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Don't let GLSL shaders mark the game as modified
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@ -2088,6 +2088,8 @@ int W_VerifyNMUSlumps(const char *filename)
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{"YB_", 3}, // Intermission graphics, goes with the above
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{"M_", 2}, // As does menu stuff
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{"MUSICDEF", 8}, // Song definitions (thanks kart)
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{"SHADERS", 7}, // OpenGL shader definitions
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{"SH_", 3}, // GLSL shader
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{NULL, 0},
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};
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