Don't let GLSL shaders mark the game as modified

This commit is contained in:
Jaime Passos 2020-07-25 02:36:15 -03:00
parent 484b8e2c06
commit 032851c9ed

View file

@ -2088,6 +2088,8 @@ int W_VerifyNMUSlumps(const char *filename)
{"YB_", 3}, // Intermission graphics, goes with the above
{"M_", 2}, // As does menu stuff
{"MUSICDEF", 8}, // Song definitions (thanks kart)
{"SHADERS", 7}, // OpenGL shader definitions
{"SH_", 3}, // GLSL shader
{NULL, 0},
};