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https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-21 20:11:12 +00:00
Play gravity flip sound on jump in jumpflip sectors, reorganize code
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parent
9fabddd4bb
commit
8d06145377
4 changed files with 19 additions and 16 deletions
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@ -1290,17 +1290,6 @@ static int lib_pInSpaceSector(lua_State *L)
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return 1;
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}
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static int lib_pInJumpFlipSector(lua_State *L)
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{
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mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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//HUDSAFE
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INLEVEL
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if (!mo)
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return LUA_ErrInvalid(L, "mobj_t");
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lua_pushboolean(L, P_InJumpFlipSector(mo));
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return 1;
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}
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static int lib_pInQuicksand(lua_State *L)
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{
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mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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@ -1312,6 +1301,17 @@ static int lib_pInQuicksand(lua_State *L)
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return 1;
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}
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static int lib_pInJumpFlipSector(lua_State *L)
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{
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mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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//HUDSAFE
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INLEVEL
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if (!mo)
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return LUA_ErrInvalid(L, "mobj_t");
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lua_pushboolean(L, P_InJumpFlipSector(mo));
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return 1;
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}
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static int lib_pSetObjectMomZ(lua_State *L)
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{
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mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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@ -4019,8 +4019,8 @@ static luaL_Reg lib[] = {
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{"P_IsObjectInGoop",lib_pIsObjectInGoop},
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{"P_IsObjectOnGround",lib_pIsObjectOnGround},
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{"P_InSpaceSector",lib_pInSpaceSector},
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{"P_InJumpFlipSector",lib_pInJumpFlipSector},
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{"P_InQuicksand",lib_pInQuicksand},
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{"P_InJumpFlipSector",lib_pInJumpFlipSector},
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{"P_SetObjectMomZ",lib_pSetObjectMomZ},
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{"P_PlayJingle",lib_pPlayJingle},
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{"P_PlayJingleMusic",lib_pPlayJingleMusic},
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@ -149,8 +149,8 @@ boolean P_PlayerShouldUseSpinHeight(player_t *player);
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boolean P_IsObjectInGoop(mobj_t *mo);
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boolean P_IsObjectOnGround(mobj_t *mo);
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boolean P_InSpaceSector(mobj_t *mo);
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boolean P_InJumpFlipSector(mobj_t *mo);
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boolean P_InQuicksand(mobj_t *mo);
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boolean P_InJumpFlipSector(mobj_t *mo);
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boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff);
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void P_SetObjectMomZ(mobj_t *mo, fixed_t value, boolean relative);
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@ -5940,7 +5940,7 @@ static void P_ConvertBinarySectorTypes(void)
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case 5: //Speed pad
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sectors[i].specialflags |= SSF_SPEEDPAD;
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break;
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case 6: //Gravity flip on jump
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case 6: //Gravity flip on jump (think VVVVVV)
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sectors[i].specialflags |= SSF_JUMPFLIP;
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break;
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default:
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@ -2516,7 +2516,7 @@ boolean P_InJumpFlipSector(mobj_t *mo) // Returns true if you are in a jumpflip
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}
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}
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return false; // No jumpflip here, Captain!
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return false; // No gravity jumping here, Captain Viridian!
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}
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static boolean P_PlayerCanBust(player_t *player, ffloor_t *rover)
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@ -4484,8 +4484,11 @@ void P_DoJump(player_t *player, boolean soundandstate)
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if (player->charflags & SF_NOJUMPDAMAGE)
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player->pflags &= ~PF_SPINNING;
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if (P_InJumpFlipSector(player->mo))
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if (P_InJumpFlipSector(player->mo)) // Flip gravity on jump?
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{
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player->mo->flags2 ^= MF2_OBJECTFLIP;
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S_StartSound(player->mo, sfx_s3k73); // Play gravity flip sound
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}
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if (soundandstate)
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{
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