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Add flag to per-sector gravity for overriding MF2_OBJECTFLIP
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4 changed files with 13 additions and 0 deletions
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@ -578,6 +578,7 @@ linedeftypes
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title = "Per-Sector Gravity";
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prefix = "(1)";
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flags64text = "[6] Flip in reverse gravity";
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flags8192text = "[13] Override MF2_OBJECTFLIP";
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}
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5
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@ -1464,7 +1464,11 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
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gravityadd = -FixedMul(gravity, gravfactor);
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if ((rover->master->frontsector->flags & MSF_GRAVITYFLIP) && gravityadd > 0)
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{
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if (rover->master->frontsector->specialflags & SSF_GRAVITYOVERRIDE)
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mo->flags2 &= ~MF2_OBJECTFLIP;
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mo->eflags |= MFE_VERTICALFLIP;
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}
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no3dfloorgrav = false;
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break;
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@ -1476,7 +1480,11 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
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gravityadd = -FixedMul(gravity, P_GetSectorGravityFactor(mo->subsector->sector));
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if ((mo->subsector->sector->flags & MSF_GRAVITYFLIP) && gravityadd > 0)
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{
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if (mo->subsector->sector->specialflags & SSF_GRAVITYOVERRIDE)
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mo->flags2 &= ~MF2_OBJECTFLIP;
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mo->eflags |= MFE_VERTICALFLIP;
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}
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}
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// Less gravity underwater.
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@ -6283,6 +6283,9 @@ void P_SpawnSpecials(boolean fromnetsave)
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else
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sectors[s].flags &= ~MSF_GRAVITYFLIP;
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if (lines[i].flags & ML_EFFECT6)
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sectors[s].specialflags |= SSF_GRAVITYOVERRIDE;
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CheckForReverseGravity |= (sectors[s].flags & MSF_GRAVITYFLIP);
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}
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break;
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@ -315,6 +315,7 @@ typedef enum
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SSF_FINISHLINE = 1<<17,
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SSF_ROPEHANG = 1<<18,
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SSF_JUMPFLIP = 1<<19,
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SSF_GRAVITYOVERRIDE = 1<<20,
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} sectorspecialflags_t;
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typedef enum
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