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OpenGL: Fix MD2s on player 2's screen breaking when reverse gravity is involved
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1 changed files with 1 additions and 4 deletions
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@ -1387,10 +1387,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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// SRB2CBTODO: MD2 scaling support
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// SRB2CBTODO: MD2 scaling support
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finalscale *= FIXED_TO_FLOAT(spr->mobj->scale);
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finalscale *= FIXED_TO_FLOAT(spr->mobj->scale);
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if (postimgtype == postimg_flip)
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p.flip = atransform.flip;
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p.flip = true;
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else
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p.flip = false;
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HWD.pfnDrawMD2i(buff, curr, durs, tics, next, &p, finalscale, flip, color);
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HWD.pfnDrawMD2i(buff, curr, durs, tics, next, &p, finalscale, flip, color);
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}
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}
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