Default branch

95531ba6de · Merge branch 'semibright-patch' into 'next' · Updated 2024-11-17 07:06:54 +00:00

Branches

4c813e7b7f · Merge branch 'next' into hwr-texture-cache-refactor · Updated 2020-12-19 16:54:31 +00:00

4312
5

8b41ee62c0 · Whoops I did not understand that setfenv simply replaces the global table anyway · Updated 2020-12-14 13:26:19 +00:00

4397
2

42c72b7b0d · Lua: fix crash with unary not (~) on boolean constant/nil and let it work on boolean/nil values in general · Updated 2020-11-21 03:17:32 +00:00

4649
1

266f03f504 · Merge branch 'next' into udmf-wallscale · Updated 2020-11-15 08:09:17 +00:00

4652
7

2c4809f76f · COM_ImmedExecute for Lua · Updated 2020-10-21 02:13:41 +00:00

4859
1

298ccbeed5 · Fix opaque splat rendering · Updated 2020-08-18 21:49:59 +00:00

5399
13

9a19ca8386 · players should never be missiles, nor koopa shells, nor vultures, nor penguinators..., nor tumbleweed... right? · Updated 2020-08-15 09:45:09 +00:00

5152
2

6191041ac6 · Merge branch 'next' into parser-fixes · Updated 2020-08-10 15:14:27 +00:00

5152
6

2fce4c07c0 · PACKTVERSION 4, because I changed serverinfo · Updated 2020-08-06 04:58:52 +00:00

5385
3

032851c9ed · Don't let GLSL shaders mark the game as modified · Updated 2020-07-25 05:36:15 +00:00

5385
1

0e333d8c12 · Comment out sprite against FOF planes sorting · Updated 2020-07-20 09:40:01 +00:00

5410
1

df1111c334 · Patch cache + sprite rotation + renderer switching refactor · Updated 2020-07-17 03:26:16 +00:00

5427
1

b4bc5da00a · Merge branch 'next' into video-refactor · Updated 2020-07-17 01:09:42 +00:00

5415
33

ea7037f314 · Clean up ternary operators. · Updated 2020-07-11 13:29:15 +00:00

5480
3

be01a59176 · Wow! · Updated 2020-07-06 01:37:55 +00:00

5545
15

2b1531a296 · tmp fix · Updated 2020-07-03 21:38:32 +00:00

5576
3

540ea1daf8 · Send Lua commands with a netid for name instead of string · Updated 2020-06-20 03:16:19 +00:00

5705
1

5fe7552bd2 · Travis: Adjust MARCH/MTUNE to match previous releases · Updated 2020-06-11 16:28:53 +00:00

6008
17

6acd99c0a4 · Fix "Variables X and Y have same netid" happening way too often · Updated 2020-06-05 17:16:27 +00:00

5908
1

9b7764df9f · Store tic values in packets on two bytes instead of one · Updated 2020-05-16 21:37:15 +00:00

6010
1