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Initialize pitch and roll on textmap mapthings too.
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@ -1797,7 +1797,7 @@ static void P_LoadTextmap(void)
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{
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{
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// Defaults.
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// Defaults.
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mt->x = mt->y = 0;
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mt->x = mt->y = 0;
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mt->angle = 0;
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mt->angle = mt->pitch = mt->roll = 0;
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mt->type = 0;
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mt->type = 0;
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mt->options = 0;
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mt->options = 0;
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mt->z = 0;
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mt->z = 0;
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