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Update file lua_baselib.c
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@ -722,12 +722,6 @@ static int lib_pSpawnLockOn(lua_State *L)
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visual->flags2 |= MF2_DONTDRAW;
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visual->drawonlyforplayer = player; // Hide it from the other player in splitscreen, and yourself when spectating
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P_SetMobjStateNF(visual, state);
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// This is also handled in P_SceneryThinker, but we want to set it here
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// so we dont get any weird interp. lag as it properly scales -luigi budd
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P_SetScale(visual, lockon->scale, false);
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visual->destscale = lockon->destscale;
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visual->old_scale = lockon->old_scale;
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}
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return 0;
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}
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