From 0081397920220d3b961ed21a790207b5e6275900 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Fri, 27 May 2016 14:53:36 +0100 Subject: [PATCH] OpenGL: Fix MD2s on player 2's screen breaking when reverse gravity is involved --- src/hardware/hw_md2.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index 31a510d8a..8e48ec110 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -1387,10 +1387,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr) // SRB2CBTODO: MD2 scaling support finalscale *= FIXED_TO_FLOAT(spr->mobj->scale); - if (postimgtype == postimg_flip) - p.flip = true; - else - p.flip = false; + p.flip = atransform.flip; HWD.pfnDrawMD2i(buff, curr, durs, tics, next, &p, finalscale, flip, color); }