From 0b2202e5cbc9f1139598e88cd68345bddf6d5000 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Gustaf=20Alh=C3=A4ll?= Date: Sun, 13 Oct 2024 16:50:41 +0200 Subject: [PATCH] Fix bootmap not resetting properly after reload --- src/deh_soc.c | 2 -- src/dehacked.c | 1 + 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/src/deh_soc.c b/src/deh_soc.c index a2be99fa0..c0e646f60 100644 --- a/src/deh_soc.c +++ b/src/deh_soc.c @@ -3549,8 +3549,6 @@ void readmaincfg(MYFILE *f) char *tmp; INT32 value; - bootmap = 0; // reset bootmap so we don't warp to the wrong map if another maincfg had set this before - do { if (myfgets(s, MAXLINELEN, f)) diff --git a/src/dehacked.c b/src/dehacked.c index 8743a482e..505c7ed1f 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -196,6 +196,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile) deh_num_warning = 0; + bootmap = 0; gamedataadded = titlechanged = introchanged = false; // it doesn't test the version of SRB2 and version of dehacked file