FULLBRIGHT|1, -1, {A_SetObjectFlags}, MF_PUSHABLE, 1, S_TARGET_ALLDONE}, // S_TARGET_ALLDONE
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// Green flame
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{SPR_CFLM, FF_FULLBRIGHT|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 3, S_GREENFLAME}, // S_GREENFLAME
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// Stalagmites
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// Stalagmites
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{SPR_STLG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_STG0
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{SPR_STLG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_STG0
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{SPR_STLG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_STG1
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{SPR_STLG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_STG1
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@ -13482,6 +13486,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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S_NULL // raisestate
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},
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},
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{ // MT_GREENFLAME
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1505, // doomednum
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S_GREENFLAME, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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MT_NULL, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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8*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOGRAVITY|MF_PAIN, // flags
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S_NULL // raisestate
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},
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{ // MT_STALAGMITE0
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{ // MT_STALAGMITE0
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1900, // doomednum
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1900, // doomednum
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S_STG0, // spawnstate
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S_STG0, // spawnstate
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@ -558,6 +558,7 @@ typedef enum sprite
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// Azure Temple Scenery
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// Azure Temple Scenery
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SPR_BGAR, // ATZ Gargoyles
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SPR_BGAR, // ATZ Gargoyles
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SPR_RCRY, // ATZ Red Crystal (Target)
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SPR_RCRY, // ATZ Red Crystal (Target)
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SPR_CFLM, // Green torch flame
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// Botanic Serenity Scenery
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// Botanic Serenity Scenery
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SPR_BSZ1, // Tall flowers
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SPR_BSZ1, // Tall flowers
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@ -2698,6 +2699,9 @@ typedef enum state
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S_TARGET_RESPAWN,
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S_TARGET_RESPAWN,
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S_TARGET_ALLDONE,
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S_TARGET_ALLDONE,
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// ATZ's green flame
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S_GREENFLAME,
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// Stalagmites
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// Stalagmites
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S_STG0,
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S_STG0,
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S_STG1,
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S_STG1,
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@ -4456,6 +4460,7 @@ typedef enum mobj_type
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MT_TRAPGOYLEDOWN,
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MT_TRAPGOYLEDOWN,
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MT_TRAPGOYLELONG,
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MT_TRAPGOYLELONG,
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MT_TARGET, // AKA Red Crystal
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MT_TARGET, // AKA Red Crystal
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MT_GREENFLAME,
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// Stalagmites
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// Stalagmites
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MT_STALAGMITE0,
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MT_STALAGMITE0,
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